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alky_lee

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About alky_lee

  • Rank
    Master Sergeant

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  • Gender
    Male
  • Location
    Yorkshire

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    @aky071
  • Youtube
    https://www.youtube.com/user/leadminer21
  • Steam url id
    http://steamcommunity.com/id/ajk3da

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  1. alky_lee

    [SP] HETMAN: War Stories

    I am loving the whole map mode. There are a lot more units being moved around by helicopter without trying to land in the enemy strongpoint, which provides much more immersion. In the couple of missions I have tried so far, time to first contact has been around 20 minutes which is good. The battlefield is much more uncertain as to enemy positions so keeps you on edge. Even waiting for the battlegroup to move up is edgy especially as an enemy armoured column comes over the horizon at you. One thing I have noticed is that the morale of the players side drops without reason and we surrender just as we are pressuring the enemy strongpoint. I don’t know if it’s a bug or just the leader losing his bottle. It’s probably too early to say for sure. Looking forward to trying wip5.
  2. alky_lee

    [SP] HETMAN: War Stories

    It’s not a bug ... it’s a feature.
  3. alky_lee

    [SP] HETMAN: War Stories

    Tried porting to Fallujah and Livonia maps. In both cases initialisation failed due to insufficient locations found. Tried some normal battles on Livonia (Looters vs Spetsnaz which works in 1.09) but the mission hangs at loading screen with this error EDIT: Tried wip1 and wip2 missions on Altis for normal battles. wip1 works, it's just wip2 that doesn't work.
  4. alky_lee

    [SP] HETMAN: War Stories

    Gave the whole map mode a trial run using Altis in the editor and without mods. Battle size was set to medium and starting FPS was 25 FPS and which later increased to 35+ FPS. Opfor started in Molos. Blufor started in Neri, so about 30km apart. Playing as an OPFOR squad, we were picked up by helicopter and dropped outside Paros with Paros as our objective. Moved into Paros unopposed, and other units joined us by road to establish control. It was over 90 minutes before the first contact in Paros when a Hunter drove into town. There were losses on both sides but the Hunter crew was killed. Further contacts were had in Anthrakia before it all went quiet. I had to seek out a squad and engage them from 600-800m. Blufor were flanking left and right and popping up behind the front lines and inflicting casualties. I spotted one of their officers who was on his own so I hunted him down and killed him. The two Blufor officers were Brute and Idiot. Brute suffered zero casualties so was probably still in Neri while the idiot was attacking and was the one I killed. Opfor were Dilatory and Genius, but Genius only had a small force. I did notice that units patrolled and garrisoned in buildings, and that nobody suffered any losses at the start which was unusual. Blufor also established a small presence at the objectives on their side of the island whilst Opfor didn't, but that may have been strategic decisions made by the different officer personalities.
  5. alky_lee

    [SP] HETMAN: War Stories

    I have had missions that have continued until the last man has died. The message is that the enemy withdrew. It may be that there are units spawned else on the map. I have found that sometimes units do spawn some distance away and make their way to the AO, but sometimes some stay away. The new experimental version seems to work well. The only comment is that the factions are all intermingled. It would be better if they worked as self contained factions perhaps with one attacking from the flank . It was wonderful to mix CSAT with Spetsnaz and have Persian, Chinese and Russian voices on the radio even though a Russian got Friendly Fired by a CSAT soldier.
  6. alky_lee

    [SP] HETMAN: War Stories

    That sounds like a short patrol in a holding pattern, often at mission start but sometimes can carry on through the mission. You can always team switch to a more active role if you want. (U on the keyboard)
  7. alky_lee

    Pilgrimage - Ported

    I think it’s to do with the number of hyperlinks within it. I’ve tried to reduce the number but each port has at least 2 links. EDIT: Currently 103 links within the post
  8. alky_lee

    Pilgrimage - Ported

    I did PM Roadkill previously when the forum was hidden and he didn't get the message for several days and he told me to use the report to moderator thing which obviously hasn't worked this time. I PM'd a different moderator, but he still hasn't read the message after a week. The funny thing this only started happening this year. It was fine before that. People can still post their own links to the forum but I will avoid updating the first post.
  9. alky_lee

    Pilgrimage - Ported

    The mission file has been updated and available in the first post.
  10. alky_lee

    Pilgrimage, Silent---Unseen

    Is that the same dirt that sends my car into orbit?
  11. I think the module you are looking for is TPW_SKIRMISH. It should be disabled in the .hpp file as below // SKIRMISH tpw_skirmish_active = 0; // 1 = active
  12. alky_lee

    Pilgrimage, Silent---Unseen

    My mods used in my last mission. Some were probably a bit redundant for the mission but hey ho. Mods ---- CBA_A3, http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 CUP Terrains - Core, http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 Enhanced Movement, http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 IFA3_AIO_LITE, http://steamcommunity.com/sharedfiles/filedetails/?id=660460283 mao anims sway fix More Readable Map Quick- & Autosave, http://steamcommunity.com/sharedfiles/filedetails/?id=489296873 RYD BT RYD INCOGNITO RYD LiabilityInsurance ShackTac User Interface, http://steamcommunity.com/sharedfiles/filedetails/?id=498740884 Simple Single Player Cheat Menu, http://steamcommunity.com/sharedfiles/filedetails/?id=410206202 SOS & DMS NightVision TPW MODS VTS Weapon resting 1.0
  13. alky_lee

    Pilgrimage, Silent---Unseen

    I played through the updated version and had civilians and loot right through nearly 6 hours of play. Had lots of niggles with the map though.
  14. alky_lee

    Pilgrimage, Silent---Unseen

    Tried the updated mission. Found the civilians. They were hiding, and the Russians are now fighting the Germans. The Russians won, because they had a .50 cal half track, but only just. t
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