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About Bayern_Maik

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    Lance Corporal

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    Arma & Military i guess ;D...

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  1. Hi, Is there a way to read/rewrite the keybinds in ProfileName.Arma3Profile profile file by script? ... keyMoveForward[]={17,200}; keyMoveBack[]={31,208}; keyTurnLeft[]={30,203}; keyTurnRight[]={32,205}; keyMoveUp[]={45}; keyMoveDown[]={44}; keyMoveFastForward[]={286457887,521338897}; keyMoveSlowForward[]={}; keyMoveLeft[]={}; keyMoveRight[]={}; keyEvasiveLeft[]={16}; keyEvasiveRight[]={18}; keyStand[]={}; keyCrouch[]={}; keyProne[]={}; keyLeanLeft[]={16,524291}; keyLeanRight[]={18,524297}; keyLeanLeftToggle[]={272}; keyLeanRightToggle[]={274}; keyWalkRunToggle[]={}; keyWalkRunTemp[]={57}; keyTactToggle[]={}; keyTactTemp[]={42}; ... I assume its possible somehow since these settings can be changed in armas options menu. I took a look at the scripts in ui_f.pbo but was unable to figure out how it works... I want to create a custom dialog for setting keybinds and presets during missions
  2. Bayern_Maik

    2035: Russian Armed Forces (5.2.1)

    Hi, I found the older vehicle retextures but i cant find the weapons. Are you sure they are still in?
  3. Bayern_Maik

    (SMA) Specialist Military Arms

    Are retextures allowed?
  4. Bayern_Maik

    CJTF101's EDITOR v1.1

    Jup, thx for beeing not helpfull at all.
  5. Bayern_Maik

    CJTF101's EDITOR v1.1

    addons[]= { "A3_Structures_F_Dominants_Castle", "101_editor" }; That means it will be required as a dependency, does it?
  6. Hi i have few questions. - ini files are usually used by Windows right? Is iniDBI2 working on linux servers aswell? -Where are those ini files stored?
  7. So this means that i could use iniDB/iniDBI2 for a multi server setup aswell? Can you give me a hint how to do this? I have no clue how to implement php code into sqf to access ftp files. Sry for warming up this thread btw
  8. Bayern_Maik

    JSRS SOUNDMOD - Canceled

    Blowing up stuff from distance had never been funnier than now Love your mod!
  9. Bayern_Maik

    2035: Russian Armed Forces (5.2.1)

    Yesss, thats what i was hoping for :) Thanks for the hint, i know what to do this weekend
  10. Hey, still using ur Hunter GPK mod. If you ever decide to continue this project turrets for the "Punisher" (DSHKM,Kord,AGS30) would be cool. Just saying ;D. Thx for your work!
  11. Bayern_Maik

    2035: Russian Armed Forces (5.2.1)

    Hi, I 've seen pictures of an older version with RPK12's, AK12U's & SVD12's aswell as very nice CSAT Vehicle textures. Is there a prticular reason why those aren't included anymore? Asking because curiosity that stuff looks veeery interesting.
  12. Bayern_Maik

    RHS Escalation (AFRF and USAF)

    Hi, just a short question. Guess i already know the answer but... Are any weapons only versions of the rhs mods available adn if not is it allowed to upload a version with only the weapons pbo's ? As far as i understood the licencing stuff its not but maybe i got something wrong. I am asking because rhs mods are quite big and i like to keep things simple :) Thx in advance
  13. Bayern_Maik

    2035: Russian Armed Forces (5.2.1)

    Love this Mod! (Like it more than RHS's but dont tell'em ) Do you plan to add a Drum-Mag for the AK12 to get a RPK12(ish) rifle? Would be awesome to close the gap between AKs and PKM
  14. Hi, I cant find a working example for a horizontal Listbox (Type: CT_XLISTBOX/42) & BI's "Templates/Examples" in their "splendid" documentation don't work either (https://community.bistudio.com/wiki/DialogControls-ListBoxes). Is there anyone who could help me out with a working example control pls? There might be a ugly wrokaround with buttons but im kind of desperate to understand how this ****box is supposed to work Bueno thanks in advantage Greets from Germany Edit: Got it working, will post my example for other noobs ;D