Jump to content

ContheJon

Member
  • Content Count

    243
  • Joined

  • Last visited

  • Medals

Everything posted by ContheJon

  1. Hi TPW! Just asking if I can take the audio files of the radio chatter you've got in your mod and splice them into my own audio file for a mission I'm making. It's a trigger thing that'll play a looping radio sound in a couple of specific areas to make them feel more real.
  2. ContheJon

    ARMAHOLIC website not working

    I used to use Armaholic back for when I did SP ACE stuff in A2OA. Have fond memories of messing around back then, and to see all of that content just gone isn't a nice feeling. I never had any files up there myself, but that's a lot of Arma history just wiped off the map like that. I didn't know the guy who ran the site at all, so I can't comment at all to who he is (but reading all of your comments he seems like he was a cool guy), but as a mod maker myself, if I thought for two seconds that my stuff was going to be gone and I wouldn't be able to keep updating it myself, I'd have made it public in different ways so the community in other areas of the net could keep it going. For him to just pull the plug out of the blue when there's content creators still posting and editing stuff there isn't a great move. I've no clue why he did, if it's like he said or if there's other issues, but you don't just pull everyone's files like that without giving them some warning first. I couldn't imagine having maps and mods I'd worked for years on just go *poof* one day, though I'm paranoid anyway so I've got backups of backups. If something good comes from all of this, I hope it's that the community can source at least some of those files and hopefully start posting them to different sites so they'll stay on the net. Here's to hopefully getting as many of those files back as we can!
  3. ContheJon

    Ravage

    Strange, the ambient chat script giving me an "error: missing ;". Where exactly do I put the code? I was putting it in the unit's init, then tried the description file of the mission but no dice. Apologies, I've never been good with Arma 3 code.
  4. ContheJon

    Ravage

    Ah, I see! Thanks a lot Haleks, I'll add that in. Thanks for the note on "safe" behaviours too. I did see "careless" was mentioned in one of the files but I wasn't sure if it worked for the "safe" behaviour as well. It's going to add some nice ambience to my squads that roam the safe areas, or groups of people standing around and bring some realism to the mission.
  5. ContheJon

    Ravage

    Hey guys, just trying to get the ambient chatter script to work in my mission with units I've placed down. How exactly is it called? Do I have to copy all the relevant chatter scripts to my mission folder, or can it just be called if the player has Ravage installed? Here's what I'm using in the unit's init field: execVM "ambientChat.sqf"; (group _myUnit) spawn rvg_fnc_ambientChat; (for context I've moved a copy of the ambientChat.sqf to my mission folder to see if it would work that way and it doesn't seem to, hence why it's called like that)
  6. ContheJon

    Ravage

    Wowee, that looks pretty awesome! I love how they look lived in, like survivors have been making their home there even in the destroyed ones. I know the Chernarus Redux guys have been adding a bunch of Livonia buildings to the map, so it'll be cool as hell to see furniture in them now.
  7. ContheJon

    Ravage

    Ooo! Is this new ambient furniture stuff? Looks nice!
  8. ContheJon

    Ravage

    It's definitely not the best, but it does add some nice mood to the game sometimes. When I was testing my Esseker mission, all I had were red chemlights, and trying to find a place to camp using them at night was frigging creepy.
  9. ContheJon

    Ravage

    Don't worry @tortuosit, it took me like a few dozen hours to realise that was how you use them. I was just throwing them everywhere before hand and being like "Oh these are a bit crap."
  10. ContheJon

    Ravage

    Hey guys, just found this neat dynamic music mod that lets you add your own music. Works on a stress system, it gets above 50 and the combat music plays. It has 4 moods: Tense (combat) Truce (Daytime ambient) Darkness (Night/Overcast ambient) and Sadness (Not sure, may be something to do with lots of dead bodies). It takes a little busy work and some knowledge of Audacity to get working, but I was able to figure it out. Really the hardest part is converting the files, which I'd recommend you do with audacity as that's all I used. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=1777807089 Works with Ravage and saving and reloading a mission too, at least from preliminary tests.
  11. ContheJon

    Vandeanson’s Apocalypse

    Just finished a mission I've been working on for ages, it uses Vandeansons Apocalypse. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=2096245320 Let me know if there are any issues anywhere and I'll fix them.
  12. ContheJon

    Ravage

    Finally finished another mission! I've been working on it on and off since early 2017, so it's good to get it out. Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2096245320 As always, let me know if you guys see anything amiss with the mission or anything, and I'll fix it.
  13. ContheJon

    Vandeanson’s Apocalypse

    Yo, how'd I miss this? Vandeanson, this mod's looking super sweet! It's got a ton of survival features I've been wanting in Arma for a while, plus dogs and AI camps. Really looking forward to trying this out when I get back into Arma 3!
  14. ContheJon

    Ravage

    Yeah it's Johnnyboy's script
  15. ContheJon

    Ravage

    Ah, awesome, thanks! I'll mess around with it and see how it works. There's a lot of dogs and they tend to absorb ammo (plus they zig-zag, they've played FPS games before!) so I'll reduce the number a bit.
  16. ContheJon

    Ravage

    @Vandeanson I was just wondering, is the (random 7) in the dog pack spawn script a randomiser from 1 to 7 of dogs?
  17. ContheJon

    Ravage

    Oh sweet, I didn't know that was a thing! Sounds cool, thanks!
  18. ContheJon

    Ravage

    Hey guys, I just wondering about health items and all that. Is it possible to script in health items (the bandages for example) to act as a sort of IFAK? Say IFAKs restore 75% of health, then would it be possible to script bandages to restore up to 50% or something? And having those huge red medical kits restore 100% as if you've been treated by a medic? If so, I wouldn't mind taking a bash at it at some point myself
  19. ContheJon

    Ravage

    Awesome! Thanks EO!
  20. ContheJon

    Ravage

    @haleks Ah, so I need to do it on a group's init. I'll be honest, I didn't even know groups had an init! Thanks Haleks, I'll give that a try. Yep, it's a Napf Winter mission I'm working on. That would be wonderful EO, yes please!
  21. ContheJon

    Ravage

    Been doing some voice acting (AKA the worst American accent you'll ever hear) for a couple of radio stations in my upcoming Napf Winter mission. Looking forward to seeing what people think of the radio station aspect! EDIT: Hey, does anyone know how to get the ambient chatter to work on hand placed units? I've been trying to get the code from the wiki to work but I can't figure it out.
  22. Thank you very much. I like writing, and being able to write stories, even bad ones, in Arma 3 and have players actually play them as well as read them is such a cool thing. I'm also thankful to the Arma community as a whole, I wouldn't have been able to do a little of what I've done without all the help I've received and the scripts I've been able to use.
  23. ContheJon

    Ravage

    @johnnyboy Ah, I see! I did see the zombies killing the dogs at least, so they hate one another. Plenty of them had blood around their mouths too. Seems like everything's working so far. In the interest of transparency (and because I'm still a noob when it comes to scripting) I'm using an older version of the script, the one I tested way back when. I was just worried about how your up-to-date script and Vandeansons' spawn script would clash, since I don't really know much about how that could work. Usually in my case, everything goes well until I decide to mess with it and screw it all up lol
  24. ContheJon

    Ravage

    @Vandeanson Thanks! It worked ok on my Napf winter mission at least as far as the zombies are concerned. I'm not too sure about AI yet though, I'll need to do more checking but the zombies and dogs don't like each other which is cool. On a side note, I've updated my Esseker mission: https://steamcommunity.com/sharedfiles/filedetails/?id=1155398137 It's got bar music, Johnnyboy's dog pack script (although it's more a test to see if they actually do spawn in Esseker or not) and a bunch of other "features"😉 Hopefully I've credited people correctly and things are kosher. If I've done anything wrong with anything like that, you guys let me know. I'd hate to have not credited someone properly or done something wrong without realising it.
  25. Hi @johnnyboy, wanted to let you know I've used the feral dog pack script in one of my missions here: https://steamcommunity.com/sharedfiles/filedetails/?id=1155398137 If I've done anything wrong in regards to attribution or usage or referenced things incorrectly, let me know and I'll fix it ASAP.
×