

oksman
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Create Scripted Laser Target for Human Pilot
oksman replied to oksman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Larrow you legend. Is there any documentation that mentions this or is this one of your many magical skills? Thanks a bunch! That's sorted it -
Create Scripted Laser Target for Human Pilot
oksman replied to oksman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Damn, I read the opposite in another thread. I'll give that a go and return! Thanks Edit: So I've managed to make the target pop up both with TargetE and W for east, however it disappears after 5 seconds instead of remaining for the time designated. _laser spawn { while {!isNull _this} do {sleep 0.1;}; systemChat "Laser gone..."}; This fires every time after a few seconds. -
Create Scripted Laser Target for Human Pilot
oksman posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey I've been trying to figure this out and I can't seem to get it working, my intent is creating a script that creates random targets for CAS practice, and I've made so there's smoke spawned near the enemy to guide dumb fire, what I'm missing is to simulate having an FAC on the ground who has a laser on target. So what I'm trying to make is a scripted laser show up on the HUD / Sensor of the players airframe and this is intended for use on dedicated server hence the dynamic variable. _laser = createVehicle ["LaserTargetW" ,getPos _randomTarget, [], 0, "CAN_COLLIDE"]; [side _Player,[_laser , 3600]] remoteExec ["reportRemoteTarget",0]; [_laser,[side _Player, true]] remoteExec ["confirmSensorTarget",0]; _randomTarget is just a invisible helipad. side _Player is in this case EAST hence the "LaserTargetW". Anyone got a clue about this? Is there another solution to make scripted laser for human pilots? Thanks for any help in advance -
Best Amphibious assault recorded in Arma 3 ever imo 😄
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Disable the function? It's slowing down joinings on servers. Don't need to expand it just stop the game from attempting to contact Arma 3 Units? It's not working for anyone anyway?
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I have a curious thing happening to the Husky, no AI seems to want to fire their rifles at the gunner? Is this intentional?
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Clan rituals, nothing to see here