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Alert23

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About Alert23

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  1. We're not burying them at sea? What then? ARMA 3 + MGSR + TAC VESTS + HIDDEN IDENTITY + MARPAT (WD + DS)
  2. Alert23

    Metal Gear Solid Vr-Missions

    let the Speedrun challenge beginn 😃 thank you very much for your feedback, yes indeed im a big MGS fan. MGS is my favorite game since my childhood until now. when i was 10 i had a serious leg injury and i remember then my brother brought me a tv and ps1 and i was the only child in the hospital playing mgs1 🤣
  3. ARMA 3 + MGSR + PLP CONTAINERS + TAC VESTS + HIDDEN IDENTITY + MARPAT (WD + DS)
  4. thank you both for your help, but i cant get both of it working, maybe i explain what im doing: up on pressing the SPACE key: SelectGear = (findDisplay 46) displayAddEventHandler ["KeyUp", "if ((_this select 1) == 57) then {nul = [] execVM 'scripts\SelectLoadOut.sqf'};"]; SelectLoadOut: LoadOut = selectRandom ["Gear1","Gear2","Gear3","Gear4","Gear5"]; switch (LoadOut) do { case "Gear1": {[] execVM "scripts\Gear1.sqf";}; case "Gear2": {[] execVM "scripts\Gear2.sqf";}; case "Gear3": {[] execVM "scripts\Gear3.sqf";}; case "Gear4": {[] execVM "scripts\Gear4.sqf";}; case "Gear5": {[] execVM "scripts\Gear5.sqf";}; }; now i want to give the player the option to choose which Gear he wants to use before mission start: everytime the player presses SPACE the Gear will change, for now i use selectRandom with Switch do which selects random Gear from the array but i try to make it so that everytime SPACE is pressed it will jump to the next Gear.
  5. will try when im hoem thank you!
  6. hi all, i have a problem right now im trying to create a script which will switch trough an array: KeyUp.sqf: SelectGear = (findDisplay 46) displayAddEventHandler ["KeyUp", "if ((_this select 1) == 57) then {nul = [] execVM 'scripts\SelectLoadOut.sqf'};"]; SelectLoadOut: LoadOut = selectRandom ["Gear1","Gear2","Gear3","Gear4","Gear5"]; switch (LoadOut) do { case "Gear1": {[] execVM "scripts\Gear1.sqf";}; case "Gear2": {[] execVM "scripts\Gear2.sqf";}; case "Gear3": {[] execVM "scripts\Gear3.sqf";}; case "Gear4": {[] execVM "scripts\Gear4.sqf";}; case "Gear5": {[] execVM "scripts\Gear5.sqf";}; }; this will switch Randomly through LoadOut array, how can i make it so that it does not selectRandom but switch from Gear1-Gear5.
  7. Alert23

    Metal Gear Solid Vr-Missions

    A new Trailer by ~FoxHound~for my Mission above.
  8. Alert23

    Arma3 Videos

    A very Entertaining new trailer to my: Metal Gear Solid VR-Missions https://steamcommunity.com/sharedfiles/filedetails/?id=1760343236
  9. Alert23

    Metal Gear Solid Vr-Missions

    Hey George! Thank you very much for your feedback.
  10. MGS-Vr-Missions STEAM DOWNLOAD
  11. Alert23

    EH HandleDamage Help

    yes this does work thank you Saro. yes this is for SP
  12. Alert23

    EH HandleDamage Help

    yes indeed this does work thanks so far 👍 but i want to add another HandleDamage EH which increases players Health: increase health: player addEventHandler [ "handleDamage", { _unit = _this select 0; _dam = _this select 2; _oldDmg = damage _unit; _dmg = _oldDmg + (_dmg / 50); _dmg; } ]; now if i add both then the first one will be ignored.
  13. Alert23

    EH HandleDamage Help

    yes i tried it with two triggers: trigger 1: Condition: damage player >= 0.8 ONAC: some code trigger 2: Condition: damage player >= 0.9 ONAC: player setdammage 0.8 but if player gets hit by a tankshell he will still die.
  14. Alert23

    EH HandleDamage Help

    hmm, sry. somehow it dosent work. player gets still killed if hit by a tankshell. what i try to achive is that nothing can kill the player but player can still take damage.
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