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About Αplion

  • Rank
    Sergeant Major


  • Occupation
    Aircraft Engineer

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    Athens - Greece

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  1. Αplion

    HAFM NAVY (Ships) - v2.0

    Mod Updated ... - Added: Ship horns - Fixed: TFAR Vehicle Radios by some ships (were missing or had wrong side radio) - Fixed some ships sound issues
  2. Αplion

    HAFM NAVY (Ships) - v2.0

    MOD updated ... fixes for Dedicated Server issues of - CIWS - Sound Effects
  3. My main mod (not the naval part) can be found here and Kabar knife is just an item (you can find it under "Props - Things - Food" for the moment. I've added this knife after I saw your script (the 3d model was ready from past time) and thought that would be useful. Glad you liked my mod m8.
  4. I hope you to find some time to work further on this script m8 as it looks very promising and will be a very nice addition for all mission makers here. Thanks for your work so far.
  5. Also just noticed that your script doesn't seem to work on MP ... not sure if it is something by my side ... I'm using this addAction which works fine on SP. ThrowAction = player addAction ["<t color='#FF0000'>Throw Knife</t> <img size='2' image='\HAFM_Objects\data\ui\ico_hafm_knife_ca.paa'/>", {["Land_hafm_knife_F", player] execvm "scripts\throwKnives.sqf";},[],1.5,false,true,"","true",-1,false,"",""]; ... and I have inserted, of course, my knife classname into your script as well.
  6. Super addition m8 ... is there any way to limit throwable items number ? I'm using a "Kabar" knife from my mod (works fine) but there is no logic to have unlimited knives to throw (I'm using your script mostly on players against AIs). Thanks again for your work.
  7. When you "Give up" and respawned, you are loosing your primary weapon ... I don't know if it is something I'm doing wrong on that, but it is happening on both SP/MP. It is crucial I guess to be respawned with all weapons - mags - items as you died. Thanks
  8. Revive setup in my case isn't so simple as it has be combined with rest options for Respawn. In fact my current status for players is that they have just one respawn, as I want them to have, but due to "INSTANT" option I'm using, the Revive isn't working at all. This is what I have in my description.ext about ... respawn=INSTANT; respawnDelay=15; respawnOnStart=-1; respawnTemplates[] = {"Counter","Tickets","Spectator"}; respawndialog= false; As also this in my InitPlayerLocal.sqf [player, 2] call BIS_fnc_respawnTickets;
  9. First of all I have to say that I've spend many hours searching and reading things about my "problem" on forum ... no success so far. Now, my story ... I have a coop mission and I need the following conditions to work together: Players that have medikit are the only who can revive (no need to have medic class) Players must have ONLY ONE Respawn ticket (each - not per side) and on their death position (instant respawn), when, there is no enemy on a given distance (they have to wait until area is safe) For all players, when the one Respawn limit have been reached, they will continue as Spectators till all rest (alive) players will be dead (end of the mission - lose) When all players will be dead, mission is fail and ends Please don't point me to read WiKi links as I've already read them, but I can't combine them all together to achieve my goals. Thanks in advance for any help.
  10. There is no such ship on this mod version. Anzac FG class ship was an ArmA 2 original ship which was transformed for ArmA 3 use on a previous version (not exist on current version). Many other mods are using this kind of ship (as CUP for example) as far as I know.
  11. Confirmed that I had this error too and solve it by same way. Also if you try to create a server with the mission and leave these two lines as is ... then ArmA crashes.
  12. Very nice arena and idea. My suggestion is, to raise the amount of players as 4 slots looks like too low number especially for teams might want to use your mission. Also the AIs must have much higher skill (looks easy to kill them all even on max skill as is) and maybe you need some different spawn way as usually each AI team starting on standard insertion points, which means that a player can almost "execute" them. Finally, if you want and it is possible, a TvT version (no AIs) on same arena would be perfect I believe for many teams. On any way well done for the mission.
  13. It is back again ... my fault as after a small update yesterday I forgot to accept steam licence agreement ... it is working now.
  14. Try ... Chinook animate ["Ramp", 1]; Let me know if it worked. Happy Easter.
  15. Αplion

    HAFM NAVY (Ships) - v2.0

    Will be fixed ... thanks.