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About Larpushka

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  1. Thanks guys, I will buy the laptop then :)
  2. So it seems there's a good deal on the following laptop, I want to specifically buy it to play Arma 3. Good graphics & smooth experience is important to me, but I don't wanna do an overkill and overspend on a high-end gaming laptop that won't provide such a great improvement over what I have in mind. What do you think? Keep in mind I rather buy from my home country of Israel (for warranty reasons) so any external links you will send me won't be helpful. Model: Lenovo IdeaPad L340-17IRH Gaming 81LL004PIV CPU: Intel® Core™ i7-9750H Six Core Processor, 12M Cache, 2.60 GHz up to 4.50 GHz GPU: NVIDIA® GeForce® GTX 1650, with 4GB GDDR5 VRAM Memory: 16GB DDR4 2400MHz SODIMM Harddrive: 1TB M.2 2280 SSD PCIe NVMe Monitor: 17.3 Inch FHD (1920 x 1080) IPS, Anti-Glare, 300 nits, 72% Gamut
  3. Hi guys, Any idea why I can't place another soldier in the front seat? Here's a video of the issue:
  4. I placed these 2 lines of code on a civilian: _this setmimic "angry"; _this setRandomLip true; But when I log in I get a blank expression. How is it supposed to work? Here's a video to illustrate the point: https://www.youtube.com/watch?v=0qWm6mw6aLU&feature=youtu.be
  5. 32 years old, female, Israel Looking for a group, either English-speaking or Hebrew-speaking is fine. Preferably mature realism; I'm interested in doing missions and experience cooperative gameplay/doing missions with good planning and tactics. Serious, mature folks...as said I'm 32 so I don't wanna be playing with kids 🙂 Didn't play a lot of Arma 3, don't have military experience (yes, despite being from Israel!) I'm usually available in the evenings, Sundays to Thursdays, typically from 20:00 (GMT+2), but also occasionally on Saturday and Friday I could be available sporadically. Important for me to stress that if you're a group that meets during the week (Sundays to Thursdays) and not just Friday-Saturday, that'd be much more preferable and I could be available at least once/twice a week. -Valery
  6. I'm getting errors with CUP Terrains - Maps saying "Corrupted. There is no Addon folder in the mod folder. The mod doesn't have a correct format. An addon folder is required in the folder of the mod". And yes I tried reinstalling it, I have the steam version. Help?
  7. *slaps forehead* I realized I didn't include it when I got it to actually work and I wanted to see what exactly I did differently. Not even sure what I did, just played around with the definitions of the trigger. So, consider this thread solved :) Sorry.
  8. Hey guys, So I sync'd the triggers just like the youtube tutorial I watched, but it's not working. I added a video to prove it. See anything I'm missing?
  9. Yes pierre, I don't need to relock the door. And as far as a physical key item, it's fine. Any chance you can add commentary to your script? I can't follow the logic. Is "typename" the name I give the building? Why do I have to use configfile? seems a bit too fancy of a script for something so simple.
  10. Sorry, I'll explain better then. It's SP. And yes, it should be the presence of an item in your inventory that causes the door to open. It doesn't have to be a key if it doesn't exist in vanilla arma. How do I condition "If object X exists in player's inventory" ? I get that Is how I lock/open doors. The issue for me is technically setting the condition. It should be a few lines, right? I appreciate you guys being nice about it, posting really was my last resort.
  11. But without the key they shouldn't be able to open the door (that's how I'd like it to work), so I do need the key. The thread/script you linked to just indicate if a player is the owner of the building, which is not what I'm going for. If there was some manual I could read to understand how I do it, I'd read it and wouldn't bother you guys, but right now the information seems quite fragmented.
  12. Hey guys. I'm looking for an Eden editor expert. I'm willing to pay for private lessons for you to show me how to do the things I want with the Eden editor. It would just save me a lot of time of trying to figure it out by myself... my skype is dm-205. Let me know your hourly rates and we can go there from there.
  13. @Grumpy: Your example is nice but it's not "object-based" it's "owner based". I ran into a few other problems -- there's no "key" object. I tried to use a "crowbar" object instead but I'm not sure if it can be made "pickable". Can it? Thanks gc8, I tried playing around with it and I get the idea behind the script I write. A certain item which you can pick up will have the code: [If this item exists in the player's inventory - unlock door with the name/tag XXXXX] Very simple, right? It would seem it needs to be just one line attached an object. Am I wrong?
  14. Hey guys, Basically I placed a building, now I want to define the door (or doors) of this building as "locked." In addition, I want to place a key and say that only if the player has this key, he can unlock it. I assume it should be easily possible, but whenever I place a building I can't seem to specifically choose the door and the "attribute" of the building don't make it straightforward also. Could you help me? Though I'm a modding newbie I really did do the best research I could before resorting to posting here.