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Found 8 results

  1. Hello, we are currently developing a Arma 3 sandbox server where you can basically do anything, the problem is, that the vehicles only respawn when they are destroyed, when someone takes a plane and lands it somewhere like molos airfield it will remain there until someone picks it up. I want that the vehilces respawn when thy are left alone but the built in feature doesn´t work at all, so my idea was to trigger the respawn like every 60 seconds that all vehicles respawn but how can i trigger every 60 seconds for ever ?!? thanks for your help Marvin Letsche Admin at German-Gamers.net
  2. How do you make a timer that only displays to the incapacitated players showing them how much time they have left until they bleed out? I tried using hints but ran in to too many problems
  3. All, I've just released a Countdown Watch that allows to set a maximum mission time. In game, it replaces the standard watch and lets the players see how much time they have left. Optionally, an End Game can be triggered when the time is up. It is also possible to set your custom watch faces by specifying a different image to use with the watch. To do so, you will have to create a watch face with the same dimensions of the included one. It can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=931486257 We use this watch in the internal missions we design with 2RGT (check us here if you are looking for an Italian clan). Comment and feedback always welcome. _SCAR
  4. Hi everyone. I am looking for a way to show a big countdown clock that starts from 18:00 to 00:00 Is there a way to do this? I can create scripts that would pop up messages say how long is left. But I want the timer to show up on the upper left side of th screen and actaully countdown the time. I will be grateful if anyone could help me.
  5. Hi. I am trying to make a script where the nearby AI names appear next to them (using drawIcon3D) when a certain key is pressed. I want their names to appear the instant the key is pressed and start to fade out in the next 5 seconds. How can I do that? P.S: I don't want you to describe all the steps! So far my script successfully shows the AI names (when the player is within 50 meters of them); I just need help with the fade out part.
  6. Hi. I am trying to make a script where the nearby AI names appear next to them (using drawIcon3D) when a certain key is pressed. I want their names to appear the instant the key is pressed and start to fade out in the next 5 seconds. How can I do that? P.S: I don't want you to describe all the steps! So far my script successfully shows the AI names (when the player is within 50 meters of them); I just need help with the fade out part.
  7. I want to have a countdown that counts down from 630 seconds in a normal way (not 630, 629 more like Remaining Time: 10 Minutes 30 Seconds, can be anything else that does not look awful) on the screen for EVERY PLAYER that shows up when a trigger is activated. Any script and a explanation how to use it?
  8. Hi everybody ! i'm working on a new script like battlefield bad company 2 rush game mode, to arm, disarm a bomb. after two days of searching, testing, asking help etc...., i got now a system that works almost as it needs. when this script is finished, i will release it to the community as there is now no existing public script at the moment, for this game mode. and a lot of players ask me this game mode. i have now the script working like this: player can arm a bomb, with player animation, arming sound and messages display correctly (takes 5 seconds to arm) then it fires a 60 seconds countdown timer. that's all i got for now. how to ad sound with the countdown timer ? and how to set off a bomb when countdown is finished ? here is my code, called via trigger condition. ( i tried using trigger effects to play sound but, it will play only once, that's not what i want. i tried also to put the sound call here in the code, but it never plays. if (!isServer) exitWith {}; _countdown = param [0,60]; countdownFinished = false; for "_i" from 1 to _countDown do { _timeleft = [_countdown - _i] call BIS_fnc_secondsToString; [[[_timeLeft],{hintSilent format ["Time left: %1",_this select 0]}],"BIS_fnc_spawn",true] spawn BIS_fnc_MP; sleep 1; }; countdownFinished = true; and this is the sound file: playSound3D [([str missionConfigFile, 0, -15] call BIS_fnc_trimString) + "music\armed.ogg",_this select 1] also how to stop sound file if other team disarm it with addaction ? thanks already for helping me !!!
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