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alky_lee

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  1. alky_lee

    Pilgrimage - Ported

    Until someone says otherwise, I've put a note that, for all landlocked terrains, you need the original vehicle to end the mission. I think that was my experience on Rosche.
  2. alky_lee

    Pilgrimage - Ported

    I've been trying out the VCOM AI v3.1 mod and that resulted in Alex calling out formations at regular intervals. Very annoying. I also lost control of my AI companion in contact because he thought he would do what he liked such as getting in our battered Strider GMG when the gunship was looking for us. One of the gunships refused to RTB and would just hover when it was finished. The enemy AI would also try to reclaim our captured vehicles if we weren't in them. I would imagine that they would also take abandoned vehicles if they were normally from their side, so less vehicles for the player and a prospect of facing more armour. Though it was good to see the Officer at a checkpoint taking over a static weapon after I killed the gunner and the AI closed you down very quickly and weren't afraid to come into buildings and upstairs to find you. I was also running with RHS so was wall to wall with AKs & M16/M4s but short on AT & AA and the TPW civvies were all driving round in armed land rovers, jeeps, offroads, etc. so all in all a very strange mission. Regarding the camp fires in the air, I think that was the 1.95 beta 3 version that prompted further work and resulted in the stuff sellers and the green icon for the POW.
  3. alky_lee

    Pilgrimage - Ported

    Altis is the Official version and can be found for download at
  4. In the .hpp file you can either change the hud_active value to 0 which will stop the HUD working, or change the tpw_hud_addtac to 0 so that it won't work unless the unit is wearing tactical glasses.
  5. You can turn it off in game, just by putting the tactical glasses in your vest instead of wearing them. I use that method when taking screenshots.
  6. alky_lee

    Pilgrimage - Ported

    Errr ... That's not me. I think he was going to rappel but it didn't work. I play almost totally in FPV now, unless driving a tank or a Hunter or a heli with autohover
  7. alky_lee

    Pilgrimage - Ported

    Titus Groan having a go at the Isla Duala port. (Or the dangers of hitch hiking)
  8. alky_lee

    Pilgrimage - Ported

    Mission has been added to first post. Since it's a small map only has 20 churches. Several dozen possibilities for checkpoints but of the dozen I saw in debug, only one spawned. Suggest setting checkpoints to 100%
  9. Either ignore it or load CUP Terrains until CUP bring out an update.
  10. alky_lee

    Pilgrimage - Ported

    CUP have messed up CUP Core with the latest update and have introduced a dependency between CUP Core and Chernarus Winter which throws up an error if CUP Terrains aren't loaded. There's another message about a bar gate. Neither are fatal and you can ignore them. Having CUP terrains loaded will avoid the error messages except for the bar gate one. CUP are working on a hotfix.
  11. alky_lee

    [SP] Pilgrimage

    The vendors will not be in the Tembelan port as that used the old version of Pilgrimage which hasn’t been updated.
  12. In a six figure grid it’s at 005065. Look round some rocks. It is not easy to get into, especially with a static mg covering the entrance.
  13. alky_lee

    Pilgrimage - Ported

    I've had a couple of run throughs. The first couple were quite short. I also found the boy at the second chapel I checked. Unfortunately a Kamysh parked outside my hiding spot. It was a waiting game till the crew turned out and I shot the gunner, an I managed to get away. Following the intel I ended up at El Villon where I found the body. Unfortunately it was next to an active airfield and I had to make it safe to bring in a vehicle to collect the body. It took me 3 hours to complete. My current run through is taking a lot longer. Still don't know where the boy is. Just heading north, but I did find a sweet spot to take on a squad from.
  14. alky_lee

    Pilgrimage - Ported

    0500 is the time set for dawn, but on Lingor it doesn't get light till 0600 or later, so if you set the start time to dawn, it is DARK. I think Lingor is southern hemisphere, so June is the middle of winter. Changing the date instead could provide some sort of daylight at 5am.
  15. alky_lee

    Pilgrimage - Ported

    Vafana has updated his Tanoa mission to the latest version of Pilgrimage. Link is in the first post.
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