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GEORGE FLOROS GR

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Everything posted by GEORGE FLOROS GR

  1. Compilation List of my GF Scripts - Mods by GEORGE FLOROS [GR] Credits & Thanks: Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Below are the links and the download button , for every of my available GF Scripts . This list , will always be up to date. For anything that you might want , feel free to ask , if it's possible to do something for this , after all the arma series generally , has a good and helpfull community! Thank you Guys , for the whole support ! and off course . . . have FUN !
  2. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    adding also a carry option :
  3. GEORGE FLOROS GR

    Daily News

    Daily News Information : Feel free to share and discuss ( for any kind of content ) , about News associated with Ravage Mod , Announcements & Info.
  4. GEORGE FLOROS GR

    Daily News

    Update : Mod version : 0.1.69 (2019.03.19) Thanks everyone for reporting the recent issues!
  5. GEORGE FLOROS GR

    Friendly mines

    Did you test my script above , with a big amount of mines ?
  6. GEORGE FLOROS GR

    Ravage Mod

  7. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    These are also 2 pics from the WIP GF_Auto_Loot_Corpses_Script :
  8. GEORGE FLOROS GR

    Compilation List of my GF Scripts - Mods

    Hello there CHICKENLICKEN ! I didn't forgot you , i had some time today and i fix it and since you asked for , i'm sending you a copy. Once you open to check the scripts you will see the examples in the end and also run the example mission with 2 examples provided , spawn on marker and on random location with buildings. Check your messages for the WIP GF_Auto_Loot_Corpses_Script.
  9. GEORGE FLOROS GR

    Lobby skip script

    Hello there MechSlayer ! Just to know ,everything is available , just next time seach first : https://community.bistudio.com/wiki/Description.ext#skipLobby
  10. GEORGE FLOROS GR

    Daily News

    Update : Mod version : 0.1.68 (2019.03.17) The Safezone module should now work without issues, including regarding zombies. Note that it only prevents player from spawning ambient zombies once they're inside the safe zone, so keep that in mind when you set the max spawn distance for zombies. Manually placed hordes can still spawn inside a safe zone too. Also, new feature : killed people can resurrect as zombies. You can set it to "always" or "only when killed by a zombie"; it works on all units. Shooting someone in the head - even if he's dead already - will prevent him from turning. Have fun guys!
  11. Hello there Crazy_Man ! You can also use "wordsize" instead of "20000" and it is also possible to attach an addaction to a trigger.
  12. GEORGE FLOROS GR

    AF Large Civilian Ship

    Thank you very much ArmaFiend and congratulations for the release !
  13. GEORGE FLOROS GR

    Arma3 Videos

  14. Just in order to use this you need to remove from the code : line:100 the "!" if (!(typeOf _x in _Exclude_Buildings)) then { and this : ( with the last "}" of the if below , line :135 ) _buildingPositions = [_x] call BIS_fnc_buildingPositions; _count = count _buildingPositions; if (_count > 4) then { So the Exclude list will be actually , the list of the buildings that you want to change.
  15. Hello there Taylor1984 ! There is this script that probably can reedited. check here: http://www.armaholic.com/page.php?id=31116 and i would also tell you to think of replacing the certain building with another one , with a script.
  16. GF Ambient Environment Winter Script- Mod by GEORGE FLOROS [GR] Description: GF Ambient Environment Winter Script , create your desired Environment. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Ambient Environment Winter Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the initServer.sqf , initPlayerlocal.sqf and the Description.ext , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: Create your desired , Ambient Environment. This is a compilation of scripts and it is also including , the GF Ambient Environment Winter Script. The included Scripts are : GF Breath Script GF ColorCorrections Script GF Fog Script GF Weather Script GF Ambient Environment Winter Script The GF Ambient Environment Winter Script includes , a snow script and ambient sounds, for animals , birds for day and night , man sounds , forest SFX , wind blowing sfx and weather sound according to forecast. The available options can be edited in GF_AEW_init.sqf It is also included a mod version , posible to unpack and edit. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.2 GF_Breath Script Updated. v1.1 GF_Breath Script Updated. GF_Fog Script Updated. v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40268&n=last#bottom Armaholic GF Ambient Environment Winter Script- Mod
  17. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    This code is wrong because you must name the house and add the name in the script instead of the classname. Sorry i just saw this ! If it is the same for every house then the script as it is wont help ! I'll see if i can do generally something , but as i understand, it needs to be everything changed !
  18. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    The thing is , if this problem is about every Ifa building.
  19. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    This is the error if ((_player_pos distance2d GF_House) > GF_House_radius) then { add also a hint in the if then , in order to know when it's working : _player_pos = getpos player; if ((_player_pos distance2d GF_House) > GF_House_radius) then { hint"true"; GF_Snowing = true; }else{ hint"false"; GF_Snowing = false; };
  20. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    hold on , because i noticed that i wrote the opposite !
  21. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    Would you like to test this ? - NOT TESTED - This is just for the certain house , just test and add the radius.
  22. GEORGE FLOROS GR

    Custom Trees

    Hello there Battlestar255 ! I don't know if that helps and this is kind of old , but check also here : http://www.armaholic.com/forums.php?m=posts&q=5197
  23. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    It would be good to optimize this script , but to be honest , at the time , i 'm working with some other stuff. I'll try though to check it , but most of the times i'm messing with a lot of stuff at the same time , so the priority is always change , until i forgot about it. I will try in the near future to check it. If in any case there is anyone who can help , it would be also good !
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