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241 ExcellentAbout ContheJon
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Wowee, that looks pretty awesome! I love how they look lived in, like survivors have been making their home there even in the destroyed ones. I know the Chernarus Redux guys have been adding a bunch of Livonia buildings to the map, so it'll be cool as hell to see furniture in them now.
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Ooo! Is this new ambient furniture stuff? Looks nice!
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It's definitely not the best, but it does add some nice mood to the game sometimes. When I was testing my Esseker mission, all I had were red chemlights, and trying to find a place to camp using them at night was frigging creepy.
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Don't worry @tortuosit, it took me like a few dozen hours to realise that was how you use them. I was just throwing them everywhere before hand and being like "Oh these are a bit crap."
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Hey guys, just found this neat dynamic music mod that lets you add your own music. Works on a stress system, it gets above 50 and the combat music plays. It has 4 moods: Tense (combat) Truce (Daytime ambient) Darkness (Night/Overcast ambient) and Sadness (Not sure, may be something to do with lots of dead bodies). It takes a little busy work and some knowledge of Audacity to get working, but I was able to figure it out. Really the hardest part is converting the files, which I'd recommend you do with audacity as that's all I used. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=1777807089 Works with Ravage and saving and reloading a mission too, at least from preliminary tests.
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mod release Vandeanson’s Apocalypse
ContheJon replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just finished a mission I've been working on for ages, it uses Vandeansons Apocalypse. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2096245320 Let me know if there are any issues anywhere and I'll fix them.- 316 replies
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- vandeanson
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Finally finished another mission! I've been working on it on and off since early 2017, so it's good to get it out. Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2096245320 As always, let me know if you guys see anything amiss with the mission or anything, and I'll fix it.
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ContheJon started following Vandeanson’s Apocalypse
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mod release Vandeanson’s Apocalypse
ContheJon replied to Vandeanson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yo, how'd I miss this? Vandeanson, this mod's looking super sweet! It's got a ton of survival features I've been wanting in Arma for a while, plus dogs and AI camps. Really looking forward to trying this out when I get back into Arma 3!- 316 replies
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- vandeanson
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Yeah it's Johnnyboy's script
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Ah, awesome, thanks! I'll mess around with it and see how it works. There's a lot of dogs and they tend to absorb ammo (plus they zig-zag, they've played FPS games before!) so I'll reduce the number a bit.
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@Vandeanson I was just wondering, is the (random 7) in the dog pack spawn script a randomiser from 1 to 7 of dogs?
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Oh sweet, I didn't know that was a thing! Sounds cool, thanks!
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Hey guys, I just wondering about health items and all that. Is it possible to script in health items (the bandages for example) to act as a sort of IFAK? Say IFAKs restore 75% of health, then would it be possible to script bandages to restore up to 50% or something? And having those huge red medical kits restore 100% as if you've been treated by a medic? If so, I wouldn't mind taking a bash at it at some point myself
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Awesome! Thanks EO!
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@haleks Ah, so I need to do it on a group's init. I'll be honest, I didn't even know groups had an init! Thanks Haleks, I'll give that a try. Yep, it's a Napf Winter mission I'm working on. That would be wonderful EO, yes please!