Same here, also Game Design Degree (with currently a course in propper photogrammetry), but try to get Agisoft. It will improve the workflow massively even when its very expensive.
You can use that toolkit, but have you ever scanned before or read tutorials about it? There are some things you have to keep in mind.
Regarding the color, use dark grey with the mattest surface you can create or paint.
To quote Trump:
Scanners have a massive advantage over photogrammetry. Just yesterday I worked with a professional scanner (forgot the name, can check on tuestday, but its a stereoscopic for €80,000), and the detail they can produce is staggering. They can create Vertices with a resolution up to 0,01mm.
We used this for mesh creation and then photogrammetry of the same piece (in this case the lower skull of a horse) to get the textures, and then bake both down to a "lowpoly"-ish mesh with ultra sharp textures.
I know you said "up to 15k" - but this was more against the statement "photogrammetry is better".... :P
The gist is:
Paint your object matte dark grey, get a lighting setup as you can see in my second picture.
Take the pictures with a very small aperture (big number), preferably f/16 or f/22 and a very slow shutter speed while having the camera on a tripod. Learn Agisoft. Check the forum on how to take pictures.
If above terms of photografy are bohemian villages - Please check those out before you start doing this. It's way more complicated than it first sounds in order to get decent results.
I can show of some my latest stuff in a bit.