Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

5 Neutral

About Ganvai84

  • Rank
    Private First Class

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello folks, I am looking for a Game Server Host for Arma 3 and it turns out, that the most popular ones all have some specific limitations that bother me. Nitrado has little diskspace available for mods, g-portal has a more than buggy config overlay, you can't deactivate BattleEye (they have an option for that but it still keeps running), 4netPlayers have limitations that don't allow me to configure ASRAI the way I want. So I thought about asking here. I didn't find to much on the search that was helping in my specific problem, so I was hoping some of you could help me. What I need: - Players: 20 to 30 Players - Mods: ACE, CUP, ASRAI3, enough space for a lot of maps as we have quite the large Mission Pool on a large variety of Maps - BattleEye should be deactivated permamently - Acces to FTP to create userdata folder for CBA-Settings and ASRAI Config - Creator DLCs like Prairy Fire, GlobMob, Spearhead Would be cool if you could share your experiences with Game Server Hosts and maybe if you know the right place for our clan. Thanks, Jan
  2. Thanks man, that was the starting point I needed. Will try it out.
  3. Hey guys, I want to load some ammo boxes automatically so they are still caryable with ACE. Is there a way to get the weight of the magazine? I did it another way around, but god damn, this script is buggy as hell and doesn't work properly at all. if (! isServer) exitWith {}; _box = _this select 0; clearWeaponCargoGlobal _box; clearMagazineCargoGlobal _box; clearItemCargoGlobal _box; clearBackpackCargoGlobal _box; while {_box call ace_dragging_fnc_getweight < 200 } do { _box addMagazineCargoGlobal [secondary_mag, 1]; }; while {_box call ace_dragging_fnc_getweight < 250 } do { _box addMagazineCargoGlobal [primary_mag, 1]; }; while {_box call ace_dragging_fnc_getweight < 475 } do { _box addMagazineCargoGlobal [dm_mags, 1]; }; while {_box call ace_dragging_fnc_getweight < 550 } do { _box addMagazineCargoGlobal [mg_mag, 1]; }; With this script is the problem, no matter what I do, the first item in the code will not be present in _box. primary_mag, secondary_mag, dm_mags and mg_mag are public variables set on the initServer.sqf with the Class-Name String of the magazine. I would like to find another alternative to fill the _box but right now, so I don't have to use "while" and rather calculate the amount of magazines I would want to put in. But for this, I would need to know the mass of the magazine. But here I hit a wall, with no idea how to get the mass of a magazine by just knowing its class name. Thanks for any help.
  4. Hey folks, I want some more fire in the air so I am placing some tracer modules at the beginning of my mission but I want them to disappear after some time. I tried deleteVehicle and [tracer_1, 1] remoteExec ["setDamage"]; but they don't disapear. Could you people help me with this? Cheers, Jan
  5. Hey folks, probably a pretty newbie question. I am trying to retexture the Kamaz Medical Transporter and can't seem to get rid of the Red Crystal symbols all over the truck. They don't seem to belong to any of the hiddenselectiontextures so I thought they maybe get added afterwards. Is there a way to get rid of these in the config.cpp? Thanks for your help. Cheers, Jan
  6. Awesome. Thanks for the help. Managed to get it to work.
  7. Hey guys, again, I am way over my head, this time modding. I am trying some retextures and so far I am doing okay. But now I want that the new Trucks and helicopters I created will spawn with certain equipment in storage. I searched my ass off in the Wiki but never got anywhere. Finally, I found something in CUP that looks like class TransportItems So, I figured there would be also a class TransportWeapons. Seems I cant get it to work with certain weapons from CUP. I am confused by how all of this works and desperatly looking for some kind of documentation about that topic. Anyone here can point me to the right direction or give some tipps? Cheers, Jan
  8. Thanks for the help. I have the Orange DLC. Mapboard was set to local in the editor, with no references to it whatsoever. Switched of the local mode off and it went away. No clue why though.
  9. Mods is CUP complete, ace, cTab, KAT, TFAR. Map is Malden 2035. I placed a mapboard but didn't do anything fancy with it, besides placing it.
  10. Hey guys, I am getting a constant error message on a server I am running and it spams my log full. that cant be healthy for performance and I would like to find this object. Thing is, I have no idea how. The message is: 21:12:03 Ref to nonnetworkobject 16027dd0100# 626607: mapboard_01_wall_f.p3d The logmessage is written two, sometimes three times per milisecond in the log. Anyway I could identify that object that is causing this?
  11. Hey guys, with the latest KAT Update, the vanilla Medical Tent is now a medical facility. I would like to give my players the Option to build the medical Tent via Fortify Tool. I know how to add the tent to the List, but the problem ist, the modell of the tent has its doors closed. There are options in Eden to hide the Doors but how could i possibly make that happen via the fortify tool. Or would there be another way? As always, I have not the slightest idea how to get to work on this problem, so any kinda help would be appreciated. Cheers, Jan
  12. Ganvai84

    LAMBS Improved Danger.fsm

    This is awesome guys. Thank you for your work.
  13. Oh man, thats so easy. Thank you very much.
  14. Hey guys, I have a hard time understanding what thisList or list triggerOne is giving me back as object. The idea is, that when a trigger is activated, it sets the fuel of the car the player is in to 0 (or damages one of its wheels). _list = list tr_fuel1; _vehicle = objectParent (_list select 0); But seems like that what is standing in (_list select 0) is not a player object. So, the noob I am, I check what I get there instead: hint format ["Player: %1", _list select 0]; "Bravo 1-1 Alpha 1: (jan)(s1)" Gives me a lot of stuff in there. The Radio Name, the Players name and the player variable. Is there an elegant way to get the player variable out of this so I can work with it further on? Or is there any kind of way where I can change the returnvalue of (_list select 0) into a player object? Cheers, Jan
  15. First, sorry if I am in the wrong topic but I am a bit idealess where to post this. So, after that classic introduction, let me get to the point: Is there a way to add Zoom Steps to a sniper scope instead of the stepless Zoom that is in everything right now? I know there are Zoom Steps in RHS scopes but every other Sniper Scope from CUP, NI or BWmod has stepless zoom that is a pain in the ass to adjust for our snipers. So does anyone know a way to do this or could point me in some direction to search for that because I found nothing so far yet. Thanks for every hint. Cheers, Jan