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ContheJon

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About ContheJon

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    Staff Sergeant

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  1. ContheJon

    Ravage

    Wowee, that looks pretty awesome! I love how they look lived in, like survivors have been making their home there even in the destroyed ones. I know the Chernarus Redux guys have been adding a bunch of Livonia buildings to the map, so it'll be cool as hell to see furniture in them now.
  2. ContheJon

    Ravage

    Ooo! Is this new ambient furniture stuff? Looks nice!
  3. ContheJon

    Ravage

    It's definitely not the best, but it does add some nice mood to the game sometimes. When I was testing my Esseker mission, all I had were red chemlights, and trying to find a place to camp using them at night was frigging creepy.
  4. ContheJon

    Ravage

    Don't worry @tortuosit, it took me like a few dozen hours to realise that was how you use them. I was just throwing them everywhere before hand and being like "Oh these are a bit crap."
  5. ContheJon

    Ravage

    Hey guys, just found this neat dynamic music mod that lets you add your own music. Works on a stress system, it gets above 50 and the combat music plays. It has 4 moods: Tense (combat) Truce (Daytime ambient) Darkness (Night/Overcast ambient) and Sadness (Not sure, may be something to do with lots of dead bodies). It takes a little busy work and some knowledge of Audacity to get working, but I was able to figure it out. Really the hardest part is converting the files, which I'd recommend you do with audacity as that's all I used. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=1777807089 Works with Ravage and saving and reloading a mission too, at least from preliminary tests.
  6. ContheJon

    Vandeanson’s Apocalypse

    Just finished a mission I've been working on for ages, it uses Vandeansons Apocalypse. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2096245320 Let me know if there are any issues anywhere and I'll fix them.
  7. ContheJon

    Ravage

    Finally finished another mission! I've been working on it on and off since early 2017, so it's good to get it out. Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2096245320 As always, let me know if you guys see anything amiss with the mission or anything, and I'll fix it.
  8. ContheJon

    Vandeanson’s Apocalypse

    Yo, how'd I miss this? Vandeanson, this mod's looking super sweet! It's got a ton of survival features I've been wanting in Arma for a while, plus dogs and AI camps. Really looking forward to trying this out when I get back into Arma 3!
  9. ContheJon

    Ravage

    Yeah it's Johnnyboy's script
  10. ContheJon

    Ravage

    Ah, awesome, thanks! I'll mess around with it and see how it works. There's a lot of dogs and they tend to absorb ammo (plus they zig-zag, they've played FPS games before!) so I'll reduce the number a bit.
  11. ContheJon

    Ravage

    @Vandeanson I was just wondering, is the (random 7) in the dog pack spawn script a randomiser from 1 to 7 of dogs?
  12. ContheJon

    Ravage

    Oh sweet, I didn't know that was a thing! Sounds cool, thanks!
  13. ContheJon

    Ravage

    Hey guys, I just wondering about health items and all that. Is it possible to script in health items (the bandages for example) to act as a sort of IFAK? Say IFAKs restore 75% of health, then would it be possible to script bandages to restore up to 50% or something? And having those huge red medical kits restore 100% as if you've been treated by a medic? If so, I wouldn't mind taking a bash at it at some point myself
  14. ContheJon

    Ravage

    Awesome! Thanks EO!
  15. ContheJon

    Ravage

    @haleks Ah, so I need to do it on a group's init. I'll be honest, I didn't even know groups had an init! Thanks Haleks, I'll give that a try. Yep, it's a Napf Winter mission I'm working on. That would be wonderful EO, yes please!
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