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.kju

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Everything posted by .kju

  1. .kju

    what do you want hosted?

    are you more about public server/public game modes, or also interested in tournaments/events (like MP PvP campaign style)
  2. could be handy: https://github.com/Spiderswine/Arma3Navigation
  3. IFA3: http://ww2ina3.com/wiki/index.php?title=WW2_Download Other WW2 TCs: http://ww2ina3.com/wiki/index.php?title=WW2_Community_Mods_Total_Modifications WW2 zombies: https://steamcommunity.com/sharedfiles/filedetails/?id=1692301442
  4. .kju

    what do you want hosted?

    Well most people will port their own/or others existing game modes I'd assume What do you have in mind? GM and Arma discord, or even reddit, may work better to rally some people to a specific project.
  5. We have people again and again asking for a WW2 Survival/Exile/RP server. Your project seems very well developed and still actively maintained. This is why I was asking. 🙂
  6. dont get me wrong. your separate mod download is handy. just saying for those with limited internet, but already having some of the mods, the workshop would give a good overview what one is still missing
  7. Already familiar with Iron Front LITE, jump directly to what's new below. Want to contribute, go straight to how to participate. Preface This project has the agreement of all involved parties: AWAR (developers of Iron Front) X1Software (managing director) Bohemia Interactive (engine licensor) DeepSilver (publisher) Logo by Lennard Trailer by EvroMalarkey Trailer by Metalvenom Promo by J g0re MP mode "Blitzkrieg" - Official teaser by Kenwort "Omaha" D-Day - Short Film by IIN8II . # What is Iron Front It is a tactical shooter video game set in World War II Eastern Front built by AWAR - a group of former OFP and Arma modders. It was released mid 2012 as a standalone game using the Real Virtuality 3 engine also powering Arma 2: Operation Arrowhead. . The highlights: Five outstanding terrains of various sizes A large variety of very high quality and historically accurate units, weapons and vehicles A German and Russian singleplayer campaign across eight missions in an authentic setting Advanced gameplay features like the high level tank simulation, gun towing and artillery system or the realistic mine system Great gameplay with its low tech world war 2 setting Detailed content overview: 4 factions Germans: Wehrmacht, Panzerwaffe, Luftwaffe, Sturmtroopers, Tank Sturmtroopers Soviets: Red Army (RKKA), Tank troops of USSR, USSR Airforce Polish troops: Home Army Americans: US Army, US Tank Troops, US Airforce 32 weapons 9 rilfes 10 machineguns 2 sniper rifles 3 rocket launchers 8 pistols 53 vehicles 3 cars 21 trucks 3 wheeled APCs 10 tanks 5 planes 1 boat 10 static weapons 5 terrains Ivachev (128 x 128) Panovo (512 x 512) France (1024 x 1024) Baranow (1024 x 1024) Staszow (2048 x 2048) Recommended videos to give you some more insights about Iron Front: Weapons and infantry by Sibiluss Armor and tanks by Sibiluss Exclusive gameplay preview by SideStrafe Multiplayer gameplay by SideStrafe Exclusive units, settings and maps preview by fusionpoo Exclusive unexpected visit, air scenario preview by fusionpoo Exclusive tank armor preview by fusionpoo Our check out our Iron Front: Liberation 1944 - Youtube video channel. . # What is Iron Front in Arma Our development team has ported the assets to Arma 3 to be used in the latest RV engine. This most recent version supports many of the new technologies and features of Arma 3 and is continued to be made more complete. . Thanks to: tierprot all infantry units support the A3 clothing system. Shvetz weapons support the new A3 muzzle flashes, weapon effects and other new features. Fabio Chavez terrains shine in the new A3 lighting. tierprot all cars and most trucks support PhysX tech. Shvetz all tanks support PhysX tech. LODU brand new US units and optimization of most infantry, vehicle and weapon models. Lennard weapon resting and bipods deployment, Winter and Desert reskins, improved existing textures, as well as several new models. Giallustio single mod folder structure and terrains working standalone. Megagoth1702 new sounds with latest Engine tech. Red Phoenix PhysX assistance, contributions and sharing templates. El Tyranos upgraded tanks, planes, infantry hitboxes and many other various assets to A3 standard. El Tyranos additional variants based on existing models. El Tyranos contributions from Lennard, reyhard and Joarius integrated. El Tyranos ACE compatibility. theOden winter reskins of most tanks as well as German and Soviet infantry. J g0re promotion creation and twitter presence. Dmorok testing as QA lead, our YouTube channel with many small info videos and doing steam community management. Reyhard bolting system and civilians. Joarius civilian and various reskins. Alan improved armor damage simulation and some reskins. Adanteh and Gunther.S for tweaked infantry weapon recoil. Adanteh rifle grenade system. mikero and his tools suite - without him this whole project would not have been possible! In addition this version allows you to: Mod Iron Front itself Extend it with your own mods Combine it with community made mods Play in the most recent Real Virtuality engine In an alive and vivid gaming and modding community # Media Gallery Images by Fabio Chavez and Lennard. . More: Top rated videos on steam Top rated artwork on steam Top rated screenshots on steam Most views on youtube Most relevant on youtube # What is the LITE version Exactly the same selection of assets and features as in the FULL version. Free version with lower quality textures and sounds. SP missions and campaigns are not available. Do note that it is NO LONGER MP compatible to the converted FULL version at all! Read the full statement on discontinued support for the IFA conversion (IFA3 FULL). . # What is different to previous releases Reduced to a single modfolder for simple install and use. Available on Steam workshop for simple install and automated updating. Bumped textures from 128x128 to decent looking 512x512 resolution (2048x2048 in FULL version). Native TFAR and ACRE support for radios available. Largely restructured mod for smaller updates. Improved sounds for some assets (more to come). Winter reskins of most assets. Performance optimization for all infantry, plane, tank and weapon models. Additional improvements, fixes, tweaks, better A3 support. All units/weapons/vehicles can be reskinned. Dropped the scripted damage system for tanks using the new A3 system. Desert reskins of many assets. # Why is it called Preview version This version contains still some issues we are aware of or some we are not aware of. :) However we want to provide people finally with an easy-to-use, hassle free, up-to-date and decent quality LITE version to be able to enjoy WW2 in Arma 3. . In addition we mainly more feedback on the scripted features - especially in MP environment. Known issues: Visual artifacts with some old backpacks. Sound volume off for a few remaining vehicles and infantry weapons. Effects to be improved (ie tank firing FX). PhysX for car and tanks to be improved further. Shadows of various assets to be improved. For more check out our issue tracker. # What are the plans for the future . We will support and continue to improve the new Arma 3 LITE version: Further polish (less bugs and better performance). Add the remaining new A3 technology not yet available. We also want to achieve as good compatibility as feasible with other mods - most importantly the other WW2 mods. To achieve this we are replacing the scripted systems (artillery, towing, etc) with native A3 engine functionality as much as possible. Switch to Old's Real Armor Mod system (and redo a few the remaining missing scripted functionality) Standalone release of the terrains - maybe even the terrain objects separate as well for terrain designers to make use of. Our team is growing and the future sounds good. Native FULL Iron Front for Arma 3 one way or another. # What is there to play Play community made missions/campaigns: Steam workshop: IFA3 tag Steam workshop: Iron Front tag Ported missions, game modes and generic mission systems IFL44 Coop mission pack by sander IF-ALIVE1944 by Chewdog Dust CTI by theOden Grunt - Singleplayer or 40 player coop no respawn by theOden SP/COOP10 Sturm und Drang by Stag SP/COOP14 Fox Green by Stag [sp/coop]IF Lite Mission by PackDJ'Otacon IF Singleplayer Mission Pack by SHJ-Studio Mission repository by Gunter Severloh FT-2: Fight For The Territory - Iron Front Edition SEOW Campaign: Zhitomir, December 1943 (more info) King of the Hill by Sa-Matra and his team Missions subforum in BIF Note: Rename the file extension IFA to PBO to make missions from Iron Front Standalone usable in Arma Create your own missions with the classic editor or the new Eden editor Try all the content in the Arsenal Dynamic missions made with ZEUS Blitzkrieg - Dynamic game mode for SP, COOP and PvP ALiVE Ported missions, game modes and generic mission systems: We will convert existing missions/game modes/generic mission systems on popular request. Cast your vote here or suggest your own favorite here! # Servers Steam sticky: Started a server? Post info about it Here! BattleMetrics serverlist: IFA3 servers SWEC serverlist: filter in server name for "IFA3/iron front/iron front" or in mission for "1944" WithSIX serverlist: IFA3 servers # Communities IronFront fans forum IronFront Player Groups WW2 A3 Events Steam group Iron Front Open Games: weekly PvP only, no respawn, 2x 1h matches - EU evening, Thursdays Weekly Open Games: BIF thread, how to participateinfo page (Russian), Stean group, forum (Russian) Iron Front Campaigns: Saturday PVP event that will carry for 4 weeks. The objective is to secure the map and hold the points over the course of the event Official IronFront Steam group Unofficial IronFront Steam group # Can this version be modded . Right now you can: Make missions Reskins the models Tweak config values with mods Create and load along additional content (your own or 3rd party), like new units/weapons/vehicles, FX or gameplay/feature mods or more terrains Docu: All-In-One config Vehicles overview Weapons overview Assets overview HiddenSelections overview Sheet overviews: AmmoOverview Tanks ArmorOverview PenetrationOverview bisurf PenetrationOverview rvmat - Clothing ArmorOverview Infantry ArmorOverview HitPointsClass Comparison - GroundVehicles PhysXOverview - VehicleEngineSoundsOverview Tanks . In the near future you will be able to: Extract the pbos and allowed to redistribute any files from the LITE version Import the terrains into visitor to modify them and re-release them for example With the source model (MLOD) release, change/improve the existing assets or create new variants/types altogether Submit patches at our development platform to have the core mod get improved # How to participate Try it, play it, enjoy it Tell your friends or reddit, if you like it Share your screenshots and videos Tell popular streamers to try it or stream playing it yourself Give feedback/report issues Join our discord server for assistance, discussions or just to have a chat Create new missions or new content (reskins/weapons/vehicles/new terrains), or make it more realistic by tweaking Or join the team to improve the mod itself: # Joining the team . Mainly we are looking for: Modellers to help polish p3d Modellers and config guys to help port the vehicles to Old's Real Armor Mod system Texture artists to help create winter/desert versions or new factions PhysX gurus to help tweak the vehicles Web admin to help realize a decent web presence (set up existing system - not create a new one) IT/server admin to help with configuration and maintaining our backend (web server, build pipeline, CI, distribution, etc) Motivated people to help with documentation (in the BIKI) - this is mostly text editor work and running scripts More details in here. Join our discord server and we will have a chat. :)
  8. thanks! you can also make some semi related only to capture the atmosphere or some non special locations though 🙂 the workshop list would still give you a better idea what mods one already has, even if yous till have to download the rest or the whole package overall it gives you work more exposure to interested people having it on workshop
  9. what about workshop upload with linked required mods? short description, a few more pictures, even a short video would be great
  10. Steam+armaholic+own mirror (google drive/mega/dropbox types)
  11. .kju

    what do you want hosted?

    see: https://arma3.com/news/arma-3-creator-dlc will become available in two weeks
  12. .kju

    what do you want hosted?

    my advice would be: port your work to GM DLC ASAP when its possible to have more content available for the new players should be playable alone and with few friends - upscale with higher player numbers
  13. make sure to check out in dev branch: Added: calculatePath script command Added: PathCalculated entity event handler reyhard startCoordinates: Array - format [x,y,z] endCoordinates: Array - format [x,y,z] typeName: string - vehicle class ("helicopter", "plane", "man", "car', "wheeled_APC", "tank", "boat") behavior: string - ("CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH") it's exposing AI path planning algorithms imagine sort of fake AI car which is going from A to B this command will return such paths without need to prerecord it somehow and PathCalculated is returning AI path more in the arma discord at: https://discordapp.com/channels/105462288051380224/105466812870713344/568719347523256321
  14. .kju

    Arma 3 - Creator DLC Discussion

    You can still have an optional download combined with a LITE approach, or content restrictions like A3 DLCs do.
  15. what is lobbyIdleTimeout ? // 5 seconds for ready, 10 for notReady what does this mean? shouldnt it be the actual values of your samples?
  16. how do you define the locations - array of positions, or markers, using locations as basis?
  17. Sounds quite interesting. Do you have some screenshots from map view, or others to get a better sense of the scale and whats involved? Or some raw gameplay video? Also possible to port to another terrain? Or even WW2 setting?
  18. Looks pretty wicked 👍 What is involved to port to another terrain? What to port to WW2 setting?
  19. @Gunter Severloh unfortunately not yet. we tried some things but no go if anyone has simple demo missions of this behavior - especially on native A3 terrains and not happening with A3 tanks, please share
  20. by stabcon Download WW2 Wiki: Download Changelog WW2 Wiki: Changelog -_Preview_v35_-_2019-04-13 Getting back to our tradition of frequent updates you find a the next quality of life update to improve your play and gaming experience! ### Highlights ### Community work overview You can find recommended community work for the WW2 setting in our wiki finally: WW2 Wiki: Recommended communit work The list is still work in progress (especially mods). Anyhow we hope you take a few minutes to look for new toys and goodies, and can appreciate the excellent missions and mods made by many other community modders! Let us know via discord please if you have further recommendations and PM kju if you want a wiki account to contribute. Enjoy all the great WW2 content available! by stabcon Gameplay Improved accuracy of Bren and BAR Made tank tracks 3 times more durable Terrains ILS definitions for AI for Tobruk airfield thanks to Stardust! Updated Tobruk thanks to iron_excelsior! Fixed several misplaced objects Fixed outside SAT texture Fixed Marcuca and Hariga locations Fixed two normal maps sections Changed prepared airfield for AI use by stabcon Objects Sign textures (Tobruk, El Alamein, Benouville) to HQ for better readability by El Tyranos Assets Polish Brigade beret Polish Brigade helmets New improved German SC bombs models thanks to Bax! Additional groups (for DAK, UK, US and Winter factions) thanks to Tiwaz1994! by El Tyranos ------------------------------------------------------------------------------- For suggestions and issues please check out: WW2 Wiki: Overview WW2 Wiki: Issue_Reporting WW2 Wiki: Class_Overview Wanna have a chat or interested to assist us - join our discord server. Enjoy! ------------------------------------------------------------------------------- Red or blue p.. oh wait - different movie by iron_excelsior For more official WIP media and excellent fan made media make sure follow our discord server.
  21. Download: https://cdn.discordapp.com/attachments/168658497200848896/564512539522760714/DynamicZeus_SP.pbo Features: + Launch Zeus in SP from terrain selection of main menu + Works dynamically for any loaded terrains (official or community made) + Works dynamically with any content mods As I have very little experience with Zeus, your input would be most welcome what features/changes would be useful.
  22. a) Manually record the paths and positions yourself as the player and store the data. or b) Use external tools to load in the p3d data, use external programming languages and libraries to determine all the information and store the data.
  23. @rowdied feel free to discuss this yet again with El Tyranos on our discord and present solid sources of battlefield realities and not fictional factory numbers
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