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Found 1 result

  1. I configured v.0.9.7.53 dedicated server without setting the internet address ( gameHostRegisterBindAddress="", 😞 In this way I can see the server in the steam server list, and I can connect from home from another PC from the Server's LAN, double clicking on the server name in the server list and then also, trying the "direct access" option, digiting the exact LAN IP address of the server. In this configuration the PING is 9999 and more than this, friends can't connect to it due to the PRIVATE IP address. When I set the gameHostRegisterBindAddress="my wan address", then I can see the PING value, but the SERVER is not more accessible from home through the server list (getting a connection error) and neither through the "direct access". At this time is pretty impossible for me sharing the server and at the same time playing on it from my home. This situation is very unconfortable and I'm sure that something is wrong. This is the tested config.json file that lets connecting from the LAN but it don't share the WAN IP, so nobody can connect to it. It is the standard config.json with very few modifications: { "dedicatedServerId": "xxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxx", "region": "EU", "gameHostBindAddress": "", "gameHostBindPort": 2001, "gameHostRegisterBindAddress": "", "gameHostRegisterPort": 2001, "adminPassword": "**********", "game": { "name": "[ITA] Conflitto nell'isola di Arland - FabLab UDINE GameServer", "password": "", "scenarioId": "{C41618FD18E9D714}Missions/23_Campaign_Arland.conf", "playerCountLimit": 32, "autoJoinable": false, "visible": true, "supportedGameClientTypes": [ "PLATFORM_PC", "PLATFORM_XBL" ], "gameProperties": { "serverMaxViewDistance": 2500, "serverMinGrassDistance": 50, "networkViewDistance": 1000, "disableThirdPerson": false, "fastValidation": true, "battlEye": true, "VONDisableUI": true, "VONDisableDirectSpeechUI": true, "missionHeader": { "m_iPlayerCount": 40, "m_eEditableGameFlags": 6, "m_eDefaultGameFlags": 6, "other": "values" } }, "mods": [] }, "a2sQueryEnabled": true, "steamQueryPort": 17777 } and this is the bat file to start the server, it's very minimal: ArmaReforgerServer.exe -config ".\configs\Conflitto_Arland.json" -maxFPS 30 -language it_it -disableShadersBuild I think that there is the need of an option to let accept connections as from LAN and as from WAN at the same time. This should be already possible because "gameHostBindAddress": "", option means that the server accepts connections from everywhere, but it doesn't work; I already tried adding "-a2sIpAddress" or "-bindIP" options in the starting bat file, to overide the json configuration file with the same results. Please does anyone know any tip to solve this problem? May be that it is just a Bohemia job and I need to wait for new versions? Thanks in advance for any help.
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