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About Alwarren

  • Rank
    Chief Warrant Officer


  • Interests
    ArmA 2 ^^
  • Occupation
    IT Consultant / Freelance Software Engineer

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  1. I remember the discussion coming up on our internal chat. I can't remember the details, I know that @Chairborne was looking into it, but I don't think the fix is a config thing. It's exclusive to tracked vehicles, and probably needs an engine-side fix.
  2. Overlooked this part. I think that this behaviour is an engine bug, we know it exists but there doesn't seem to be a fix for it.
  3. Probably an oversight. Please make a ticket, thank you.
  4. No, there is no such (public) list. Some stuff will probably not get ported at all but replaced by new stuff, like the helmets. The ACR faction is currently in the works.
  5. This late in the game I can perfectly understand they don't want to reinvent the wheel, and the animation system is.. well.. good thing that Enfusion will have a better one. On topic: Thanks for this feature, long time coming but great to see it in game now! It would really be great if the same could be done for air-to-ground missiles, including the LOAL mode (yeah I know I am spamming this request).
  6. AFAIR, none of the NVG's goes past 0 Brightness.
  7. Would love to see LOAL extended to missiles for things like accurate Hellfire simulation. Lasing targets by infantry while firing a Hellfire from behind a mountain ridge would be great.
  8. Good point. Please make a ticket, otherwise I'll forget.
  9. Thanks, we'll look into it. (Yay for PhysX)
  10. I've tried some more combinations: CUP Javelin vs. RHS T-72 RHS Javelin vs. CUP T-72 CUP Abrams vs. RHS T-72 CUP Abrams vs. CUP T-72 All of the above worked as expected. Javelin tears up any T-72 in one hit (in one case the ammo started to cook off, I had ACE loaded). Abrams tore any T-72 a new one with one or two shots. With CUP vs. RHS T-72, on the first try the engine caught fire, and on second try the turret exploded, all with a single shot. If you have any issues then I need a repro mission in order to find out what is going on, but from what I can see, everything works as expected and mixes just fine.
  11. I just tried an Abrams vs. a T-72, and the T-72 exploded after the second hit with the M1's main cannon. They were facing off frontal. The same result with RHS loaded, no such issue. Apache with Hellfire was a similar result. The first hit immobilized the tank, prompting the crew to disembark. The third missile killed it. I guess the damage of the Hellfire could be upped a bit, but definitely no such thing as an invincible tank. If you can make a repro mission, please open a ticket on our bug tracker.
  12. The short answer is No. The slightly longer answer is Nooooooooooooooooooooooooooooooooooooooo. It's simply too much work to add this to, what, 20 or so vehicles in CUP. It *might* happen for a few select vehicles, but even that is doubtful.
  13. ASR AI 3

    I am quite sure that isn't the case. What you might be observing is AI sharing information about your squad with their side. There is a parameter "Radio range", try reducing that to 0 and see if that fixes it.
  14. I doubt that a change to the damage model is planned for Tank DLC.