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Bansheevod

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  1. Our current version is here: https://ufile.io/8s845 Current problem faced: Me(host) and joined internet/lan players: all die at the first time after first kill-shot, then have a respawn and after respawn bacome revivable. (script starts working correctly for live players after death) We can revive each other. About AI: AIs die if not after first shot but after second same as players, but after they got respawned they die too and after their death they lost ability to revive anyone or be revivable, they just die as regular unit and don't care about incapacitated units, seems like script stops working for them after they die. it is important that playing alone even in MP as in SP the script works just fine BEFORE someone joins!! Joined player "ruins" the script. Video of the tests:
  2. GEORGE made few improvements. so our recent version is here - https://ufile.io/ixgy5 changes: script works from start and nobody dies! but joined players still can't revive, player's revive ability activates only on person that died(forcerespawned/suicided) and respawned. also connected player can't revive soldiers that haven't die before. the one thing left is to give the ability to revive from start for joined players as the host has.
  3. So as additional to GEORGE FLOROS's reply above I wish to confirm what we have the situation where: Sunday revive script from Mark Boardman's DRO missions works perfect from mission starts in Singpleplayer; in Multiplayer when player joins in local host game the script just goes mad and everyone starts dying the first time and then the script is working again. But looks like Ais still diyng even after been respawned, so script is working randomly for Ais. Only works stable for players after they got one respawns previously, players don't die and always can be revived as should be. So to clarify, I don't need the respawn feature in missions, won't be using it, need only the revive ability as it works in SP - no one dies, no respawns, only gets incapacitated and revives. in other words - just need that script to work for MP such good as it works for SP. So guys any help will be appriciated. Thank you. also I've made a video to the recent mission edit, that may help to understand the problem from my eyes
  4. Yes my mission fails at multiplayer. Not sure I clearly understand what are you talking about, I just simply drag and drop some files to my mission from the original one, and then made an init.sqf to execute it. You can look them at google disk link above. Original mission has several folders with many scripts, so I think maybe made a mistake there, take the wrong files or maybe forgot some scripts, or maybe don't have the correct init lines.... Have no idea((( Tested what I have made, the results are Sp/editor - everything works fine Multiplayer - when player joins it fails... I always run it without any addons/mods, just clear arma... So nothing to conflict with
  5. Thats strange I've just downloaded it and everything starts fine....or you mean you do not have the opportunity for now?))
  6. whats the error? Yes as I said before It is works only for the HOST, only host have all privileges :( so It is working! but I dont know how to give privileges to all on my host server. I can't reach for him unfortunately... If I could ofcourse I would ask him first.
  7. at your link there is an addon but I try here to get files work from original mission, which works perfectly at multiplayer. that addon from your link never worked online, it is singleplayer only. different things
  8. Yes sure, fine when I host it, all could revive. I'm sure that I made something wrong, but donno what exactly.
  9. Dear scripters please help) I've took some folders with scripts from original DRO mission with sunday revive system, but faced another problem.. maybe I took something wrong or run it not at proper manner, I've already broke my head :( Script only works fine at singleplayer/editor and only for me in multiplayer as I am a host, my friends cant revive anybody (not AI not me), but I can revive everyone, even friends. so I get stucked...... The problem is how to run this script properly when I host game with my friends so the script sohuld work perfect for everybody. so both my test mission and original from wehere I got the script is here in google drive Any help will be appreciated, thanks guys.
  10. Here the talking is about a script originally used in Dynamic Combat Ops missions by Dear mr. mbrdmn Dear scripters please help) I've took some folders with scripts from original DRO mission with sunday revive system, but faced another problem.. ma.ybe I took something wrong or run it not at proper manner, I've already broke my head 😞 Script only works fine at singleplayer/editor and only for me in multiplayer as I am a host, my friends cant revive anybody (not AI not me), but I can revive everyone, even friends. so I get stucked...... The problem is how to run this script properly when I host game with my friends so the script sohuld work perfect for everybody. so both my test mission and original from wehere I got the script is here in google drive Any help will be appreciated, thanks guys update 12.03.19 Our current version is here: https://ufile.io/8s845 Current problem faced: Me(host) and joined internet/lan players: all die at the first time after first kill-shot, then have a respawn and after respawn bacome revivable. (script starts working correctly for live players after death) We can revive each other. About AI: AIs die if not after first shot but after second same as players, but after they got respawned they die too and after their death they lost ability to revive anyone or be revivable, they just die as regular unit and don't care about incapacitated units, seems like script stops working for them after they die. it is important that playing alone even in MP as in SP the script works just fine BEFORE someone joins!! Joined player "ruins" the script. Video of the tests:
  11. no problem we just got misunderstanding! no offense we cool will search further to resolve my problem any help would be appreciated.
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