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Found 5 results

  1. Hello, we, from BDF, are planning a huge update to our addons, with new models, textures, animations and etc. Our goal is to bring quality to the mod so everything is being redone. We are open to people who wants to help us, if are interested please join our discord and contact me(GSTAVO#6691). https://discord.gg/vws38px
  2. Hi, currently I'm working on a project that want to recriate some brazilian favelas contructions on Arma 3. The BSOC team will develop a map with this contructions as well. It will be avaliable for all. Currently I'm planning around 10 diferent houses and some commercial stuff. Some WIP images of the first prototype: here I'm looking for a modeler that can do some windows and doors for us but anyone that can help will be apreciated. Thank you all.
  3. Brazilian Armed Forces - CUP Edition The Mod will be based on vanilla game units, and the vehicles and weapon of the CUP mod. More details on how everything will look forward to. Here are some examples of our work: Some of the vehicles will be used of the Arma 3 vanilla, as future fictitious vehicles or that are already in the process of purchase, such as the: A-149 Gryphon - JAS - 39 E To-199 Neophron - AMX A-2 AFV-4 Gorgon - Mowag Piranha MSE-3 Marid - VBTP-MR Guarani Among others...
  4. The map: The map: New map created by ViruzDeath and support of the entire BSOC community and members of UNSUNG. Thanks for the help of all and we can finally release a public version but also for testing, so this version is not final and may be changed: vegetation, relief or objects villages sometime during this testing period. Info: Size: 10KM - 10KM Vegetation level: very dense Village's: 5 Military Base: 1 Airfield: 1 River's: Yes, several branches. Images: http://imgur.com/gallery/Wyv38 Addons requeriments: CUP - Core Apex Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=751512203 Changelog ------------ 21/08/2016 - Ver. 0.1: Released! 25/08/2016 - Ver. 0.2: Fixed: Objects that were flying around the map. Fixed: Command in config.cpp Fixed: Positioning of trees Fixed: Road Positioning along the map. Added: "Tent hangar" in Juruna Airbase Added: New commands in config.cpp Removed: useless commands in config.cpp 07/09/2016 - Ver. 0.5: Fixed: Objects that were flying around the map. Fixed: Positioning of trees Added: Alcatraz Village 02/03/2017 - Ver. 0.5.1: Fixed: ACRE ERROR Message. Special thanks to Razorback and Barden from Unsung mod for giving me tips on how to do it!. Consider take a look at our facebook page and website (PT-BR). Thanks a lot!
  5. Hello everyone. I've been learning to add templates to Arma3 for a few days, I've read many articles, videos and wiki pages, but finally I can add my templates to the game, but now I'm having a hard time refining some details, and I think maybe someone here knows Show me the right way. My initial idea is to create a map and new units to illustrate the operations of the police (and also of the law) in the Brazilian favelas, for this I am modeling a series of modular houses to create the map and its People's low income are usually built with poor quality materials, with very thin walls, which allows assault rifle projectiles to penetrate surfaces. My current PROBLEM is in the matter of penetration level of the materials, I have not yet found much documentation on this, although I have already read in the official Weapon Wiki about these parameters should be inserted in the "Fire Geometry", but I found nothing conclusive It gives me a sure path of how to progress from here. My first "house" model Thankyou All
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