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About Bayern_Maik

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    Lance Corporal

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    Arma & Military i guess ;D...

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  1. JSRS SOUNDMOD 6.18.0820

    Blowing up stuff from distance had never been funnier than now Love your mod!
  2. 2035: Russian Armed Forces (5.1.1.)

    Yesss, thats what i was hoping for :) Thanks for the hint, i know what to do this weekend
  3. Hey, still using ur Hunter GPK mod. If you ever decide to continue this project turrets for the "Punisher" (DSHKM,Kord,AGS30) would be cool. Just saying ;D. Thx for your work!
  4. 2035: Russian Armed Forces (5.1.1.)

    Hi, I 've seen pictures of an older version with RPK12's, AK12U's & SVD12's aswell as very nice CSAT Vehicle textures. Is there a prticular reason why those aren't included anymore? Asking because curiosity that stuff looks veeery interesting.
  5. RHS Escalation (AFRF and USAF)

    Hi, just a short question. Guess i already know the answer but... Are any weapons only versions of the rhs mods available adn if not is it allowed to upload a version with only the weapons pbo's ? As far as i understood the licencing stuff its not but maybe i got something wrong. I am asking because rhs mods are quite big and i like to keep things simple :) Thx in advance
  6. 2035: Russian Armed Forces (5.1.1.)

    Love this Mod! (Like it more than RHS's but dont tell'em ) Do you plan to add a Drum-Mag for the AK12 to get a RPK12(ish) rifle? Would be awesome to close the gap between AKs and PKM
  7. Hi, I cant find a working example for a horizontal Listbox (Type: CT_XLISTBOX/42) & BI's "Templates/Examples" in their "splendid" documentation don't work either (https://community.bistudio.com/wiki/DialogControls-ListBoxes). Is there anyone who could help me out with a working example control pls? There might be a ugly wrokaround with buttons but im kind of desperate to understand how this ****box is supposed to work Bueno thanks in advantage Greets from Germany Edit: Got it working, will post my example for other noobs ;D
  8. Blastcore Tracers A3

    Nice, ***tload of Nightmissions incoming. Thx FoxFort!
  9. (SMA) Specialist Military Arms

    Thanks for the info, but now im sad The Masadas still have PMAGs? Is there a reason for removing the PMAG versions? Not very comprehensibly to me. Any way to download the old V2.0 again?
  10. (SMA) Specialist Military Arms

    Hi, I noticed that the Remington ACRs on the pictures have PMAGs (https://steamcommunity.com/sharedfiles/filedetails/?id=699630614) but whenever i play with the ACRs i only have normal Stanags. Is there a trick or somewhat to get the PMAGs equipped? Thanks in advance
  11. CfgMovesFatigue Parameters

    https://community.bistudio.com/wiki/setUnitTrait player setUnitTrait ["loadCoef",1]; Not exactly what i was looking for but i think it will do the trick for now :)
  12. CfgMovesFatigue Parameters

    So this: aimPrecisionSpeedCoef = 5; staminaCooldown = 10; staminaDuration = 10; staminaRestoration = 30; terrainDrainRun = -1; terrainDrainSprint = -1; terrainSpeedCoef = 0.9; is "hardcoded" in the "CfgMovesFatigue"-file and i dont have access during mission. Are there any undocumented functions for "Fatigue Drain" & "Recovery"? I am trying to find a way to set custom FatigueCoefficient(multiplier for "Fatigue Drain") & RecoveryCoeficient(multiplier for "Fatigue Recovery"). I wrote this script but it doesnt act like i expected: It seems to kind of "overwrite"/ignore the default multipliers for different animationStates(Sprint/Run/Walk etc.). The "Fatigue Drain" calculated by my script is always the same undependent how fast you move. I would have to add different calculations for the different animationStates. I guess the script repeats too quickly but otherwise it wouldnt work fluid :( Does anyone already have a working script for this or some tips before i start messing around (because i honestly dont know how the default calculations work :D......) with different animationStates and basically completely rewrite the basic system? I am thankfull for every annotation!
  13. Is there a way to access these: aimPrecisionSpeedCoef = 5; staminaCooldown = 10; staminaDuration = 10; staminaRestoration = 30; terrainDrainRun = -1; terrainDrainSprint = -1; terrainSpeedCoef = 0.9; https://community.bistudio.com/wiki/CfgMovesFatigue dynamically during mission with script?
  14. CMCSSC MK20 SSR Beta test

    Luv it!! Especially the ranger plate makes a MK17 a MK17. Great job Edit: Sry, a MK20 :P.....
  15. individually to make units weaker/stronger than others? Something like: Greets, Me Anyone?