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  2. Furios_Guy

    Waypoint Trigger help

    Thank you! I decided to do the simpler one but is there a way to spawn a specific unit class? e.g ["Zombie_G_Shambler_Civ","Zombie_G_Shambler_FIA","Zombie_G_Shambler_AAF"]
  3. Today
  4. davidca1993

    Elim cheater

    Yes i am aware how to do it i just hope the devs can ban him i kicked him out of my clan for this he always does it and its unfair for others
  5. Use Supernatural Spiritual Powers And Change Your Life. Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of African native healing, the spirits and the ancestors. I am a Sangoma and healer. I could help you to connect with the Ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one's ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.* Witchdoctors, or sorcerers, are often purveyors of Muthis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.* African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or Sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.* Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.* The services here are based on the African Tradition Value system/Religion, where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us
  6. Use Supernatural Spiritual Powers And Change Your Life. Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of African native healing, the spirits and the ancestors. I am a Sangoma and healer. I could help you to connect with the Ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one's ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.* Witchdoctors, or sorcerers, are often purveyors of Muthis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.* African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or Sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.* Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.* The services here are based on the African Tradition Value system/Religion, where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us
  7. Use Supernatural Spiritual Powers And Change Your Life. Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of African native healing, the spirits and the ancestors. I am a Sangoma and healer. I could help you to connect with the Ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one's ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.* Witchdoctors, or sorcerers, are often purveyors of Muthis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.* African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or Sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.* Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.* The services here are based on the African Tradition Value system/Religion, where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us
  8. Sanco Panda

    Synchronization start And use dead friends

    Next Nick tomado77/luki1887/peek DIZZY/murdertankx/lurk 803/grumpyOlfart#518/datex#2274/womblezzzzzz/hingelotte91/vartolu89#5839/gwenchlan/ghilou83/kalki 108/patres91/trashhi#7652/chrisghost/evl reaprr/llerraf 68/charlyn#3245 And friends account that stupid cheaters use party fór synchro start And navigation bann all primary account that cheaters
  9. A play with Nick melie meloe many game in row with identic scenair 16 March after midnait.that people use synchronization start with frinends,in evry game have identic scenair after star ONLY 1 time shoting some time kill solist,some time i see team killer what ONLY Wait in buildins And after Dash game,nothing next figt ONLY one shoot,and after team killer what is dead navigation friends,that peoples know where go,where Is any in bush,and have change loot complete map,i many times play game with identic scenair i dont have change survive in scenair 2x 6 COOP enemy.That peoples use synchro start in party with navigation for kill and loot.Please stop this!!!!!!we can doit,any die and automatic Finish in encounters?Nick what play that strategy in last week.MELIE MELOE,GODS JACKPOT,TBG B3RTX,KRTECEK DOT And others.this Is not normal,please control thats Nick a gift him perma ban for this game,PLESE DOIT MAX 5 PEOPLES IN PARTY And YOU ARE DEAD automatic go to loby,that people use that style in 80% game control party and And see WHO have true thanx
  10. Figured it out by trial and error: // Data Model { "ace_medical_openwounds": { "leftleg": [ ["_xClassID", "_xAmountOf", "_xBleeding", "_xDamage"] ] }, "ace_medical_bloodpressure": [79, 119], "ace_medical_ivbags": null, "ace_medical_inpain": false, "ace_medical_medications": [], "ace_medical_tourniquets": [0, 0, 0, 0, 0, 0], "ace_medical_heartrate": 79.4762, "ace_medical_pain": 0.568085, "ace_medical_bloodvolume": 6, "ace_medical_stitchedwounds": {}, "ace_medical_fractures": [0, 0, leftArm, 0, 0, rightLeg], "ace_medical_triagelevel": 0, "ace_medical_bodypartdamage": [ head, body, leftArm, rightArm, leftLeg, rightLeg ], "ace_medical_hemorrhage": 0, "ace_medical_occludedmedications": null, "ace_medical_triagecard": [], "ace_medical_bandagedwounds": {}, "ace_medical_peripheralresistance": 100, "ace_medical_painsuppress": 0, "ace_medical_statemachinestate": "Injured" } Injury types 11 - Mediom Avultion 12 - Large Avultion 61 - Medium Velocity Wound 62 - (large?) Velocity Wound
  11. pierremgi

    Waypoint Trigger help

    The trigger activates when an indep unit enters its area or spawns in. This trigger must be deactivated before it runs again (rearmed). So, your first unit/group must leave the area or must be treated for exiting thisList (need a variable for example). What I suggest: 1. If you know how to apply a code on spawned unit/group by your spawned module, add your waypoint this way (no trigger). I don't know if these units/groups are identified somewhere. 2. Far simpler : use MGI advanced modules, especially spawn Groups attack which allows you any group(s), of any side, of any mod, and any behavior (not only attack)... and code straight in module (here just write : (_this #0) addWaypoint [getMarkerPos "TaskAssault_Mark",0]; in code for group(s) field.) Simple as that. 3. Try to hack your spawned group. Name your trigger (the area one, say: spawningZone) addMissionEventHandler ["GroupCreated", { params ["_grp"]; _grp spawn { params ["_grp"]; sleep 0.5; if (side _grp == INDEPENDENT && units _grp inAreaArray spawningZone isNotEqualTo []) then { _grp addWaypoint [getMarkerPos "TaskAssault_Mark",0] }; }; }];
  12. TheLastDay 🔸 Nome: TheLastDay | EU | PvE/PvP | NAMALSK-2150 🔸 Indirizzo IP: 185.229.237.68 🔸 Porta: 2302 🔸 Piattaforma: PC 🔸 Mappa: Namalsk2150 🔸 Tipologia: PvE & PvP 🔸 Sito Web & Social: Discord: https://discord.gg/thelastday 🔸 Caratteristiche principali: MOD: KOTH, AIRDROP, BUNKER, DNA KEYCARD, CHEST, BBP, AREE CUSTOM, EXPANSION MARKET&P2P MARKET, BLACK MARKET, VEICOLI, WEEKEND FULL PVP & RAID. 🔸 Storico Giocatori:
  13. Thanks for sharing the code I impelmented it on my site.
  14. Furios_Guy

    Waypoint Trigger help

    Unfortunately, It doesn't work It says Type Object, Expected Array https://prnt.sc/xENg_Sv-PcEg https://prnt.sc/IVGE5_7il1bX
  15. Wow what is this voodoo? Welcome back mate. i also took a break and came back with a new CPU. We are slaves to Arma and always will be. im reading the scaling thing, does it really help when AI are doing AI things?
  16. On a semi related note, if you like me continue to gnash your teeth at how shithouse A3's performance is due to underwhelming resource usage, you should check out a program called Lossless Scaling on Steam. In addition to hardware agnostic scaling, it now does hardware agnostic frame generation which can double your framerate at the expense of a smidge more latency and some peripheral blurring. My A3 tends to get 35+fps depending on the map and scenarios, with lossless scaling even hardware destroying maps such as Dogechnya run at 60fps. Incredible.
  17. Hi everyone. Sorry it's been a long time off the tools for TPW MODS, and off this forum too. I have mainly been concentrating on my TPW UNIFORMS stuff, it causes me less aggravation since I'm not always fighting the deficiencies of RV. I have however been spasmodically adding various map support and minor things. @EO that's a good suggestion which I will implement @badanov what's the worldname? @HVK Industries resume from save game support is not perfect iin TPW MODS I'm sorry
  18. UncleSlippyFist

    When does season 18 end

    When does season 18 end? I miss the old way where is said how many days are left I don't care for the thirds shown now? I have 3 seasonals left and want to know how long I have to finish them.
  19. john111

    Military Aviation

    Am I recalling badly or do you have a B26K too?
  20. Yesterday
  21. In the Trigger:Effects section of a trigger I have placed down, I have chosen a track to be played once the trigger is activated with Activation set to Any player. By my understanding, as long as Server only isn't ticked, the music should play for everyone. Or, do I need to use remoteExec?
  22. War of Emperor by M4D 🔸 Nome: | ITA | War of Emperor | Banov | RP | NoKOS | PVE | HARDCORE | Syberia 🔸 Indirizzo IP: 95.156.230.13 🔸 Porta: 2302 🔸 Piattaforma: PC 🔸 Mappa: Banov 🔸 Sito Web & Social: Discord: https://discord.gg/3XcqtXEhpr YouTube: https://youtube.com/@WarofEmperor 🔥 Benvenuti a War of Emperor, il server italiano di Dayz che offre un'esperienza di gioco unica e coinvolgente! ⭐ 💥Siete pronti ad affrontare un'avventura hardcore e immergervi in un intenso role play? Allora siete nel posto giusto! 🔸 Caratteristiche principali: 🌲 Mappa Banov: Esplorate un ambiente unico e affascinante, con paesaggi mozzafiato e sfide senza tregua. ⚔️ RP intenso: VivInsert existing attachmentete avventure coinvolgenti, create storie personalizzate per i vostri personaggi e interagite con una community appassionata. 🧟‍♂️ PvE impegnativo: Affrontate orde di zombie agguerriti e mettete alla prova le vostre abilità di sopravvivenza. 🛡️ NoKOS: Rispettiamo un'etica di gioco che promuove il ruolo e la cooperazione, per un'esperienza più realistica e coinvolgente. 💥Hardcore: Mettete alla prova le vostre abilità in un ambiente implacabile, dove ogni decisione conta e la sopravvivenza è una vera sfida 🔸 Storico Giocatori: BattleMetrics
  23. BlackEagle Namalsk 🔸 Nome: [ITA] BlackEagle Namalsk | PvE | PvP | Helis Cars Boats | Trade 🔸 Indirizzo IP: 5.9.77.49 🔸 Porta: 2517 🔸 Piattaforma: PC 🔸 Mappa: Namalsk 🔸 Tipologia: PvE & PvP 🔸 Sito Web & Social: Web: https://www.blackeagleitalia.com/ Discord: https://discord.gg/3nnkzXftVb Telegram: https://t.me/+xiGxMKe7ZKdlNDk0 YouTube: https://www.youtube.com/@BlackEagle_Italia 🔸 Caratteristiche principali: 👨🏻‍✈️ Admin disponibili e on-line 👨🏻‍🔧 Staff per principianti 🔫 Armi personalizzate BlackEagle 👬🏻 Equipaggiamento BlackEagle 🏪 Trader Plus 🚗 Veicoli 4×4 BlackEagle 🚁 Elicotteri personalizzati BlackEagle 🛥️ Motoscafi BlackEagle 🏠 Base Building e Hunting Cabin 🪂 Paracaduti 📧 Assicurazione danni ai veicoli 🎉 Eventi e Missioni 🔸 Storico Giocatori:
  24. Yuuno -fr

    I need help

    Hey ! 😃 If the message was sent on the XBOX platform, it does not concern VIGOR, you must report it using the appropriate reporting tools. Start by blocking the user. 🔒 I don't know about Xbox CUGS but I'll give you the link to a video that shows you how to report: https://www.youtube.com/watch?v=Xh_C3MXB2i4 Now if Microsoft does nothing you can always contact them by phone, and if you really want to go far make an appointment with a lawyer specializing in computer harassment. It's your decisions, your choice, your life, my friend, good luck and good game.
  25. Yuuno -fr

    Elim cheater

    I know 2 friends who have this glitch. To put it simply, players use a keyboard connected to their console which allows them to move blindly during the timer. This player in front of you must be very used to being able to move so much in a short period of time blindly. On PS4/PS5 this problem also exists 😁
  26. Hey guys. I've been playing a certain scenario for many years (Pilgrimage, by Rydigier), and adding mods to change and improve the gameplay. I was wondering if there was a way to add a survival component to the scenario, like hunger and thirst. With food items and drinks that spawned randomly on the map. The Situation: 1) I happen to have found a mod on the Steam Workshop, called "LOOT (Discontinued)". It's pretty good for spawning items, weapons etc. in buildings, randomly. It works perfectly, as indended, in the mission. 2) For a food/drink addon, I'm going with the field rations from ACE3. As long as you have the items, you can eat/drink. Problem: LOOT can't spawn the food/drink items from ACE3. Altough LOOT's description says that the mod spawns all items from the mods that the user has loaded, it seems that it's ignoring them. Some items from ACE3 are correctly spawned: binoculars, rangefinders... but not the 'inventory' stuff, like earplugs, wire cutters (and water bottles, MREs...). Solution and clarifications: 1) The ACE3 items seem to be grouped under the type "ACE_ItemCore". Now I'm no scripting expert, but pointing this out to LOOT's script, should make it notice that those items exist and include them in the loot. 2) LOOT has a user config file. You can change the probability of loot spawns, and their locations, but the categories are fixed. You can't just go and edit this .sqf to make it spawn certain specific items. 3) I've been looking at LOOTs .pbo file, trying to decipher how to include those items in the spawning, but I don't know how to do it. I don't know where the modification has to be done, and what to write. If anyone wants to help, the mods are available on the Workshop. (or maybe someone can give me tips on what to look for in the pbo, like where the code says that the loot has to come from a certain list of items) Thanks in advance. Work keeps me busy and I don't have the strenght to learn scripting, but after all these years, maybe I should try?
  27. Glad you got it working! The official arma discord is a bit more active btw
  28. Hi there. If you want to create missions without ACE dependencies but still want to use ACE Medical and Food stuff when ACE is available on the server, you might use this code in your initServer.sqf, for example. initServer.sqf // If ACE Medical is activated on the server, do it: if ( isClass(configfile >> "CfgPatches" >> "ace_medical") ) then { supply_crate1 = createVehicle ["CargoNet_01_box_F", [1876.54,9278.19,200], [], 0, "NONE"]; chute1 = createVehicle ["B_Parachute_02_F", [0,0,0], [], 0, "FLY"]; chute1 setPos (getPos supply_crate1); // getPos was designed to take the altitude pos obj from the surface below it. supply_crate1 attachTo [chute1, [0,0,-0.6]]; // attach the chute to the crate // Supply items > Medical: supply_crate1 addItemCargo ["ACE_fieldDressing", 36]; supply_crate1 addItemCargo ["ACE_elasticBandage", 18]; supply_crate1 addItemCargo ["ACE_splint", 9]; supply_crate1 addItemCargo ["ACE_quikclot", 18]; supply_crate1 addItemCargo ["ACE_tourniquet", 18]; supply_crate1 addItemCargo ["ACE_packingBandage", 9]; supply_crate1 addItemCargo ["ACE_bloodIV", 9]; supply_crate1 addItemCargo ["ACE_plasmaIV_500", 5]; supply_crate1 addItemCargo ["ACE_salineIV", 5]; supply_crate1 addItemCargo ["ACE_bodyBag", 5]; supply_crate1 addItemCargo ["ACE_morphine", 18]; supply_crate1 addItemCargo ["ACE_epinephrine", 18]; supply_crate1 addItemCargo ["ACE_adenosine", 18]; supply_crate1 addItemCargo ["ACE_painkillers", 18]; supply_crate1 addItemCargo ["ACE_surgicalKit", 3]; supply_crate1 addItemCargo ["ACE_suture", 3]; supply_crate1 addItemCargo ["ACE_personalAidKit", 3]; supply_crate1 addItemCargo ["Medikit", 1]; // Supply items > Food: supply_crate1 addItemCargo ["ACE_Banana", 18]; supply_crate1 addItemCargo ["ACE_MRE_SteakVegetables", 9]; // Supply items > Water: supply_crate1 addItemCargo ["ACE_WaterBottle", 18]; supply_crate1 addItemCargo ["ACE_Canteen", 9]; // Supply items > Extra: supply_crate1 addItemCargo ["ACE_EarPlugs", 9]; // Waiting the crate get closer to the ground: waitUntil { sleep 0.1; ((getPosATL supply_crate1) # 2) < 2 || !alive supply_crate1 }; // Adjust to crate velocity after the parachute detachment: _velocity = velocity supply_crate1; // [x,y,z] detach supply_crate1; supply_crate1 setVelocity _velocity; // Detachment of parachute from the crate: playSound3D ["a3\sounds_f\weapons\Flare_Gun\flaregun_1_shoot.wss", supply_crate1]; detach chute1; chute1 disableCollisionWith supply_crate1; // Animation breather: sleep 5; // Delete the parachute: if ( !isNull chute1 ) then { deleteVehicle chute1 } }; Pay attention to this line down below. You should set the classname of the asset of your taste. You MUST replace "[XXX, YYY, 200]" for other X and Y positions on the map. supply_crate1 = createVehicle ["CargoNet_01_box_F", [1876.54,9278.19,200], [], 0, "NONE"]; Enjoy.
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