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About Ogrinho

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  • Location
    Niterói, Rio de Janeiro, Brazil
  • Interests
    3D modeling, Texture Artist, Terrain Building, mod maker

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  1. Thanks, hermano! Better late than never!
  2. BRAF is a mod that includes the brazilian armed forces to the Arma 3 platform. Created in 2020 by Ulisses "@odyseus" Bento, @johnhansen, @Araquem Ladislau and by me Rodrigo "@Ogrinho" Arantes, BRAF was born from a coalition of brazilian gamers already known for their previous mods, BRAF(Never released to public), Brazilian Armed Forces - BAF and Brazilian Defense forces - BDF, reuniting different areas of knowledge to plan, group and to develop a new mod, open to developers who contribute with deliverables, giving BRAF their creations and knowledge in order to create a solid mod, respecting the project guidelines. Although we have done previous projects, our goal with BRAF is to make the best of each project, respecting the rights of authors not present in the current work. This means that not all assets made specifically for BAF and BDF will be present in BRAF. DOWNLOAD STEAM
  3. It's a brand new model made by us. It's in a very early wip stage though...
  4. Ok, I didnt tested it on AFM. I Gotta check it out, but please note that this is a WIP! Thanks for the feedback! =D
  5. 1- We'll look at it. 2- Define AFM, please!rs 3- We have custom animations for all marrua positions but it gets bugged after we binarize the file using addon builder! So, in order to release it we used some vanila animations...=/
  6. UH-12 is released but it still needs a lot of work... That ship at the port without texture is the NDM Bahia. ?
  7. Gracias hermano! =D
  8. Just dont forget to give us some feedback! =D
  9. WIP/BETA The last Brazilian Armed Forces update brought some naval units including: Three "Amazonas" class Ocean Patrol Vessels: P-120 Amazonas, P-121 APA and P-122 Araguari, each one with 2 organic RHIB's on each side. Those RHIB's are a port from Arma 2 ones, with new textures and new panel instrumentation (WIP) and are capable to carry up to 8 soldiers plus driver. All OPV's are REAL VEHICLES, movables and capable to receive helicopters on its flight decks, which have deployable fences and NVG landind guide lights. They are armed with one Bushmaster II Mk-44 30 mm front canon and 2 Bushmaster Mk-242 25 mm gun located at starboard and port side respectively. Commander has a FLIR pod located at the main mast. The vessel can carry up to 10 soldiers plus it's own crew, i.e: Driver, Commander and 3 Gunners. We'll increase that number to maybe 25. To do: - Be able to walk on it even when the ship is moving. - Detailed interior Lods for gunners, commander, driver and Cargo. - Proper damage configuration. - Custom sounds for engines and alarms. - Usable deck crane with slingload capabilities. - Deployable salvatage boats, for SAR missions... Exterior View Front Cannon Side Cannon Deployable RHIBs Functional Helipad One Brazilian version of Scorpène class submarine SBR S-40 Riachuelo. S-40 Riachuelo, is fully functional, capable of diving and "sail" around, it has two special features called: Emergency Dive and Emergency Blow, which you can dive or emerge more quickly. It is armed with SM-39 Exocet missiles, only capable to lock on targets and fire when surfaced, unfortunately. We'll implement in near future torpedo launch capabilities too. It can carry 22 soldiers as cargo plus its crew, and one mini sub or rubber boat on it's back for special operations insertions. To do: - Lock capabilities when submerged. - Disable water shader/effects when using internal lods, like I really would appreciate some help from Arma 3 GURUS on this feature! - Sonar for only subs or boats entities. - Acoustic countermeasures. - Torpedo launch script. - Recharge batteries snorkeling script Exterior view Interior view Exocet SM-39 As we always warn this is a WIP/BETA version and you can download it at: http://steamcommunity.com/sharedfiles/filedetails/?id=504306716 Please give us your feedback so we can improve it and correct bugs!
  10. The only way I could make all the lights work was placing it as subclasses inside the "class reflectors", then it worked properly both reflections and the glowing textures. But when I retract the F-5's landing gear all the lights just shut down... I'm facing the same problem with a separate scroll wheel option, my glowing textures turns on and off, but no reflections neither flares are showed...