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alky_lee

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About alky_lee

  • Rank
    Master Sergeant

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  • Gender
    Male
  • Location
    Yorkshire

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    @aky071
  • Youtube
    https://www.youtube.com/user/leadminer21
  • Steam url id
    http://steamcommunity.com/id/ajk3da

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  1. alky_lee

    [SP] HETMAN: War Stories

    I have had missions that have continued until the last man has died. The message is that the enemy withdrew. It may be that there are units spawned else on the map. I have found that sometimes units do spawn some distance away and make their way to the AO, but sometimes some stay away. The new experimental version seems to work well. The only comment is that the factions are all intermingled. It would be better if they worked as self contained factions perhaps with one attacking from the flank . It was wonderful to mix CSAT with Spetsnaz and have Persian, Chinese and Russian voices on the radio even though a Russian got Friendly Fired by a CSAT soldier.
  2. alky_lee

    [SP] HETMAN: War Stories

    That sounds like a short patrol in a holding pattern, often at mission start but sometimes can carry on through the mission. You can always team switch to a more active role if you want. (U on the keyboard)
  3. alky_lee

    Pilgrimage - Ported

    I think it’s to do with the number of hyperlinks within it. I’ve tried to reduce the number but each port has at least 2 links. EDIT: Currently 103 links within the post
  4. alky_lee

    Pilgrimage - Ported

    I did PM Roadkill previously when the forum was hidden and he didn't get the message for several days and he told me to use the report to moderator thing which obviously hasn't worked this time. I PM'd a different moderator, but he still hasn't read the message after a week. The funny thing this only started happening this year. It was fine before that. People can still post their own links to the forum but I will avoid updating the first post.
  5. alky_lee

    Pilgrimage - Ported

    The mission file has been updated and available in the first post.
  6. alky_lee

    Pilgrimage, Silent---Unseen

    Is that the same dirt that sends my car into orbit?
  7. I think the module you are looking for is TPW_SKIRMISH. It should be disabled in the .hpp file as below // SKIRMISH tpw_skirmish_active = 0; // 1 = active
  8. alky_lee

    Pilgrimage, Silent---Unseen

    My mods used in my last mission. Some were probably a bit redundant for the mission but hey ho. Mods ---- CBA_A3, http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 CUP Terrains - Core, http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 Enhanced Movement, http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 IFA3_AIO_LITE, http://steamcommunity.com/sharedfiles/filedetails/?id=660460283 mao anims sway fix More Readable Map Quick- & Autosave, http://steamcommunity.com/sharedfiles/filedetails/?id=489296873 RYD BT RYD INCOGNITO RYD LiabilityInsurance ShackTac User Interface, http://steamcommunity.com/sharedfiles/filedetails/?id=498740884 Simple Single Player Cheat Menu, http://steamcommunity.com/sharedfiles/filedetails/?id=410206202 SOS & DMS NightVision TPW MODS VTS Weapon resting 1.0
  9. alky_lee

    Pilgrimage, Silent---Unseen

    I played through the updated version and had civilians and loot right through nearly 6 hours of play. Had lots of niggles with the map though.
  10. alky_lee

    Pilgrimage, Silent---Unseen

    Tried the updated mission. Found the civilians. They were hiding, and the Russians are now fighting the Germans. The Russians won, because they had a .50 cal half track, but only just. t
  11. alky_lee

    Pilgrimage, Silent---Unseen

    Something else I have noticed is that my reputation increase after killing enemies is showing in the sidechat. Is this intended or is it a debug thing?
  12. alky_lee

    Pilgrimage, Silent---Unseen

    When I started my mission, I did see a doctor in Staszow who ran off into the distance as the enemies appeared. Since then I have not seen any civilians. They must all be hiding. The Russians are coming but they don’t seem to be fighting the Germans. Just me. This is definitely a slower paced version of Pilgrimage. The car only does 15 mph. I bought an abandoned vehicle location hoping for something more sexy, but it was a car, the same as I had already. Onwards to the officer location and then the stronghold now that I have some AT, even if I don’t know how to aim with it.
  13. alky_lee

    Pilgrimage, Silent---Unseen

    One tip for anyone using TPW Mods. Turn off cars, park, civs & crowds. They spawn in Altis civs & vehicles. Early days yet, but I've been given the location of a radar station. Not sure what it means, but it seems important.
  14. alky_lee

    Pilgrimage - Ported

    Just to prove me wrong. In my next mission, on Malden, I came across the Stomper near Le Port in the south and found the body in Lolisse 5 hours later. The tracking system was working well. I was tracked all the way and they accurately predicted my destination. There was a fully occupied Marid, a viper team and two other teams waiting there for me. Two other teams came in behind me as well as some AAF in a Strider who never stood a chance and never really helped at all.
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