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About RafaDombras

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    Lance Corporal

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  1. RafaDombras

    Change player side

    Thanks for the ideas, I'm inserting in my mission, at the menu, the possibility to switch sides and respawn! Very good thanks!
  2. Fase 2 launched! https://steamcommunity.com/sharedfiles/filedetails/?id=2269032032
  3. RafaDombras

    IFA3[1-12]Territory Fight: Kuban-bridgehead

    Video added, sorry about the voice is to low. This is a video instruction about basically how to play the game. Later I'll improve de mission description, so will be easy to understand the mission functionalities. Thanks for now!
  4. The Kuban Bridgehead (German: Kuban-Brückenkopf), also known as the "Goth's head position" (German: Gotenkopfstellung)[3], was a German position on the Taman Peninsula, Russia, between the Sea of Azov and the Black Sea. Existing from January to October 1943, the bridgehead formed after the Germans were pushed out of the Caucasus. The heavily fortified position was intended as a staging area for the Wehrmacht which was to be used to renew attacks towards the oil wells of the Caucasus. The bridgehead was abandoned when the Red Army breached the Panther–Wotan line, forcing an evacuation of the German forces across the Kerch Strait to Crimea. A Battlefield style game; Flags to capture & hold; Resources gained by holding flags; drop enemy tickets to ZERO; AI system for single and multiplayer game (AUTOBOTs); units groups and weapons set up ingame menu; Winning conditions: capture all territories and hold it for 60 seconds keep control of major territories to drop enemy tickets to ZERO. https://steamcommunity.com/sharedfiles/filedetails/?id=2257771052
  5. Hi, in load_classnames.sqf you can add new lines to add new units, weapons and munitions. To add elements, to USA side, you will look for classUSAxxx array; unity will be: ClassUSAsold = ClassUSAsold + [["typeOf unity", price, "Name to be displayed"]]; ammo will be: ClassUSAammo = ClassUSAammo + [[ "weapon/item/ammo", price, "display name", [special, minition amount,"primary ammo","secondary ammo"],["vest", backpack] ]]; special will be the code for element kind 1 primary weapon, changes vest 2 secondary weapon, like bazooka, maybe mortar goes here, changes vest and backpack 3 heavy weapon like machine gunner, changes vest and backpack 4 rifle w/ grenade launcher 5 pistol 6 binoculars 7 grenades To add a new group, look for BuyUSAxxxx type of array; will be: BuyUSAsold_G = BuyUSAsold_G + [["display name", price ,"class list",[arry list of units],"secondary class list",[ use on vehicles only ],"special","map icon picture"]]; class list will be for example ClassUSAsold I can add to you, send me more info and I'll explain which lines and where to put it. Send to me the typeOf every elemente you want, for example: typeOf Soldiers (mortar team) typeOf Weapons (the mortar) typeOf Munitions (the mortar ammo) list of soldiers to make a new GROUP/AUTOBOTs I've just made new insertions to ammo boxes: Mines for both sides and smoke grenades for both sides. Maybe you can help me to test in multiplayer? Hope it helps!
  6. Unfortunately I accidentally deleted the mission publication on steam, so I have to upload it again, here is the new link, sorry about that...🤦‍♂️ https://steamcommunity.com/sharedfiles/filedetails/?id=2253891745 The good news is I made lots of improvements and corrections, the game is awesome and I'll start to make new cenarios! Now you have full control of AUTOBOTs groups for both sides, that creates a sandbox, use infantry only, armored, mechanized or whatever you wish! Thanks!
  7. Post updated, video added, where I explain how to play using the new menu! Now you can edit AUTOBOTs for both sides! Add new groups: U.S. 82nd "All American" Airborne Division 101st Airborne Division I'm studying abou MISSION BOSTON, where this map is placed, and changing the mission for more accurate historical gameplay. Map info by .kju: Merderet https://www.armaholic.com/page.php?id=32365 Geographical description: Merderet is a river which crosses the Cotentin Peninsula from South to North. The meanders of the Merderet river are the main geomorphological unit on the zone, aside from the hills. The north part is covered by forest, and ruled by a medieval castle named "Châteu de Bossom". The main urban area is Chef-du-Pont, surrounded by some little villages and their tillage lands. In the South of the map lies the ruins of "Châteu de Guy-Son". Chef Du Pont is between the Utah and Omaha beaches. Historical review: The objective of Mission Boston was to consolidate beachheads to protect the landing of the US 7th Army Corps in UTAH beach at D-Day, as part of Operation Overlord. 6.420 Paratroopers from 82 nd and 101 st Airborne Divisions would jump five hours ahead of the main landing to take control of the strategic crossroads, bridges and towns such as Ste. Mére-Eglise and the bridges of Chef-du Pont and La Fiére on the Merderet river. When German defenders realized that the invasion had started a great extension of land was inundated from the sluicegates of Carentan making these two bridges vital for heading inland and join the forces landed at Omaha beach as well as to cut off the Cotentin peninsula towards West, so they would become the theater of several German counterattacks between D-Day at 2:00 a.m. and the arrival of Major General J. Lawton Collins’ VII Corps at the village of Chef-du-Pont in 9 of June. This mission happens between 8 and 9 june 1944: According to wikipedia:https://en.wikipedia.org/wiki/Mission_Boston#Air_movement_table_-_mission_Boston Mission Boston was a parachute combat assault at night by Major General Matthew Ridgway's U.S. 82nd "All American" Airborne Division on June 6, 1944, part of the American airborne landings in Normandy during World War II. Boston was a component element of Operation Neptune, the assault portion of the Allied invasion of Normandy, codenamed Operation Overlord. 6,420 paratroopers jumped from nearly 370 C-47 Skytrain troop carrier aircraft into an intended objective area of roughly 10 square miles (26 km2) located on either side of the Merderet river on the Cotentin Peninsula of France, five hours ahead of the D-Day landings. The drops were scattered by bad weather and German anti-aircraft fire over an area three to four times as large as that planned. Two inexperienced units of the 82nd, the 507th and 508th Parachute Infantry Regiments (PIR), were given the mission of blocking approaches west of the Merderet River, but most of their paratroops missed their drop zones entirely. The veteran 505th PIR jumped accurately and captured its objective, the town of Sainte-Mère-Église, which proved essential to the success of the division. The U.S. 82nd Airborne Division, assistant commanded by Brigadier General Matthew Ridgway, was a veteran outfit, with two of its units, the 504th and 505th Parachute Infantry Regiments (PIR), making combat jumps into Sicily and Italy. However, the 504th had not arrived in England in time to train for Operation Neptune, and had been replaced in the mission by the unblooded 507th and 508th PIRs, both temporarily attached for the operation (the 507th later transferring to the 17th Airborne Division). Because of its previous combat experience, the 82nd Airborne Division was assigned the riskier of the two jump missions, into the center of the Cotentin. Its final regiment, the 325th Glider Infantry Regiment, was scheduled to fly in on June 7. The 82nd Airborne Division's objectives were to capture the town of Sainte Mère Église, a crucial communications crossroad behind Utah Beach, and to block the approaches into the area from the west and southwest. They were to seize causeways and bridges over the Merderet at La Fière and Chef-du-Pont, destroy the highway bridge over the Douve River at Pont l'Abbé (now Étienville), and secure the area west of Sainte Mère Église to establish a defensive line between Gourbesville and Renouf. In the process units would also disrupt German communications, establish roadblocks to hamper the movement of German reinforcements, establish a defensive line between Neuville and Baudienville to the north, clear the area of the drop zones to the unit boundary at Les Forges and link up with the 101st Airborne Division, under Major General Maxwell D. Taylor. First Lieutenant Malcolm D. Brannen, Headquarters Company, 3rd Battalion, 508th PIR came down between Picauville and Étienville, south of the DZ. Near dawn, just after observing the landing of reinforcements by gliders in Mission Chicago, Brannen and the group of paratroopers he had assembled fired on an automobile headed for Picauville at high speed, and in a brief firefight, Brannen shot and killed Generalleutnant Wilhelm Falley, division commander of the 91st Air Landing Division. 91. Infanteriedivision (Luftlande) Originally an air landing division, the 91. Infanteriedivision was used as general infantry after air operations ceased to be an option during the Normandy campaign. In fact, the last air operations that the Wehrmacht mounted were years earlier. Stationed in the middle of the Cotentin Peninsula, the 91. ID saw immediate action against the United States 82nd and 101st Airborne divisions, which parachuted in during the early morning hours of 6 June 1944. Lieutenant General Willhelm Falley was killed in these early actions against the 82nd and was the first German general killed in Normandy. After suffering heavily during the mayhem caused by American airborne divisions landing inland, the 91. ID was then attached to the 77. and 243. Infanteriedivisions in an attempt to bolster numbers and consolidate strength for the defence of Fortress Cherbourg. By 19 June the defenders of Cherbourg, who had already given ground, headed to a bunker system surrounding the city in an attempt to hold out to the last man. Resistance under General von Schlieben (commanding officer of the 708. Infanteriedivision, also in Cherbourg) lasted until 27 June, when the final remnants of defenders in the city either surrendered or were wiped out. Von Schlieben became a hero of the Reich for the bloodbath he created. The Nazis used the defence of Cherbourg for propaganda, to show the heroism of the troops on the front lines. The fall of Cherbourg would also mark the first real American victory and German defeat in the Normandy campaign. Most soldiers of the 91. ID were either captured or killed at Cherbourg, although enough escaped that the remnants would be reorganized for the defence in the Eifel against Patton at Rennes in August. In November the 344. Volksgrenadierdivision absorbed them to replace lost troops. Order of Battle: 91 Infanteriedivision (Air landing) Commanding Officer – Lieutenant General Wilhelm Falley (KIA 6 June), Colonel Klosterkemper (10 June), Colonel Eugene Konig 1057. Grenadier Regiment 1058. Grenadier Regiment 191. Mountain Artillerie Regiment 91. Füsilier Bataillon 191. Panzerjäger Abteilung 191. Pionier Bataillon 191. Nachrichten Abteilung 191. Flak Kompanie Division Support Options • Fallschirmjager Platoon • Schwere Panzer Platoon • Panzer Platoon • Radio-control Tank Platoon • Assault Gun Platoon • Tank-hunter Platoon • Jagdpanther Platoon • Rocket Launcher Battery
  8. Greetings! Mission all new menu rebuild! Now you can mount your own AUTOBOT scheme, or load a predefined one. Later I'll update the topic post. Bye for now! C-ya!
  9. I made a script to see only your group units on the map, you can use it to have some ideas... Units marked as triangles, changes angle to fit units actual direction, changes color when selected, changes icon when dead, then disappears. /////////////////////////////////////////////////////////////////////////// /// -=+++=-- Marker_unity.sqf -=+++=-- by:RAFADOMBRAS /// /////////////////////////////////////////////////////////////////////////// private ["_unit","_marker","_cnt","_markertype","_selectedUnits","_markercolor","_markertypedead","_grp"]; _unit = _this select 0; _markertype = _this select 1; _markertypedead = _this select 2; _grp = group _unit; while {true} do { if (!alive _unit) exitWith {}; if ( side _unit != side player ) exitWith {}; if (_markertype == "NOMARKER") exitWith {}; _marker = createMarker [ format ["%1", _unit] , getpos _unit]; _marker setMarkerType _markertype; if (side _unit == west) then {_markercolor = "ColorRed"; }; // change color here if (side _unit == east) then {_markercolor = "ColorYelow"; }; if (side _unit == independent) then {_markercolor = "ColorBlue"; }; while {alive _unit} do { _marker setMarkerPos getpos _unit; _marker setMarkerDir getDir _unit; _selectedUnits = groupSelectedUnits _unit; _cnt = {_x == _unit} count _selectedUnits; if (_cnt > 0) then {_marker setMarkerColor "ColorGreen"} else {_marker setMarkerColor _markercolor}; if ( side _unit != side player ) exitWith {}; sleep 0.1; }; if (!alive _unit) then {_marker setMarkerType _markertypedead}; if (!alive _unit) then {_marker setMarkerDir 0}; if (!alive _unit) then {sleep 10}; deleteMarker _marker; }; You can start the script on player init: {[ _x, "mil_triangle", "loc_Church" ] execVM "Marker_unity.sqf";} foreach units group player; Maybe I can do a script to show spotted enemy units, that disappears a few seconds after lose contact... I use triangle, but you can choose any marker when loading the script...
  10. Hi! I had the same issue, but instead of solving it, I chose to disable markers in difficulty menu and use a custom marker script... If you find out how to, will be very useful!
  11. You can also disable some gadgets at the description.ext for example: showWatch = 0; // 0: disabled - 1: enabled. Default: 1
  12. Hi! You must remove it from unit loadout, left click at unit on EDEN, or via script, for example: this removeItem "ItemCompass";
  13. Mission and topic updated: Lot of bugs eliminated Add: RandomWeather2.sqf script from MeatballCB <http://www.armaholic.com/page.php?id=24614> Add: Mission selectable parameter - "Start with AUTOBOT" {"OFF", "ON"} >> Mission will begins with AUTOBOTs instance ON/OFF Add: Playable characters not used will be removed from game Add: AI Revive Player script from RickOShay https://steamcommunity.com/id/RickOShay/myworkshopfiles/?appid=107410
  14. Link fixed and 1st post edited! https://steamcommunity.com/sharedfiles/filedetails/?id=2217824188 Thanks man!
  15. Tanks @Gunter Severloh! With your help, now I figured out how to do! Will be a honor if it enters your collection. I've been playing these game since the beginning, 2001, OFP from codemasters. It was love at first sight, been able to scratch up a mission from zero, and call my friends to play at home, I was living alone, graduating in engineering, my house looks like a lan house at the time... 😂good times! There was CRT monitors even over the kitchen microwave oven 😂 Yesterday looking for some tips to make a briefing, I watched some of your tutorials on youtube, so thanks again! About the mission, I uploaded a new video, and watching it, I found some bugs, and now I'm working on it, hope it works for multiplayer fine as single player, so, soon I'll be uploading straight from the game to the workshop, and maybe someone help me testing it. I didn't find out these place of discord, where would be better to promote the game, but I'll discovery it furer. I'm brazilian, so, sorry if I'm not been clear in my words, and tanks by the patience with these old newbie here. For now I'll try to keep these topic first post updated to my work, and Keep on fighting my friends!