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  1. Hi guys! I was trying to make a vest model into arma. All seemed good until I tested. The model appears in the ground and it moves with the character. When crouching it doesn't rotate and it stays vertical. I asked in an arma 3 community and they said that it was due to the weights(I didn't know what it was), and after some videos I quickly learned. I tried coping an actual vest weight in my model and even doing my own one, but nothing seemed to work. I added the geometry lod with the autocenter=0 property btw. Nothing works. I also tried with another model of a mod that was already published and it happenned the same problem. Idk what it could be. Here the model.cfg: class cfgSkeletons { class OFP2_ManSkeleton { skeletonInherit = ""; isDiscrete = 0; SkeletonBones[]= { "pelvis" ,"", "spine" ,"pelvis", "spine1" ,"spine", "spine2" ,"spine1", "spine3" ,"spine2", "neck" ,"spine3", "neck1" ,"neck", "head" ,"neck1", "face_hub" ,"head", "face_jawbone" ,"face_hub", "face_jowl" ,"face_jawbone", "face_chopright" ,"face_jawbone", "face_chopleft" ,"face_jawbone", "face_liplowermiddle" ,"face_jawbone", "face_liplowerleft" ,"face_jawbone", "face_liplowerright" ,"face_jawbone", "face_chin" ,"face_jawbone", "face_tongue" ,"face_jawbone", "face_cornerright" ,"face_hub", "face_cheeksideright" ,"face_cornerright", "face_cornerleft" ,"face_hub", "face_cheeksideleft" ,"face_cornerleft", "face_cheekfrontright" ,"face_hub", "face_cheekfrontleft" ,"face_hub", "face_cheekupperright" ,"face_hub", "face_cheekupperleft" ,"face_hub", "face_lipuppermiddle" ,"face_hub", "face_lipupperright" ,"face_hub", "face_lipupperleft" ,"face_hub", "face_nostrilright" ,"face_hub", "face_nostrilleft" ,"face_hub", "face_forehead" ,"face_hub", "face_browfrontright" ,"face_forehead", "face_browfrontleft" ,"face_forehead", "face_browmiddle" ,"face_forehead", "face_browsideright" ,"face_forehead", "face_browsideleft" ,"face_forehead", "face_eyelids" ,"face_hub", "face_eyelidupperright" ,"face_hub", "face_eyelidupperleft" ,"face_hub", "face_eyelidlowerright" ,"face_hub", "face_eyelidlowerleft" ,"face_hub", "eyeleft" ,"face_hub", "eyeright" ,"face_hub", "leftshoulder" ,"spine3", "leftarm" ,"leftshoulder", "leftarmroll" ,"leftarm", "leftforearm" ,"leftarmroll", "leftforearmroll" ,"leftforearm", "lefthand" ,"leftforearmroll", "lefthandring" ,"lefthand", "lefthandring1" ,"lefthandring", "lefthandring2" ,"lefthandring1", "lefthandring3" ,"lefthandring2", "lefthandpinky1" ,"lefthandring", "lefthandpinky2" ,"lefthandpinky1", "lefthandpinky3" ,"lefthandpinky2", "lefthandmiddle1" ,"lefthand", "lefthandmiddle2" ,"lefthandmiddle1", "lefthandmiddle3" ,"lefthandmiddle2", "lefthandindex1" ,"lefthand", "lefthandindex2" ,"lefthandindex1", "lefthandindex3" ,"lefthandindex2", "lefthandthumb1" ,"lefthand", "lefthandthumb2" ,"lefthandthumb1", "lefthandthumb3" ,"lefthandthumb2", "rightshoulder" ,"spine3", "rightarm" ,"rightshoulder", "rightarmroll" ,"rightarm", "rightforearm" ,"rightarmroll", "rightforearmroll" ,"rightforearm", "righthand" ,"rightforearmroll", "righthandring" ,"righthand", "righthandring1" ,"righthandring", "righthandring2" ,"righthandring1", "righthandring3" ,"righthandring2", "righthandpinky1" ,"righthandring", "righthandpinky2" ,"righthandpinky1", "righthandpinky3" ,"righthandpinky2", "righthandmiddle1" ,"righthand", "righthandmiddle2" ,"righthandmiddle1", "righthandmiddle3" ,"righthandmiddle2", "righthandindex1" ,"righthand", "righthandindex2" ,"righthandindex1", "righthandindex3" ,"righthandindex2", "righthandthumb1" ,"righthand", "righthandthumb2" ,"righthandthumb1", "righthandthumb3" ,"righthandthumb2", "weapon" ,"spine1", "launcher" ,"spine1", "camera" ,"pelvis", "leftupleg" ,"pelvis", "leftuplegroll" ,"leftupleg", "leftleg" ,"leftuplegroll", "leftlegroll" ,"leftleg", "leftfoot" ,"leftlegroll", "lefttoebase" ,"leftfoot", "rightupleg" ,"pelvis", "rightuplegroll" ,"rightupleg", "rightleg" ,"rightuplegroll", "rightlegroll" ,"rightleg", "rightfoot" ,"rightlegroll", "righttoebase" ,"rightfoot" }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; skeletonName = ""; }; class zellal_vest:Default { skeletonName="OFP2_ManSkeleton"; sections[]= { "body_injury", "r_arm_injury", "l_arm_injury", "camo", "camo1", }; }; };
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