Jump to content

Search the Community

Showing results for tags 'vestmodding'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hi guys! I was trying to make a vest model into arma. All seemed good until I tested. The model appears in the ground and it moves with the character. When crouching it doesn't rotate and it stays vertical. I asked in an arma 3 community and they said that it was due to the weights(I didn't know what it was), and after some videos I quickly learned. I tried coping an actual vest weight in my model and even doing my own one, but nothing seemed to work. I added the geometry lod with the autocenter=0 property btw. Nothing works. I also tried with another model of a mod that was already published and it happenned the same problem. Idk what it could be. Here the model.cfg: class cfgSkeletons { class OFP2_ManSkeleton { skeletonInherit = ""; isDiscrete = 0; SkeletonBones[]= { "pelvis" ,"", "spine" ,"pelvis", "spine1" ,"spine", "spine2" ,"spine1", "spine3" ,"spine2", "neck" ,"spine3", "neck1" ,"neck", "head" ,"neck1", "face_hub" ,"head", "face_jawbone" ,"face_hub", "face_jowl" ,"face_jawbone", "face_chopright" ,"face_jawbone", "face_chopleft" ,"face_jawbone", "face_liplowermiddle" ,"face_jawbone", "face_liplowerleft" ,"face_jawbone", "face_liplowerright" ,"face_jawbone", "face_chin" ,"face_jawbone", "face_tongue" ,"face_jawbone", "face_cornerright" ,"face_hub", "face_cheeksideright" ,"face_cornerright", "face_cornerleft" ,"face_hub", "face_cheeksideleft" ,"face_cornerleft", "face_cheekfrontright" ,"face_hub", "face_cheekfrontleft" ,"face_hub", "face_cheekupperright" ,"face_hub", "face_cheekupperleft" ,"face_hub", "face_lipuppermiddle" ,"face_hub", "face_lipupperright" ,"face_hub", "face_lipupperleft" ,"face_hub", "face_nostrilright" ,"face_hub", "face_nostrilleft" ,"face_hub", "face_forehead" ,"face_hub", "face_browfrontright" ,"face_forehead", "face_browfrontleft" ,"face_forehead", "face_browmiddle" ,"face_forehead", "face_browsideright" ,"face_forehead", "face_browsideleft" ,"face_forehead", "face_eyelids" ,"face_hub", "face_eyelidupperright" ,"face_hub", "face_eyelidupperleft" ,"face_hub", "face_eyelidlowerright" ,"face_hub", "face_eyelidlowerleft" ,"face_hub", "eyeleft" ,"face_hub", "eyeright" ,"face_hub", "leftshoulder" ,"spine3", "leftarm" ,"leftshoulder", "leftarmroll" ,"leftarm", "leftforearm" ,"leftarmroll", "leftforearmroll" ,"leftforearm", "lefthand" ,"leftforearmroll", "lefthandring" ,"lefthand", "lefthandring1" ,"lefthandring", "lefthandring2" ,"lefthandring1", "lefthandring3" ,"lefthandring2", "lefthandpinky1" ,"lefthandring", "lefthandpinky2" ,"lefthandpinky1", "lefthandpinky3" ,"lefthandpinky2", "lefthandmiddle1" ,"lefthand", "lefthandmiddle2" ,"lefthandmiddle1", "lefthandmiddle3" ,"lefthandmiddle2", "lefthandindex1" ,"lefthand", "lefthandindex2" ,"lefthandindex1", "lefthandindex3" ,"lefthandindex2", "lefthandthumb1" ,"lefthand", "lefthandthumb2" ,"lefthandthumb1", "lefthandthumb3" ,"lefthandthumb2", "rightshoulder" ,"spine3", "rightarm" ,"rightshoulder", "rightarmroll" ,"rightarm", "rightforearm" ,"rightarmroll", "rightforearmroll" ,"rightforearm", "righthand" ,"rightforearmroll", "righthandring" ,"righthand", "righthandring1" ,"righthandring", "righthandring2" ,"righthandring1", "righthandring3" ,"righthandring2", "righthandpinky1" ,"righthandring", "righthandpinky2" ,"righthandpinky1", "righthandpinky3" ,"righthandpinky2", "righthandmiddle1" ,"righthand", "righthandmiddle2" ,"righthandmiddle1", "righthandmiddle3" ,"righthandmiddle2", "righthandindex1" ,"righthand", "righthandindex2" ,"righthandindex1", "righthandindex3" ,"righthandindex2", "righthandthumb1" ,"righthand", "righthandthumb2" ,"righthandthumb1", "righthandthumb3" ,"righthandthumb2", "weapon" ,"spine1", "launcher" ,"spine1", "camera" ,"pelvis", "leftupleg" ,"pelvis", "leftuplegroll" ,"leftupleg", "leftleg" ,"leftuplegroll", "leftlegroll" ,"leftleg", "leftfoot" ,"leftlegroll", "lefttoebase" ,"leftfoot", "rightupleg" ,"pelvis", "rightuplegroll" ,"rightupleg", "rightleg" ,"rightuplegroll", "rightlegroll" ,"rightleg", "rightfoot" ,"rightlegroll", "righttoebase" ,"rightfoot" }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; skeletonName = ""; }; class zellal_vest:Default { skeletonName="OFP2_ManSkeleton"; sections[]= { "body_injury", "r_arm_injury", "l_arm_injury", "camo", "camo1", }; }; };
×