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[SP/CO16] Dynamic Horror Operations - Randomized Horror Mission Generator
UselessFodderTTV posted a topic in ARMA 3 - USER MISSIONS
Dynamically Generated Horror Missions Join the Paranormal Operations Group (POG) and deal with spooks, anomalies, and paranormal disturbances across the world... NOTE - THIS IS A BETA RELEASE. BUGS MAY PERSIST. PLEASE REPORT IN REPLIES SO I CAN FIX THEM Storyline: The Paranormal Operations Group, a secret multi-national organization, has served under various names since World War 2 to keep the world safe from (and unaware of) the cosmic horrors that threaten our existence. From zombie contagion outbreaks to anomalous beings from beyond the veil, POG stands ready to deploy, contain, and destroy the weird, the paranormal, and the horrifying, no matter where they crop up. - A Horror Mission Generator by UselessFodder Features: - Completely dynamic horror missions generated across the entire map - Every mission is completely unique - Generates based on the server's loaded horror/monster mods (see below) - Variety of mission objectives (purge zone, recover artifact, destroy object, etc) - 1-4 objectives per operation - Single Player or Multiplayer coop up to 16 - Ground or helicopter insertions into the AO - Mission Difficulty and "Vibe" parameters available - Custom 'horror events' and sounds to keep the spooks up while in the AO - Zeus capability for hosts & logged in admins - Mission "Themes" (Undead, Fantasy, Sci Fi, etc) to increase immersion - Fine-tuned control of the enemy factions - Extremely Easy to Port to new Maps - [Coming Soon] Custom POG Patches created by UselessFodder Steam Collection of all Maps Available here: https://steamcommunity.com/workshop/filedetails/?id=3064136265 Supported Maps: - Malden: https://steamcommunity.com/sharedfiles/filedetails/?id=3064130063 - Altis: https://steamcommunity.com/sharedfiles/filedetails/?id=3064103977 - Stratis: https://steamcommunity.com/sharedfiles/filedetails/?id=3064149451 - Chernarus - Autumn: https://steamcommunity.com/sharedfiles/filedetails/?id=3064063985 - Takistan: https://steamcommunity.com/sharedfiles/filedetails/?id=3064683012 - Bystrica: https://steamcommunity.com/sharedfiles/filedetails/?id=3065545236 - Livonia: https://steamcommunity.com/sharedfiles/filedetails/?id=3355373008 - Yulakia: https://steamcommunity.com/sharedfiles/filedetails/?id=3354821631 - Esseker: https://steamcommunity.com/sharedfiles/filedetails/?id=3355963831 - (Soon) Namalsk - (Soon) Others as Suggested Supported Mods: NOTE: You MUST have at least one of the supported mods loaded or the mission will not spawn enemies! - Devourerking's Necroplague Mutants - Drongos Spooks and Anomalies - WebKnight's Zombies and Creatures - Empires of Old - Ryan's Zombies & Demons - Foes & Allies Aliens - Alienz Zetaborn - The Corporation DVK - Ravage - Max's Alien - Max's Werewolf - Cytech Assets (WIP) - Horror Mod (WIP) - (Soon)Diwako's STALKER-like anomalies - (Soon)EpochZ Spearhead Zombies - (Soon)Atmospheric Horror & Emotional Music Pack - (Soon)BG21 Slaughter Assets - (Soon)Alias Night FX Modules - (Soon)SCP Foundation - (Soon)WH Fantasy Skeleton Faction NOTE: This dynamic mission was inspired by the Dynamic Recon Ops, but diverges from that scenario in significant ways and does not utilize a single line of their code. The focus here is on the tension of clearing a dark, lamp-lit village on foot by flashlight, waiting to hear the footsteps of the infected just around the next turn... No one is coming to save your team: You are the saviors. I hope you enjoy the experience... If you encounter any bugs, please post them here, on the Steam Workshop page or in our Discord at https://discord.gg/UselessFodder . Thanks for playing! All Released DHO Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3064136265 GitHub with most up to date version: https://github.com/UselessFodder/FS-DynamicHorrorOp Credits: - Horror Mod collection: Liru the Lcpl., Icebreakr, Nillers, GameCam, John, Scarecrow1625, Hippcelt, EpochZ, JamesH97, Maddog088, Spectakil, Jones.S, lemonstone92, SMuRG_Teh_WuRGG, Sir_Potoo, robofireman - Testers: GameCam, Flame, Poly, John, Sytx, Waksu, Axagoras, Element, uty206, slugfox - Bugfixes: Drongo, Devourerking, Webknight - See more in-game Highlighted by BIS in Community Spotlight #144: No kidding screenshots captured during DHO missions:- 1 reply
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Drongo's Air Support for Arma 3 New release coming soon tl;dr AI bombing runs and close air support Overview Step into the role of JTAC and take control of AI air assets. Call in airstrikes and Close Air Support with an intuitive dialog. Simple to use, but skill and understanding of aircraft will achieve the best results. Control direction, altitude, egress and more. Designate your targets with lasers, watch the bombs go in and watch guncam footage of your assets in combat. Drongo's Air Support (DAS) places AI-controlled air assets under player control for CAS or bombing. BIS air assets are supported. Most 3rd party aircraft mods should also be auto-detected by the system. Required addons: CBA beta for Arma 3 CREDITS Drongo: Development and scripting. Chops: Testing. Larrow: Script assistance. Tajin: Script to detect whether an aircraft is capable of bombing or not. Bomb guidance script: Kylania
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[Tool] Drongo's Toolkit Voices - standalone DSAI
kenoxite posted a topic in OFP : MISSION EDITING & SCRIPTING
DRONGO’S TOOLKIT VOICES (DTV) Based on the Drongo's Voices module found in Drongo's Toolkit, by Drongo69 Modified and made standalone by kenoxite Standalone dynamic speech/speaking AI (DSAI) tool for mission makers. DOWNLOAD v1.0: http://www.mediafire.com/download.php?3d2hi983iapaj85 Features AI units are able to say different phrases, depending on context English, Russian and Arabic voices You can exclude entire sides, groups, classes or specific units from saying anything Units will either whisper or don’t say anything when it’s considered nighttime Units will yell and call for help when wounded Compatible with kSuppression (units yell for incoming grenades, when they’re pinned down, etc). Overrides ECP DSAI, if present Works in MP Requirements DrongosToolkitVoices.pbo (included) ECP_DSAI.pbo (found in ECP) Installation Merge the template mission into yours Copy all the files and folders from the template mission (except mission.sqm) to your mission’s directory Edit the DTV_settings.sqf file, if appropriate Notes Female civilians will yell when in danger. Otherwise they’ll be silent, as there’s no feminine voices provided in the pbos. DTV is less responsive to the environment than ECP’s DSAI, as it tracks groups at a very basic level, and lacks a built-in infoshare. On the other hand DTV is way more flexible, allowing you to specify the language spoken by each side, including arabic. Changelog v1.0 - Initial release Credits Drongo69, original DSAI scripts vektorboson (OFP script lib) General Barron (randomint.sqf) ECP, for inspiration and DSAI pbos CoC guys, for CoC NS 2 SLX, for inspiration EXTRA DTV includes a yet again modified version of DrongosToolkitVoices.pbo. This time all the arabic voices have been converted to wss format and lip versions of each one have been created. That means that now any unit speaking arabic won't use telepathy anymore to comunicate, but will move his mouth accordingly. You can download this modified version separately, through the below link. DrongosToolkitVoices.pbo (modified arabic voices): http://www.mediafire.com/download.php?l7bwm93jt9fsli2 All credits to Wolfrug and Sickboy, who created the arabic voices in the first place.