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Found 484 results

  1. shadowhunter123

    Project Livonia

    WELCOME TO: Ladies and Gents! I present to you the newly re-textured/added assets to the LDF Faction in-anticipation for the upcoming Contact DLC. Hope you all enjoy! CH-49 MOHAWK DOWNLOAD: Livonian CH-49 Mohawk Version 1.0 F-149 Gryf Bajeczny DOWNLOAD: Livonian F-149 Gryf Version 2.0 OT-12 Czar DOWNLOAD: Livonian OT-12 Czar Version 1.0 What's inside: CH-49 Mohawk LDF Camo Livery (Standard Military) Aircraft Grey Livery (Rescue) Dark Green Livery (Night Operations, Air Interdiction Patrols) Ranger Livery ( Air Interdiction Patrols, Local Law Enforcement) Rescue Livery (Emergency Rescue) F-149 Gryf LDF Camo Livery (Standard Military) *Updated* Aircraft Grey Livery (Standard Military, Ceremonial) Dark Green Livery (Night Operations, Air Interdiction/Interception Patrols) OT-12 Czar LDF Camo Livery (Standard Military) Aircraft Grey Livery (Standard Military, Ceremonial) Dark Green Livery (Night Operations, Air Interdiction/Interception Patrols) White Livery (Whatever you want it to be.) Ranger Livery (Forest Ranger Livery) Add-on Locations: Mohawk: INDEP > LDF > Helicopters > CH-49 Mohawk Gryphon: INDEP > LDF > Planes > F-149 Gryf Bajeczny Czar: INDEP > LDF > Planes > OT-12 Czar *Optional liveries can be found in the livery editor.* LDF Fighter Pilot: INDEP > LDF > Men > Fighter Pilot REQUIREMENTS: ArmA 3 Development Build 1.94 or Greater You MUST have purchased the Contact DLC. (All mods PR: Livonia releases use Contact Assets) Gryphon MAY require Jets DLC. Czar MAY require Apex DLC. Message of Thanks: A big shout-out to all of you who helped me out on Reddit and the Bi-Forums (Mug Runcher) for making this possible! Looking forward to bringing you more content in the future! If you haven't already, please don't forget to like and leave a comment! Would love to hear the feedback.
  2. So I downloaded PBO Manager to try to make some custom textures for my arma group. I am following this tutorial for now: I downloaded all the applications he said he uses, and attempted to open the offroad_02_ext_orange_co.paa in PBO Manager v.1.4 beta. i get the following error: Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Application not found ************** Exception Text ************** System.ComponentModel.Win32Exception (0x80004005): Application not found at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start() at System.Diagnostics.Process.Start(ProcessStartInfo startInfo) at PBOManager.PBOM_Explorer.Proc_ViewArchiveItem(TreeNode Node) at PBOManager.PBOM_Explorer.PBOM_Ex_Tree_OnContextMenuEvent(Object sender, PBOM_ContextEventArgs e) at PBOManager.PBOM_Context.ContextMenuEvent(PBOM_ContextMessage Msg) at PBOManager.PBOM_Context._MenuStrip_Open_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- PBOManager Assembly Version: 1.4.0.0 Win32 Version: 1.4.0.0 CodeBase: file:///C:/Users/WolfoftheWest/Desktop/Arma%20Modding/PBO%20Manager/PBOManager.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.7.3429.0 built by: NET472REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- MWControls Assembly Version: 1.0.3.5 Win32 Version: 1.0.3.5 CodeBase: file:///C:/Users/WolfoftheWest/Desktop/Arma%20Modding/PBO%20Manager/MWControls.DLL ---------------------------------------- MWCommon Assembly Version: 1.0.3.5 Win32 Version: 1.0.3.5 CodeBase: file:///C:/Users/WolfoftheWest/Desktop/Arma%20Modding/PBO%20Manager/MWCommon.DLL ---------------------------------------- PBOManager.resources Assembly Version: 1.3.0.0 Win32 Version: 1.3.0.0 CodeBase: file:///C:/Users/WolfoftheWest/Desktop/Arma%20Modding/PBO%20Manager/en/PBOManager.resources.DLL ---------------------------------------- PBOLib Assembly Version: 1.4.0.0 Win32 Version: 1.4.0.0 CodeBase: file:///C:/Users/WolfoftheWest/Desktop/Arma%20Modding/PBO%20Manager/PBOLib.DLL ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- If i press continue, it just closes the error and nothing happens. I did install the PBO in a different directory other than the default, as i was keeping all of my files relating to modding Arma in one folder. it is currently within C:\Users\WolfoftheWest\Desktop\Arma Modding\PBO Manager
  3. About Us ST2 is a community wanting to grow, we rely on one another to get the job done, we expect our members to be respectful of one another, understand the chain of command, but most importantly, to have fun. We ask that those wishing to be apart of the community actively participate during training and operations. we want you to be able to come and hang out with the community during the week and enjoy your stay. Areas of Operation Our unit is based around a SOAR Aviation regiment and seal ground teams. Training takes place every Friday at 6:00 PM (CST) Operations take place every Saturday at 6:00 PM (CST) Who we are looking for We are looking for mature and respectful players who can work well in teams, and players who are active in the community and can make time out their day to come visit. Requirements You must be able to attend each Training and Operation throughout the week. If you are unable to attend and event, please be sure to inform us beforehand so we know how to organize the situation. Being mature, and respectful to others in the unit. Working Microphone. Teamspeak 3 client, with TFAR Radio. Mods Our Modlist can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1754638208 Where to find us If you are interested in joining the Unit, we have a Teamspeak and Discord server where you can contact us. TS: Swampgaming.ts.nfoservers.com Discord: https://discord.gg/pSRGpDG
  4. Can't add second transmission ratio for vehicle: class complexGearbox { GearboxRatios[] = {"R1", -4.97, "N", 0, "D1", 4.15, "D2", 2.86, "D3", 1.92, "D4", 1.35, "D5", 0.83, "D6", 0.63}; TransmissionRatios[] = {"High", 8.53, "Low", 5}; gearBoxMode = "auto"; moveOffGear = 1; driveString = "D"; neutralString = "N"; reverseString = "R"; transmissionDelay = 1; }; Nothing changes and can't find any hotkey's records. Syntax?
  5. We are the 101st Airborne “Screaming Eagles”. We are a laid back but serious minded group of individuals and currently we are looking for people willing to join as we just up and started this unit. We will be campaigning across the Western Front and after that we may even do a bit of a fictional campaign and keep pushing East and fight off those Commies. Currently we are starting off as Easy Company 2nd Battalion, 506th PIR until we get 12 people (Full Squad) to fill that up then we will start doing other companies in the 101st. For Tankers, we also have the option of becoming 2nd Armored Division; As the 2nd AD, you will be supporting the 101st AB as they do their operations across Europe. We do not have an application process for joining the Division BUT we do have requirements in order to join. However, we do have an application process for NCOs, so if you would like to be an NCO and become a Squad Leader or Team Leader then you can fill out an app for that at any rank. As for the Zeus positions, you don’t need to apply but you need to Zeus one op and show that you are capable of staying as Zeus. Requirements For Joining Can be of any age but you need to be mature Have Arma 3 (duh) Need to have Teamspeak 3 installed Need to have Task Force Radio (TFR) installed - WE DON’T USE THE BETA TFR That is it! Our Roles Rifleman - AT Specialist - Machine Gunner - Automatic Rifleman - Medic - Engineer - Marksman - RTO - Squad Leader - Team Leader - Tanker (2nd AD) Our Schedule All Times are posted in United States Eastern Time Zone. Monday - Nothing Tuesday - Mini Op - Day - 1700 - Night - 2330 Wednesday - Training - Day - 1700 - Night - 2330 Thursday - Nothing Friday - Medium Op - Day - 1700 - Night - 2330 Saturday - Large Op - Day - 1500 Sunday - Medium Op - Day - 1700 - Night - 2330 The reason behind this weird schedule is because the owner only gets good internet at work and he gets to work at 2330; Schedule is due to change eventually. Modlist: https://steamcommunity.com/sharedfiles/filedetails/?id=1789570062 Discord: https://discord.gg/3KfcDxt Teamspeak 3 IP: TWoN.ddns.net |Password is 15| If you have any questions, feel free to join our Discord and ask! Staff Sergeant Raven Rendezvous With Destiny
  6. Developed in partnership with the 2035: Russian Armed Forces mod. Check them out here! Arma 3 Aegis is an unofficial expansion centered around the vanilla game's 2035 setting. Along with new factions, weapons, vehicles, and gear, Aegis provides a platform update that overhauls several weapons and vehicles to make them more authentic to their real-life counterparts, while remaining loyal to their Armaverse depiction. Aegis is actively updated, with new content being added frequently. Arma 3 Aegis is currently in its beta stage, some content may be work in progress, removed, or yet to be implemented. Credits Content Download & Images
  7. Hi all, Some may remember a thread I created last year announcing a tool I created called the Arma Preset Creator, this thread has since been deleted as I thought to re-announce the latest updates and changes. The application was originally hosted in Azure, which I decided to migrate away from several weeks back, and I took this as an opportunity to recreate the application in Angular 7 as a learning experience, with a backend API. What is the Arma Preset Creator? I play with a pretty small community of players who often gain new players, some of those players a have a good technical understanding of PC's and using them - they are quite proficient, while others are not so much and therein lies a problem when an already simple process of subscribing to Steam collections and creating Arma 3 launcher presets isn't as simple as you'd think. Sometimes it can take 1-2 hours to get people up and running because they've either over or under subscribed to mods or they're running drifted presets. We used to tackle this by exporting our own presets and sharing them via TeamSpeak file browser, but that's a very manual job which has to be done every time there is a change to the server or client mod list, and so with that I thought "Wouldn't it be great if people could dynamically fetch presets based on the current collection state", thus the creation of a very simple application happened. This tool is written in both C# and TypeScript using the Angular 7 framework (though compiled to JavaScript), if you believe in the Richardson Maturity model for REST API's; I'd say this is at Level 2 with HTTP Verbs and Resources. Capabilities Generate Arma presets based on the following Workshop Collections Workshop Missions with mod dependencies Mods with dependencies Usage Consumers: What this does is simple, You enter a workshop item ID from the Steam Workshop The Preset Creator contacts the Steam API to fetch the workshop item details, and its dependencies (using ISteamRemoteStorage) The Preset Creator then renders a new Arma 3 HTML Template file and downloads this to your PC For typical/daily end users, you can access this tool via the website here. You will get to see why I work as a backend software engineer, rather than a frontend web developer. Developers: Previously this application was entirely written in C# and did not expose any API, however with the recent transition to Angular I decided to expose the API for any communities who wish to integrate this functionality on their own websites for ease of use. You can find a developer reference guide here, via Swagger. The API exposes two operations, one which retrieves the Steam workshop item information and the second operation is what generates the Arma 3 launcher preset file where you pass in the previously retrieved Steam workshop item details. At the time of creation, it didn't make too much sense to me to merge both of these operations in one which takes the collection Id and generates the preset, but I'm always happy to add such an operation if people think it's better. URLs: Arma Preset Creator Arma Preset Creator Developer Reference Privacy Notice: The API will log the Steam workshop item ID's used to generate presets, this is entirely to track usage statistics and also see the diversity between the types of workshop items which this application is used for. No personally identifiable information is, nor will ever be logged with this application, no cookies are used, and no ads will ever run on the website. Changelog: [02/02/2019]: Added HTTPS [12/12/2018]: Added support for workshop items whose dependencies contain dependencies. Gracefully, duplicates will be filtered at request time so only unique items will be pulled back which is results in lighter load on the Steam Web API Added integration tests (non client facing) to ensure quality and consistency with the API response when refactoring any of the underlying code. Tests added for the scenarios where a workshop item has No dependencies Top level dependencies Nested dependencies (The request resource has a dependency who also has dependencies) Nested dependencies with duplicates (The request resource has a dependency who also has dependencies, some of which are duplicated in the parent resource) [11/12/2018]: Added some error handling around workshop items which have no children dependencies, this will be rejected as there is no need for this utility to create a preset for a single mod without dependencies. Mods with dependencies will now generate correct presets, whereas previously the parent mod was not included in the final preset file. API reference has updated with a breaking change removing the ArmaPresetRequest and instead passing the SteamWorkshopItem object back into the Arma Generate Preset operation. I will add semantic versioning in the future to protect developers against breaking changes. [10/12/2018]: Presets can now be generated from missions and other workshop item types which have dependencies Workshop item dependencies which no longer exist on the Steam Workshop will be ignored/excluded from the generated preset, and also will not return from the '/api/steam/workshop/publisheditems/{publishedItemId}' operation As this application has been released, I have obsoleted (rather than removed) the '/api/steam/collections/{collectionId}' operation, developers should now use '/api/steam/workshop/publisheditems/{publishedItemId}'
  8. I created a mesh following the sample of Arma 2, I got the config from a flag of Arma 3 and I rewrote it and I used the model.cfg that gives me Arma 2, unfortunately the flag doesn't move I don't know how to solve please help . sorry for my bad English https://pastebin.com/2g6F7iFr Config.cpp https://pastebin.com/ZZZ3dqQF model.cfg
  9. Hello, someone knows how a trigger can be activated just when a sound ends? For example when a trigger starts a sound, i want when it ends, another trigger should be activated. I would be so grateful, thanks
  10. Branch: Realistic Mil-Sim Main Language: English Time: 21:00 (BST) / 9pm (Weekdays/Weekends) Operation Type : 24/7 Online Dedicated Server Discord: https://discord.gg/AtHvE6V Feel free to jump in the Discord group and let us know who you are and you can get to know the players. Black Wolves founding members are mostly of military background and bring that knowledge and expertise to the game so that we can run realistic operations. We don’t expect you to jump in and know exactly what you are doing, we will offer guidance, training and a good laugh! When running operations, we expect everyone to understand what they are doing and not going all RAMBO on everything. We are looking for those willing to learn the ropes. If you have questions just speak up and don’t sit quietly if you didn’t understand something. Available Roles: Strike Force Operators Requirements: Legal copy of Arma 3 16+
  11. Vertexmacht will use this thread to provide information about the future updates to the Creator DLC: Global Mobilization - Cold War Germany. Discussions about the updates are welcome in the relevant forum thread: If you have any questions about Global Mobilization make sure you visit our FAQ page.
  12. Djalka Islands WIP Thread In-game pictures, screenshots, wips, and demos will be posted down in the replies as I update the thread! Hello there! I'm Rhaonoa. Here I will present my personal and fictional representation of the South Georgia and Sandwich Islands, which is a snow/winter terrain based mainly on the South Georgia Island; with the slight modification of making it a habitated and populated place, to make things more interesting. Cities, military bases, villages, farms, factories, ports, and much more are going to be present in my rendition of this unique geographic area, hope you'll enjoy to join me in the journey of making it, and even more once it is released! Latest update: June 2nd, 2019. Project start: March 2nd, 2017. Map General Information and facts In this thread, I will try to keep a development diary and a place to know how the development of my project "Djalka Islands" is coming along. The island is based off of the South Georgia and Sandwich Islands, it is a fictional recreation set in an alternate reality, cause in real life these islands only have snow and mountains, no trees nor civilization. On the other hand, my version will contain flora and fauna, and also cities and military bases. The island size is of 1000km2, 32x32km. In real life, these islands are always under very cold and snowy conditions, there's only been civilization (a factory) for a very short period of time in reality but I believe that is no longer functional, currently in real life the place is completely empty, but that will not be the case for this fictional recreation! 😛 I decided to make this map as plenty of my friends and people I knew were telling me that ArmA needed more snow terrains, so here I will try to get it around and hope for the best! I decided to make the South Georgia islands is it was both something that could fill the gap for the lack of snowy terrains, and also cause it was a place I could feel identified with 🙂 I will also be accepting suggestions and ideas, or things people would like to see featured! For example, would you like to see a mine? Caves? Ditches and trenches? Just say so and if you want where would you like it aswell and it take a look at it and see what can I do! Project started: March 2nd, 2017 Current progress and features (currently Work In Progress, 5 days of object placement as of May 18th, 2019. -3x Military Bases -3x Factories -9x Cities -5x Farms -2x Ports -Many mountanious peaks that go from sea level to 590m -Sea approximately as deep as 300m -Distance from one corner of the map to the other: 32.6km -Custom snow ground textures -Current object count: 86,000 -A lot more to come as I develop, many things planned for the future! 🙂 Summary: Terrain sculpting & additions: 80% Object placement: 9% Detail placement: 5% Satellite imagery textures: 95% Ground close-up textures: 95% Roads & paths: Yet to be decided Surface masking: 95% Current release status: In intensive development, not fully fleshed out nor fit for playing. Unreleased. Release date: SoonTM Future requirements upon release: CUP - Core, by the Community Upgrade Project development team Special thanks & credits: -BPS and PTR for their permission to use their winter vegetations -ArmanIII for his permission to use his winter vegetation and his helpfulness -Community Upgrade Project team for their conversion of the ArmA I and II assets to ArmA III -Snake Man, Lappihuan and M1lkm8n for actively helping and answering questions I've had in the Discord #terrain_makers channel! -The ArmA III #terrain_makers Discord chat, and all the help and support from diverse community members -XCam for their amazing tool -Adanteh for ObjectPlacementTBH, awesome tool and really useful! -HorribleGoat, Mikero, Ice, & bludclot for being really helpful and giving me a lot of pointers to make this terrain possible! -M1lkm8n for very specific help and lending a hand into sorting things out and fixing issues, really awesome guy, owe one to him! -Bohemia Interactive for this opportunity to make our own content, and for such an amazing game! So yeah, I'd be glad to hear what you guys think, what you guys suggest and your ideas, or anything, just discuss as you'd like, hope this interests some of you! Soon it will be a place for combat and many adventures! 😛 Thanks you for your time and for visiting my thread! 🙂 Kindest regards and best wishes, -Rhaonoa, R.G., K9S.
  13. SOG is a North America based Arma 3 unit modelled after the Special Operations Group within the CIA Special Activities Division. We are extending an invitation to personnel interested in becoming Paramilitary Operations Officers, running operations on a different level than typical fire and maneuver combat performed by infantry units. The atmosphere at SOG is more relaxed, as we have all been a part of previous milsim units. No need to report in, finish statements with “Sir!” nor address members by rank. We have a Teamspeak 3 and Arma 3 server and primarily use TS3 and Discord for communications. Events/Operations The main operation typically takes place on Saturdays at 9PM EST Other events and training may take place weekly or as determined. Our servers are online 24/7 with the exception of maintenance, so our members can additionally gather/play at any time. Requirements: Minimum age of 18 Teamspeak 3 with Microphone Fluent in English Arma 3 installed Potential Paramilitary Operations Officers will be assessed on the following basic criteria before acceptance: Land Navigation Radio Communication/TFAR ACE Advanced Medical Skills Room Clearing/CQB and POS ID ACE Explosives Overall fit for the unit Further skills on the individual and team level may be trained and developed after entrance. To join or if you have questions, please message one of these members on steam: Board__Gamer DareThrylls Arondight Join us on Discord!
  14. Greetings dear Arma 3 community! I'm looking for a good CPU for Arma 3 and I was thinking about getting the i5 7500... *****! My money won't allow me to buy that expensive CPU. Very very sad... So, maybe I'll just need to buy a cheaper one, maybe a very good i3? :) What do you think? i3 7100, i3 7300 or is it going to be i5 7400 if I can steal some money from the K-Market (just a joke) ? This is also my very first PC that I've build myself. I'm desperate... I will buy the ASUS nVidia GTX 1050 ti 2GB Expedition graphics card. Is i3 7300 better than the i3 7300? Please help me. Thanks in advance! :)
  15. Hello, I need help for include CBA_A3 in my addon. Indeed, i more difficulty for use and understand this structure.
  16. Stupid question, but I cannot get the compass key working, with or without a controller. I tried with the Steam controller, then loaded Arma without it, and tried keyboard-only, but here's what happens: In the Bootcamp sequence, when the instructor wants me to look at the compass for the first time, the K key does nothing (I thought). I faked it, knowing the general directions. But next, when I'm asked to run to different positions, when I hit the up-arrow to head to the first point, I'm just walking. But when I hit the left-shift key to sprint, the compass comes up. At this point, I can open and close the compass with the K key (while sprinting). But I cannot get the compass to appear just using the K key while walking or standing still. Any help? -= Gary =-
  17. vDog Patrol and vDog Feral Scripts by Valmont are long time requested scripts that allows mission makers to easily add MULTIPLAYER COMPATIBLE patrol and feral Dogs to their missions in Arma 3. vDog Scripts Main Features: - Easily add patrolling ai Dogs to allied, enemy or even playable Arma 3 units. - Easily add ai Feral Dogs who will roam a trigger area and viciously attack any unit who enters their territory. - Lightweight Scripts. (Your FPSs will thank you!). - Multiplayer Compatible! - Fully featured script also comes with sound effects. (Dog barks, growls, cries etc). - Since version 1.3 the scripts also support the ACE 3 damage model! - Even thou the scripts were made with Multiplayer and Performance in mind they work in SINGLE PLAYER just as well. Requirements: - CBA Community Based addons. (Dependency removed in the latest version but CBA is still suggested just in case). - Basic Mission Editing knowledge. (For adding the commands to the unit's init and/or the triggers). DOWNLOAD: Demo Mission version 1.3b DOWNLOAD Link (Google drive): https://drive.google.com/open?id=1AJ0NYIAVklLT1jBwq4x4d47EoKiiFaUs Demo Mission version 1.3b DOWNLOAD Link (Armaholic): http://www.armaholic.com/page.php?id=35026 vDog Patrol Details: vDog Feral Details: Updates/Changelogs: Special Thanks and Credits: Known Limitations: Please don't hesitate to post any questions, suggestions, bugs and testing reports. Enjoy.
  18. Hey, you are 18 years old and want to play Arma III in a realism unit? You clicked on the right thread then ’cause I'm going to tell you about the 3rd MRB! We are a pretty new unit and are now looking for new recruits. Didn't get you at hey? Ok then here are some more reasons to join us : Modded game server. Scripted and thought out missions. Frequent mini Operations and training. A unit discord to chat and plan. A Teamspeak for the operations or just to chill on. A website. And you don't need to bring much : A headset. A legal copy of Arma III (duh). Teamspeak. Discord. The will to put in the effort and spend time making the unit great! If this awoke your interest then there are a few things you can do now... Ignore this anyways Add me on steam to get more information Add Capt. A. Cortez [3rdMRB] on steam Hop on the TS ( ts3.3dmrbmilsim.com ) Hop on the Discord ( https://discord.gg/r8BVGNm) I‘m looking forward to seeing you on the battlefield.
  19. The Wrecking Crew The Wrecking Crew is a realism group that prides itself in its dedication to realistic and enjoyable game play, without the rigid aspects like permanent ranks and having to shout "Yes, sir" at a 14 year old. While we play mostly as British Forces to make coherent training possible, we have a whole host of players who come from all over the world, some as far out as Malaysia and South Africa. You select the role you'd like each week for our editor-driven operations, as long as you are competent and prove yourself by passing the required training sessions for that role, with some not requiring any. This allows you to vary from leading a platoon one week to driving a tank the next. The freedom to experience so many different types of game play without hindrance on the co-operation & enjoyability is something you will struggle to find in most other ArmA groups. Public Server If you would like to experience first hand what it's like to play with TWC, come join us on our public server. It runs different dynamic game modes made entirely in-house with a more relaxed game play than in our operations, but it will still give you a good insight in the community and play style. You don't need to sign up to participate on our public server, just the mods and to connect to our TeamSpeak server. We've created an easy to follow guide on how to get connected here. About our Operations Alongside a public server that runs 24/7, the biggest event our group hosts are weekly 'Operations' with between 20 to 40 people. As well as the occasional 'Joint Operation' with other groups which have encompassed up to 70 people total. Our operations span over a century of warfare, with a monthly rotation of World War 2, Cold War, Turn of the Millennium and Modern Operations. This means that in one month you can liberate a French town from Nazi occupation, halt a Soviet mechanised assault in the plains of Northern Germany, brawl with Iraqi armour in the deserts of Kuwait and patrol through the hills of Afghanistan, searching for insurgents. In these operations any recruit or member can play any role as long as he has received the corresponding training. In our operations we strive for maximum realism. We find real-life solutions for problems that we may face in game, while omitting more tedious parts of military duty like saluting, hour-long marches and range etiquette. We aim for the most immersive experience possible by having minimal HUD, first person only, a single life and using ACRE 2 for communications. Our operations take place on Saturday at 18:30 (UK time) and can last up to four hours or more. Interested in trying it out? If you're interested in participating in public, or signing up to try out our operations, you can check out our website for more information: http://www.thewreckingcrew.eu/. Alternatively, you can contact us on Discord, or pop directly onto TeamSpeak where any member will be willing to help you join with no hassle.
  20. 1st Battalion, 4th Marines "Whatever it takes" We are an experienced group of Milsim players that have been running Milsim games for about 4 years now. We have an amazing Zeus that will provide you with an epic experience and will provide you with a realistic environment. We are a modern U.S. Marine unit that operates in multiple different kinds of environments using modern day tactics that we introduce into Arma 3! All levels of experience welcome and we are more than willing to teach you anything you need to know to be an important asset and teammate in our Milsim! Positions Available [*]Rifleman [*]Grenadier [*]Engineer [*]Auto Rifleman [*]Machine Gunner [*]JTAC [*]Corpsman [*]Ammo Bearer [*]Sniper [*]Spotter [*]Fixed Wing Pilot [*]Rotary Wing Pilot [*]Helicopter Crew Member [/list] Rules: Must be 13+ Must have a working mic. Must have Teamspeak Installed. Must be willing to show up to weekend operations and training. Follow all rules and orders given in game. Be respectful to everyone. Operation Times and Info: Operations are always at 7:30 PM EST. Operation days are Saturday. Some Sundays are trainings. Content: https://www.youtube.com/watch?v=qe6evss9YCA https://www.youtube.com/watch?v=wHJEnHkkXRo https://www.youtube.com/watch?v=Fh8JJyky3d4&t= Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=1535084174 [DON’T LOAD DEPENDENCIES] Application Form: https://docs.google.com/forms/d/1zgHA9Xf4x5hC9JxCP9gIbnWXXHg-GW5HM4DSoHWg8hI/edit?ts=5c675f88 Teamspeak IP: 96.58.211.108 (POKE US)
  21. I have figured out how to get Arma 3 to work with Proton and have full mod support. After downloading Arma 3 using Steam play Proton, go to your Arma 3 directory, and rename the “arma3launcher.exe” to anything. Then rename your “arma3_x64.exe” or “arma3.exe” to “arma3launcher.exe”. After that you can just launch the game through Steam, but if you have audio issues you need to use “WINEPREFIX=/path/to/steam/steamapps/compatdata/107410/pfx winecfg”. Go to libraries, add “xaudio2_6” and “xaudio2_7” setting both to “native,builtin”. Finally if you want to use any mods that use .dlls you need to source a imagehlp.dll from a windows installation, and drop it in your “/path/to/steam/steamapps/compaydata/107410/pfx/drive_c/windows/system32” directory. Then use winecfg and set "imagehlp" to "native". That will let arma load mods that use .dlls properly. Suggested tools for a better experience Proton Wine Manager Arma3-Proton-Launcher
  22. ConfirmedHuman

    Random Crash in arma 3

    My game is crashing randomly i dont know why The exit code is 0xC0000005 - STATUS_ACCESS_VIOLATION Please help me (Sry for bad english)
  23. British Armed Forces: Generations The goal of the British Armed Forces: Generations is to change the foreseeable grind that always takes over the hearts and minds of the finest Arma III players. BAF: Generations instead of only fighting in one era or one campaign, we are an evolving unit. Over the course of time we will spend a couple months in one War or Engagement and once we conclude we adapt and move to a new war, always keeping it fresh with intense ops that never grow stale. With plenty of opportunities for advancement, there is plenty of room to grow with friends. Open to recruitment from all countries! Structure: Our current unit consists of: 2nd Battalion, Parachute Regiment 1 Platoon "Wolf" - Section One: "Grizzly - Section Two: "Templar" - Section Three: "Pathfinder" - Fire Support Group: "Odin" Royal Army Medical Corps - 1 Carrier HMLS "Howler Monkey" Contact us! Captain Peter Duke Corporal PolarBeats Our Current Combat Era: Currently we find ourselves moving to Korea, after we complete our listed objectives we plan to move on to the next conflict which is currently undermentioned! Keep tuned for updates! Our Previous Era(s): WWII: (1942)
  24. EN FRANCAIS : LA QUICK REACTION FORCE RECRUTE ! La QRF recrute des personnes motivé voulant s'investir et devenir de véritable soldats au sein d'une unité dynamique et rigoureuse voulant vivre des expériences inédites de simulation militaire ! MAIS QU'EST CE QUE LA QRF ? La QUICK REACTION FORCE(QRF) est une unité de simulation militaire française sur les jeux vidéos multijoueurs "Arma 3" et "Squad". La simulation et le réalisme sont la conduite de notre unité pour pouvoir se rapprocher autant qu'il est possible du réel.Nous basons notre unité sur l'armée Française de nos jours. Le système de hiérarchie, le système de grades, les médailles et les procédures de combats etc... ont été adapter aux jeux vidéo. Lorsque vous vous engager, vous commencez en tant que soldat de 2ème Classe et entrez dans un cursus de formation ou vous êtes entraînés par nos instructeurs qui font de vous de véritable soldats de la "QRF", lors de cette formation initiale vous apprenez l'ensemble des compétences nécessaires a un soldat pour pouvoir remplir les différentes missions. Si vous recherchez un nouvel aspect du jeu vidéo et une expérience totalement inédite au plus proche de la réalité, rejoignez la QUICK REACTION FORCE. LES CONDITIONS : - Pouvoir parler français - avoir 16 ans minimum - posséder un micro et un casque - Pouvoir se libérer une a deux fois par semaines 2100h - 2300h le lundi et jeudi LES LIENS : - En savoir plus : http://qrf-reality.fr/about/ - Discord : https://discord.gg/GMaPBUu - Site web : http://qrf-reality.fr/ - Groupe Steam : https://steamcommunity.com/groups/qrf-realit RESPECTUEUSEMENT, CNE DIMITRI K. STARLIGHT COMMANDANT D'UNITE 1ERE CIE QUICK REACTION FORCE ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ IN ENGLISH : THE QUICK REACTION FORCE RECRUITS! The QRF recruits motivated individuals willing to invest and become real soldiers in a dynamic and rigorous unit wanting to experience unprecedented military simulation! BUT WHAT IS QRF? The QUICK REACTION FORCE (QRF) is a French military simulation unit on multiplayer video games "Arma 3" and "Squad". Simulation and realism are the driving of our unity to be as close as possible to the real. We base our unity on the French army nowadays. The hierarchy system, the rank system, the medals and the fighting procedures etc ... have been adapted to video games. When you commit yourself, you start as a 2nd class soldier and enter a training course or you are trained by our instructors who make you real soldiers of the "QRF", during this initial training you learn the set of skills necessary for a soldier to be able to fulfill the various missions. If you are looking for a new aspect of the video game and a completely new experience closer to reality, join the QUICK REACTION FORCE. CONDITIONS : - To be able to speak French - be at least 16 years old - own a microphone and headphones - To be able to free one to twice a week 2100h - 2300h on monday and thursday CNE DIMITRI K. STARLIGHT COMMANDANT D'UNITE 1ERE CIE QUICK REACTION FORCE
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