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species1571

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  1. Hotfix 9th Oct 2021: A hotfix has been posted which addresses the following items. If you already downloaded v1.36, please download again. ---Crash when the "attack waves from nearby islands" option is enabled (thanks to Rogpog for reporting). ---Incorrect long range surveillance message saying that the enemy carrier moved from an island to the same island. History page HERE, ModDB page HERE, or go directly to the file HERE. Optional camouflages HERE.
  2. Updated to v1.36: ---Customization menu can now also be accessed from the pause menu. This means customization options can now be set during the opening mission of the story campaign, before the carrier is reached. Note that some options will not appear, or will not take effect until reaching the carrier. ---Added option on page 3 of the customization menu for Incoming Transmissions. This is the cutscene window that appears in the top left of the screen when one of the crew are speaking. Note that the subtitles for this window are now independent from the subtitles setting in the main menu. ---The quick options page on the customization menu now has a function for loading/saving up to three customization configurations. Note that when loading a saved configuration, the options will be applied immediately and you will not be able to click revert to undo the change, so make sure your config is saved to another slot if you want to keep it. When saving to a slot make sure to apply any changes before clicking save. There is also an option for restoring the default customization config (feature requested by babai). ---If the advanced production queue is paused due to insufficient material (i.e the next item in the queue was auto-queued but the minimum material amount for that priority level has not yet been reached), you can now manually start any item in the queue by clicking on it, then clicking the start button. ---Reminder messages will now periodically appear if the advanced production queue is paused due to insufficient material. ---Fixed a bug where loading a custom carrier gun layout by clicking the CUST button would not apply the layout correctly, or cause a crash if any of the positions in the custom layout were set to empty (thanks to babai for reporting). ---Fixed a crash which could happen when using the scroll bar on the Equip screen if the expanded windows option is enabled. ---Fixed a bug which caused the incoming transmission image to be distorted if subtitles are disabled (thanks to anatrok for reporting). ---Fixed a bug where the minimum material amounts for each auto-queue priority level on the advanced production screen would not be saved correctly between sessions. You will need to set these values if you previously used them. ---Fixed a problem when using a refuelling pod from a walrus which also has a weapon and shield fitted, where control does not switch to the weapon after using the pod (thanks to alexus3d for reporting). ---Fixed a problem in CCGM where if a game save occurred while controlling a character (human or droid), any mouse movement during the save would cause the character to be rotated after the save is completed, which can cause disorientation. Horizontal orientation will now be restored after game saves. Thanks to all who provided feedback since the last update, and to Rob04 for playtesting. History page HERE, ModDB page HERE, or go directly to the file HERE. Optional camouflages HERE.
  3. Just continue to enjoy the game with the mod, leave feedback here, on the Steam discussions or on ModDB. Maybe leave a rating or review on ModDB.
  4. For anyone else having this problem, the solution was to make sure that antialiasing is disabled, including any forced settings in the Carrier Command: Gaea Mission profile on the Nvidia control panel.
  5. species1571

    Walrus AI / Patch 1.04 - 1.05?

    Deadly Islands mod (full disclosure, it is my own mod) has several features that can help with walruses: Position holding / Dynamic stance (units will not move out of position when they are not on a program and will be more aggressive from their held position), automatic bridge assistance (automatically moves them onto a bridge when they approach, as this is a time when they often get stuck), front and rear axle steering so they can get out of tighter positions, and if all else fails there is a visual and audio alert if a walrus gets stuck, so at least you know when it needs help. Compatible with both Steam and retail disc, but you must have the latest version 1.07.0025.
  6. First section of the game (before Fulcrum), conquer every island, hack every building complex and every research center (not every island has a RC) to build up your inventory and unlock blueprints. There is no enemy carrier during this section, so there is no time pressure. Use the time to build as many items as you can and send them to the carrier. Keep most of your islands as mining and gradually add a couple of production islands. There is no need for defense islands during this stage. The enemy carrier will become active after Fulcrum, so before heading there, make sure you have as much supplies as you need. Start the conversion of a few key islands to defense (or all of them if you like). This will boost the defense of any island connected to it, so the enemy will take longer to conquer them. Once you are ready, head to Fulcrum. After Fulcrum, your focus changes to locating a particular item. My advice is continue conquering each island only once, and hacking the buildings on each one as you go. The enemy carrier will be going around attacking the islands you already conquered. If you go and try to defend your islands, you cannot destroy the enemy carrier at this point, all you can do is chase it away, so you end up wasting a lot of time and fuel chasing it around the map. You also don't make any progress for taking back any islands you lost, so my preferred tactic is to Ignore the enemy carrier and keep focusing on progressing through the remaining islands, one time each. If your stockpile island comes under attack, send as much to the carrier as you can and start moving the stockpile to another island. Once you find the item, you will be ready for the final section of the game.
  7. species1571

    Carrier Command 2 announced.

    Hi. Remember that this is not the same MicroProse that went defunct many years ago, just a re-launching of the brand through transfer of IP rights. Also, MicroProse is the publisher, not the developer. I did see the developer name somewhere and couldn't find any information to suggest they had released anything before. Still, I am hopeful this game will be decent.
  8. Updated to v1.35: ---For neutral islands, the Islands Overview will now indicate if a command center is under construction on the island. This will be indicated with a command center icon. ---Improved the Manta Alternative Control option. Aiming with the reticle is now more accurate, the manta is less likely to drift horizontally after turning on the spot, and the previous forcing of interior camera has been removed, although interior camera will still appear the most stable. ---Fixed a bug in the previous update that would cause existing backup saved games to be deleted instead of being archived when starting a new game on the same profile. ---Fixed a bug when using the alternative radar, if the enemy carrier left and travelled to another island, its icon would continue to be shown in the middle of the current island. ---Fixed a bug in CCGM where the game could crash if the enemy carrier left the current island while its units were still undocked (thanks to Doc Sys for reporting). Thanks to all who provided feedback since the last update, and to Rob04 for playtesting. Download page HERE.
  9. Ok I see you got it while I was replying. The other common thing is the file paths. Depending what method you use to extract the deadlyislands folder into the game folder, you can end up with one deadlyislands folder inside another. There must only be one.
  10. Working now. This morning I got notifications of messages from last week, something must have been shut down during the holiday.
  11. Have the email notifications of new private messages and replies been removed?
  12. Carrier Command 2 has been announced by Microprose. Steam shows a release date of 1st April 2021. Graphics look a bit basic compared to CCGM, but will be interesting to see how it plays.
  13. Yes, not sure what to make of it. It could be just a new design for the CCGM website, but with this game being dormant for so many years, why would they spend time and money on a new site for this game? Could be a new remake, but since this game wasn't a big success and left in an unfinished beta state for years, why would they do another remake? Then again, CCGM wasn't originally their game, so maybe they are coming back for another go at a new remake. There is definite potential for a modern remake without changing the core mechanics too much, so will be curious to see if anything develops.
  14. Updated to v1.34: ---When horizontal screen resolution is 1920 or higher, the Repair, Supplies and Equip windows will be expanded to make better use of the available screen space. When this is active, some irrelevant information will also be removed (i.e production time and material requirement from the supplies and equip windows and item weight from the equip window). There is an option on page 4 of the customization option if you prefer not to have this. ---On the repair screen, if there are any damaged systems, the carrier fuel bar in the top right corner will now include a needle. If you are pointing to the button of a damaged system, the needle will indicate the fuel impact of fully repairing that system. If you are not pointing to a damaged system, the needle will indicate the fuel impact of fully repairing all currently damaged systems. ---EM flares can no longer be launched if the control tower is too badly damaged. ---Fixed a bug causing the Carrier Low Fuel Level and Pier Refuelling Range Boost options on page 7 of the customization menu not to be loaded correctly at startup. You will need to adjust these options if you previously used them. CAMPAIGN-SPECIFIC: ---A feature was added in v1.30 allowing the scout drone to be launched and docked during island missions where the scout drone is normally not accessible. In these situations, you can now also access the scout drone remote camera, normally used from the carrier shell gun, by holding the camera key (C by default). If the scout drone has been launched, a caption will appear when this is available. ---The Islands Overview window will now indicate islands requiring a unit upgrade that you do not yet have. This will be indicated by the icon of the relevant upgrade on the right side of the island listing. Additionally, a warning message will appear if you attempt to use the Instant Sail button to travel to one of these islands. ---When the enemy carrier retreats from an encounter, it will no longer be able to continue destroying your units while the cutscene plays. ---The option for relocating the carrier to the initial anchor point of an island can no longer be used during island missions where you would not normally be able to control the carrier. ---During some island missions, ownership of the island changes during the mission. Island ownership messages will no longer appear in these cases. ---Fixed a situation during specific unit missions where it was possible to purchase the unit you were given to carry out the mission. Thanks to all who provided feedback since the last update, and to Rob04 for playtesting. Download page HERE.
  15. In the location C:\Program Files (x86)\Steam\userdata\Your Steam ID number\65740\local there is a file crash.log you can send me at species1571@blueyonder.co.uk It might not be a mod related crash, but I will take a look.
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