

.kju
CDLC Developer-
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Everything posted by .kju
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General Discussion (Spearhead 1944 RC Branch)
.kju replied to Nillers's topic in ARMA 3 - CREATOR DLC
@mikey74 The rpt is primarily a log file - bidmp/mdmp are the crash logs. Thanks a lot for your kind words! @froggyluv The campaign was designed to be playable alone (or a friend/few friends - next to up to 24 players). Its MP mainly for performance reasons (better with dedicated server use), to have mission parameters for customization and respawn instead of save-load (respawn can be turned off though). We spent a lot of time to make it as playable as possible via custom difficulty adjustment - lower are to be more of a movie experience, while Veteran and Hardcore are the big challenge. The playable slots can be left to AI, which are capable of advancing, finishing mission objectives, revive each other or players, call in supports, etc. So in short we gave our best. Let us know how it goes! 🙏 -
General Discussion (Spearhead 1944 RC Branch)
.kju replied to Nillers's topic in ARMA 3 - CREATOR DLC
@mikey74 hm weird - never seen that and cant see how SPE could cause that. 1) please try without mods to rule that out 2) would need to see a video to get a better idea 3) please provide a rpt log of a session with the prob (best to exit right after it happened) ty -
General Discussion (Spearhead 1944 RC Branch)
.kju replied to Nillers's topic in ARMA 3 - CREATOR DLC
Do you still have the issue @tpw? If so, please share a log file - also a screenshot of missing water texture tiles would be good. Can you provide a location with a screenshot /simple demo mission please @oldy41 The buildings were set up with AI path lods and specific door naming to work with AI. @pooroldspikeYou need to unload all mods to be able to play on the KOTH SPE server. -
General Discussion (Spearhead 1944 RC Branch)
.kju replied to Nillers's topic in ARMA 3 - CREATOR DLC
What do you mean specifically here? Its only active if the module is part of the mission or ER is activated via functions. Please clarify. Unclear at this stage. WL was not designed to work with savegames. I've reached to the one modder that made a working version with save+load. 🤞 -
@Dengaridid you manage to solve it?
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@pooroldspike Unfortunately Arma's error messages are poorly worded. What it means: 1) You loading the game with IFA3 2) The server doesnt allow you to join with IFA3 3) You need to disable IFA3 and retry to join again
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@Raider77 sorry for the problem and inconvenience! Is it still a problem for you after the 1.0.1 hotfix?
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Blitzkrieg for A3 (PvP Game Mode) (based on AAS)
.kju replied to .kju's topic in ARMA 3 - USER MISSIONS
@viper4aawill be out later today finally 🙏 Thanks for reaching out! -
Happy to introduce you Blitzkrieg for Arma 3! From small to large scale, both action packed and tactical battles with up to 32on32 players in a dynamic environment that focus on teamplay and mission objectives! The highlights: Asymmetric A&D gameplay combined with AAS zone system Ten classes to choose from (Thirteen later on) with different equipment and skills like: Medic type classes with the ability to revive fallen or (area) heal wounded team mates Or officer respawn, HALO jump, artillery strike, repair tires, flip cars, cut fences (WIP) Custom spawn menu to select forward spawn or change class Custom HUD to guide players Tiny, small, normal, large and huge scale missions; Very diverse landscape and settings (daytime/weather/fog/viewdistance) 30+ missions available in total for Stratis - over 100 overall Optional AI mode to get into first or as reinforcement with low player numbers Highly configurable via mission parameters Trailer (from A&S ProMode version) Short introduction by AyOopLad with voice commentary Short demo of AI Mode To get a quick idea of the game mode basics, check out our A&S ProMode video channel. ------------------------------------- # Download Blitzkrieg for A3 # ------------------------------------- For reference: A&S ProMode (Advance And Secure) Game Mode thread
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Iron Front in Arm3 LITE - preview versions
.kju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@DementuZ please upload the rpt log and dm via discord ref: https://community.bistudio.com/wiki/arma.RPT#Linux -
Already familiar with Iron Front LITE, jump directly to what's new below. Want to contribute, go straight to how to participate. Preface This project has the agreement of all involved parties: AWAR (developers of Iron Front) X1Software (managing director) Bohemia Interactive (engine licensor) DeepSilver (publisher) Logo by Lennard Trailer by EvroMalarkey Trailer by Metalvenom Promo by J g0re MP mode "Blitzkrieg" - Official teaser by Kenwort "Omaha" D-Day - Short Film by IIN8II . # What is Iron Front It is a tactical shooter video game set in World War II Eastern Front built by AWAR - a group of former OFP and Arma modders. It was released mid 2012 as a standalone game using the Real Virtuality 3 engine also powering Arma 2: Operation Arrowhead. The highlights: Five outstanding terrains of various sizes A large variety of very high quality and historically accurate units, weapons and vehicles A German and Russian singleplayer campaign across eight missions in an authentic setting Advanced gameplay features like the high level tank simulation, gun towing and artillery system or the realistic mine system Great gameplay with its low tech world war 2 setting Detailed content overview: 5 factions Germans: Wehrmacht, Panzerwaffe, Luftwaffe, Sturmtroopers, Tank Sturmtroopers Soviets: Red Army (RKKA), Tank troops of USSR, USSR Airforce Polish troops: Home Army Americans: US Army, US Tank Troops, US Airforce 32 weapons 9 rilfes 10 machineguns 2 sniper rifles 3 rocket launchers 8 pistols 53 vehicles 3 cars 21 trucks 3 wheeled APCs 10 tanks 5 planes 1 boat 10 static weapons 5 terrains Ivachev (128 x 128) Panovo (512 x 512) France (1024 x 1024) Baranow (1024 x 1024) Staszow (2048 x 2048) Recommended videos to give you some more insights about Iron Front: Weapons and infantry by Sibiluss Armor and tanks by Sibiluss Exclusive gameplay preview by SideStrafe Multiplayer gameplay by SideStrafe Exclusive units, settings and maps preview by fusionpoo Exclusive unexpected visit, air scenario preview by fusionpoo Exclusive tank armor preview by fusionpoo Our check out our Iron Front: Liberation 1944 - Youtube video channel. . # What is Iron Front in Arma Our development team has ported the assets to Arma 3 to be used in the latest RV engine. This most recent version supports many of the new technologies and features of Arma 3 and is continued to be made more complete. . Thanks to: tierprot all infantry units support the A3 clothing system. Shvetz weapons support the new A3 muzzle flashes, weapon effects and other new features. Fabio Chavez terrains shine in the new A3 lighting. tierprot all cars and most trucks support PhysX tech. Shvetz all tanks support PhysX tech. Lennard weapon resting and bipods deployment, Winter and Desert reskins, improved existing textures, as well as several new models. Megagoth1702 new sounds with latest Engine tech. Red Phoenix PhysX assistance, contributions and sharing templates. El Tyranos upgraded tanks, planes, infantry hitboxes and many other various assets to A3 standard. El Tyranos additional variants based on existing models. El Tyranos contributions from Lennard, reyhard and Joarius integrated. El Tyranos ACE compatibility. J g0re promotion creation and twitter presence. Dmorok testing as QA lead, our YouTube channel with many small info videos and doing steam community management. Reyhard bolting system and civilians. Joarius civilian and various reskins. Adanteh rifle grenade system. mikero and his tools suite - without him this whole project would not have been possible! In addition this version allows you to: Mod Iron Front itself Extend it with your own mods Combine it with community made mods Play in the most recent Real Virtuality engine In an alive and vivid gaming and modding community # Media Gallery Images by Fabio Chavez and Lennard. . More: Top rated videos on steam Top rated artwork on steam Top rated screenshots on steam Most views on youtube Most relevant on youtube # What is the LITE version Free version with lower quality textures and sounds. SP missions and campaigns are not available. # Why is it called Preview version This version is WIP until we deliver the FULL version. # More Known issues: Check out our issue tracker. Recommended content, class lists and more: Visit our wiki. Servers: Search via battlemetrics. Joining the team: Learn more here. # How to participate Try it, play it, enjoy it Tell your friends if you like it Share your screenshots and videos Tell streamers to try it or stream playing it yourself Give feedback/report issues Join our discord server for assistance, discussions or just to have a chat Create new missions or new content yourself! Join our discord server and we will have a chat!
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Game engine weapon dispersion math
.kju replied to aiyomoo's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
best to reach out to Dedmen or ACE people on arma discord or BI discord afaik should be gaussian random distribution these (mostly older) threads may have some more specifics and might be relevant too -
Mikeros Tool - PBOProject
.kju replied to WTFbenja635.'s topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
best to join their discord for support -
AI AA doesn't shoot at planes arma 3
.kju replied to CPT_ALPHA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1) AI awareness is only within viewdistance - if you increase that, you need to apply the reveal after 2) use https://community.bistudio.com/wiki/reveal 3) use doWatch -
Iron Front in Arm3 LITE - preview versions
.kju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@genpatton043 any other mods active? -
Hide Statistics Screen at End of Multiplayer Mission
.kju replied to Ganvai84's topic in ARMA 3 - MISSION EDITING & SCRIPTING
tried these yet? https://community.bistudio.com/wiki/Arma_3:_Debriefing https://community.bistudio.com/wiki/setDebriefingText https://community.bistudio.com/wiki/enableDebriefingStats probably best is to read the scripts itself to see whats possible: p:\a3\ui_f\scripts\gui\rscdisplaydebriefing.sqf p:\a3\ui_f\scripts\debriefing.sqf -
IFA3WarMod Arma 3 Menu Videos
.kju replied to Gunter Severloh's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: COMPLETE
yep thanks. still this wont work if someone has skipIntro active -
IFA3WarMod Arma 3 Menu Videos
.kju replied to Gunter Severloh's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: COMPLETE
@Gunter Severloh do you still have a mirror for these? -
reveal action key is very underestimate - it makes your AI buddies (under your command or not) engage the enemy way more effectively. also formation type, correct use of advance and back in formation, and stances is quite important beyond that its much about abusing the AI weaknesses
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Combined Operations Lite / CO Lite guide
.kju posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
To be found in the BIKI here: http://community.bistudio.com/wiki/ArmA_2_OA:_Combined_Operations_Lite You can also get it easily via the Six Updater: http://forums.bistudio.com/showthread.php?t=129082 --- This thread is for Q&A and user support. -
This should be the correct link to the steam page: https://steamcommunity.com/sharedfiles/filedetails/?id=2861021603
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check C:\Program Files (x86)\Steam\steamapps\common\Arma 3 Tools\ObjectBuilder\O2Scripts only few ppl ever got into o2 scripting reyhard has a stash of scripts on github. you could try to reach out on the arma discord
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Iron Front in Arm3 LITE - preview versions
.kju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
please join our discord for support -
sweet 👍 got any pics or videos?
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well by disabling BE - check the rpt if you made a mistake/double check startup parameters