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zapat

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About zapat

  • Rank
    Master Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    Freeride MTBiking, hiking
  • Occupation
    Futures trading, and trading platform programming

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  • Gender
    Male
  • Location
    Hungary

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  1. Blackheart6 has a pretty long series going on: https://www.youtube.com/@blackheart_six/videos
  2. I just found out, that you need to inherit LoadoutManager_Base as well to be able to reliably save the added loadout. Simply adding LoadoutManager_base does not save when I apply the added loadout to the prefab, I need my own entity inherited from the default one.
  3. Thank you Backheart_Six these vids are very welcomed! I remember you from the Arma2-3 days. "I am hoping we get more folks to step up to reforger. " - this moment arrived now for me but I am a little surprised by the basically missing official documentation and how low user involvement is. Or maybe people spread thin among all the different platforms. You basically need to hunt down/reverse engineer even the most basic stuff, although the workbench looks pretty good. We'll see.
  4. So I am slowly returning to Arma after a couple years. I found these two new commands. Do these work on units (like on player)? If yes how? I couldn't push the poor guys around so I must be missing something...
  5. The power of email notofications is strong within this one. :) Ive been firing up ARMA lately too but my version seems to work well. I don't even kow what is released but probably some 2 years old crap.
  6. Oh rly? I have a major update in the works which stalled in June (feels like last week how did we get to November?) at like 90%. But it works for me, so I didn't even know that previous release got broken in the meantime. I may release it soon in current state then: probably better than nothing. If someone gave me 50 hour days, lol. PUBG sucking me in doesn't help either.
  7. Thanks Solano! I've never known that I've been waiting for this until I actually enabled it. I thought the new lightning looked great, but then you removed that dull layer again. :) Exactly how one would re-touch a photograph too. BTW, I followed your installation steps, everything was where you wrote it would be and it went smooth and without any problems.
  8. I shoot a ray upwards from player. If it intersects a buildingobject, he is inside. I guess it's lot less calculations. Just an idea. And according to my experience, boundingboxes on some buildings are not too precise.
  9. Which version do you use? Or you meant the inventory key?
  10. So now after Tanoa hit beta and the 2d editor got removed, what is the official word on keeping the 2D/fast editor as a hidden/power feature?
  11. Well, I kinda work on it, although haven't fired it up for like two months now. Probably an update broke it then. I'll take a look sometime in the future, and there is a huge team handling revision in the works too. The inventory is a separate and unreleased mod, which will stay this way.
  12. Wow. Zooloo did something outstanding again! I've been playing shooters since Wolfeinstein 3D, and I never felt bad sooting an enemy. It was part of the fun. But damnI am embarassed now, this mod brought here something that was never presented well. I am even less triggerfriendly than I was yesterday. This really gives me the creeps. I don't think such should be hidden. This should be part of a simulator.
  13. zapat

    Visual Upgrade – Feedback

    And if we are talking about visual enhancements: could we get a GetCurrentAperture command please?
  14. zapat

    Visual Upgrade – Feedback

    If you are tweaking contrast: with the contrast settings which look good daylight (100-110) the full moon nights are way too dark. They need 85-90 contrast to be able to see something. IMHO contrast settings affect the brightness of the night too much, I personally would balance it a bit more. Anyone else loving to play without NVGs and missing some "power" of the Moon?
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