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WarhammerZeus

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About WarhammerZeus

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  1. thats the entire rpt regarding your script the rest is all cup island related rpt comments ive ran it quite a few times and still get same error upon entry of heli 1 or 2 to be clear in your demo mission if you get in the copper at start /rather than call it to you, it gets this error. if i call it to me, then get in, i dont get the error. i wanted to use the script to transport to and from location. I also would like to know if you plan on making the script work when the item you use is dropped. In otherwords if i pick up the commanders radio or backpack(whatever you choose in the script) i can call in a chopper. otherwise if leader dies we are left with no ride back.
  2. i keep getting this error upon entry of a chopper- 12:05:43 Error in expression <on RYD_HAS_Caller; _box = objNull; if (RYD_HAS_isSupplyRun) then { RYD_HAS_box > 12:05:43 Error position: <RYD_HAS_isSupplyRun) then { RYD_HAS_box > 12:05:43 Error Undefined variable in expression: ryd_has_issupplyrun
  3. WarhammerZeus

    GF Ambient Environment Winter Script - Mod

    im getting this when i run the script without editing- Error Undefined variable in expression: gf_fog_type_3_particle 14:02:34 File C:\Users\xxx\Documents\Arma 3 - Other Profiles\Warhammer\missions\+GF_Ambient_Environment_Winter_Script.Stratis\GF_Fog\GF_Fog.sqf, line 62
  4. WarhammerZeus

    Arma Commander: SP/Coop/TvT Game Mode

    Excellent work! but I have a few questions- 1- what are the west settings? I see no West faction in the game? is there an option to play as west as well as csat? 2- is there a way to give multiple waypoints?
  5. WarhammerZeus

    GF Missions Script

    First off thanks for the cool script! Second, i was wondering if there is an easy way to change the ai to cup ai in the game? i see various folders for addon loadouts including cup but have no idea so far how to use them. Are these loadouts just for playable units, or are they usable for the ai units as well? If so which documentation should i read i n order to change this? Thanks in advance.
  6. WarhammerZeus

    POLPOX's Calm Animations 3

    great news good luck on the project!
  7. WarhammerZeus

    POLPOX's Calm Animations 3

    its the latest version i could find, and why do you say its obviously outdated? I see no other scrips that you can use. is there some arma3 update that makes it no longer useful? im not sure why you seem so confused/bothered as to the whole notion.
  8. WarhammerZeus

    POLPOX's Calm Animations 3

    "SIT_RIFLE" - On ground, with rifle <this is actually sitting on a chair with rifle, I cannot seem to find the animation for sitting on ground with rifle.
  9. WarhammerZeus

    No More Capcha

    When it asks for cars, and you click every part of a car it says WRONG..If u click an image with just the bumper or some other part it says WRONG. took me upwards of 12 tries each one more ridiculous than the others. One capture had cars in every single frame, but still said wrong Captcha if you clicked them all. Captcha is garbage, Shame on you guys for using such a outdated piece of garbage software. No longer using this forum if your going to run it like all the existing members are the enemy. Good bye BIS forums, its been damn near worthless from the start. If a 10 year old account, that has a half dozen security measures as well as being linked to my steam, my facebook, and my email doesnt make me good enough for you then ill just leave.
  10. is there gonna be any fixes to the buildings and such? we have noticed that u can fire a sten gun through upwards of 4-5 walls. enemy ai can see and shoot through most walls and buildings. Makes playing against Ai miserable.
  11. WarhammerZeus

    POLPOX's Calm Animations 3

    doesnt seem to work with rhs rus get an error about radio protical
  12. WarhammerZeus

    ZEI - Zeus and Eden Interiors

    brilliant. this shoudl have been in the game to start.
  13. well then clearly the option is to remove the ability to move addons if the option doesnt actually work?
  14. has this been fixed or is bis still sitting on its hands.
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