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39 ExcellentAbout Stagler
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RutgerHauer33 started following Stagler
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Rathole works fine if you dont go charging into an anti-aircraft vehicle filled area like your unfortunate wingman does. Stand off about 1km and use your thermals to observe the Vulcans and snipe them with your Vikhr missiles. I have finished the mission at least twice, but the wingman doesnt stand much chance flying straight into that nest of vulcans.
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Some still need some tweaks before they are ready. Ambush is being very difficult 🤣
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We have remade all 31 original SP missions that were included in OFP and in previous CWR releases. Cheers.
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CUP will be the main dependency of the MOD, as most of the era appropriate vehicles are already in there. The USSR troops will use KLMK and khaki M88 uniforms.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Stagler replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome. Cheers shay -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Stagler replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if this is been an issue that has already been raised, but no tracked or static vehicles appear under the RHS factions. Cheers. -
ARMA 3: Conflict '85 - A CUP expansion
Stagler replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah I think the colours aren't de-saturated enough, the camouflage pattern is also a tad small as well. -
Iron Front in Arm3 LITE - preview versions
Stagler replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice to see they kept the SG in. :) -
Is it just me or are some of the new weapons lacking the weapon "tail" sounds after firing that is present in normal A3 weapons?
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Community Upgrade Project - CUP Terrains
Stagler replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys. Im noticing a big variation between the "near" ground texture colour, the "mid", and the actual satmap on Kolgujev. I would suggest using an alternate ground texture - maybe one from Altis, which is more similar to the satmap colour. Please see below for reference: satmap is much browner: http://images.akamai.steamusercontent.com/ugc/262714246053177551/1B35FA284C497FD22CF1C91B4E3741BEA874C93D/ See between "mid" and "near": http://images.akamai.steamusercontent.com/ugc/262714246053178294/65EE5DEB1818F22090119479820F9D1ECAA03877/ "near" is very white: http://images.akamai.steamusercontent.com/ugc/262714246053177949/C8A86F01EA7DCB75A619DAF597E5C8E769950E00/ -
[IceBreakr/IBIS] Isla Abramia for A3
Stagler replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers icebreakr. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Stagler replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What would be neat, is like when you do a hostage rescue mission, when you generate a kill the HVT mission it actually chooses a HVT from the side your playing against - not just a CSAT/AAF/NATO one. When you do a rescue mission it chooses a unit from the side your playing as. -
RHS Escalation (AFRF and USAF)
Stagler replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's not AA, that's actually AT-14 Kornet ATGWs. Also, the KA-52 has AT-16s :) True story.- 16577 replies
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Orshanets terrain 12.8x12.8km (Ukraine)
Stagler replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its not that its better or not for PvP. If the objects are not configured or built right the AI can see through them. Im sure CUP will fix this over time though, I don't know if shelestov uses any of his own custom vegetation in the map or pulls from CUP and the base game. -
Not a bad punt for a first shout. However I would recommend loosing the dependencies on IBR and replacing it with default or AiA buildings/foliage to ease compatibility and cut errors.