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GEORGE FLOROS GR

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About GEORGE FLOROS GR

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    Chief Warrant Officer

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    Greece / BI Forum Ravage Club Owner

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  1. GEORGE FLOROS GR

    Daily News

    Update : Mod version : 0.1.68 (2019.03.17) The Safezone module should now work without issues, including regarding zombies. Note that it only prevents player from spawning ambient zombies once they're inside the safe zone, so keep that in mind when you set the max spawn distance for zombies. Manually placed hordes can still spawn inside a safe zone too. Also, new feature : killed people can resurrect as zombies. You can set it to "always" or "only when killed by a zombie"; it works on all units. Shooting someone in the head - even if he's dead already - will prevent him from turning. Have fun guys!
  2. Hello there Crazy_Man ! You can also use "wordsize" instead of "20000" and it is also possible to attach an addaction to a trigger.
  3. GEORGE FLOROS GR

    AF Large Civilian Ship

    Thank you very much ArmaFiend and congratulations for the release !
  4. GEORGE FLOROS GR

    Arma3 Videos

  5. Just in order to use this you need to remove from the code : line:100 the "!" if (!(typeOf _x in _Exclude_Buildings)) then { and this : ( with the last "}" of the if below , line :135 ) _buildingPositions = [_x] call BIS_fnc_buildingPositions; _count = count _buildingPositions; if (_count > 4) then { So the Exclude list will be actually , the list of the buildings that you want to change.
  6. Hello there Taylor1984 ! There is this script that probably can reedited. check here: http://www.armaholic.com/page.php?id=31116 and i would also tell you to think of replacing the certain building with another one , with a script.
  7. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    This code is wrong because you must name the house and add the name in the script instead of the classname. Sorry i just saw this ! If it is the same for every house then the script as it is wont help ! I'll see if i can do generally something , but as i understand, it needs to be everything changed !
  8. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    The thing is , if this problem is about every Ifa building.
  9. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    This is the error if ((_player_pos distance2d GF_House) > GF_House_radius) then { add also a hint in the if then , in order to know when it's working : _player_pos = getpos player; if ((_player_pos distance2d GF_House) > GF_House_radius) then { hint"true"; GF_Snowing = true; }else{ hint"false"; GF_Snowing = false; };
  10. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    hold on , because i noticed that i wrote the opposite !
  11. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    Would you like to test this ? - NOT TESTED - This is just for the certain house , just test and add the radius.
  12. GEORGE FLOROS GR

    Custom Trees

    Hello there Battlestar255 ! I don't know if that helps and this is kind of old , but check also here : http://www.armaholic.com/forums.php?m=posts&q=5197
  13. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    It would be good to optimize this script , but to be honest , at the time , i 'm working with some other stuff. I'll try though to check it , but most of the times i'm messing with a lot of stuff at the same time , so the priority is always change , until i forgot about it. I will try in the near future to check it. If in any case there is anyone who can help , it would be also good !
  14. GEORGE FLOROS GR

    GF Ambient Environment Winter Script - Mod

    Is it working with the other houses ? If yes , if you change the certain ,with an other ?
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