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Alwarren

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About Alwarren

  • Rank
    Chief Warrant Officer

core_pfieldgroups_3

  • Interests
    ArmA 2 ^^
  • Occupation
    IT Consultant / Freelance Software Engineer

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    Male

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    AlwarrenSidh
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    Alwarren

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  1. Wait a second, this is a different error message. That one is caused because you have created a material slot and not entered a material in it.
  2. Two ways to fix this problem: a) Save the file and reload it. Next time you export, it should work. b) Create a geometry LOD and assign some weight to it.
  3. Remember that unless otherwise stated, the answer is always "No".
  4. As I said, the toolbox doesn't load binarized models. This is intentional.
  5. TBH, I will either make a "real" interior on the level like the vanilla vehicles, or not at all.
  6. If I have the time I will make an interior for this, but it depends on a number of factors.
  7. My plan is to make four variants of the M1 for the US Army (M1A1SA with and without TUSK, M1A2 SEP v1 with and without TUSK) and two for the USMC (M1A1FEP with or without TUSK). I know that most of the USMC tanks didn't have the TUSK side EPA but I'll make one anyway 🙂 This is the rear of the tank (with the damaged-stage SLAT of the TUSK kit) Details on the lights will probably be normal map only. Some features will be configurable in the VhC, like the bustle rack extension usually found on the FEP., the DUKE antennas, etc. I doubt I will ever get it 100 percent accurate, but then, most people will probably not notice 🙂
  8. They are. I know some variants don't have the shields, and the M1A2 hasn't got the EAPU but some cooling system for the internal electronics. Now that you mention it... I saw a picture of the rear deck of the Abrams with a hatch for the APU/Battery pack in the rear. I'll get back to you on that. Thank you 🙂
  9. Yeah good point. I turned them 90 degrees, but that is really way too far. I have turned them more forward now. The model has more or less the M1A1HC, indeed. I have a couple of extra parts that can be toggled on and off (the TUSK kit for example), this is basically the master model which all variants can be made of (the commander hatch is separate and can be exchanged for the substantially different M1A2 hatch. Yeah I have made a US Army smoke launcher as well, just switched off in the picture. Hm, you are right. I made the barrel after a blueprint I found, but if I compare it with photos they all have a much longer muzzle. I'll correct that. Thanks for the feedback 🙂
  10. I don't think they work at all, but I might be wrong. I certainly don't think they are enabled on CUP Terrains.
  11. About Water levels, remember that previous Arma titles had tides. Arma 3 doesn't.
  12. You are right, CUP requires CBA for things like the joint rails support, magazines, optics, disposable launchers...
  13. That isn't exactly an exhaustive error description. What I guess is happening is that it tells you that the MDL you are trying to import has the wrong version. The most likely explanation for that is that you are trying to import a binarized P3D (also known as an ODOL) file. The toolbox doesn't load binarized models.
  14. @slatts Sad to hear that mate... I was looking forward to this 😞
  15. Check you have core and maps loaded. If you have, verify your game files, it probably gotten corrupted during download/update.
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