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  2. honger

    Lost progress

    Pretty late seeing this but you can use built-in cheats to unlock all missions (campaigns or scenarios) and then revert from the mission you have played last time. You could have installed a mod that messed up your profile (or used a cloud saving app or was cleaning junk files and save folder got caught in the crossfire). There are a few possible causes but losing saves is not critical, your Steam achievements and time trial records are saved outside anyway.
  3. Today
  4. Hello, there are some mods I want to test, I saw them first doing a Google search so I know for sure they exist on the workshop website, but when I search for the mods names in the in-games Workshop search tab, it find nothing. I have all filters checked. I read that some mods are only for Experimental build so I download it but they are not here. Is there a way to manually download mods from the website using the web browser instead of in game menu ?
  5. how can I dynamically disable this in the middle of a mission? w code cheers
  6. 28-2-2024 EXE rev. 151464 (game) EXE rev. 151464 (Launcher) Size: ~70 MB ENGINE Tweaked: Added alternative syntax to the getUserInfo script command Tweaked: Performance optimization for script Boolean values Added: getShotInfo script command Tweaked: actionNow behavior - FT-T177447 Added: getUnitMovesInfo script command and switchMove / switchGesture syntaxes - FT-T164731, FT-T157753 Fixed: Remains collector sometimes was not working as expected - FT-T171981 Tweaked: Added disposalCheckPeriod parameter to the remains collector Fixed: Rearm icons also appeared on locked supplies - FT-T171320 Tweaked: Performance improvement when using many R2T textures Fixed: Desync in remote player gunner animations in static turrets - FT-T124694
  7. hello everyone, how do I remove this information about my cartridges and which grenade did I throw? ace mod https://imgur.com/a/Ll86sCX
  8. It's been awhile since I worked with displays so maybe double check in your testing but as far as I can remember: Yes, closing the display = destroying it. All event handlers are destroyed also. Using Set is not recommended, it's a leftover from the old days of UI scripting. See the Biki page for more info. It definitely has nothing to do with the lifetime of the event handlers though.
  9. JIMMI DEE BILLY BOB

    Jebus - Just Editor Based Unit Spawning

    Can this be done? using a other script on server, i works with sgf file on MP singleplayer, not server. https://github.com/kami-/plank 0 = [this, "DELAY=",300, "INIT=", " (group _proxyThis)[_unit, [6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 ,2 ,2, 0, 0, 0, 100, 100, 100, 60]] call plank_api_fnc_forceAddFortifications;"]spawn jebus_fnc_main; when loading, it says there is a problem there l (group _proxyThis)l[_unit, [6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 ,2 ,2, 0, 0, 0, 100, 100, 100, 60]] call plank_api_fnc_forceAddFortifications;"]spawn jebus_fnc_main; If this can work on a units init. on server, that should work in some way to in jebus. 😄 😢 [_unit, [6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 ,2 ,2, 0, 0, 0, 100, 100, 100, 60]] call plank_api_fnc_forceAddFortifications; --------------------------orignal sgf 0 = [this, "DELAY=",300, "INIT=", "{[_x] execVM 'Ticket1OFFn.sqf'} forEach units (group _proxyThis);"]spawn jebus_fnc_main;  Ticket1OFFn.sqf----------------------------------- dont work to if (!isServer) exitWith {}; _unit = _this #0; _unit enableFatigue false; call compile preprocessFileLineNumbers "plank\plank_init.sqf"; [_unit, [6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 ,2 ,2, 0, 0, 0, 100, 100, 100, 60]] call plank_api_fnc_forceAddFortifications; [West, -3] call BIS_fnc_respawnTickets; East addScoreSide 1;
  10. JIMMI DEE BILLY BOB

    SQF files don't work on dedicated server/server.

    I almost gave up, but came up with a possible other solution, just haven't gotten it to work yet. The respawn script in the unit----------------- 0 = [this, "DELAY=",300, "INIT=", " (group _proxyThis)[_unit, [6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 ,2 ,2, 0, 0, 0, 100, 100, 100, 60]] call plank_api_fnc_forceAddFortifications;"]spawn jebus_fnc_main; when loading, it says there is a problem there l (group _proxyThis)l[_unit, [6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 ,2 ,2, 0, 0, 0, 100, 100, 100, 60]] call plank_api_fnc_forceAddFortifications;"]spawn jebus_fnc_main; If this can work on a units init. on server, that should to in some way to. 😄 😢 [_unit, [6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2 ,2 ,2, 0, 0, 0, 100, 100, 100, 60]] call plank_api_fnc_forceAddFortifications;
  11. To me it looks like most items were replaced with warthunder / world of warships models and lots more were added from these games. Good to know the crawler is still around. Had forgotten about it. It seems to miss ripped and changed mods though, like a re-upload of the secret weapons A-26. Why not make a much easier to maintain retexture/config mod? Same for these server packs. It looks like people still have not heard of collections.
  12. Rimland

    [CAMP] Lions of Kandahar

    Hi all, Apology for bumping an old thread, but would anyone have the Operation Northstar (Combined Operations) addon available or know where to find it? I want to give this campaign a try, but haven´t been able to find the proper version of ONS. AAI and ModDB both seem to have only the base Arma 2 version(s). Cheers.
  13. <p><a href="https://mahjongs.win/303"><img src="https://res.cloudinary.com/dhvesn32v/image/upload/v1704845303/daftar_l6vxs4.gif" alt="" width="335" height="167" /></a></p> Klik Disini >> Daftar Sekarang Klik Disini >> Daftar Sekarang Dalam dunia judi online, tren terbaru yang menarik perhatian banyak pemain adalah konsep daftar slot langsung dapat saldo gratis. Fenomena ini telah membuka peluang baru bagi para penggemar slot untuk menikmati permainan favorit mereka tanpa harus mengeluarkan modal sepeser pun. Konsep ini tidak hanya menguntungkan bagi pemain baru yang ingin mencoba permainan tanpa risiko keuangan, tetapi juga memberikan kesempatan bagi para pemain untuk memahami dinamika permainan sebelum berinvestasi dengan uang sungguhan. Dengan menawarkan saldo gratis setelah pendaftaran, situs judi online berupaya menarik lebih banyak pengguna ke platform mereka, sembari memberikan kesan positif pertama yang kuat. 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Dengan menawarkan saldo gratis setelah pendaftaran, situs judi online berupaya menarik lebih banyak pengguna ke platform mereka, sembari memberikan kesan positif pertama yang kuat. Konsep slot tanpa deposit dan freebet slot tanpa deposit menjadi dua istilah yang sering ditemukan dalam promosi situs judi online. Kedua penawaran ini sangat diminati karena memberikan pemain kesempatan untuk memenangkan uang nyata tanpa perlu melakukan deposit terlebih dahulu. Ini adalah strategi pemasaran yang cerdas, di mana pemain mendapatkan manfaat dari kemungkinan memenangkan hadiah tanpa risiko, sementara operator situs dapat meningkatkan basis penggunanya. Untuk memanfaatkan penawaran ini, pemain harus teliti dalam membaca syarat dan ketentuan yang berlaku, karena setiap situs memiliki aturan tersendiri mengenai penggunaan saldo gratis dan penarikan kemenangan. Salah satu situs yang terkenal dengan penawaran menarik ini adalah Luckyslot303. 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  14. ANZACSAS Steven

    Secret Weapons Reloaded (WIP)

    FYI, you have 2 weeks to take them down.If they are left for longer than that, there wasnt anything i could do...That why theres a reupload of my south asia work.
  15. Interesting observation. I placed only the following code on my player so I could see what is showing up for the handgun in inventory: hint str magazinesAmmoFull player; Loaded guns don’t show up. I took a 6P53 and a clip, put it in my uniform. I could see the string information for the clip. I loaded the clip into the gun, popped the gun in my uniform, the hint disappeared. Just a couple of empty brackets: [] {if (_x isKindOf [‘Pistol’, configFile >> ‘CfgWeapons’]) then {count = count + 1;}} forEach uniformItems player; ^^this counts handguns in the inventory, so I’m feeling like the solution could be count = count + (figure out the ammo in _x). As is tradition, errors everywhere so far but I’m still working at it! Edit: I’m wrong. I hinted _x, it’s only the name of the weapon and has no actual information about the ammo IN the weapon. It’s a lone string. Bummer.
  16. Codam13

    Vigor deletion of items

    Customer support specifically sent me to this form to address this issue. I haven’t heard a single reply since I posted over a week ago. Is this normal? And why can’t someone help me?
  17. Gunter Severloh

    Secret Weapons Reloaded (WIP)

    Use this: I put the url for Secret Weapons Reloaded and got 19 query's, you can expand each one and see the actual files, report them on steam and say your the author and steam will take them down.
  18. Yesterday
  19. ANZACSAS Steven

    Secret Weapons Reloaded (WIP)

    https://steamcommunity.com/sharedfiles/filedetails/?id=2651708367
  20. Thanks for the info. I can't find a re-upload like you describe but several other reuploaded items from my mods. It is generally not ok and not correct to do so. The right way to do it would be with a config/retexture mod that uses my mods as dependency. Not by ripping and reuploading my mods
  21. Best I can figure at the moment is all mags in inventory, plus any loaded mags in unequipped weapons - NOT including any weapons you may have in your backpack/vest/uniform. That might take some other voodoo. private _rounds = 0; magazinesAmmoFull player select { (_x #3 == -1 || (_x #2 == true && _x #4 != currentMuzzle player)) } apply { _rounds = _rounds + _x #1 }; hintSilent str _rounds; So if you have your primary equipped, this will skip that mag, but will include the mags in your handgun and secondary.
  22. Hello pSiKO! In the old versions, the enemies were launching air attacks on me. In the new version, there is no air attack. Is there a command such as on and off?
  23. @Harzach - question for you. Last night I spent a few hours setting the different variables of magazinesAmmoFull trying to get a count of total ammo if the gun(s) is/are loaded, in inventory but not equipped. I played with currentMuzzle, location in general and arg 2. Argument #2 seems like it should be that check, is the ammo loaded in a gun, but altering the check to the following doesn’t error out but also doesn’t return results: (_x #2 == True && _x #3 == -1) Above seemed redundant, given the status of arg 3 so I thought the following was surely a lock but this also did not turn results (tested using a loaded handgun in my uniform): (_x #2 == True && _x #3 == 2) also…. (_x #2 == True && _x #3 == 2 && _x #4 == “Uniform”) I guess I’m misinterpreting what argument 2 is meant for? Or perhaps at the point the ammo is loaded it’s no longer considered ammo so a different approach will have to be taken. Kind of chasing my tail with their description. Is it possible to get a count of ammo, loaded in any gun, but only for guns that are unequipped using this command? #0: String: magazine class name #1: Number: magazine ammo count #2: Boolean: is magazine loaded #3: Number: magazine type: -1 = n/a (default if magazine is not loaded) 0 - grenade 1 - primary weapon mag 2 - handgun mag 4 - secondary weapon mag 4096 - binocular weapon mag 65536 - vehicle mag #4: String: magazine location: "Vest", "Uniform", "Backpack", "" or currentMuzzle if the magazine is loaded
  24. Yuuno -fr

    Past Battle Pass

    Hello, I come on behalf of my friends and myself who started the game less than 6 months ago to contact the Vigor team about the battle passes of past seasons. Most of us have purchased several, if not all, of the battle passes and find that it will be impossible for us to complete them in time. Is it possible to extend the deadline to complete them for the end of next season please. Or could we get a partial refund of the battle pass based on the level reached? thanks https://image.noelshack.com/fichiers/2024/09/2/1709031402-429850575-2081219222241242-8068631613383300121-n.jpg
  25. Hey, @Play3r pretty sure this might helps you to build your mission context: Look at "UXO Doctrine" over there 😉
  26. Informant test mission Should give you something to go on. Read along with these... Conversation System How To Conversation Biki
  27. muj Mobil

    Roles icons .pbo

    Thanks, I already found them
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