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About Ogrinho

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    Rio de Janeiro, Brazil
  • Interests
    Terrain Building, mod maker

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  1. It's a brand new model made by us. It's in a very early wip stage though...
  2. Ok, I didnt tested it on AFM. I Gotta check it out, but please note that this is a WIP! Thanks for the feedback! =D
  3. 1- We'll look at it. 2- Define AFM, please!rs 3- We have custom animations for all marrua positions but it gets bugged after we binarize the file using addon builder! So, in order to release it we used some vanila animations...=/
  4. UH-12 is released but it still needs a lot of work... That ship at the port without texture is the NDM Bahia. ?
  5. Gracias hermano! =D
  6. Just dont forget to give us some feedback! =D
  7. WIP/BETA The last Brazilian Armed Forces update brought some naval units including: Three "Amazonas" class Ocean Patrol Vessels: P-120 Amazonas, P-121 APA and P-122 Araguari, each one with 2 organic RHIB's on each side. Those RHIB's are a port from Arma 2 ones, with new textures and new panel instrumentation (WIP) and are capable to carry up to 8 soldiers plus driver. All OPV's are REAL VEHICLES, movables and capable to receive helicopters on its flight decks, which have deployable fences and NVG landind guide lights. They are armed with one Bushmaster II Mk-44 30 mm front canon and 2 Bushmaster Mk-242 25 mm gun located at starboard and port side respectively. Commander has a FLIR pod located at the main mast. The vessel can carry up to 10 soldiers plus it's own crew, i.e: Driver, Commander and 3 Gunners. We'll increase that number to maybe 25. To do: - Be able to walk on it even when the ship is moving. - Detailed interior Lods for gunners, commander, driver and Cargo. - Proper damage configuration. - Custom sounds for engines and alarms. - Usable deck crane with slingload capabilities. - Deployable salvatage boats, for SAR missions... Exterior View Front Cannon Side Cannon Deployable RHIBs Functional Helipad One Brazilian version of Scorpène class submarine SBR S-40 Riachuelo. S-40 Riachuelo, is fully functional, capable of diving and "sail" around, it has two special features called: Emergency Dive and Emergency Blow, which you can dive or emerge more quickly. It is armed with SM-39 Exocet missiles, only capable to lock on targets and fire when surfaced, unfortunately. We'll implement in near future torpedo launch capabilities too. It can carry 22 soldiers as cargo plus its crew, and one mini sub or rubber boat on it's back for special operations insertions. To do: - Lock capabilities when submerged. - Disable water shader/effects when using internal lods, like I really would appreciate some help from Arma 3 GURUS on this feature! - Sonar for only subs or boats entities. - Acoustic countermeasures. - Torpedo launch script. - Recharge batteries snorkeling script Exterior view Interior view Exocet SM-39 As we always warn this is a WIP/BETA version and you can download it at: http://steamcommunity.com/sharedfiles/filedetails/?id=504306716 Please give us your feedback so we can improve it and correct bugs!
  8. Ogrinho

    Help with reflectors

    The only way I could make all the lights work was placing it as subclasses inside the "class reflectors", then it worked properly both reflections and the glowing textures. But when I retract the F-5's landing gear all the lights just shut down... I'm facing the same problem with a separate scroll wheel option, my glowing textures turns on and off, but no reflections neither flares are showed...
  9. Ogrinho

    Help with reflectors

    Hey guys, I'm facing the same problem! Did it worked for you? I'm trying to set up some auxiliary lights at my F-5EM Tiger II model. I've already tested grouping all the Auxiliary light sources as a subclass inside the main "Reflectors Group", it worked out, but when I put the landing gear up, all the lights are gone! So I decided to include a "useraction" menu enter like this: And separate the "Auxiliary Lights" class from the main Reflector class like this: Since I put them all inside a single "Auxiliary Light" class, just in order to test, I decided to put all the glowing material selections inside a new "Auxiliary Lights" selection. I did it both in Lod 1 for selections and for the memory points in it's lod. I had to add this selection name in the skeletonbones sections and setup a animation for this selection. All the selections hide and reappear as it should using the action menu, except by the ray of light... =/ I really don't know how to make it working properly! Can you please help me?
  10. EMB-134 Super Tucano is one of the next models we'll bring to Arma with our Brazilian Armed Forces project. =D
  11. I didn't know about this new Jets DLC, definitely we'll take a look! Thanks for update me @chortles! =D Yes @qazqwer, of course we could make a CSAT cammo! Thanks @john1