Jump to content

road runner

  • Content count

  • Joined

  • Last visited

  • Medals

Community Reputation

4283 Excellent

About road runner

  • Rank
    Warrant Officer


  • Occupation

Profile Information

  • Gender
  • Location

Contact Methods

  • Biography
    PSC in Iraq from 2004 -2016.

Recent Profile Visitors

8104 profile views
  1. It's not intended to be sling loaded, as it's not qualified nor built for that role, that's why you have casualties placed in baskets that are winched aboard to be with the medics.
  2. Stop being a bellend, I'm far from missing the point, I'm talking about what's practical and what's not. What's easy and doable, without complicating the structure of the addon. You're correct about addon team will make their decisions based on what's doable and what's not, regardless having known Seige A personally for a number of years, I'm sure he will do his best to accommodate most requests, including yours.
  3. You have to create animations and models in the folded and unfolded positions, you suggest using ACE, which then makes the mod have dependencies, not everyone uses ACE, or plays Multiplayer either, as a former addon maker, you want to keep everything as simple as you can, as otherwise your addon then needs several hundred megs worth of other addons to work. We have these tactical folding stretchers from Frontier Medical, they're great, but fookin heavy, despite being made from aluminum, we leave ours packed at hand in our vehicles.
  4. A static weapon still needs animations and scripts to work, that's my point, then you need more scripts to then have 2 people carry it to point A, B or C, then more animations to place them down. I'm not against it, I'm against wasting time getting the scripts to work properly. I'm all for eye candy, which is the aim of this addon.
  5. I doubt this would be possible, it would need custom animations, and lots of scripting to work. The stretcher model inside its carrier would be no issues, but to then have it turn into another animated object would be very different. It's NOT really practical to carry stretchers, most are kept in the vehicles, as they're still cumbersome, and can snag on too much shit, we have such portable stretchers for our teams, they still weigh 6-8 kg's and not as "portable" as they're made out to be, I'd hate to carry one on my back all day!!
  6. You could, but surely you want the best quality out there? Going down to 1024 x 1024 would make the game look like Arma 2, I personally only used 2K, but for quality gear such as being produced here, I believe 1024 x 1024 would be doing it an injustice ;)
  7. If you're adding separate textures, for 3 different items, top/bottom/footwear, as opposed to a single texture, it would increase the size of the addon, what you need to also bear in mind is that the performance on the CPU/GPU would also have a slight impact, instead of loading 1 texture, it needs to load 3. Throw in the same model, using hidden selections, with multiple patterns and camo's and it's bound to increase the addon size. I don't see how taking one texture and turning it into 3 would reduce the overall size if you're also using 2-4K textures, that's been my own observations, on the multiple textures issue, keeping it down to a road map is far better, because as I'm seeing here, the more and more request that come in, the end produce gets pushed further and further and further to the right.
  8. Okay, here's a suggestion seeing as it looks like sahio can produce almost anything... low profile plate carrier UNDER a button up shirt. ?? I've been doing several low profile VIP missions in Iraq in the past few weeks, where I need to be low profile, as in shirt over the top of covert body armour. it just makes you look more bulkier, but the overall idea is that you're "blending In" more I wore something like this, with a shirt over the top, not tucked in. https://www.uktactical.com/p-11501-covert-plate-carrier-black.aspx
  9. With all due respect, you've been proven wrong several times, with pictorial evidence, if it's good enough for German KSK, and Norwegian FSK, along with multiple other Tier 1 Spec Ops Types, to make a claim that it's an Arma thing was absurd... the use of the word "normally" implies that it's done, but under various circumstances. ;) Your unit SOP's would play a significant part in how you wore yours, but you made a blanket statement stating it was " a game" thing, when in reality, it's pretty common, and has been for years, and as Hvymtal also correctly implied, having the nose covered fogs up eye wear very quickly. Alaska is a beautiful part of the country though, not sure if you felt it was a shit posting or a good one, and as always, your service to your country is appreciated.
  10. Some people need to speak less, and research more.
  11. US 75th Rangers

    a decent PVS-31 battery pack would be ideal, lots of GPNVG addons kicking about, but PVS 31's are a rarity, along with decent wilcox NVG mounts
  12. US 75th Rangers

    Suhaio is possessed man!!
  13. Arma 3 Photography : Questions and Comments

    I get where you're coming from on this George, the words "Private addons" was easier to write down, as opposed to "ripped content from X, Y or Z game" :D it drew less attention to the contents. I've seen the very same reaction on reddit Arma3, where people question why "showboating" content that others, especially the majority will never get their hands on, due to the Private partit's a bit like taking a fat kid to a cake shop, and making him look through the window, whilst you happily stuff your face from the inside of the shop.
  14. Arma 3 Photography : Questions and Comments

    Not really mate, using ported content was always against forum rules, but you had to know what to look for, it's not easy to spot, so very little was done, only when it was noticeable, like the DayZ stuff, or mods used without permission from steam (Yuri Ptreov's Blackhawk's for example) that the boundary was being pushed, the "Private addons" were such addons, where ported content were a significant feature. There are indeed people passing "private" stuff, such as content from unreleased addons, to friends and then more friends and they get released as part of other peoples "private addons" If you think this is an issue, you should actually see the stance BI take when it's their assets that have been ripped, and ported to other games, there's plenty of threads on facepunch.com forums where BI take a very serious view towards ripped content, as do RHS.