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EricJ

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Everything posted by EricJ

  1. EricJ

    RHS Escalation (AFRF and USAF)

    I mean RHS has always been at the forefront of the modding scene, but realistically as soul_assassin said, it's a group effort. And while honestly it doesn't excite me, I don't denigrate a mod I don't play most of the time anyway.
  2. EricJ

    EricJ Release thread

    Well... it's a start. Decided to try my hand at vehicles, and more or less it "works", other than the obvious issue here: http://ericjwrites.itgo.com/Arma3/wip1971.jpg
  3. foreach(var Telling me how to do my job) { if(telling me how to run my mod) { return "I don't work for you, nor am I required to do as you ask. If you can't live with that get a life. I am only bound by the two EULAs and I do this on my free time and not legally required to do anything for you."; }; } EricJ Weapons Pack If you'd like to donate some money via PayPal my address is flanker56(at)hotmail(dot)com. Thanks! Video done by ToxicSludge Readme https://drive.google.com/file/d/16_dR0ZBWVwGw6JTvj3Rz-bbMYFYWoM5g/view?usp=sharing Arma3.de: http://arma3.de/include.php?path=download&contentid=948 Armaholic Link: http://www.armaholic.com/page.php?id=23858 Play With Six: http://play.withsix.com/arma-3/mods/u100 /////////////////////////////////////////////////////////////////////////////////////////////////////// M32 MGL (originally attempted by Slatts from his source models, etc. and configged by me): Armaholic: http://www.armaholic.com/page.php?id=26659 Play With Six: http://play.withsix.com/arma-3/mods/erikj-m32 /////////////////////////////////////////////////////////////////////////////////////////////////////// Blue Angels Super Hornet Skin Set Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=325018155 Armaholic: http://www.armaholic.com/page.php?id=27017 Arma3.de: http://arma3.de/include.php?path=download&contentid=2482 Play With Six: http://play.withsix.com/arma-3/mods/blueangels Required Addons: - John_Spartan & Saul Super Hornet: http://www.armaholic.com/page.php?id=22594 /////////////////////////////////////////////////////////////////////////////////////////////////////// Tactical Guides Pilot JFO-JTAC Guide Armaholic:http://www.armaholic.com/page.php?id=27025 JFO/JTAC Cheat Sheet: /////////////////////////////////////////////////////////////////////////////////////////////////////// A-164 Wipeout Skin Mod Armaholic (RC7): http://www.armaholic.com/page.php?id=27051 Play With Six : http://play.withsix.com/arma-3/mods/ericj-wipeout Steam Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=327515225 Arma3.de: http://arma3.de/include.php?path=download&contentid=2500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Helo Skins Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=633842660 /////////////////////////////////////////////////////////////////////////////////////////////////////// Taliban Mini Pack: Armaholic: http://www.armaholic.com/page.php?id=29542 Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=588162736&result=1 /////////////////////////////////////////////////////////////////////////////////////////////////////// Thompson Mini-Pack Armaholic: http://www.armaholic.com/page.php?id=27432 Play With Six: http://play.withsix.com/arma-3/mods/FrDIUTMcDkeLgJs6WWAtBw/Thomson-SMG Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=441223919 ///////////////////////////////////////////////////////////////////////////////////////////////////////// RHS: AFRF Lasers Armaholic: http://www.armaholic.com/page.php?id=30197 Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=600364780 /////////////////////////////////////////////////////////////////////////////////////////////////////// EricJ Containers Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=776690780 /////////////////////////////////////////////////////////////////////////////////////////////////////// UH-60 Blackhawks for A3 Readme: https://drive.google.com/file/d/1bzQWoPe-1pHoG5DyBhIafoIIpB1CDbAZ/view?usp=sharing Google Drive: https://drive.google.com/file/d/0B8BGm0Pi3UmtSURTX3YtRjBxa0E/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////// AH-1Z Readme: https://drive.google.com/file/d/1GHjdWcs1afFixvyNaHi_X_NuscDtwMqL/view?usp=sharing Google Drive: https://drive.google.com/file/d/0B8BGm0Pi3Umtd3VfTHBHVDNZaTg/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////// Server Key https://drive.google.com/file/d/1GasKI6bhFMjrHmqX5pYXLYL1z3DV1vdC/view?usp=sharing - Config edits such as adding stuff: Please do not "bushwack" (or surprise) me on this thread with a modified config without PMing me first. I know you mean well and more than likely it's a capability that I simply haven't thought of so don't take it I don't appreciate your hard work you put into the adjustment. But I have plans when I'm not posting on where my mod is going or I just don't post it because its probably something small or large, depending on what it is. Posting modded configs is not good because it throws a possible wrench in my mod and therefore people think it's "approved" when it is not. PM me and I'll check it out and yay or nay it. Or simply ask me here on this topic thread and either way if you take the time to ask, more than likely I will say yes. - Texture Edits: Generally I don't mind texture edits but again if you're going to mod my mod then again, PM me to keep things nice so i know what's going on in case of any issues that may arise. - Adding it to other mods: And if you're adding it to a public release as part of another mod, again just take that time to PM me so I know what's going on. - Modpacks: You do not need to ask permission to add this to a modpack. As long as you're just adding it then there is no reason to ask. - Redistribution: So far Armaholic, PWS, and occasionally Arma3.de has the authority to redistribute my mods as they're respected, and more public and they deserve the allowance given their hard work. Other modders, or even players DO NOT have permission to re-upload without permission. So to make it clear, ASK before finding some hostile comments and I will take appropriate action to get it removed. If you really like the mod and find it within yourself to enhance your reputation then I will never permit such a thing. I'm not your Stepping Stone to better greatness. If you want to be popular get off your fat ass and get to work. Requests: - Commune with the spirits, or consult an Ouija board, which is this: http://amzn.to/1I8Ogiw - If tell you no, it means NO. - Don't ask me to redo other people's works, I don't have your permission, nor are you as a player authorized to "give permission", I will check and if you say that it's "okay" then I will delete your PM if you PM me. - I don't work for you, therefore be nice and ask, not order around. - And if for some reason I accommodate your request, then I still don't work for you. I'm being nice and taking the time to do work for you. I don't work for you and don't expect me to take it. Then your request will magically disappear and that will be that. And if you complain you should have thought about that before you decided to think I'm your bitch, go talk to a therapist if you have mental problems about this. Error Reporting: - First off most small errors I won't rush to fix an upload so bringing up a small error like "Oh the sights aren't rounded, I don't like it." Isn't going to lift my skirt. Nor are "game breaking" issues like you want an updated version and bringing up bullshit issues. - I will check, and post videos, especially if its a bullshit error like "I can't use my uniform pack because of your mod" or "I have things appearing in the air and it's breaking the game". If I can't reproduce the error given your parameters then I'll feel you're full of shit, and will be treated accordingly. I don't trust most of the community as far as I can throw a ten ton vehicle as far as this issue is concerned. - If a particular mod is truly causing CTDs, then yes I'll unfuck it. - If you post bitch complaints like "I don't like how the sights are" or "The casings are ejecting to the left" then you're just that, a bitch. And I will continue to talk to you as if you are one, because on the whole I don't care as that's just weak. Get off your fat ass and make it yourself. - If you want it done faster, do it yourself and I don't work according to anybody's timetable, other than my own. As I won't honor all requests, because there isn't anything saying I have to, so if I tell you no, either once or repeatedly then it means No, which given the level of intelligence on these forums will require me to tell you to go fuck yourself. - I'll upload fixes when I feel like it, so like the above, if I feel like uploading it now, then it's my decision, not for you to effect as I don't work for anybody on these forums. So expecting me to always upload is a far gone hope that you need to get out of your head. - I'm not saying don't report errors, is that most of the time they're bullshit errors and I will not believe you the next time. I'd highly suggest reading Peter and the Wolf as you all seem to be Peters around here. Streamlined/Custom Mod Packs: - As you know my mod has a rather large variety of weapons, but it's not always good for most people (too many weapons, not the weapons you're looking for) so here's what I usually do instead or request: - First please PM me here on the forums and all I ask is a good definitive list for what you're looking for rather than not knowing what you want. - If you're part of a clan please just one person as it keeps down the level of confusion and keeps things organized both on my end and your end. And it prevents too many people wanting an off-beat gun and so on. Its your clan and a specific weaponset is always needed. - More often than not I have a fairly good idea on what I have on and don't have available. If I know I can't do it, and know of a mod that will suit your needs, I will of course recommend it in lieu of any work. It's not that I don't want to do it, but if it's already done then I see no need overall to take the time to do it. But if I do have it I can get it to you. And of course I will give you a timeline roughly when it will get done. I will upload it to your representative or if needed, and so on. - I do have TS3, and my gaming site is here: http://562ndts.enjin.com/?welcome If you are registered on the Enjin forums the messaging system will work as well. Again as long as it's one person. - As far as the weapons go I will see what I can do. I have pistols to mortars and some other stuff, but be aware I use a lot of Arma 2 source files to get the weapon to you. I do have some 3D modelling skills so i can also manipulate or create things to get what you need. Again if I can't do it then I will let you know. "I don't like this" (and it's one or a few people = Not going to motivate me, but it's duly noted "I think you should do this and only this to 'enhance' the game" (Or telling me how to run my mod) = Yeah no thanks, I'm the mod author so I'll do as I see fit to satisfy as many people as possible. "I'll berate Eric about a single thing I don't like (as in one person) because persistence pays off" = Not going to happen, you can kindly pester somebody else, and continued activity when told I don't appreciate starts to turn into abject harassment. No thanks. "Mod is CTDing my Game": I'll fix it for sure, as some of you have seen. Do me a favor and describe what mods you're running, and so on, that way I can see for myself, and 9 times out of 10 it was my fault, so I'll fix and reupload. "I don't like these sights how they look"" = Duly noted, but I really don't care about that kind of opinion. While they're not very hiqh quality models got it, overall I try and to my best to get them as accurate as possible. So if you don't like a particular style, well, either request or find another mod. A lot of you players tend to think that your opinion matters and I should jump on a request like flies on shit. Fact is that if it's brought up continuously and I keep saying No, then well, I'm not interested in doing some things, I just don't have to and don't want to. Part of the mod is some personal things as well as what players are looking for. Again I can listen to your suggestion, but given that other than various donations, I do all the work so that gives me a lot of leeway in saying Yes or No to a request. I can understand if I break your heart if I do say No, but I don't get any reimbursement for my time and effort I put into my work. If you feel the need to complain about it I'll do my best to ignore it, as the main thing people seem to not understand is that I can listen to you, but I make the final decision, not you, to include it. Just thought I'd post this given I tend to see how people act. Skin Requests: - I don' t mind doing skin requests but keep it sane and of course specify what aircraft/helicopter you need. For various aircraft it can take a few days or so (depending on the detail of the base aircraft) to create a PSD template and then I'll get it to you. - At the minimum draw a "Stick plane" of what you want. Bear in mind for default aircraft there are limitations on how the aircraft was textured, so you may not always be able to get the effect you want. I will of course let you know. Issues and how to fix them: - "Infinite Ammo": Open the Steam Interface and right click and click on Properties. Click the Local tab and Verify Game Cache. Sometimes downloads glitch and causes that problem. After that the weapons should work fine. Also check your ASDG Joint Rails, ensure that you don't have another one (usually older version) running which may cause issues as well. - Game CTDs when trying to resume saved games: I've been getting a lot of complaints when my mod is used with the Arma 3 Launcher that comes with the game. I don't use this method so I don't see any issues as of yet when I get the reports. I'm not saying it's not out there, but if your game is crashing when resuming any missions, Instead of using the Launcher I go through the game itself, i.e. Configure/Expansions and Enable or Disable as needed. Restart the game and things will or should work fine as I've resumed various saved games and haven't had any CTDs or anything related. I also don't have anything to do with the Launcher so if you have issues, contact BIS if that comes up or use the method described. For PayPal donations click the linky: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=2J4LKTG8R8PQJ&lc=US¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted
  4. EricJ

    EricJ Release thread

    EricJ Helicopter Pack RC72 - Thanks to C. Eagle, the pylon issue is more or less fixed. The pylon weapons will default to the Co-Pilot (and the cannon armed helos will still have the cannon only for the pilot) so due to manning issues for milsim units, you will be able to fire the weapons from the Co-Pilot slot. https://drive.google.com/file/d/11vZ--QET2yowm9IdXx0sc7_nzMBZifmC/view?usp=sharing
  5. EricJ

    EricJ Mission Thread

    Added a new mission, Pilot MH-6J Little Bird: https://steamcommunity.com/sharedfiles/filedetails/?id=3254344952&result=8 Requires my EricJ Helicopter Pack.
  6. Totally forgot about this section, I have some missions available at my user page: https://steamcommunity.com/profiles/76561198016000690/myworkshopfiles/ As soon as I develop more missions, I'll post here, but this is my Workshop page and highlights some missions I created, and if I do more missions, I'll post them here.
  7. EricJ

    EricJ Release thread

    EricJ Helicopter Pack RC71 - Made a custom icon for the map for the MH/UH-92s - Added flares for the Flare Gun for the MH-6J and AH-6J - Tweaked the config entries for the AH/MH-6J - Adjusted max speed of the MH/UH-60s and MH/UH-92s - Added a "TF 562 MULE UGV", which is a Stomper UGV able to carry some backpacks and magazines for the TF562 element. It can carry up to 100 magazines (already preloaded for the TF562 elements), and 16 backpacks. Note that this can be lifted by the MH-92F (Insertion) only, along with the other Stomper UGV variants. - AH/MH-6J now has spotlight in the front of the helicopter
  8. EricJ

    EricJ Release thread

    I hope so too, and the community as well. I mean I did a lot of good work (I think and others thankfully) and we'll have to see how it goes with Arma 4 and the like. And thanks
  9. EricJ

    EricJ Release thread

    Right now I want to shift to Strike Fighters 2 and do some work on a project I'm helping with. That doesn't mean I'm forgetting about Arma 3, but need to shift gears. If more stuff comes up with the mods, I'll upload them and update them accordingly. Right now the future @aduke823 (barring real-life issues) is modeling the SA-2 Samson from Avatar (yes, that movie) for me. He's mapping and texturing the cockpit (because I don't do cockpit areas) and producing a model for me. Then I bring it into the game. It'll be the basic unarmed (no side guns, though I may put M134s because I have the assets, of course) version. The forward pylons can mount stuff, as in the real one from the movie. I don't know how it will work out given the clearance issues and the like, but I'm thinking of doing that for some armament for the pilot/co-pilot to use. After that, I'm going to branch out into cars and see if Aduke823 can model an MRZR (I just don't need an RHS version, though well done of course) as well, and I can bring it into the game because I want to have one. I think the Samson and MRZR would end up in Arma 4 as I'm not sure what will happen with the game when it comes out how I'll respond to A3, as I might move on or stay with it, not sure. But that's where I'm at right now with modding and plans for the future. Oh yeah I made some config tweaks to some of the other helicopters, particularly the AH-1Z and the UH-1Y, but they're not significant to upload just yet.
  10. EricJ

    EricJ Release thread

    EricJ Helicopter Pack RC70 - UH-92 Cherokee for the Black River PMC named properly - Added a Task Force 562 UAV Operator to the listing - Changed the headset for the Civilian helicopter pilot, to a regular headset - Added a Task Force 562 A-Team (can be found under Compositions/BLUFOR/Task Force 562/Special Forces A-Team - Co-pilot now works with the MH-6J - Co-Pilot now works with the AH-6J https://drive.google.com/file/d/11qF6iAjJuTGVzWTLeW9W_Ja-W9VtiMEW/view?usp=sharing
  11. EricJ

    EricJ Release thread

    Did some testing and found out that the UH-92s (with the exception of the MH-92 Insertion) can't lift the Stomper UGV. I don't know what the issue is as most helicopters can lift it fine, but for some reason the UH-92s can't. The UH-60s can't due to weight, but overall that's an issue to be aware of if you use the birds. Right now I don't know how to fix it (maybe delve into a config or two), and see if I can fix it, or not.
  12. EricJ

    EricJ Release thread

    EricJ Helicopter Pack RC69 - Added an aimpoint for the AH-6J in the cockpit, to help with aiming when no cursor is available - Increased the fuel slightly for the AH-96 - Removed the Black River PMC UH-60 - Added a UH-92 for the Black River PMC, uses the same stats as the Raven Warfare Group version - RWG and Black River PMC versions of the UH-92 have increased load lifting capabilities, now can lift 6000kg - KNOWN ISSUE: For some reason the RWG and Black River PMC UH-92s can't lift the Stomper UGV - Removed the Stomper UGV from the Black River PMC due to the inability to airlift the vehicle for the Black River units https://drive.google.com/file/d/11oLakNPwg0qHUw6oxMq7FdOkj6-jvI29/view?usp=sharing
  13. EricJ

    EricJ Release thread

    Just a quick update: I managed to make an aiming circle for the AH-6J, like the Hummingbird, where there is a permanent marker for the people that don't use the weapon crosshair (and why should you?), that'll be in the next update, which unless I come up with anything else, maybe tomorrow I'll upload it so that could complete the features. Right now the issue with the porting of the AH/MH-6J was for the Co Pilot, of which both birds don't have right now. I keep on running into the problem of the Copilot ending up in the middle of the helicopter (even used the appropriate proxy), so for now it's just an additional cargo seat, which works fine but scratching my head at the issue right now. Overall it should be okay because of gaming groups' manning and stuff, so maybe not a priority, but will work on it sometime to see if I can't get it fixed and running right. I also tried to fit 15 people in the Blackhawk/Cherokee airframe, and not so much lucky. If you don't mind clipping issues it can be done, but maybe 14 realistically, I only have so much space to work with, and those who want the fifteen man insertions may need the V-280 Valor mod for that, I don't know, but again I guess manning for milsim is okay where it can still be relevant and so on.
  14. EricJ

    EricJ Release thread

    EricJ Helicopter Pack RC68 - Increased fuel capacity of the UH/MH-60/92s and S-94s - Increased the armor of the MH/UH-60s - Added damage resistance from the UH-80 config to the MH/UH-60/92s - Added a basic AH-6J, and has no pylon settings due to the old nature of the model (I think that the MELB had the ability to have different weaponry). Unfortunately due to co-pilot issues no Co-pilot will be available for the AH-6J for the foreseeable future. But if you select "ride in back" (on the right side) you can sit in the Co-pilot slot, but no functionality as of yet. - Improved fuel economy of the H-92s https://drive.google.com/file/d/11npCF83pBbCmDepRljLRyuxn6nM6Wica/view?usp=sharing
  15. EricJ

    EricJ Release thread

    Got it working, at least it flies, and shoots rockets (I don't know why it gave me trouble...) but the dual miniguns is making me scratch my head. I looked at the Hellcat config, and found some entries, and it seemed to do something, like make my miniguns not fire where they're supposed to be, which is forward. Otherwise it's functional, and having issue with the co-pilot though, seems to appear in the middle rear of the airframe. I knew a way back then to fix it, but I totally forgot. Anyway here's a pic: http://ericjwrites.itgo.com/Arma3/wip1970.jpg
  16. EricJ

    EricJ Release thread

    Right next up to bring into the Helicopter Pack is the AH-6J, which means it'll have no selection of weaponry. I think the MELB upgrade brought on the ability to change ordnance. So the AH-6J will have rockets and miniguns, mostly DARs and such since they're already a default weapon, and I can use the UH-1Y config setup to do it. I'm not looking to make a MELB replacement, but I'm sure the era warriors would like a basic AH-6 to mess with, rather than the configurable MELB, which is a nice build, but I like how the textures turned out on the MH-6J, and needless to say the same will be used for the AH-6. I don't have much knowledge about pylon weapons, but then again I will be removing the AH-6 listed in the Helicopter selection portion of the Eden Editor and Zeus. Overall I think it'll be good and so on to have a no-frills light attack helicopter in the pack. Again it's not to replace a well done mod, but maybe add some more variety for those who like to play early equipment, and so on.
  17. EricJ

    EricJ Release thread

    EricJ Helicopter Pack RC67 - Added a basic MH-6J. I may work on a MELB version, but overall while it's not sykocrazy quality, it does offer FFV shooting on the benches, and ACE3 fastroping, and uses some stats from the Hummingbird. https://drive.google.com/file/d/11mZCfl1YFWIzxQzkqG7a5QEyfkOmpVEc/view?usp=sharing
  18. EricJ

    EricJ Release thread

    Did a little experiment with the MH-6J texture, and it's amazing what a 50% opacity black layer can do. It's looking better than before, as the A2 texture was just... not right. http://ericjwrites.itgo.com/Arma3/wip1969.jpg Overall the MH-6J is done, I'm having an issue with the Co-Pilot seat, so right now it's just a cargo seat, so you can have four shooters on the benches and one guy in the cockpit with the pilot.
  19. EricJ

    EricJ Release thread

    Thar she blows, the A2 MH-6J. I don't have the skill of sykocrazy for the MH-6 overall but it is functional. So far I got the FFV positions sorted out, and can fastrope if you got ACE3. http://ericjwrites.itgo.com/Arma3/wip1968.jpg
  20. EricJ

    EricJ Release thread

    EricJ Helicopter Pack RC66 - Renamed the mod "EricJ Helicopter Pack" to better reflect the various helicopters I'm doing, since I'm adding other helicopters to the pack, and not just strictly UH-60s
  21. EricJ

    EricJ Release thread

    EricJ UH-60 A3 RC65 - Used the US Army Helipilot as the default crew for the US Army helicopters - Cleaned up the AH-96 Hit-Points LOD - Added a basic AH-6 and MH-6 (retextured AH/MH-9s) to expand the TF 160 lineup. I wish I had sykocrazy's models, but they'll do for now until something else comes along - Adjusted the default loadout for the AH-96 for a mission that I'm planning on releasing - Added a BLUFOR unit, TF562. It's the opposite of the Black Raven PMC and is not designed to be a comprehensive unit, since I only have one weapon in the pack. To save my sanity and file size, it uses vanilla weapons and gear. It can be found in BLUFOR/Task Force 562. I mainly created it as a real world look at the Armaverse, as well as for the Pilot missions that I've been modifying and uploading to the Workshop. https://drive.google.com/file/d/11mYD8Ev0VrZpz1KPQ62NP8XVTYPZHznK/view?usp=sharing
  22. EricJ

    EricJ Release thread

    https://apnews.com/article/army-special-forces-troops-cuts-ukraine-lessons-ac7c41d5d9f299fadc96f2c2520c2abf?fbclid=IwZXh0bgNhZW0CMTAAAR3sZaUPjS6asM7YAkxGh8hV45oy6rB4SWMliFGMMRnBkctVZJK0YcCvBCs_aem_Aa0ytdTyhlIFFGXf7ihkP-xA2nYikoiAcBGT0YCGvTengfnELz69YvkUnysWKZyAg8AnTzF5U3Mq98PAXMPu-1mU#:~:text=(AP) — Forced to do,over the next five years Going to keep an eye on this for the MH-60M and the MH-92F Insertion birds. If it comes to it I think I can add thrree more proxies for a fifteen-man team in the passenger area. But as said if it comes down to it I'll see what I can do within the Armaverse too.
  23. EricJ

    EricJ Release thread

    EricJ Weapons Pack RC105 - In Compositions the Raven PMC is strictly in the Independent side - Updated the texture for the Initiative Little Bird since the ION scheme for the Hummingbird is no longer there. https://drive.google.com/file/d/11jFGX8efw_OxgtPU4-PNOV71MzEvdNaD/view?usp=sharing
  24. EricJ

    EricJ Release thread

    Noticed that the ION scheme for the Hummingbird is gone from the A3 files, so I finally found a good template by IndeedPete and viola: It'll go in the next update for the EricJ Weapons Pack for the Initiative units. I've also been pondering in expanding the TF160 birds, by making a reskinned MH-9 and AH-9 stuff. It'll never replace the Sykocrazy MELB addon, but I'll at least have a decent texture for it at least.
  25. EricJ

    EricJ Release thread

    Update on the UH-60 doors. It seems that 2.16 borked the doors to what they do, open halfway. It could very well be an animation issue, and I tried to solve the issue, with little result. So it's a known issue for now, and hopefully BIS would fix it.
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