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bis_iceman

BI Developer
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Everything posted by bis_iceman

  1. There is a potential progress on the issue some players are experiencing (drastic performance drops which only a game restart fixes). We have reports from some players that an updated version of a memory allocator fixes these drops. Since the version is still very fresh and the changes to it are of a major character, we would like to ask you, the community, to hep us participate on the test. Those who are experiencing the issue, please download the allocator through the link provided below and follow the steps: Download the memory allocator here Make sure you are on the Main Branch and are not using the -mod=malloc start-up parameter Replace your current tbb4malloc_bi.dll with the new one in your Arma 3 Steam folder Here's how to do it: Run the game as usual Report as a reply to this thread whether there has been an improvement To revert back to the default allocator, simply verify your game data via Steam. Please post a reply to this comment saying whether the allocator helped you or not. Also, we're interested in any other issues possibly caused by it (were not happening on the old one but are happening on this one). Based on the results and our further internal testing, we will consider deploying the fix in one of the next updates. Thank you to everybody participating! EDIT: The test has ended. Unfortunately, the solution has not proven to be effective. Thanks everybody for the participation.
  2. Hello, As part of the changes made for the upcoming Tanks DLC, we have just upgraded three wheeled APCs with fully modeled interiors. You can try them on Dev-Branch already, we would like to encourage you to post your feedback to this thread. To clarify, interiors are still work in progress and are also subject to change. The plan is to introduce them to all vanilla armored vehicles as part of a free platform update. We hope you find them as enjoyable and immersive as we do, please let us know what you think! More about the interiors and their development in the latest Report In!
  3. bis_iceman

    SITREPs

    Full SITREP
  4. bis_iceman

    SITREPs

    Full SITREP
  5. Hello, the Visual Upgrade has recently been enabled in the Dev-Branch. Please use this thread for providing your splendid feedback and suggestions. Thanks!
  6. bis_iceman

    Development Branch Changelog

    28-08-2018 EXE rev. 144976 (game) EXE rev. 144976 (launcher) Size: ~348 MB DATA Fixed: Kerry's backpack was missing its camo selection in the last resolution LOD Tweaked: Goals now collapse on collisions with vehicles Showcases (potential spoilers) ENGINE Added: These diagnostics have been enabled in the Diagnostics Executable: Normal, Roadway, Geometry, ViewGeometry, FireGeometry, Paths, ShadowVolume, ShadowBuffer, and Buoyancy.
  7. bis_iceman

    SECREPs

  8. bis_iceman

    Development Branch Changelog

    22-08-2018 EXE rev. 144959 (game) EXE rev. 144959 (launcher) Size: ~155.6 MB DATA Fixed: Backlit buttons on the steering wheel of the MB 4WD did not move along with the vehicle Tweaked: The legs of Zafir’s bipod were too short Showcases (potential spoilers) ENGINE Added: New damper1, damper2, and damper3 sound controllers for vehicles
  9. bis_iceman

    SITREPs

    Full SITREP
  10. bis_iceman

    Development Branch Changelog

    16-08-2018 EXE rev. 144945 (game) EXE rev. 144945 (launcher) Size: ~96 MB DATA Tweaked: Range of the APERS Mine Dispenser was adjusted (https://feedback.bistudio.com/T131505) Fixed: AAF and CSAT Cargo Nets had incorrect Laser Designators in their inventories Tweaked: The "headgear_placeholder" and "equip_placeholder" models were updated Fixed: Incorrect camo selection of US Assault Pack (Kerry) in resolution LODs (https://feedback.bistudio.com/T131466) Fixed: Ghost Hawk LOD issues ENGINE Fixed: Command line duplication after a Dedicated Server restarts due to the missionToServerRestart command
  11. bis_iceman

    SITREPs

    Full SITREP
  12. bis_iceman

    Development Branch Changelog

    07-08-2018 EXE rev. 144927 (game) EXE rev. 144927 (launcher) Size: ~875 MB DATA Tweaked: Headlights of the Van would have too little reach (https://feedback.bistudio.com/T131305) Added: Current fire mode indicator to the UI of mortars Fixed: The camera on the Mk45 gun could not move vertically Fixed: Camera rotation sensitivity on the VLS platform was too high Added: Wide zoom level and NV vision mode to Blackfish gun cameras Tweaked: The BIS_fnc_showSubtitles function was updated (optional parameter that forces subtitles to display through titleRsc added to retain old functionality). It is turned off by default, as such subtitles would collide with subtitles displayed by the BIS_fnc_kbTell function. Tweaked: Animated chain on the Kart model using UVAnimations (https://community.bistudio.com/wiki/UVAnimations) Fixed: Ammo boxes from which all items were removed in the editor were not exported empty by the BIS_fnc_3DENExportSQF function Fixed: The Kart engine sound position was offset Fixed: Random object position (achieved by connecting it to markers) was ignored in scenarios exported by BIS_fnc_3DENExportSQF Fixed: Helicopters placed in the air were not flying in a scenario exported by BIS_fnc_3DENExportSQF The East Wind (potential spoilers) ENGINE No EXE changes
  13. bis_iceman

    SPOTREPs

    Full changelog and SPOTREP
  14. bis_iceman

    Development Branch Changelog

    25-07-2018 No new EXEs Size: ~1.3 GB DATA Tweaked: The fuel capacities for Sentinel UAV, Falcon UAV, and Caesar plane were adjusted Tweaked: AI controlling SAM sites, CIWS and launch systems will now track targets faster Fixed: A leg of the T-100 driver was clipping (https://feedback.bistudio.com/T127779) Tweaked: The fuel capacity for the SDV was increased Tweaked: AI on some sensor-equipped ground vehicles and aircraft should better utilize target info from sensors Fixed: Various issues on the Jets DLC bonus content assets Tac-Ops Mission Pack (potential spoilers) Apex protocol (potential spoilers) Showcases (potential spoilers) ENGINE No EXE changes
  15. In this thread we'll post announcements about Experimental Ports updates. This thread itself will remain closed to allow for a clear overview of announcements, please feel free to discuss these updates here.
  16. bis_iceman

    Experimental Ports Release Announcements

    The experimental ports have been updated to version 1.82. They now include Tanks DLC and are also temporarily compatible with the Windows main-branch (at least until the release of the next - 1.84 - update). Visit the updated overview page, Community Wiki known issues and tips, and let us know your feedback!
  17. bis_iceman

    Development Branch Changelog

    18-07-2018 EXE rev. 144914 (game) EXE rev. 144914 (launcher) Size: ~1.5 GB DATA Tweaked: AI delay between shots for vehicle-mounted SPG and Vorona Fixed: AI didn't want to use SPG against nearby targets Fixed: Vanilla transport helicopters should no longer do dive attacks Tweaked: Improved config inheritance of default environment spatial sounds (Tanoa / Malden) Tweaked: AK-12 hand animations were improved Added: Front lights for the pilots of the WY-55 Hellcat Fixed: The collision lights action for the pilots of the WY-55 Hellcat was missing Tweaked: The weapon Info Panel was removed from the static radar optics Tweaked: Detection ranges against terrain background of vanilla ground-based radars were adjusted Fixed: Various issues on the Jets DLC bonus content assets Eden Editor Fixed: Editor previews for Tanks DLC dirt patches were missing Added: Eden Editor attributes for door & solar panel hiding to Medical Tent Fixed: Scenarios exported by the BIS_fnc_3DENExportSQF function caused a script error when a drone was present Tweaked: BIS_fnc_3DENExportSQF now executes init fields only after all entities are created, so they can be referenced Fixed: Tank Engine (Used) had an incorrect Editor preview picture The East Wind (potential spoilers) ENGINE Tweaked: Target registration by the SAM sites is now faster Fixed: Gunner turret searchlights would not follow turret movement (https://feedback.bistudio.com/T118330)
  18. bis_iceman

    SITREPs

    Full SITREP
  19. bis_iceman

    Development Branch Changelog

    10-07-2018 EXE rev. 144906 (game) EXE rev. 144906 (launcher) Size: ~656 MB DATA Fixed: RPT file error connected to the SPG-9 Fixed: The IDAP skin for the Zamak Water Truck was not localized properly Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly Fixed: The Car-95 GL reload sound was incorrect (https://feedback.bistudio.com/T131104) Added: An ability to export editor scenarios to SQF script. Calling such script will dynamically recreate the scenario (known issues: waypoints cannot be attached to objects / position randomization of objects by connecting them to markers doesn't seem to work correctly). Fixed: There were some rogue components in the AH-9 PhysX LOD Fixed: camo selections in the pilot & cargo LODs of the unarmed Hellcat were incorrect (https://feedback.bistudio.com/T130858) Fixed: Incorrect camo selection in the 2nd resolution LOD of Zamak MRL Tweaked: Lowered priority of the "Unload Incapacitated" action Tweaked: The opened message box is now stored in the uiNamespace under the "openedMsgBox" variable Added: A new RscControlsTable base class Fixed: Various issues on the Jets DLC bonus content assets ENGINE Tweaked: Grass is no longer obstructing missile locking
  20. bis_iceman

    Release Candidate Branch Announcements

    RC testing of Update 1.84 has started concluded. Steam branch access code: Arma3Update184RC Arma 3: ~2.5 GB / Arma 3 Server ~452 MB Areas of focus (pseudo-changelog): Added: Jets DLC bonus assets for all players (OPREP) Tweaked: Playable Content fixes / optimizations Tweaked: Unit costs adjustments Fixed: Various potential crashes
  21. bis_iceman

    SITREPs

    Full SITREP
  22. bis_iceman

    Development Branch Changelog

    03-07-2018 EXE rev. 144890 (game) EXE rev. 144890 (launcher) Size: ~220 MB DATA Tweaked: Medal times for Tanks Trials TT16 / TT17 / TT18 Fixed: It's no longer possible to add a link to custom code to the text of diary and task modules in Zeus (the resulting entry will be replaced by an empty string) Tweaked: Penetration materials of the industrial shed were adjusted ENGINE Fixed: FPS drop and performance degradation caused by the direct speech channel (https://feedback.bistudio.com/T124746, https://feedback.bistudio.com/T130564) Tweaked: The next target action no longer skips targets if the manual control or autoseek of the missile are enabled Added: New (get)CalculatePlayerVisibilityByFriendly script commands
  23. bis_iceman

    may not have appropriate permissions

    The issue should now be solved (might take some time to pronounce via Steam):
  24. bis_iceman

    SECREPs

  25. bis_iceman

    may not have appropriate permissions

    Hello, we are aware of the issue and have been in close contact with BattlEye to identify the cause. So far we're unable to reproduce it internally, but the investigation continues. Hopefully we'll have a solution soon. Sorry for any inconveniences.
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