Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by Alwarren

  1. dev.cup-arma3.org is no longer online. The AAV is a tracked vehicle, afaik tracked amphibious vehciles have this problem but it isn't a CUP issue but a game issue. I don't consider it likely that it will be fixed anymore.
  2. Understandable, but unfortuantely this means it depends on my memory wether this gets handled or not, and... well... That is a feature of CBA, scopes are tilted according to body position. If you are lying on uneven ground, the scope might be tilted. That would be worth reporting to ACE mod, since they have taken over the ACE Compatibility of CUP.
  3. Please file a bug report on our Discord server. Thank you.
  4. Our old issue tracker has been retired. We're handling things now over our Discord server: https://discord.gg/F5vQNwveAY
  5. Yeah, when I made the model it wasn't out yet and the only pictures I saw had the counterweights on it. The turret side brackets are part of the Trophy active-kill IIRC, and I am not sure it is installed on all SEPv3. I'll see what I can do. No promies though, I am pressed on time.
  6. That should already be possible in the latest dev branch, please try again.
  7. Gotcha. Yeah I forgot the proxies in the fire geometry, I'll fix it ASAP
  8. This is the Arma Toolbox for Blender, a collection of python scripts that allow you to import and export P3D modles in MLOD format from/to Blender, with some extra support for things like Proxies, LOD's and other Arma-Specific things. *** NEW RELEASE *** A new version has been released, you can download it on the project home page . Release notes/What's new is here. This new release is compatible with Blender 3.x and Blender 4.x. Pre-3.0 versions are only supported by the legacy version for 2.7.0, but no longer maintained. A legacy version for 2.79 is available here. 2.79: 2.7.0 Bugfix #1 for Blender 2.XX (with XX <= 79) Note that the 2.79 branch is only seeing bugfixes now, other than that it is at the end of its lifecycle. Future development will be done solely on the 2.80 branch.
  9. The name "ArmaToolbox-master" suggests you downloaded the github repository as a ZIP file. That doesn't work. If you download the github repository, you need to unpack the file and zip just the ArmaToolbox folder contained inside. I would suggest going to the releases page and download the latest release (4.0.4 at the time of writing, which is the same as the master branch on the github).
  10. The rockets are unguided in reality too. I think they impact about a kilometer ahead of the craft.
  11. New Release 4.0.0 I just pushed a new release to the project homepage. This version is compatible with Blender 3.x as well as the new 4.0 release from yesterday. There is a metric excrement ton of new features that haven't been officially released yet, so make sure to read the release notes and feel free to ask questions. Enjoy! (first post updated as well)
  12. https://discord.gg/bszFxwhCpw
  13. Yeah the old dev site has been retired. Bug reports should now go to the bug reporting forom on our Discord site.
  14. Put a triangulate modifier on the object you are trying to export, and make sure to check "Apply Modifiers" in the export dialog
  15. Give it a try. I am not a terrain specialist, so that might have more effect there.
  16. Yes and yes. I have plenty of missions on CUP Terrains, and I am using the Steam version. No such error message for me. I have no idea why you would get them TBH 😐
  17. I don't read Steam comments. All I can say is that I do not get these issues.
  18. I don't get any of these messages, regardless of the combination I load. Certainly not with only Core loaded. Are you loading anything else but CUP Terrain Core? (also wrong thread, there is an extra thread for the terrains).
  19. I recently had a similar error and if I remember correctly I fixed it. I will have to make a new release ASAP, a lot has changed from the last. If you are feeling adventurous, try the following: Open MDLexporter.py in a text editor and find the function convertWeight. The function starts like this def convertWeight(weight): if weight > 1: weight = 1; After this, add the following two lines to make it look like this: def convertWeight(weight): if weight > 1: weight = 1 if weight < 0: weight = 0 Restart blender afterwards. Alternatively, wait a couple of days, I will try to get a new release out.
  20. I think there is at least one other (BAF has one as well), but yeah, there is no grand scheme or plan behind it. Someone wants to do e.g. a PzH 2000, they'll do it, but we don't tell people what to do in CUP.
  21. That's not the reason. At CUP we do things on a want-to-do-it basis. All of us do it in their spare time, so we leave it to our members to pick what they want to work (or not work) on. It's the only way this can work. So me saying "no" to "are there plans" doesn't mean something like it may pop up at one point, it's just that there are no plans right now.
  22. The T-90M is already on the [Dev] CUP Vehicles on Steam