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CulDoes

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About CulDoes

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  1. After starting up my dedicated server, and loading into the briefing screen as admin. I select the Server tab within Game Options, set some variable, check "Overwrite Mission", select "OK". Then if I reopen the Game Options section, the variable will reset itself to the default value. I've tried toggling `filePatching` within the Start.bat file, and `allowedFilePatching` within server.cfg Current values: filePatching unchecked allowedFilePatching = 2 I've tried exporting the wanted Game Options into cba_settings.sqf within Server/@CBA_A3/userconfig and updating the mission pbo file at MissionDescription/gameSettings.hpp to contain: cba_settings_hasSettingsFile = 1; I'd prefer to set the Game Options using a custom preset when starting the server, not "hardcoding" the values within cba_settings. Also just to be clear, I tried using cba_settings just as a temporary possible solution, it may not be the correct way to do it, and I'm not looking to use that method. I'm currently running the latest git Community Antistasi which I packed into a pbo, as well as using CBA_A3 and ace, and I'm hosting with GTXGaming. I've setup this same mission with the same mods, and the same host before, I'm not sure why I'm having issues this time. Any advice or pointers are appreciated, thanks in advance!
  2. I mean, the crew doesn't respawn. How can I make sure they do ?
  3. How can I ensure the crew is respawned with the vehicle?
  4. Hi, I'm effectively trying to setup a shooting range where helicopters are the targets. I can place a heli at an altitude and have it hover, but once it is shot down, it respawns and just falls to the ground and explodes, creating an endless loop. If anyone can describe to me how I can have a heli spawn/respawn, take-off, then hover at a set altitude, until its inevitable doom I'd greatly appreciate it. I've watched a few videos, but they all seem to rely on loading the heli first. Thanks
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