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Alert23

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About Alert23

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  1. Hello there Alert23 !

     

    I don't remember if i already did , perhaps not ,

    Welcome to BI Forum Ravage Club

     

    Feel free and don't hesitate to ask for anything if i can help !

     

    ps : + by the way , nice mission the last one !

    1. Show previous comments  1 more
    2. GEORGE FLOROS GR

      GEORGE FLOROS GR

      Sure !

      I'm a Metal Gear Fun !

      The MGS1 was really a great experience playing and as i show in your video , you have done a really good work !

      I think , that in the past you had post a similar video and i have asked about the mission, is it so?!

    3. Alert23

      Alert23

      Yes thats true but Unfortunately i lost that mission Because my old pc broke down and i lost the whole mission but i will release a mgs 1 vr mission with 10 levels + the Raven-tank fight i have nearly finished all, very similar to the mgs vr missions.

    4. GEORGE FLOROS GR

      GEORGE FLOROS GR

      This is just Great news !  :thumbs-up:

  2. rpt: isent _x == "Land_VR_Target_Dart_01_F" defined? so like this: Land_VR_Target_Dart_01_F = _x _x addEventHandler ["HitPart",{
  3. okay so according to what to said than is must be like this if im "right" ( im not =D ) {if (typeOf _x == "Land_VR_Target_Dart_01_F") then { _x addEventHandler ["HitPart",{ (_this select 0 select 0) spawn { params ["_target"]; playSound "hitplate"; sleep 0.3; _target hideobject true; sleep 0.1; _target hideobject false; sleep 0.2; _target hideobject true; sleep 0.1; _target hideobject false; sleep 0.3; _target hideobject true; sleep 0.2; _target hideobject false; sleep 0.1; _target hideobject true; sleep 0.3; _target hideobject false; sleep 0.05; _target hideobject true; sleep 0.05; _target hideobject false; sleep 0.05; _target hideobject true; sleep 0.1; _target hideobject false; sleep 0.02; _target hideobject true; sleep 0.03; _target hideobject false; sleep 0.01; _target hideobject true; deletevehicle _target; }; }]; }; }; but still not working.
  4. thanks for your advise, maybe something like this i rly dont know what im doing 😃 if (typeOf _x == "Land_VR_Target_Dart_01_F") then { _x addEventHandler ["HitPart",{ (_this select 0) spawn { playSound "hitplate"; sleep 0.3; _x hideobject true; sleep 0.1; _x hideobject false; sleep 0.2; _x hideobject true; sleep 0.1; _x hideobject false; sleep 0.3; _x hideobject true; sleep 0.2; _x hideobject false; sleep 0.1; _x hideobject true; sleep 0.3; _x hideobject false; sleep 0.05; _x hideobject true; sleep 0.05; _x hideobject false; sleep 0.05; _x hideobject true; sleep 0.1; _x hideobject false; sleep 0.02; _x hideobject true; sleep 0.03; _x hideobject false; sleep 0.01; _x hideobject true; deletevehicle _x; }; }]; };
  5. Hi everyone, i have already wasted some time in this script.. trying to addeventhandler to every object in mission by its classname, i want to create an disappearing effect when a target is hit. adding eventhandler by naming the object works but i have to many objects on the map to add them all manually [] spawn { { if (typeOf _x == "Land_VR_Target_Dart_01_F") then { _x addEventHandler ["HitPart", { playSound "hitplate"; sleep 0.3; _x hideobject true; sleep 0.1; _x hideobject false; sleep 0.2; _x hideobject true; sleep 0.1; _x hideobject false; sleep 0.3; _x hideobject true; sleep 0.2; _x hideobject false; sleep 0.1; _x hideobject true; sleep 0.3; _x hideobject false; sleep 0.05; _x hideobject true; sleep 0.05; _x hideobject false; sleep 0.05; _x hideobject true; sleep 0.1; _x hideobject false; sleep 0.02; _x hideobject true; sleep 0.03; _x hideobject false; sleep 0.01; _x hideobject true; deletevehicle _x; }]; }; }; }; this dosent throw any error but also dosent work. what i do wrong?
  6. Thank you for this beauty, Mgs 3 anyone? 😅
  7. LAST WAVE YOUR DEFENDING AN OUTPOST AGAINST SUICIDE-ZOMBIES ATTACKING IN WAVES. Each Wave Gets More Difficult. Steam: LAST WAVE
  8. Alert23

    Scripting General & Library

    Hi EO, i tried this in a mission of mine but somehow it dosent turn the mine detector into a z-detector, any advise or clue what im doing wrong?
  9. WoW ! Amazing that this is even possible, THANKS. Edit: so the code will only update/shown if the totalEnemy number decreases?
  10. hi everyone, hope your fine. i have a script which shows me how much Hostiles Remaining: shown on screen with HintSilent [] spawn { while {alive player} do { _totalEnemy = {alive _x && side _x == resistance} count allUnits; if (_totalEnemy > 1) then { Hintsilent format ["Hostiles Remaining: %1", _totalEnemy ]; }; }; }; however my question is, is it possible using BIS_fnc_dynamicText in the script above instead HintSilent ? i find BIS_fnc_dynamicText looks way better.
  11. Alert23

    count magazine left

    thx 😃 also throw the same error, messed abit around and got it working like this: ((count magazines player) == 0) && !((getArray (configFile >> "CfgWeapons" >> currentWeapon player >> "magazines") in magazines player)) thank you very much for your help.
  12. Alert23

    count magazine left

    Thank you for your reply! i did like this to check how much magazines are left regardless for which weapon: ((count magazines player) == 0) and it does work. but offcurse what you posted is better, checking magazines only for currentweapon. but i got an error: missing " ) "
  13. hey guys, with this code i can check how much ammo/bullet in the currentweapon magzine left: Trigger: Condition: player ammo currentWeapon player == 0 On Activation: null = [] execVM "SpawnAmmo.sqf" but how would i check if 0 magazines for the currentweapon left ?
  14. hey, i found this:
  15. OUTCAST A Former Ravage Special Forces Unit Deployed Into The Desert To Finally End The Z Plague. (saving is disabled,you cant run because its hard to move fast in a desertstorm and dont waste your ammo you gonna need.) beware of suicide zombies Kill 50 Zombies to achieve an Easter Egg Steam: Outcast
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