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NeoArmageddon

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About NeoArmageddon

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    Sergeant Major

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    Everon

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    neoarmageddon

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  1. What you posted is just a video of somebody lagging through a wall which happen all the time in Arma3, even in vanilla. Also information like: Is there a mission side antiwallhack-script running (which may teleport people) Does the player in the video uses addons like advanced movement (which may also result in glitching through walls) Any other addons used (atleast ACE as war as I can tell). Also you write that laying on the building for two hours works perfectly fine and you expect us to lay two hours in the exact same spot to reproduce that bug (if we had that information in the first place)? Oh and last but not least: As stated in the title post, please post bugs to our bugtracker and not in this thread.
  2. NeoArmageddon

    co10 Escape

    It is normal that smaller terrains are much harder. Same with Utes and Porto for example. Also larger cities are of course more populated.
  3. NeoArmageddon

    co10 Escape

    Release 1.9 has a bug where "Daytime" setting may result in 01:00 a.m. or slightly later. Set the param to a fixed time (like 0800) to prevent this and actually start at daytime.
  4. NeoArmageddon

    co10 Escape

    New dev 20-01-06 with improved difficulty and enemy spawning. Influence of parameter enemy group size, village spawn and spawn distance are tweak for more immersion and better performance in most cases (you still can crank it up to max, but this will be much more difficult and demanding on performance as before). TL;DR server admins have a wider range to adjust those params now. Also in this dev there are Global Mobilization (GM) builds (normal and winter) courtesy of Scruffy. And also thanks to Elitehunter for packing this release on short notice as I am off for a conference in a minute. https://github.com/NeoArmageddon/co10_Escape/releases/tag/Dev_200106
  5. NeoArmageddon

    co10 Escape

    In 1.10 dev branch. See first post in this thread for more information on how to get dev releases.
  6. NeoArmageddon

    co10 Escape

    The list is from the 1.10 dev branch. See first post in this thread for more information on how to get it.
  7. NeoArmageddon

    co10 Escape

    Complete list of currently configured terrains:
  8. NeoArmageddon

    co10 Escape

    Slightly changed patrol density in cities and chance for heavy vehicles to spawn: https://github.com/NeoArmageddon/co10_Escape/releases/tag/Dev_191223
  9. NeoArmageddon

    co10 Escape

    Here is the latest dev build 191222: https://github.com/NeoArmageddon/co10_Escape/releases/tag/Dev_191222 If there are no gamebreaking problems, this will probably be pushed to Steam so I get some headroom for some larger changes in the codebase. You can either delete the profile on your server (but this will also delete cached stuff from other missions) or you can enter this in the debug console and execute it on the server:
  10. NeoArmageddon

    co10 Escape

    You need to disable it clientside aswell.
  11. NeoArmageddon

    co10 Escape

    Already fixed in the 1.10 development branch. It is due to a bug that mixes OPFOR and INDEP units and an engine bug that makes units hostile even if they are spawned on the same side and in the same group.
  12. NeoArmageddon

    co10 Escape

    ACE medical can't be deactivated from within the mission. That means you can only switch by deactivating ACE medical (otherwise all the bugs from using Revive and ACE could be "switched back on", which would only cause problems and confused server admins).
  13. NeoArmageddon

    co10 Escape

    That is not a problem. Use this mission on a dedicated server. This is not a single player mission and not inteded for client hosting. Also limiting the AI to 80 would make this really lame and easy. And nevertheless the AI amount is normally around 120 to 180. Not 600.
  14. NeoArmageddon

    co10 Escape

    Latest dev with a highly experimental change to prison creation (the darkest of dark magic). I would highly appreciate some testing of this. Especially if in a multiplayer session any players observe jagged prisons after loading screen or jumping of objects after a afew seconds. https://github.com/NeoArmageddon/co10_Escape/releases/tag/Dev_191103
  15. NeoArmageddon

    co10 Escape

    Probably wrong mission or thread. There are no suicide bomber in the official co10 Escape.
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