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About spanishsurfer

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    Master Gunnery Sergeant

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  1. Hi guys/gals! Our small gaming community is looking for help to make some changes to our mission (BECTI). Many of us are dads/moms with little time to dig in and make the changes we want on our mission. Anyone here want to make a few hundred $$$ by helping us out? We'd pay you via Paypal. We have a gitlab and a pretty robust dev process we've matured over the years, problem is we lost most of our coders and the 1 that's left just had his 2nd child, which has essentially taken all his time. We already have a plan on what we want done we just need someone with the time and talent to get it working; anyone interested join our discord: https://discord.gg/GfD2CU3 Thanks!
  2. Long awaited and your definitive guide into being a BOSS COMM in Capture the Island, the TRUE Arma experience. Enjoy! -SS
  3. We actually want to shorten the range. Is there anything in the configs for editing the artillery computer? They are set distances, they must be in there.
  4. Like the title says, I'm looking to see if anyone has seen or done this type of edit. Our CTI server is trying to find a solution to heavy artillery use on the server and before I begin messing with configs (which I'm a noob), I'm curious to see if it's already been done. Thanks for any tips/help!
  5. JSRS SOUNDMOD 6.19.0114

    OFPS is having major signature issues with JSRS sound mod. It's my fav mod hands down and unfortunately we had to pull the keys for the main mod and enhanced movement due to an error that comes up in the Arma Launcher that says "Server can't transmit all data; some allowed mods might be missing or their signatures not recognized" as soon as we pull the keys, it shows green on the launcher....we add them back in, it shows red and the error comes up. Anyone have any advice? Thanks
  6. Whats happened to this community

    Some of the comments on steam catering to the young and immature are just not accurate. Within our community Steam has made it easy for older folks who are not IT savy to find our server, download and keep mods updated and play with us on a daily basis. Sure, some clowns make it on the server but we have admins to deal with them. Id rather gain new folks via Steam and filter out the immature folks then go back to the old system that frankly sucked. I'm speaking as an admin, without Steam we would have never been able to host a public server that requires 10GB of custom maps and content and survive for an extended period of time. I think it was already mentioned, some are confusing Steam discussions (which are toxic) with the distribution system/platform.
  7. Favourite/Least Favourite Aspects of Warfare/CTI?

    So we do allow the use of the service menu at town centers however 2 caveats. First, a team must have the Forward Logistics 3 Upgrade (Not quickly obtained) and second there is an increased cost to use that option away from bases, a convience tax. So there is incentive for logistics. As for your comments on AA, we recently implemented BIS' uav statics from Jets DLC and they are extremely deadly. We are literally making changes and tweaks to our mission on a weekly basis.
  8. Favourite/Least Favourite Aspects of Warfare/CTI?

    Ok, I had to respond to this. CTI is alive and well. 1.There are 4 CTI servers that are active and populated. 1 in USA, 2 in France, and 1 Russian. 2. https://www.gametracker.com/server_info/arma.ofps.net:2302/ mine. 3. EUTW is NOT CTI. (Fun, but not CTI) 4. My CTI version has an entire dev team behind it including Benny. Great tips ty!
  9. Favourite/Least Favourite Aspects of Warfare/CTI?

    COPY/PASTE from REDDIT, but seeking same answers. Our BECTI server has an issue where VET players all join on 1 side and the newer folks join whichever team, causes for 1 sided games most times. Which in Arma also applies to many other game modes, due to the game's complexity. I figured I'd try this community and see what answers I get. Your tools are over a years worth of player historical data exactly like what Game Tracker provides for arma: Player name, total score on the server, and total time played on the server. Would you build a handicap to even teams out a bit? How would you do it? Have you seen any effective handicaps out there for a MP fps? Thanks in advance to any effort provided.
  10. Whats happened to this community

    My experience with Steam and A3 has been mostly a positive experience. Steam allows content creators to share their work in a method thats easy for the end user to download and easy for sever admins to apply onto their missions, allowing seamless joining. No more having to hunt down a mod, ensure it's the right version, updating is now easier. The system is not perfect, but using steam and having the A3 vanilla launcher has made using customs mods on a public server EONS better than it used to be. I've been a player, admin, dev since 2001, A3 has brought more to the table in 3 years than any other version before it. I suggest finding a community with mature players, there are hundreds out there. If you join a server with KOTH or LIFE stamped on it you're going to have a bad time. And FYI, I'm 34 if you're wondering if I'm 1 of those kids.
  11. [SP/MP] BeCTI

    Bit of a shameless plug but seeing as this is a BECTI discussion I didn't think you fellas would object. We are announcing a scheduled match for 13Jan18 @ 2000 CST on the OFPS server. Simply a call to our community to show up at a specific time to really have an epic battle, we typically fill up the server on these events. Also a good time to test the mission, recieve feedback on discord, and then follow it all up with mission improvements. A lot of old CTI vets show up and it gets intense :) You guys are more than welcome to join us for some fun, come late or just for a little bit, doesn't matter, we'll keep the server open. We meet on discord first, talk and figure out teams then launch when everyone's ready. Coffee, beer, snacks are recommend. Here's the info to find us: Discord: https://discord.gg/FzA5bEg Server: https://www.gametracker.com/server_info/arma.ofps.net:2302/
  12. [SP/MP] BeCTI

    Were building a notification system that alerts a player on whats happening in the game, the aim is to educate new players on the fly and ingame, it'll be connected to any changes made in parameters. Pretty rude of you to insult years of work consisting of a dev team of over 10 people who do this for free, really says a lot about you. Many of us have played CTI over a decade. Only a small person name calls and gives no hope at growth for something they enjoy playing. Please post something that adds to the conversation or STFU, thank you.
  13. [SP/MP] BeCTI

    Many thanks for that app, very cool. As for your comments on obfuscating, I do see your point. However the purpose of that is not to fracture the game mode but pull it in tighter. As you're aware there are dozens of very different versions of TRUE ct, all drastically different and difficult to learn for a new player, not to mention buggy and non intuitive. Look at KOTH, the mission is almost identical across an army of servers and players, it has allowed them to be #1. To become a popular mission once again, the new generation of arma players need to have a consistent mission with very similar game mechanics, cti is all over the place, how can new players learn? What I would love to see, is 1 core becti mission with an army of devs working on improvements. We, OFPS, are the only ones with the man power, resources, and development cycle to take this on. Now, im not proposing we have a monopoly on becti, just a central hub for development and core mission edits. If you guys wanted your own cti server but different settings, then edit the param file and adjust the mission to your flavor, we can discuss and put 100s of params if we wanted it. My point is there a lot of good cti devs out there working solo sometimes recreating the wheel. Why not join up with the largest cti dev team to ever exist and help us in putting cti at the top again?
  14. [SP/MP] BeCTI

    Discord has proven itself to be an excellent platform for communication, much more so than forums for our community; so use that, I've made that clear. Yes, the mission is protected and we're not changing that. If you wanted to edit parts you could have asked us, rather then attempts to constantly crack it. We are looking for devs, folks to help us take on our open tickets. If interested and able we will gladly open the doors to the mission and our process. How much more open can we be?
  15. [SP/MP] BeCTI

    OFPS mission pack lets you turn on/off mods via ingame params. We also have params for a low tech mode, aka guerrilla mode, and other modes like zombie town occ. Updates to this mission are daily and the customisable options are plenty. CTI mission devs, is anyone interested in joining our team? The community is hungry for a solid cti mission but we (cti comm) are a bit fractured. We have a decent dev team, using gitlab to maintain order, chat daily on discord, and have more tickets/issues/ideas then we have man power. Were not opposed to different ideas for cti, we just ask to make it a param so it can be flipped on/off in the lobby. Any takers? If so message me on our discord! We will grant you access to our dev hub if you are willing to squash bugs and implement ideas!