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Αplion

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About Αplion

  • Rank
    Sergeant Major

core_pfieldgroups_3

  • Occupation
    Aircraft Engineer

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    Male
  • Location
    Athens - Greece
  1. HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710
  2. HAFM NAVY (Ships) - v2.0

    HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710
  3. HAFM Submarines V2.0

    HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710
  4. I think that this will give "unknown enum value" error m8 ...
  5. HAFM NAVY (Ships) - v2.0

    New fix released for Ships and Submarines. - Performance improvement for dedicated server (for ships and subs) - CIWS error message by resuply ships fixed (for ships only) - improved AI skills by ships (for ships only) known-issues - In dedicated server vehicles spawned during mission have no working GUIs - In dedicated server landing zone by ships is not working. It is arma engine restriction which we might improve via additional scripting in future - In dedicated server some smoke effects are not visible by missile launch
  6. New fix released for both Ships and Submarines - Performance improvement for dedicated server (for ships and subs) - CIWS error message by resuply ships fixed (for ships only) - improved AI skills by ships (for ships only) known-issues - In dedicated server vehicles spawned during mission have no working GUIs - In dedicated server landing zone by ships is not working. It is arma engine restriction which we might improve via additional scripting in future - In dedicated server some smoke effects are not visible by missile launch
  7. I think we said that we can't say anything about MCC yet ... we tried using CBA and Achilles ... please either test the same or just test plain HAFM and CBA ... we need to know if this is a matter of game engine or other mod conflict ... try this procedure please ... We have tried also with CUP frigate today and there was same issue ... so we need to know positively, as I said, if it is some mod conflict or just the game engine ... make your reports based on that. Using more mods isn't a good report practice ...
  8. We tried that on a server today and spawning the ship using zeus caused no trouble on heli land etc ... can you repeat the mods you are using please ?
  9. scripts are not my expertise area ... Devastaror_cm is the guy for these :)
  10. elthefrank .. understood your point - suggestion ...
  11. aha understood now ... and what we are trying to prove by this ? probably if by this way the spawned ship has the issue with helicopters or not ?
  12. ok but what vehicle you want to create ? thats confusing me ... helicopters ? or you are talking for tests using this command for ships instead zeus (probably) ?
  13. createvehicle for what ? helicopters ? create them where mate ? I'm confused on that !!
  14. mod ships class is the newest "Ship_F" and not the old "Ship". Boats class "boat_F" is also inheriting by this class ("Ship_F") as far as I remember. helicopter landing on MP environment looks problematic only when you are having a ship from the beginning of the mission and try to land on it ... in case you will spawn the ship through zeus for example, you can land on it without any issue !! nothing to do with weapons though ...
  15. The problem isn't how to attach a helicopter but until the helicopter will land on deck ... on servers this seems broken by game itself so far ... if you try it in SP there is no issue as is.
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