Jump to content

terox

Member
  • Content count

    2345
  • Joined

  • Last visited

  • Medals

Community Reputation

266 Excellent

About terox

  • Rank
    Warrant Officer

Profile Information

  • Gender
    Male
  • Location
    UK
  • Interests
    ermmmmmm??? Arma
  1. Have you checked their IP's are they hiding behind a proxy or connecting direct via their ISP: If they are NOT using a proxy, i would suggest null routing them across the board, eg web server, game server etc, they most likely will never figure out why they can no longer connect or wont spend the time trying to figure it out. Alternatively ignore them, its probably your reaction to what they are doing that makes them come back, eventually they will get bored and move on
  2. why aren't you banning them through battleye ? That way they need to buy another ArmA3 game from steam, win win for all of us failing that ban their IP directly on the server firewall or route their incoming connection to a null point, which will confuse the hell out of them
  3. Ai Skill Settings?

    i would have thought and also believe to be true that the ai's ability to see at night is already catered for with BI hardcode, just try run a night mission and see how easy it is to crawl up to an ai with no NVG
  4. Ai Skill Settings?

    You can only redefine a config class using configs in an addon, a script runs in a different evironment and will not effect this What you can do is have an addon that loads a file in the userconfig folder which is part of the addon that then defines these values
  5. the rpt is reporting mission scripting issues not server issues, you need to take this to the scripting forum
  6. based on the question you are asking this has no bearing on the o/s Once you have installed and configured your server, running the addons etc login as admin in the game by opening the chat box and typing #login PASSWORD then type #missions then select the mission you want to load
  7. @Boss and Pierremgi, If your approach was to methodically work through the tutorial on the initial post in this thread (Which I can assure you took many hours to write/rewrite, tweak and update) until you get to a point that you do not understand and THEN ask a SPECIFIC question about that instead or a general rant about how B.I do things you might actually get a decent answer and achieve something. and by the way I am a gas fitter that works full time with a family, I am not an IT techie, I dont even work in the IT industry, nor Do I work for BIS yet somehow with the help of others I have managed to keep an arma community going since before 2003 (15 years now). If I can do it the only thing stopping you doing it is your attitude and lack of patience. I even recently learnt how to code in C# by putting the effort in knuckled down to it and tried until I got it right. Spending time learning instead of whining is far more productive than the appalling attitude you are displaying right now. Imagine if a would be employer saw the post you created, Would he give you a job based on such unconstructive ranting?
  8. only if you write your own debugging system
  9. well first and most obvious thing to do is create a vanilla instance of the server without ANY mods and create a test mission and see if you get the same issue. There is absolutely No point in trying anything else out until you prove a stable and working vanilla server Once you have proven that, introduce cba first, replay your known working test mission Then add AIS, repeat the test mission. If that all works, its your working mission that is at fault
  10. with a little effort on your side
  11. Server Stress Testing

    only way to truly stress test a server on the network side is to get human player connections You can stress test the server itself by creating an AI group creation loop until the server cps gets below say 20 but that doesn't really reveal how the server is likely to perform over the wan If you need to test the server itself and not a specific mission that you are developing then load something that is popular such as patrol ops or KOTH. You will need to admin it though and do some legwork to entice the first few on there until you reach a threshold that will entice others to join
  12. class DifficultyPresets { class CustomDifficulty { class Options { reducedDamage=0; groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=2; weaponInfo=1; stanceIndicator=1; staminaBar=1; weaponCrosshair=0; visionAid=0; thirdPersonView=1; cameraShake=0; scoreTable=0; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.85000002; precisionAI=0.5; }; };
  13. I have no idea what these are fadeDistanceStart fadeDistanceSpan If these are new difficulty settings then I would assume they work the same way as every other difficulty setting Meaning if you do not want the default values you have to define a custom difficulty set example class DifficultyPresets { class CustomDifficulty { class Options { reducedDamage=0; groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=2; weaponInfo=1; stanceIndicator=1; staminaBar=1; weaponCrosshair=0; visionAid=0; thirdPersonView=1; cameraShake=0; scoreTable=0; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.85000002; precisionAI=0.5; }; }; singleVoice=0; maxSamplesPlayed=96; activeKeys[]= { }; playedKeys[]= { }; sceneComplexity=400000; shadowZDistance=100; viewDistance=1000; preferredObjectViewDistance=1000; terrainGrid=25; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.03;
  14. dont know anything about OVH, however instead of opening ports in the firewall, try assigning the binary.exe to the firewall rules instead
×