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Alert23

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About Alert23

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  1. Alert23

    setVectorDirAndUp help

    Okay, a amazing guy "EL_D148L0" from Arma Discord helped me with this issue and here is the solution for anyone interested: lightCone = "Reflector_Cone_01_narrow_white_F" createVehicle [0,0,0]; lightCone attachTo [player, [0,0,0], "head", false]; waitUntil {!isNull (findDisplay 46)}; (findDisplay 46) displayAddEventHandler ["MouseMoving", { lightCone setVectorDirAndUp [ player vectorworldtomodel ((positionCameraToWorld [0,0,1]) vectordiff (positionCameraToWorld [0,0,0])), player vectorworldtomodel ((positionCameraToWorld [0,1,0]) vectordiff (positionCameraToWorld [0,0,0])) ]; }];
  2. Alert23

    setVectorDirAndUp help

    Thanks for the link, but I'm very weak at math, I hope someone with better understanding than me can help
  3. Hi, im trying to make a reflectorCone Look at screen center but I have struggles with the "setVectorDirAndUp" command, can some please help me solve this issue? lightCone = "Reflector_Cone_01_narrow_white_F" createVehicle [0,0,0]; LightCone attachTo [player, [0,0,0],"head"];//i dont want it to follow bone rotation as it is not accurate if player is in prone or crouch waitUntil {!isNull (findDisplay 46)}; (findDisplay 46) displayAddEventHandler ["MouseMoving", { lightcone setVectorDirAndUp [[0,0,0], [0,0,0]];//i dont know what to type here }];
  4. Alert23

    User Mission Request Thread

    https://steamcommunity.com/sharedfiles/filedetails/?id=2664935106
  5. can't we just create a Community poll for it, and let the community decide? XD
  6. Alert23

    Project: Psykers!

    blabla
  7. im not sure if i understand your problem right but im using this to check if a unit is visible to another unit checkVisibility BIS_fnc_inAngleSector tested like this [] spawn { while {sleep 1;true} do { if ( [getposATL spectator1, getdir spectator1, 80, getposATL player] call BIS_fnc_inAngleSector && [ObjNull, "VIEW"] checkVisibility [eyepos spectator1, eyePos player] > 0) then { hintSilent "he sees you";} else { hintSilent "he can't see you";}; }; }; ps: if not helpful please ignore 😅
  8. Super Mario Kart 1vs1 I made this purely for fun, as a proof of concept and released as LOL provider and it was something i always wanted to create just due to the fact that within ARMA nearly anything is possible. STEAM POWERUP'S
  9. Alert23

    ARMA 3 Addon Request Thread

    hello, just an idea for a mod-request that would definitely make cinematic camera scenes much more easier for the arma community. Feuerex has recently uploaded a demo-video where he shows how to create "Smooth camera pans with Bézier curves" he even provides an example script, of course all credits goes to him for making the script available for the community. example video: so if anyone with scripting/modding knowledge would do this then im pretty sure the whole community would love it and appreciate it.
  10. this post is also a good solution
  11. Alert23

    Condition OR

    i had the same issue, see this post
  12. is this even possible? or is there an command like "mouseButtonHoldDown" similar to "keyDown". how does fullauto shooting work in arma maybe that would solve my question. any help would be greatly appreciated.
  13. hello, in this example code it is possible to fire your weapon in a custom camera view although it says currentWeaponMode player it does only fire single shots regardless of the currentWeaponMode private _cam = "Land_HandyCam_F" createVehicleLocal [0,0,0]; _cam hideObject true; _cam attachTo [player, [0,0,10]]; _cam setVectorUp [0,0.99,0.01]; _cam switchCamera "Internal"; findDisplay 46 displayAddEventHandler ["MouseButtonDown", { if (_this select 1 == 0) then { player forceWeaponFire [currentMuzzle player, currentWeaponMode player]; }; false }]; findDisplay 46 displayAddEventHandler ["KeyDown", { if (_this select 1 in actionKeys "ReloadMagazine") then { reload player; }; false }]; is there a way to make it work for "burst" and "FullAuto" too?
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