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About Spatsiba

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    Spatsiba was born, that's about it.

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  1. Keep in mind !mineActive will return true if the mine is blown up, too. There is no way to detect if a mine was disarmed only referencing the mine AFAIK.
  2. NOTE: This might be somewhat faulty. I wrote it in the forums code thingie so might have some spelling misstakes or such. Basically, it's a modified version of the script I use for repairing vehicle on military servers that's been adapted to racing. Recommend making several "Pits" for the different "teams/karts". INSTRUCTIONS: Create a trigger on player present. In condition field put: !isEngineOn (thislist select 0); On activation put: null = (thislist select 0) execVM "repair.sqf"; Repair.sqf
  3. Spatsiba

    Knock Down Script HELP

    I think variables need to be local. Try: [_pla, true/false] remoteExec ["setUnconscious", _pla];
  4. Something like private _units = [Class1, class2, class3]; if (isClass(configfile >> "CfgPatches" >> "cool_infantry")) then { //Find this one in the config for the mod you're using _units = [cool_class1, cool_class2, cool_class3]; };
  5. Spatsiba

    Best doll ?

    I don't play with this mod anymore so it might be incompatible with current game version but it "fixed" the broken ragdoll in vanilla imo.
  6. That's fine though. It's only in arma 3 that THE ENTIRE MAP IS EMPTY! It's nice to see what arma 3 was somewhat meant to look like 🙂
  7. Very off topic but no. All you need to do is go to the editor > Place units down > Select them > Right click > Log > Log classes to clipboard. This will also copy the variable names if you have custom ones.
  8. Spatsiba

    RHS Escalation (AFRF and USAF)

    Are you sure it's not the ACE gref compat? Because that used to happen to me.
  9. //Make AI walk around IED allowing you to use default ace pressure plate east revealMine _ied; //Red force civilian revealMine _ied; //Civ population resistance revealMine _ied; //Green force west revealMine _ied; //Blue force
  10. Place units, select all, right click on any of them, copy classes.
  11. Spatsiba

    GF Temperature Script - Mod

    Ok, thank you for the reply! :) I haven't looked into ACE but the way you explain temp makes it seem like we could change the base value to modify temp somehow.
  12. Spatsiba

    GF Temperature Script - Mod

    This looks great! Does hot desert turn into cold desert at night? Does this work with ACE ballistics so the temp isn't ~15 celcius all the time?
  13. Spatsiba

    Enhanced Movement

    Thanks! So, having EM_weightlimits = [0.5, 0.7, 0.4, 0.2]; would force the player to have < 50, 70, 40, and 20% weight to perform the actions? :)
  14. You're creating the wrong item I think. You need the ammo classnames //ACE ACE_IEDUrbanSmall_Range_Ammo //Vanilla (I think?) IEDUrbanSmall_Remote_Ammo
  15. Spatsiba

    Enhanced Movement

    Does anyone know what the values in weightlimits mean? So far I've got this with limited testing. //[Unknown, vault(?), climb(?), unknown] EM_weightlimits = [0, 0, 0, 0];