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248 ExcellentAbout pvt. partz
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So I wanted to drop the WW2 effects into default Pilgrimage but it's not working... 1) drop the folder into the root of Pilgrimage 2) add this into JRInit.sqf call compile preprocessfile "RYD_JR\JR_fnc.sqf"; call compile preprocessFile "Intro\cam_fnc.sqf"; call compile preprocessFile "RYD_JR\MainLoop.sqf"; call compile preprocessFile "WW2_background\WW2_back_fnc.sqf"; call compile preprocessFile "RYD_FFE\FFE_fnc.sqf"; Shellview = compile preprocessFile "RYD_FFE\Shellview.sqf"; 3)edit the MainLoop.sqf like so... if ((player distance2D _ww2cPos) > 150) then { _ww2cPos = position player; [] call RYD_WW2B_AnimalsLoop }; [] call RYD_WW2B_Sfx; [] call RYD_WW2B_Flyby; [] call RYD_WW2B_Smokes; }; //diag_log "------END OF MAIN LOOP------" }; ...I know I will have to edit the aircraft to fit this but I wanted to get it functional first. I also wanted to see if I could get cows and horses to populate.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
pvt. partz replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
... nice touch tpw. ...the random flock of birds, as subtle as it is, adds so much life to the scene. A little while back I touched on the issue that crows around dead bodies are not working after a saved game. Do you mind looking into that if you have time? ...btw, I think I noticed that when crows are circling and you fire a weapon or toss a 'nade, they disappear. If that's right, I'm glad because if there are a lot of deadies around, to many crows might be overhelming. ...and so grateful for your mod!- 5755 replies
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
pvt. partz replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
...maybe fiddle with it here.- 5755 replies
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CatBook-Yi23332 started following pvt. partz
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...no changes can be made mid-mission, at least for Pilgrimage.
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...Look in the RYD\JRInit.sqf file for This section. You'll need to find the classnames of your mod factions and replace what you need. ...HERE is the list if you find a mod with more (better) tanks.
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...that seems quite doable. Could you improvise that script where you can find the crossroads, and substitute with a building classname? maybe crossroads looks at x-y coordinates where buildings look for classnames which might require modifying the script, which is something I cannot do.
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...you'll have to find the classname of the fighter plane and replace the Helicopter entries that was mentioned. ... correct You will place a church or whatever type of structure you wish on your map Then place a marker, usually a cross looking icon. Then copy the coordinates of that marker to the script as mentioned in the file above. ...there is no script perse that creates a holy place.
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RYD_JR/JRInit.sqf Search for... RYD_JR_allHolyPlaces = ...enter what ever coordinates you use when placing your holy places on your map ...not sure if Rydygier did anything with the code but for starters, look in the JRInit.sqf and search for, RYD_JR_Choppers = [ "O_Heli_Attack_02_F", "O_Heli_Attack_02_black_F" ]; Change or add whatever planes you like but, as I say you will have to figure out whether to use fighter planes (with weapons) or "C" planes that drop paratroopers. If you decide to go with the latter you will have to study and reverse engineer what Rydygier did in Staszow. There is probably some use of code that intructes the AI to drop from the planes. ...I would be interested to know if fighter planes would actually shoot at you if that was the route you decide to take.
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I"m not sure what you are asking...You got an m3 scout, Sd.Kfz.251, and the white and green panzer iv tanks. lol. That is a variety of vehicles already. Since mods were used for this port, the variety of vehicles is less than what Arma 3 has in it's inventory. Paratroopers
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...Sorry I can't help you this one. My hunch is that Traders may not be active on this port. Rydygier would be able clear this up for you.
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continue in the relevant thread so that others might find information useful. In fact if you have quesstions about a particular port (if it happens to one that is in my Sig') just click on that one and continue the topic there.
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...The classnames of those vehicles would likely need to be added to the mission files ...Unpredictability is Arma's greatest feature. Experiment at your own risk ! ...and thanks for sharing. I hadn't seen that mod.
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This is a list of mods I use but many more are able to be used. You just have to experiment. I would also suggest you use mods in moderation particularily with the Stazsow version. I think many of the objects are quite old and are probably not optimized very well. ... Blastcore Murr Edition, http://steamcommunity.com/sharedfiles/filedetails/?id=2257686620 BloodLust, http://steamcommunity.com/sharedfiles/filedetails/?id=667953829 CBA_A3, http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 CH View Distance, https://steamcommunity.com/sharedfiles/filedetails/?id=837729515 CUP Terrains - Core, http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 Enhanced Movement, http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 Enhanced Movement Rework, http://steamcommunity.com/sharedfiles/filedetails/?id=2034363662 Enhanced Soundscape, https://steamcommunity.com/sharedfiles/filedetails/?id=825179978 IFA3_AIO_LITE, http://steamcommunity.com/sharedfiles/filedetails/?id=660460283 JSRS SOUNDMOD, http://steamcommunity.com/sharedfiles/filedetails/?id=861133494 JSRS SOUNDMOD - IFA3 Mod Sounds, http://steamcommunity.com/sharedfiles/filedetails/?id=1848649183 Project injury Reaction (PiR), http://steamcommunity.com/sharedfiles/filedetails/?id=1665585720 Quick- & Autosave, http://steamcommunity.com/sharedfiles/filedetails/?id=489296873 reduced haze, https://steamcommunity.com/sharedfiles/filedetails/?id=1397683809 TPW MODS, https://steamcommunity.com/sharedfiles/filedetails/?id=2586787720 ...I also use TPW (via Steam) but my settings are very light. Just open the game and go into settings, find TPW and edit your preferences there, (before you actually start the mission). // TPW MODS tpw_air_active = true; tpw_air_delay = 10; tpw_air_exclude = 1; tpw_air_heights = "100,250,500"; tpw_air_include = "heli,plane,uav,rhs,gm"; tpw_air_max = 2; tpw_air_time = 300; tpw_animal_active = true; tpw_animal_crows = true; tpw_animal_delay = 10; tpw_animal_max = 5; tpw_animal_maxradius = 250; tpw_animal_minradius = 75; tpw_animal_noisetime = 300; tpw_animal_saddleperc = 0; tpw_bleedout_active = true; tpw_bleedout_affect = true; tpw_bleedout_geneva = true; tpw_bleedout_heartbeat = false; tpw_bleedout_inc = 5; tpw_bleedout_ithresh = 0.85; tpw_bleedout_selfheal = true; tpw_boat_active = false; tpw_boat_delay = 10; tpw_boat_num = 2; tpw_boat_radius = 2000; tpw_boat_waypoints = 5; tpw_car_active = false; tpw_car_delay = 10; tpw_car_include = "RDS,LOP_,CIV,CUP_C,GM"; tpw_car_nocombatspawn = true; tpw_car_num = 2; tpw_car_radius = 1000; tpw_car_waypoints = 15; tpw_civ_active = false; tpw_civ_casdisplay = 1; tpw_civ_delay = 10; tpw_civ_density = 5; tpw_civ_init = ""; tpw_civ_maxallcas = 50; tpw_civ_maxciv = 5; tpw_civ_maxsquadcas = 5; tpw_civ_radius = 200; tpw_compress_active = false; tpw_compress_attack = 0; tpw_compress_hold = 1; tpw_compress_level = 0.8; tpw_compress_release = 0.5; tpw_core_afrstring = "c_man"; tpw_core_asiastring = "vn_c_men"; tpw_core_eurostring = "cup_c_c"; tpw_core_excludestrings = ""; tpw_core_extended_enable = false; tpw_core_greekstring = "c_man"; tpw_core_mideaststring = "cup_c_tk"; tpw_core_morning = 5; tpw_core_night = 22; tpw_core_oceaniastring = "c_man"; tpw_crowd_active = false; tpw_crowd_animradius = 80; tpw_crowd_density = 2; tpw_crowd_max = 20; tpw_crowd_moveradius = 5; tpw_crowd_radius = 200; tpw_crowd_scantime = 1.5; tpw_duck_active = true; tpw_duck_grenaderun = true; tpw_duck_nosquad = false; tpw_duck_player = 0.5; tpw_duck_sensitivity = 0.8; tpw_fall_active = false; tpw_fall_delay = 10; tpw_fall_falltime = 30; tpw_fall_minfalltime = 10; tpw_fall_radius = 600; tpw_fall_sensitivity = 50.2796; tpw_fall_sightnoise = true; tpw_fall_threshold = 0.2; tpw_fire_active = true; tpw_fire_colour = [0.918205,0.393477,0.0545911]; tpw_fire_exclude = 40; tpw_fire_intensity = 0.3; tpw_fire_maxfires = 2; tpw_fire_radius = 125; tpw_fire_types = "metalbarrel,garbagebarrel,campfire,fireplace"; tpw_firefly_active = true; tpw_firefly_blink = true; tpw_firefly_brightness = 0.4; tpw_firefly_colour = [0.8,1,0.2]; tpw_firefly_largeswarm = 0.240432; tpw_firefly_maxflies = 50; tpw_firefly_radius = 25; tpw_firefly_size = 0.02; tpw_firefly_speed = 0.075; tpw_firefly_swarmsize = 5; tpw_firefly_temp = 18; tpw_firefly_time = 5; tpw_firefly_trees = 5; tpw_firefly_window = 4; tpw_fog_active = true; tpw_fog_breath = true; tpw_fog_cansnow = false; tpw_fog_delay = 10; tpw_fog_groundfog = false; tpw_fog_heathaze = true; tpw_fog_mist = 0.05; tpw_fog_radius = 250; tpw_fog_rainfog = true; tpw_furniture_active = false; tpw_furniture_radius = 50; tpw_furniture_scantime = 5; tpw_hint_active = true; tpw_houselights_active = true; tpw_houselights_delay = 10; tpw_houselights_radius = 80; tpw_hud_active = false; tpw_hud_addtac = true; tpw_hud_alpha = 0.6; tpw_hud_asl = "1,0.6,0.456,1"; tpw_hud_audible = true; tpw_hud_azt = "1,0.5,0.452,1"; tpw_hud_civcolour = [1,1,1]; tpw_hud_colour = [1,1,1]; tpw_hud_degradation = true; tpw_hud_displaytype = 1; tpw_hud_enemycolour = [1,0.5,0]; tpw_hud_extragoggles = ""; tpw_hud_extraheadgear = "H_HelmetB_TI_tna_F"; tpw_hud_friendlycolour = [0,1,1]; tpw_hud_grd = "1,0.4,0.45,1"; tpw_hud_hlt = "1,0.4,0.55,1"; tpw_hud_iconmax = 1; tpw_hud_iconmin = 0.25; tpw_hud_icons = "24,23,30,29,24,23,30,29,22,20"; tpw_hud_icontext = 0.75; tpw_hud_lmt = "1,0.4,0.5,1"; tpw_hud_offset = "0.34,0.26"; tpw_hud_prx = "1,0.5,0.505,1"; tpw_hud_range = "25,500"; tpw_hud_rng = "1,0.5,0.56,1"; tpw_hud_scale = 0.9; tpw_hud_squadcolour = [0.5,1,0]; tpw_hud_textscale = 1; tpw_hud_thirdperson = false; tpw_hud_tmp = "1,0.6,0.51,1"; tpw_hud_vehiclefactor = 1.5; tpw_hud_vel = "1,0.6,0.57,1"; tpw_mods_active = true; tpw_park_active = false; tpw_park_alarm = true; tpw_park_createdist = 200; tpw_park_include = "RDS,LOP_,CIV,CUP_C,GM,CSLA"; tpw_park_military = 0.2; tpw_park_perc = 30; tpw_park_simdist = 20; tpw_park_wreck = 0.2; tpw_puddle_active = false; tpw_puddle_gradient = 0.05; tpw_puddle_max = 8; tpw_puddle_minradius = 10; tpw_puddle_radius = 50; tpw_puddle_rainthresh = 0.2; tpw_puddle_ripple = 2; tpw_puddle_time = 600; tpw_radio_active = true; tpw_radio_car = true; tpw_radio_foot = false; tpw_radio_time = 240; tpw_rain_active = true; tpw_rain_noises = true; tpw_repair_active = true; tpw_repair_noise = true; tpw_repair_time = 5; tpw_sanity_active = true; tpw_sanity_affectall = true; tpw_sanity_collisiondisabled = true; tpw_sanity_scanradius = 150; tpw_sanity_scanspeed = 15; tpw_sanity_slowradius = 25; tpw_sanity_slowspeed = 7; tpw_sanity_stopradius = 3; tpw_skirmish_active = false; tpw_skirmish_casstring = ""; tpw_skirmish_chsstring = ""; tpw_skirmish_deadtime = 300; tpw_skirmish_enemy_casstring = ""; tpw_skirmish_enemy_chsstring = ""; tpw_skirmish_enemy_support = false; tpw_skirmish_enemy_uavstring = ""; tpw_skirmish_enemysquad_max = 2; tpw_skirmish_enemytype = "4"; tpw_skirmish_enemyunitstring = ""; tpw_skirmish_enemyvehicles_max = 1; tpw_skirmish_enemyvehiclestring = ""; tpw_skirmish_friendlysquad_max = 2; tpw_skirmish_friendlytype = "1"; tpw_skirmish_friendlyunitstring = ""; tpw_skirmish_friendlyvehicles_max = 1; tpw_skirmish_friendlyvehiclestring = ""; tpw_skirmish_maxspawnradius = 1500; tpw_skirmish_minspawnradius = 350; tpw_skirmish_resist_casstring = ""; tpw_skirmish_resist_chsstring = ""; tpw_skirmish_resist_support = false; tpw_skirmish_resist_uavstring = ""; tpw_skirmish_resistsquad_max = 2; tpw_skirmish_resisttype = "6"; tpw_skirmish_resistunitstring = ""; tpw_skirmish_resistvehicles_max = 1; tpw_skirmish_resistvehiclestring = ""; tpw_skirmish_spawntime = 30; tpw_skirmish_support = true; tpw_skirmish_uavstring = ""; tpw_soap_active = true; tpw_soap_ambientvolume = 0; tpw_soap_azanvolume = 0; tpw_soap_chainsawvolume = 0; tpw_soap_housefxvolume = 1; tpw_soap_musicvolume = 0; tpw_soap_region = "0"; tpw_soap_screamvolume = 0; tpw_soap_sirenvolume = 0; tpw_soap_trafficmult = 0; tpw_soap_usermusic = 0; tpw_soap_usersounds = 0; tpw_zombies_active = false; tpw_zombies_civambience = false; tpw_zombies_females = true; tpw_zombies_infestationsize = 12; tpw_zombies_target = 1; tpw_zombies_time = 30;
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No. Only vehicles included in the "mods" will be used in the mission.
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... "Custom" made ports or missions may or may not work properly as time goes on. Some ports use mods or addons and they may get updated so there is always the possibility for errors.