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About Alwarren

  • Rank
    Chief Warrant Officer


  • Interests
    ArmA 2 ^^
  • Occupation
    IT Consultant / Freelance Software Engineer

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  1. Hm, please try to re-download the archive. I was sloppy when I made the release and had a couple of bugs in it. I re-uploaded the archive a couple of minutes later, but you seem to have gotten a bad version. Sorry about that.
  2. I think you are being a bit overdramatic. Six years ago, this situation was absolutely not forseeable, and the Creators want to get some money from their work. Anyway, whatever, it's offtopic so I'll stop here.
  3. Actually, it is fine. We're six years into the development, and so far got every DLC and the expansion for free. Seeing how Creator DLC is done by, well, Creators, I don't think there is anything wrong with asking for money.
  4. First post updated with new releases. It is highly recommended to install either one of them depending on your blender version, since they contain a very crucial bug fix
  5. Eventually, yes. Russians will get new equipment in the upcoming Cupdate (courtesy of Massi), and US Army faction will eventually receive a facelift too. No ETA though.
  6. I do think this is a vanilla AI issue, since I can reproduce similar behavior with just vanilla units and no addons loaded. See here https://feedback.bistudio.com/T127995
  7. What you are asking there is mission-specific scripting, and has nothing to do with CUP. Just write the scripts yourself.
  8. Uh... http://cup-arma3.org/content ? It shows a couple of random items. Reload the page for more.
  9. No, there aren't any animations for this. If you feel like it you can add a ticket to the issue tracker asking for this, but there's no promise when that will happen (if at all).
  10. IIRC These hatches are connected to the "turn out" of the FFV positions associated with them, i.e. if you sit in the FFV positions of the LAV-25 and turn out, the hatches will open.
  11. No real plans for that, no.
  12. No plans at the time. These guns were donated by Massi, and we included them as-is. To what?
  13. I recently had to look at the SE Asia map because we had some other issues reported that turned out to be caused by the map. One of the things I saw is that it has a CARoadE CfgPatch, which is also used by CUP Terrain, which is probably the reason why the roads didn't work.
  14. Thank you for the loads of information, @Damian90. I cannot promise when/if these changes will make it into CUP, but we very much appreciate your effort!
  15. I've seen this before... the two major issues I have seen so far with convoys are Last vehicle randomly stops First vehicle doesn't move If you take over the driver of the front vehicle with Zeus and drive a few meters, the convoy will work normally... It just won't go on its own. Needless to say, this is a wee bit frustrating.