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56 ExcellentAbout zapat
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Master Gunnery Sergeant
core_pfieldgroups_3
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Interests
Freeride MTBiking, hiking
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Occupation
Futures trading, and trading platform programming
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Male
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Hungary
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A little help getting started
zapat replied to Banshee_87's topic in Arma Reforger - Configs & Scripting
Blackheart6 has a pretty long series going on: https://www.youtube.com/@blackheart_six/videos -
Prepare and assign pre made loadouts to players
zapat replied to B.Miller's topic in Arma Reforger - Scenario Editing
I just found out, that you need to inherit LoadoutManager_Base as well to be able to reliably save the added loadout. Simply adding LoadoutManager_base does not save when I apply the added loadout to the prefab, I need my own entity inherited from the default one. -
scenario framework New YouTube Scenario Framework Tutorials
zapat replied to Blackheart_Six's topic in Arma Reforger - Scenario Editing
Thank you Backheart_Six these vids are very welcomed! I remember you from the Arma2-3 days. "I am hoping we get more folks to step up to reforger. " - this moment arrived now for me but I am a little surprised by the basically missing official documentation and how low user involvement is. Or maybe people spread thin among all the different platforms. You basically need to hunt down/reverse engineer even the most basic stuff, although the workbench looks pretty good. We'll see. -
So I am slowly returning to Arma after a couple years. I found these two new commands. Do these work on units (like on player)? If yes how? I couldn't push the poor guys around so I must be missing something...
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rafal007111 started following zapat
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GetTactical - a tactical-RTS interface
zapat replied to zapat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The power of email notofications is strong within this one. :) Ive been firing up ARMA lately too but my version seems to work well. I don't even kow what is released but probably some 2 years old crap. -
GetTactical - a tactical-RTS interface
zapat replied to zapat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh rly? I have a major update in the works which stalled in June (feels like last week how did we get to November?) at like 90%. But it works for me, so I didn't even know that previous release got broken in the meantime. I may release it soon in current state then: probably better than nothing. If someone gave me 50 hour days, lol. PUBG sucking me in doesn't help either. -
Real Light - ReShade Preset by Solano
zapat replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Solano! I've never known that I've been waiting for this until I actually enabled it. I thought the new lightning looked great, but then you removed that dull layer again. :) Exactly how one would re-touch a photograph too. BTW, I followed your installation steps, everything was where you wrote it would be and it went smooth and without any problems. -
I shoot a ray upwards from player. If it intersects a buildingobject, he is inside. I guess it's lot less calculations. Just an idea. And according to my experience, boundingboxes on some buildings are not too precise.
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GetTactical - a tactical-RTS interface
zapat replied to zapat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Which version do you use? Or you meant the inventory key? -
Removal of the 2D editor - why - options are good, workflow slowdown for modders
zapat replied to tortuosit's topic in ARMA 3 - EDEN EDITOR
Thanks man, I missed this info somehow. -
Removal of the 2D editor - why - options are good, workflow slowdown for modders
zapat replied to tortuosit's topic in ARMA 3 - EDEN EDITOR
So now after Tanoa hit beta and the 2d editor got removed, what is the official word on keeping the 2D/fast editor as a hidden/power feature? -
GetTactical - a tactical-RTS interface
zapat replied to zapat's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, I kinda work on it, although haven't fired it up for like two months now. Probably an update broke it then. I'll take a look sometime in the future, and there is a huge team handling revision in the works too. The inventory is a separate and unreleased mod, which will stay this way. -
BloodLust (Version 2022.04.13)
zapat replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow. Zooloo did something outstanding again! I've been playing shooters since Wolfeinstein 3D, and I never felt bad sooting an enemy. It was part of the fun. But damnI am embarassed now, this mod brought here something that was never presented well. I am even less triggerfriendly than I was yesterday. This really gives me the creeps. I don't think such should be hidden. This should be part of a simulator. -
And if we are talking about visual enhancements: could we get a GetCurrentAperture command please?
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If you are tweaking contrast: with the contrast settings which look good daylight (100-110) the full moon nights are way too dark. They need 85-90 contrast to be able to see something. IMHO contrast settings affect the brightness of the night too much, I personally would balance it a bit more. Anyone else loving to play without NVGs and missing some "power" of the Moon?