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BigBenREDUX

Project Redline (R3D) Mods

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Project Redline is a mod team that came together to create new, mostly vehicle related mods for Arma Reforger.   Initially formed to assemble and curate the first Helicopter in Reforger, the team has begun branching out into other areas of Reforger modding.  We will use this thread to update all of our mods, progress pics, and change logs.

Currently released mods:

Project Redline - CORE.
  CORE is a dependency of all Project Redline Mods.   We include in CORE assets and scripts that are shared between multiple projects.  Scripts and assets within CORE can also be used by others to create their own mods by using CORE as a dependency. 

Changelog:

Spoiler

v1.2.1
-Fixed: Mk82 placeable prefab
-Fixed: Various aerodynamics, pylon system, and sound fixes
-Fixed: Pylon network replication
-Added: Landing gear, aero wind effects, various other aero features

 

v1.2.0 (1.0 Compatibility Update)
-Added: More aero and replication logic
-Fixed: Script compatibility fixes
-Fixed: Removed duplicate conflict logic now in vanilla
-Fixed: Road flare now actually lasts 15 minutes

 

v1.1.4
-Fixed: Camera handler NULL check

 

v1.1.3
-Added: Aerodynamics changes for initial A-10 release
-Fixed: Script crash related to pilot helmets on server

 

v1.1.2
-Added: Better model for US Army Pilot helmet by Dustypeeks
-Added: H1060 headset unit

 

v1.1.1
-Hotfix: Small script hiccup which only compiled inside workbench

 

v1.1.0
-Hotfix: Small script hiccup which only compiled inside workbench

 

v1.1.0
-Added: Road Flare (in all arsenals)
-Added: Temporary fueling system; to be removed with vanilla fueling system
-Fixed: Both pilot helmets now in arsenal configs (Thanks Kex)
-Added: Initial Aerodynamics system for airplanes
-Added: Initial Radar/Missile guidance system
-Misc. script warning/error fixes

 

v1.0.10
-Fix accidental override of Eden world 🙂

 

v1.0.9
-Fix script refactor for 0.98
-Parametrize helicopter rotor warp
-Improve minigun audio

 

v1.0.8
-Fix for audio muting for entire server when pilot helmet attached

 

v1.0.7
-Major particle effect update
-Updated HeliBase to include startup signal for exhaust effect
-Added pilot helmet sound dampening
-Rotated pilot helmet meshes 180 degrees
-Added Pilot Helmets to Arsenal
-Fixed helicopter destruction audio rpt spam

 

v1.0.6
-Fixed SP4 LOD1-3 not parented to armature
-Added Radio Encryption Key
-Added Zsh-5 Russian pilot helmet

 

v1.0.5
-Added SP4 helmet


v1.0.4
-Script cleanup in R3D_Heliblades.c
-Added mounted minigun variant

 

v1.0.3
-Change loaded magazines to not show when loaded to M134

 

v1.0.2
-Material instance component now optional
-Animation fixes on M134
-Fixed IK targets on M134
-Improved audio for M134

 

v1.0.1
-Minigun caliber is now corrected to 7.62x51
-Increased capacity of mingun magazines

 

v1.0.0
-Initial commit of R3D_CORE

 

Project Redline - MH60 Black Hawk 
  The Blackhawk is the backbone of the US military's air mobile operations.   Currently Project Redline offers an MH-60 Army variant along with reskins for Navy, Coast Guard, PMC, and Fire Rescue.  There are armed (M134 or M240) variants as well as unarmed cargo variants available.  The Blackhawk mod is still in active development, and will continue to improve as the base helicopter module is matured.

Changelog:

Spoiler

v1.4.0
-Fixed helicopter sounds
-Fixed some replication problems, more fixes to come

 

v1.3.5
-Fix animations for v0.98
-Improve minigun audio
-Fix flight model for v0.98
-Reduce rotor warp slightly

 

v1.3.4
-Added SP4 helmet to initial inventory
-Added US Label
-Fixed Draggable Crash
-Fixed Decal Normal Buffer
-Fixed Inheritance Issues
-Adjusted engine sounds
-Adjusted Dash-lights to remove log spam and improve quality
-Adjusted landing light brightness
-Reworked turrets

 

v1.3.3
-Startup sound improvements
-Fuel tank and fuel consumption improvements

 

v1.3.2
-Removed wheel simulation
-Added placeholder colliders for wheels
-Fixed destroyed textures
-Fixed minigun turet depression
-Changed hitbox to conform to game standards.
-Added AI aimpoints.

 

v1.3.1
-Added door movements
-Game animation compatibility fixes
-Fixed MFCD compass rotation/heading display

 

v1.3.0
-Added functional MFCDs
-String Localization
-Material tweaks
-Added M240 Turret Variants
-Fixed turret Reloading & Inventory

 

v1.2.1
-Hotfix: Remove ability to use miniguns from pilot seat.

 

v1.2.0
-Compatibility with R3D_CORE mods
-Added mounted weapons back - fixed related crashes
-Disabled blade breaking due to performance issues
-Added flare pods & flare effects
-Fixed crashes related to deleting/destroying the helicopter
-Prevent passengers from using the Parking Brake action
-Fixed geometry and collision layer issues
-Fixed improperly scaled MFD textures
-Fixed freelook with controller / Xbox
-& Other script fixes and tweaks

 

v1.1.2
-Hotfix: Turrets have been removed since they are crashing the UH60 on deletion/destruction
-Smoke and particles should now be visible through the glass material
-Reworked compartments, seat drift should be fixed

 

v1.1.1
-Hotfix: Damage tweaks, minigun animation, and more debug spam fixes

 

v1.1.0
-Improved vehicle model and textures
-Emissive panel lights with switch (see overhead panel)
-Minigun should no longer be able to shoot tail section
-Slight flight model improvements
-Some script fixes - collision debug spam still exists due to engine bug
-Seat switch bugfixes

 

v1.0.3
-Added freelook workaround (Hold LT) for XBOX
-Added parking brake - set by default
-Made artificial horizon instrument work
-Better Minigun smoke effects


Project Redline - MD500 Littlebird
  This MD 500 helicopter is a civilian vehicle modeled after the military OH-6.  Using the Take On Helicopters model, we have updated certain aspects while porting the model to work with the Enfusion engine.  What came out of that process is a unique vehicle for Arma Reforger.  A nimble rotary wing aircraft that's able to pack a punch.   The Littlebird variants in the mod pack are capable of firing both Hydra rockets, and thousands of rounds per minute out of it's twin M134 miniguns.  As with the original Take On Helicopters version, we include more than a dozen skins, with more to come.   With seating anywhere from 2 to 8, the MD500 works as a perfect scout or transport helicopter.  As with the other rotary wing aircraft from Project Redline, expect the mod to only get better as the base simulation model matures along with Reforger. 

Changelog:

Spoiler

v1.0.3
-Fixed broken material link on rotor collider
-Added missing JumpOutAction to compartments
-Fixed broken sounds
-Changed Network component to NwkHeliMovementComponent
-Fixed rpt spam from pap
-Fixed engine startup playing on loop
-Adjusted tail centering force
-Fixed aiming pip

 

v1.0.2
-Added fuel tank
-Added fuel consumption
-Added misc sounds
-Added weapon inventory
-Added windscreen aiming mark
-Added minigun and hydra ammunition to blufor arsenal
-Adjusted LAU pods separated in inventory
-Adjusted inventory view of pod and rocket magazine
-Adjusted engine startup sounds
-Adjusted vehicle sound volume
-Adjusted flight physics
-Adjusted seating positions closer to center
-Adjusted lift max speed
-Fixed shutdown sounds
-Fixed rocket pods


v1.0.1
-Center of Mass adjustment
-Vehicle physics adjusted to increase top speed
-Added vehicle info HUD to 3rd person view
-Adjusted pilot seating position
-Increased the mla for rocket spread
-Decreased particle count for rocket effect
-Fixed AI not firing at helicopter
-Added R3D_VehicleComponent to clear log spam

 

v1.0
-Initial commit



Project Redline - Mi-24v Hind
  The first Russian rotary wing aircraft for Reforger.  Project Redline is proud to release our Mi-24V Hind helicopter.  This armored combat helicopter serves multiple roles as it not only brings ample weapons to the table, but can also transport a team to the front.   With room in the cargo compartment for 6 soldiers along with 2 door gunners, the Hind can fill any role your scenario may require.  Armed with up to 4 rocket pods, and a front mounted 12.7mm Yak-B Gatling gun, the Hind is more than capable of dealing with threats.  

 

Spoiler

v1.0.0
-Initial Commit

 

Edited by BigBenREDUX
Updated changelogs
  • Like 2
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Merci...Big congratulations

Excellent travail... vos mods sont géniaux.

 Vos choppers sont magnifiques.

 

Juste un signalement :

_manque un voyant crosshair dans la Seat driver mi24...

_ il est très difficile d'atterrir mi24, essayez et réessayez .. j'ai besoin de plus de pratique, le blackhawck ou le petit oiseau sont faciles

 

Prochaine mise à jour : Apache ou Khamov ?  😁 

Best regards

 

Edited by Captain igloo

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Hi Redline Team,

 

thanks for your first Aviation steps in Reforger.

May I kindly ask if you still work on this project and bring your awesome Mods back with 1.0 compatible Version?

 

Thanks a lot and best to you.

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On 11/22/2023 at 2:37 AM, SirBassi said:

Hi Redline Team,

 

thanks for your first Aviation steps in Reforger.

May I kindly ask if you still work on this project and bring your awesome Mods back with 1.0 compatible Version?

 

Thanks a lot and best to you.

Sorry for the late reply.  Yes, all our mods are being reworked for 1.0 compatibility.   R3D-Core was just updated and published with fixes for the A-10 and some other updates.   A-10 is soon to follow along with MH60.

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On 2/20/2023 at 2:19 PM, BigBenREDUX said:

 

  Hide contents

v1.0.3
-Fixed broken material link on rotor collider

 

Hi, Redline Team! 

Please help us figure out the problem where, after the last update, helicopters began to cause critical damage to people when they tried to get into the helicopter, get out of it, or simply approach it. What did they do with the helicopter models? Why is this happening?
Please help solve this problem as an experienced developer.

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You guys are amazing & i’ve been with Arma since the drop & I love your mods, The hind & side he black hawk, Can’t forget about the little bird too. Can’t wait, Got my friends into Arma too, and I’ve been talking you guys up. 

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Hey im working on a server that is basically Official Conflict "Plus". our goal is to offer something that feels like the vanilla conflict mode but with so much more added to the exp. like tanks, attack helicopters ect, 

 

With that said i was wandering if and when your MI24 mod would be updated and put back in the workshop?

  

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