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Tango-Five-Six

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About Tango-Five-Six

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  1. Tango-Five-Six

    Arma 3 Aegis

    Saw the twitter feed recently can't wait for those Euro Troops. Like the helmets in that one I'm glad that @PTV assets are being used! I always liked their stuff. Can't thank you enough for expanding on the Arma 3 cannon like you did keep up the good work Avery and Team!
  2. Tango-Five-Six

    Project Livonia

    looks good, well do reskin But Livonia is a land locked nation not sure how the naval livery is going to play in. T56
  3. Tango-Five-Six

    Malden Defence Forces

    Hello Supporters and MDF members, I'll be pulling my support of this mod, I apologise for my sudden departure however with the lack of outside support for the mod and the suggestion of someone very dear to me I am pulling out my support to this mod and moving on to some personal projects. To the remaining members of this group and those that support the groups material that has been developed (By #ZeeAlex ) Please continue on without me and continue development for Arma 3. Unique projects and dynamics between people and mods is something that the Bohemia Interactive needs in its games. They use these mods to develop their IP even further. So please support people like RoadKill and ZeeAlex positively to allow them to develop their skills and improve themselves even further than they are currently. Enjoy every day you beautiful bastards With love, ~Pilgrim
  4. Tango-Five-Six

    Malden Defence Forces

    Thanks Evil Organ for your support!
  5. Tango-Five-Six

    Malden Defence Forces

    Announcments 08/08/2017: Stage One Release Stage One Release is today! Its with great pride that we release what our stage one mod. It took us a bit longer that we would have like as the config was giving us a hard time. However it is done and ready for its time in the spot light. Config completed by R0adki11 Loadouts completed by Pilgrim Camo pattern MALCAM Completed by Zeealex Re-textures Completed by ZeeAlex and Pilgrim Download Link: https://cdn.discordapp.com/attachments/264082010820050954/342836361327280150/MDF.rar Enjoy you beautiful bastards With love, MDF mod Team (Also Thanks to DireOne for this sick new logo!)
  6. Tango-Five-Six

    Malden Defence Forces

    In Development Items CWS68 Rifle (Base) RAV Base Midpoly
  7. Hello and Welcome Arma Community to the Malden Defence Forces Mod. Malden Defense Forces Malden Defence Forces is a Faction modification for Arma 3. This project will attempt to add a realistic armed force to protect the island of Malden realised in the free DLC; Malden 2035. Alex and I plan for this to be our first co-production to allow us both to improve our skill set. Malden Defence Force, AKA MDF, will be a strong military force able to defend itself and the islands within its maritime borders. The MDF will have a Maritime Guard, an Army and an Air Force. With our first release slated to come out just before or a short time after the release of Malden 2035 DLC it will only include simple stand in representations and a custom camouflage and branch. Follow on updates will include the fleshing out of each branch of the military and special operations units for each branch. This will include new weapons made by Zeealex and possibility of new vehicles as well. After the conflict on Malden between the Soviet separatists and the American Forces subsided 1985 leaving Malden in an impoverished and diminished state. The elected officials deemed it necessary for the country to have a standing Defense Force to avoid the events of the flash-point conflict of 1985 repeating themselves. As the nation expanded its economic power through its resources like fish and creation of luxury goods such as wine. The military grew with it to allow for proper protection of its newly exploited assets. This led to several arms companies to get involved including Robertsen Waffenfabarik GmbH Limited which actively pushed forward weapons development projects for the Malden Defence forces, which included it first mass produced weapon system, the CWS68, entering into mass production in 2022 and issued to troops of the Malden Army in the following year. Development Note: The staged release is subject to change as the project progresses Stage 1. -Initial Proof of Concept [COMPLETE!!!] - Creation of Faction with light role Infantry and Reconnaissance units. [Complete] - Creation of a unique woodland camouflage suited for Malden's climate using images from Malden's terrain. [Complete] - Creating suitable stand in equipment for the units mentioned above to be replaced later with unique equipment. [Complete] Stage 2. -Fleshing Out - Development of the CWS68 primary service rifle based off of the MR-C Prototyped by Crye Associates will begin immediately following stage 1 release [In Process] - Creating suitable stand in vehicles for units mentioned above to be replaced later with unique vehicles. [In Process] - Configuring Squads and Branches within the MDF and making it Zeus-compatible. [In Process] - Creation of a Malden National Flag as well as an MDF flag to replace stand in. [Complete] Stage 3. - Further expansion of equipment and weaponry - Hopeful completion of CWS68 and implementation into the current MDF units. [In Process] - Development of unique body armour, helmets and other unique equipment for staged release upon completion for Units mentioned above. [In Process] - Development of secondary and tertiary camo patterns for the MDF including a Marine or maritime Camo and a Deployment Camo with matching equipment for each. [In Process] Media for your viewing pleasure...
  8. Update 0.1 Hello with the recent release of other "MDF" mod(s) and while we are still organizing our team, we will be pushing back our release a few days. The most that it will take for us to organize the mod and release in proper fashion will be the first week of July (Next week) However that hasn't stopped some of our members on developing and planing out what we will be releasing. In 3D Arts we have started the development of CSW68 based off of MR-C prototyped by Crye Associates. @zeealex and myself sat down and pumped out some concept art and she has already thrown the idea into 3DS Max going off of some reference images and line art done up by myself. On other fronts @R0adki11 has started work on our more coded side of the mod to get it ready for release next week and teaching some people to maintain and edit it themselves (mostly me). We also have Jeza, and Slatts helping out in the PR and Vehicles development side of the mod so we could later release with no BI items at all. That is our goal for this mod. Were going to hopefully in the coming months have all of our stuff made by us and not by anyone else. I hope to have some development images coming to you soon but for now Jeza got some better looking photos of what we have ready for you now. (Top Left: Section Leader with an Auto rifleman, Top Right: Patrolling near Houdan, Bottom: Recon Specialist in unknown location) I apologize for the delay in release and we are working to develop a good bit of art for you guys and gals and we will release it when we get it done. As always, any help or assistance is appreciated, if you want to join along feel free From Pilgrim and the rest of the MDF dev team
  9. @R0adki11: Yeah i was planing on trying to get a basic Arma III faction, so we would have the general combined arms load, then go from there. I think Alex and i have agreed to kinda mimic the Altis Forces Rearmed mod where @toadball slowly expanded each item that he brought out. Were going for a unique faction so if things go the way they should there will not be a single thing left that is vanilla Arma.
  10. Malden Defense Forces Malden Defence Forces is a Faction modification for Arma 3. This project will attempt to add a realistic armed force to protect the island of Malden realised in the free DLC; Malden 2035. Alex and I plan for this to be our first co-production to allow us both to improve our skill set. Malden Defence Force, AKA MDF, will be a strong military force able to defend itself and the islands within its maritime borders. The MDF will have a Maritime Guard, an Army and an Air Force. With our first release slated to come out just before or a short time after the release of Malden 2035 DLC it will only include simple stand in representations and a custom camouflage and branch. Follow on updates will include the fleshing out of each branch of the military and special operations units for each branch. This will include new weapons made by Zeealex and possibility of new vehicles as well. After the conflict on Malden between the Soviet separatists and the American Forces subsided 1985 leaving Malden in an impoverished and diminished state. The elected officials deemed it necessary for the country to have a standing Defense Force to avoid the events of the flash-point conflict of 1985 repeating themselves. As the nation expanded its economic power through its resources like fish and creation of luxury goods such as wine. The military grew with it to allow for proper protection of its newly exploited assets. This led to several arms companies to get involved including Robertsen Waffenfabarik GmbH Limited which actively pushed forward weapons development projects for the Malden Defence forces, which included it first mass produced weapon system, the CWS68, entering into mass production in 2022 and issued to troops of the Malden Army in the following year. Development Note: The staged release is subject to change as the project progresses Stage 1. -Initial Proof of Concept - Creation of Faction with light role Infantry and Reconnaissance units. - Creation of a unique woodland camouflage suited for Malden's climate using images from Malden's terrain. - Creating suitable stand in equipment for the units mentioned above to be replaced later with unique equipment. Stage 2. -Fleshing Out - Development of the CWS68 primary service rifle based off of the MR-C Prototyped by Crye Associates will begin immediately following stage 1 release - Creating suitable stand in vehicles for units mentioned above to be replaced later with unique vehicles. - Configuring Squads and Branches within the MDF and making it Zeus-compatible. - Creation of a Malden National Flag as well as an MDF flag to replace stand in. Stage 3. - Further expansion of equipment and weaponry - Hopeful completion of CWS68 and implementation into the current MDF units. - Development of unique body armour, helmets and other unique equipment for staged release upon completion for Units mentioned above. - Development of secondary and tertiary camo patterns for the MDF including a Marine or maritime Camo and a Deployment Camo with matching equipment for each. Any help or assistance is appreciated, if you want to join along feel free Malden Camouflage made by Zeealex (and you know it... bitches... love, Zee ;) )
  11. Tango-Five-Six

    Task Force: Aegis

    Thanks Nightmare515 I appreciate this!
  12. Tango-Five-Six

    Task Force: Aegis

    Welcome to Task Force : Aegis (name is subject to change) NOTE: This is going to be the planning and progress page within the forms. Any and all progress will be posted here by myself or others that wish for their work to be involved in this mod. This is not however an area to spout conjecture and idea's. If you have a good idea please PM it to me and I'll figure it out later. Task Force: Aegis is the multinational NATO peacekeeping force sent to the sovereign territories of Altis and Stratis, or as they are better known as Lemnos and Agios Efstratios. To this end they were to bring peace after a raging civil war. I found it odd that in the cannon only USA and the United Kingdom were the only countries present for the campaign, yet the equipment used encompassed several nations. As such I thought it would be fitting to correct this and create a proper NATO forces mod following the Arma-verse canon. This canon will, include the upcoming DLC's and previous DLC's and an overhaul to the Campaign and Islands of Altis and Stratis to see this project through. I hope to complete this project overtime to help me understand Mission Creation, Mod Creation and Map editing and creation. As I am alone in this task of creating this mod any and all help in seeing it through would be a tremendous help. As I am very new to the "mod" side of Arma I've layered my work so I can release content and continue to work on this project I plan to release content in stages... STAGE ONE: Retextures of current in game assets. Creating a unique camo for each of the NATO factions to create a proper NATO Peacekeeping force. USAF: 7th Infantry Division, DEVGRU, SFOD-D, and 5th SFG -the United States Armed Forces will use the typical US items already in game. (UH-80, MH-9, AH-9, M-ATV, etc) UKAF: 22nd SAS Regiment -the United Kingdom Armed Forces will used typical UK items like the Hellcat, and the Merlin. It will probably be accented by other US items to fill out there list. - With the Warrior in game I may add another unit to the UKAF to take advantage of this. (Suggest it to me via PM if you got a good one to mention) German Armed Forces: KSK - As the German vehicles are limited in the vanilla set of vehicles I may have to plan the creation of new ones in the coming stages. Polish Armed Forces: GROM -With the same issue as the German Armed Forces with one asset really being Polish I will have to plan the creation of more items to be made. Italian Armed Forces: IL NONO -with literally no vehicles from Armed Assault being used by the Italian I'll be making up a vehicle or two for this unit or I'll change this to another country that use vehicles from the current list with out breaking Arma canon. Other Countries that might be added. -France, Canada, Netherlands, Belgium, Chernarus, Saharani, or (insert country I missed here). -Off the top of my head any of these countries could fit into what I have in store for this mod. If I missed one please let me know! STAGE TWO: VEHICLES After the completion of camo's using simple texturing techniques. I'll attempt to expand the camo variants. So for example. the M-ATV "Hunter" only has tan colour variant for Arma. The plan will be to add more than that. Adding to it will most likely be a "Tanoa" shade green, a "Altis" Shade Green, CSAT camo's (Grey Hex, Green Hex, Blue Hex, and Original), CTRG camos (Arid and Jungle) and AAF camo, to all be available for use in the Arsenal Garage. This will be added to all Vehicles, as I wished that BIS would make their camo's available on the different vehicles with the Arsenal Garage being available but only a small percentage of BIS vehicles actually having multiple camo variants. I'll hopefully beable to extend on this as my skill increases adding a Tan and Black variant to this as well as bringing all the CSAT vehicles into the pack as well. STAGE THREE: UPGRADES This, I could only assume, as the hardest part and will require assistance in tackling would be the actual creation of objects and physical items in game in the form of upgrades for vehicles. Again using the Hunter as an example. Upgrades may include the following: Turret rework (so it doesn't look like all the factions use the same turret mount), Extra armour (that actually adds protection to the vehicle), Armored slats on windows, on the sides, APS system that actually protects the vehicle from RPG's and Titan missiles. These being examples you hopefully see what i'm thinking of. This would use another feature that BIS made but rarely use themselves in Arsenal Garage. At the moment, I have limited skill at retexturing weapons and clothing, I also do not own Photoshop as its way to expensive for my tastes. I will attempt to make due with whatever I can get my hands on and create this mod simply to generate skill for myself so I may push on to more elaborate endeavors. With this I hope to complete this optimistically by the beginning of next year. Or I may continue work on it until someone comes along and takes over for me or BIS hires me or something and like I have said I'm going to do this purely so I can learn to create using this game other than game and to introduce myself to the moding side of Armed Assault.
  13. Tango-Five-Six

    Task Force: Aegis

    Hello This is the TF: Aegis Planning page, However there is nothing there as I am currently working on this first post and it may change drastically during that time. Thanks for your interest! Come back another time and I might have it sorted! RJR
  14. So how do you set it up correctly? I just got the same problem
  15. Tango-Five-Six

    Left handed option?

    "Waste of time" 1. anything that makes the game more authentic is defiantly not a "waste of time" 2. I want you to go in game and lean to the left around a corner. Now wouldn't it be cool if you could switch shoulders and fire from your left shoulder and you would reveal less of you when you do. I do believe that would be sick, and any person who has played airsoft or paint ball have realized the need to switch shoulders to improve their life expectancy. nothing against you but I don't think you can write that one off as a "waste of time".
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