Search the Community
Showing results for tags 'encountered'.
Found 2 results
-
[Solved] '{' encountered instead of '='
FlashCrack posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey everyone, whilst working on my custom re-skins of the RHS mods I ran into a bit of a problem. The issue is the following: Now I've tried fixing it and I know ArmA sometimes doesn't really properly specify the line but I can't seem to find the problem, it might be because I'm too tired, but if anyone can have a brief look at it I'd be thankful. Here are the contents of the config.cpp- 7 replies
-
- config.cpp
- problem
-
(and 1 more)
Tagged with:
-
problem ErrorMessage: File MRHHaloGear\cfghpp\cfgvehicles.hpp, line 77: /cfgVehicles/: ';' encountered instead of '{'
The Boogaloo Stick posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Uploaded MRH Milsimtools on dedicated server and now im getting ErrorMessage: File MRHHaloGear\cfghpp\cfgvehicles.hpp, line 77: /cfgVehicles/: ';' encountered instead of '{' on .rpt Here is the entire cfgvehicles.hpp. I use NFO servers. #include "MRH_C_Path.hpp" /* ["H_PilotHelmetFighter_B","H_HelmetB","ItemCore","Default"] class H_PilotHelmetFighter_B { MRH_hypoxiaRebreather = 1; }; */ class Bag_Base; class B_Parachute : Bag_Base {}; class MRH_AADEquippedParachute : B_Parachute { displayName = $STR_MRH_MRHHaloGear_AADChute; scope = 2; }; class ACE_NonSteerableParachute; class MRH_AADEquippedNSParachute : ACE_NonSteerableParachute { displayName = $STR_MRH_MRHHaloGear_AADChuteNS; scope = 2; }; class Man; class CAManBase: Man { /* class EventHandlers { init = "_this call MRH_fnc_MilsimTools_EnhancedMap_replaceVanillaMap;"; }; */ class ACE_SelfActions { class ACE_Equipment { class MRH_SetAAS { displayName = $STR_MRH_MRHHaloGear_AADSettingSelfAC; condition = "(([player] call MRH_fnc_MilsimTools_HaloGear_hasAADParachute) && (['MRH_MilsimTools_HaloGear_allowManualAADSetting']call cba_settings_fnc_get))"; exceptions[] = {"isNotSitting","isNotInside"}; statement = "[_player] call MRH_fnc_MilsimTools_HaloGear_AADMenuOnload"; icon = ""; }; }; }; }; //["ReammoBox_F","ThingX","Thing","All"] //["MRAP_01_base_F","Car_F","Car","LandVehicle","Land","AllVehicles","All"] //["I_G_Boat_Transport_01_F","Rubber_duck_base_F","Boat_F","Ship_F","Ship","AllVehicles","All"] #define MACRO_ATTACHAAD \ class ACE_Actions \ { \ class ACE_MainActions { \ class MRH_AttachAAD { \ displayName = $STR_MRH_MRHHaloGear_ATTACHAAD; \ condition = "(!(_target getVariable ['MRH_HaloGear_itemAsAAD',false]) && ('MRH_AAD_Item' in items _player))"; \ statement = "_target setVariable ['MRH_HaloGear_itemAsAAD',true,true]; _player removeItem 'MRH_AAD_Item';hint localize 'STR_MRH_MRHHaloGear_HintAADAdded'"; \ exceptions[] = {"isNotSwimming"}; \ showDisabled = 0; \ icon = ""; \ }; \ class MRH_DetachAAD { \ displayName = $STR_MRH_MRHHaloGear_REMOVEHAAD; \ condition = "_target getVariable ['MRH_HaloGear_itemAsAAD',false]"; \ statement = "[_target] call MRH_fnc_MilsimTools_HaloGear_removeObjectAAD;_player addItem 'MRH_AAD_Item';hint localize 'STR_MRH_MRHHaloGear_HintAADRemoved'"; \ exceptions[] = {"isNotSwimming"}; \ showDisabled = 0; \ icon = ""; \ }; \ class MRH_ChangeAADSetting { \ displayName = $STR_MRH_MRHHaloGear_AADSettingSelfAC; \ condition = "_target getVariable ['MRH_HaloGear_itemAsAAD',false]"; \ statement = "[_target] call MRH_fnc_MilsimTools_HaloGear_AADMenuOnLoad"; \ exceptions[] = {"isNotSwimming"}; \ showDisabled = 0; \ icon = ""; \ }; \ }; \ }; class ThingX; class ReammoBox_F : ThingX; { MACRO_ATTACHAAD }; class LandVehicle; class Car : LandVehicle; { MACRO_ATTACHAAD }; class Ship; class Ship_F : Ship; { MACRO_ATTACHAAD }; class Tank: LandVehicle; { MACRO_ATTACHAAD }; class Motorcycle: LandVehicle; { MACRO_ATTACHAAD }; Can anyone help?- 5 replies
-
- cfgvehicles.hpp
- encountered
-
(and 1 more)
Tagged with: