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NeoArmageddon

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About NeoArmageddon

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  1. NeoArmageddon

    co10 Escape

    There is no cleanup (the function cleans comcenters and sourroundings). If you add boats to the mission.sqm they should be ingame. I suspect the packing of the mission.sqm into the final PBO is where you have a problem.
  2. NeoArmageddon

    co10 Escape

    co10 Escape is released under APL-SA. As far as I understand, that means they must disclose the changes they made to the mission.
  3. NeoArmageddon

    co10 Escape

    DLC port is already in the dev build since DLC was released. To get the newest dev build, you can use the devpacker: http://escape.anzp.de/EscapeDevPacker1.7z
  4. NeoArmageddon

    co10 Escape

    Normally not, but there are two packages: Contact Platform (free an probably already installed on your server) and Contact DLC (Enoch, Premium). Make sure both uploaded on your server and are loaded when starting.
  5. NeoArmageddon

    co10 Escape

    Your server seems to be loaded without Contact content, just with the terrain. Just guessing that o_t_patrol_soldier_a_f is a class exlusive to contact DLC.
  6. NeoArmageddon

    co10 Escape

    Even with the settings set to nearest spawn distance one should not see AI spawning except when in very open terrain. Most scripts/missions I know spawn AI in a ~500+ radius which is normally more than enough, even with viewdistance larger than that. Escape uses normally much larger values with spawning of city patrols much further away from the player than ambient patrols.
  7. Have you seen that under "Export/Import" there is a button "Import Static" which toolstip reads "Import all mission/script placed static objects into MB project."? Sounds like that is exactly what you need.
  8. Try with an empty map and just one object first. MB's last update is a few years back, so no promise an update of A3 didn't broke anything in it.
  9. Maybe try { [_x] call MB_fnc_InitObject; } foreach allMissionObjects "All"; https://community.bistudio.com/wiki/allMissionObjects Biki should be the first place you should look when something does not work as intended.
  10. Looks like a generic error. You probably have quotation marks somewhere around the code I posted. Make sure you copied it directly or even better type it into A3 by hand. Upload your rpt with the error somewhere. Last time I checked code I posted worked as intended.
  11. Play the mission -> start Mapbuilder -> run code -> ??? -> Profit
  12. There is, just run this in the code execution window (or a script/trigger/whatever) when previewing the mission: { [_x] call MB_fnc_InitObject; } foreach allMissionObjects;
  13. NeoArmageddon

    co10 Escape

    In my optinion these are the best Escape sessions 😁 Yes, the extraction marker turns into a red cross of the helis are destroyed and/or abort the evac.
  14. NeoArmageddon

    co10 Escape

    That is correct. Make sure the the LZ is clear before calling in the evac. Check for armed road blocks and other enemy bases near the evac. Some mods have a strong AA focus and makes this especially important.
  15. NeoArmageddon

    co10 Escape

    That is NOT the correct way to make options stick through restarts! Editing the PBO is not recommended at all! Just set the first option in the params to "Use settings below and save (settings will be restored on mission restart)" and set the others to your liking. After a mission/restart arma defaults the first param to "Load previously saved settings" which tells the mission to look for previously saved settings. Important: The multiplayer lobby params will not reflect what will be actually used by the mission! This can be checked in the inmission briefing under settings. If you watn to use your own params, just set the params once, select "Use settings below and save" and never touch them again in the lobby! That is actually a really bad idea and complety disables the parameter storage feature. Don't to that! No wonder people are having problems with the params and feel the need to edit the pbos. Also make sure, you have not changed the setting with CBA. CBA settings is given priority over lobby params.
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