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ContheJon

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About ContheJon

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    Staff Sergeant

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  1. ContheJon

    Ravage

    Yeah it's Johnnyboy's script
  2. ContheJon

    Ravage

    Ah, awesome, thanks! I'll mess around with it and see how it works. There's a lot of dogs and they tend to absorb ammo (plus they zig-zag, they've played FPS games before!) so I'll reduce the number a bit.
  3. ContheJon

    Ravage

    @Vandeanson I was just wondering, is the (random 7) in the dog pack spawn script a randomiser from 1 to 7 of dogs?
  4. ContheJon

    Ravage

    Oh sweet, I didn't know that was a thing! Sounds cool, thanks!
  5. ContheJon

    Ravage

    Hey guys, I just wondering about health items and all that. Is it possible to script in health items (the bandages for example) to act as a sort of IFAK? Say IFAKs restore 75% of health, then would it be possible to script bandages to restore up to 50% or something? And having those huge red medical kits restore 100% as if you've been treated by a medic? If so, I wouldn't mind taking a bash at it at some point myself
  6. ContheJon

    Ravage

    Awesome! Thanks EO!
  7. ContheJon

    Ravage

    @haleks Ah, so I need to do it on a group's init. I'll be honest, I didn't even know groups had an init! Thanks Haleks, I'll give that a try. Yep, it's a Napf Winter mission I'm working on. That would be wonderful EO, yes please!
  8. ContheJon

    Ravage

    Been doing some voice acting (AKA the worst American accent you'll ever hear) for a couple of radio stations in my upcoming Napf Winter mission. Looking forward to seeing what people think of the radio station aspect! EDIT: Hey, does anyone know how to get the ambient chatter to work on hand placed units? I've been trying to get the code from the wiki to work but I can't figure it out.
  9. Thank you very much. I like writing, and being able to write stories, even bad ones, in Arma 3 and have players actually play them as well as read them is such a cool thing. I'm also thankful to the Arma community as a whole, I wouldn't have been able to do a little of what I've done without all the help I've received and the scripts I've been able to use.
  10. ContheJon

    Ravage

    @johnnyboy Ah, I see! I did see the zombies killing the dogs at least, so they hate one another. Plenty of them had blood around their mouths too. Seems like everything's working so far. In the interest of transparency (and because I'm still a noob when it comes to scripting) I'm using an older version of the script, the one I tested way back when. I was just worried about how your up-to-date script and Vandeansons' spawn script would clash, since I don't really know much about how that could work. Usually in my case, everything goes well until I decide to mess with it and screw it all up lol
  11. ContheJon

    Ravage

    @Vandeanson Thanks! It worked ok on my Napf winter mission at least as far as the zombies are concerned. I'm not too sure about AI yet though, I'll need to do more checking but the zombies and dogs don't like each other which is cool. On a side note, I've updated my Esseker mission: https://steamcommunity.com/sharedfiles/filedetails/?id=1155398137 It's got bar music, Johnnyboy's dog pack script (although it's more a test to see if they actually do spawn in Esseker or not) and a bunch of other "features"😉 Hopefully I've credited people correctly and things are kosher. If I've done anything wrong with anything like that, you guys let me know. I'd hate to have not credited someone properly or done something wrong without realising it.
  12. Hi @johnnyboy, wanted to let you know I've used the feral dog pack script in one of my missions here: https://steamcommunity.com/sharedfiles/filedetails/?id=1155398137 If I've done anything wrong in regards to attribution or usage or referenced things incorrectly, let me know and I'll fix it ASAP.
  13. ContheJon

    Ravage

    Ah, I remember them now! That looks cool as all hell. Anything that adds more supernatural stuff into Arma is great, it just adds to the tension that's already there from fighting regular guys with guns.
  14. ContheJon

    Ravage

    Those phantoms look spooky as all hell! I'm digging the supernatural stuff. Two questions though, are they part of Ravage and if not, can mission makers use them?
  15. ContheJon

    Ravage

    Been working on getting Jboy's dog script up and running along with Vandeansons' script to spawn them around the player. I was disappointed when it looked like it wasn't working, but I carried on anyway. Was searching a house when all of a sudden there's tons of barking. I look down the stairs and see about 8 or so dogs running around in circles barking at me. Nearly crapped myself, had to make a break for it out of town. Some of them were already bloodied up too, which was weird. I wonder if the Blufor AI squad was shooting at them, since they didn't shoot at zombies if the zombies weren't alerted (is that meant to happen because that's actually super cool). It would mean that the AI are attacking dogs too which is good, I had that issue a while back where they wouldn't, so I'm guessing it was a conflicting script somewhere. EDIT: By the way, as a side note, does anyone know of any dynamic weather scripts featuring snowfall in place of rain? For some reason I vaguely remember reading it somewhere but I can't seem to find it.
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