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Showing results for tags 'desync'.
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prodegy4 posted a topic in ARMA 3 - TROUBLESHOOTINGThis is an issue for issue reiteration of <https://feedback.bistudio.com/T63493> this user's issue, but this is dated 2013-2014. I am wondering if there have been any updates to fixing this issue. Issue: Completely stable connection to any dedicated multiplayer session is hard severed after 20~40 minutes. The pop up "User ME is losing connection." pops on my screen followed by the red chain links & "No Message received for X seconds" timer. The timer reaches 90 & the server kicks me. Teamspeak, In game Steam browser, & outside of game internet browsing remains stable through the entire process. No other multiplayer game is experiencing this issue. I did not keep track of it well, but I believe the issue began around the last base game update. This coincides with the forum post linked above. There seems to be no solution besides "wait for the next game update to hopefully un-screw it." What I have tried: Disable firewall. Disable DDoS protections. Verify game files. Verifying mods. Different game servers. UPnP IPv6 <3
Hello everyone, and thank you for taking the time. I have returned to Arma 3 mission making and server hosting after a break, and have been really excited to get going. I know some ins and outs how to manage a server, and do some troubleshooting already, when it comes to mission making, scripts, and to find out problems with the server and the logs. However, this issue is not something that I have managed to resolve as of yet; There is some kind of desync issue with the server, sooner or later as I am hosting an operation, or another gamemode such as Escape, sooner or later at some point the server will start to desync strongly in periods .. like when AI is spawning or moving about. I have tried to run the missions without some scripts, to test if it fixes the desync but it hasn't .. so I was thinking maybe there is an issue in the mod list, somehow, or corrupted files in the server, or something to do with the server getting overloaded and too busy .. which has led me to read about Headless Clients, which is too complex for me. Current mod list during operations; Mod list during Escape (custom modded); Keep in mind we experience same desync issues, with both mod lists. Perhaps answers can be found in the log, I appreciate if anyone could take a look; This is the log from yesterday when we were playing Escape Tanoa (custom with mods).
http://www.twitch.tv/infinitexroads/v/564560628?sr=a&t=4s hyperlinked is a video of me struggling to enjoy your game due to ridiculous bugs. This is pathetic and frankly making me want to quit playing/streaming the game altogether. In the video I could not eat, couldn't reload a mag, couldn't reload a gun, couldn't aim down sights, fell through the map and desynced only to be torn apart by zombies. All separate but consecutive occurrences in 6 minutes of gameplay. Please fix these issues. I will not play if they keep happening especially when I put HOURS into gathering resources.
someone knows what mean messages from *.rpt of this issue ticket? https://feedback.bistudio.com/T119620 Yesterday we was 5 friends, after passed 15 minutes, when a 6th friend joined to game desyncs started, This is random. nobody die but rpt say dead....