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Αplion

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About Αplion

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    Sergeant Major

core_pfieldgroups_3

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    Aircraft Engineer

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    Male
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    Athens - Greece

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  1. When you "Give up" and respawned, you are loosing your primary weapon ... I don't know if it is something I'm doing wrong on that, but it is happening on both SP/MP. It is crucial I guess to be respawned with all weapons - mags - items as you died. Thanks
  2. Revive setup in my case isn't so simple as it has be combined with rest options for Respawn. In fact my current status for players is that they have just one respawn, as I want them to have, but due to "INSTANT" option I'm using, the Revive isn't working at all. This is what I have in my description.ext about ... respawn=INSTANT; respawnDelay=15; respawnOnStart=-1; respawnTemplates[] = {"Counter","Tickets","Spectator"}; respawndialog= false; As also this in my InitPlayerLocal.sqf [player, 2] call BIS_fnc_respawnTickets;
  3. First of all I have to say that I've spend many hours searching and reading things about my "problem" on forum ... no success so far. Now, my story ... I have a coop mission and I need the following conditions to work together: Players that have medikit are the only who can revive (no need to have medic class) Players must have ONLY ONE Respawn ticket (each - not per side) and on their death position (instant respawn), when, there is no enemy on a given distance (they have to wait until area is safe) For all players, when the one Respawn limit have been reached, they will continue as Spectators till all rest (alive) players will be dead (end of the mission - lose) When all players will be dead, mission is fail and ends Please don't point me to read WiKi links as I've already read them, but I can't combine them all together to achieve my goals. Thanks in advance for any help.
  4. There is no such ship on this mod version. Anzac FG class ship was an ArmA 2 original ship which was transformed for ArmA 3 use on a previous version (not exist on current version). Many other mods are using this kind of ship (as CUP for example) as far as I know.
  5. Confirmed that I had this error too and solve it by same way. Also if you try to create a server with the mission and leave these two lines as is ... then ArmA crashes.
  6. Very nice arena and idea. My suggestion is, to raise the amount of players as 4 slots looks like too low number especially for teams might want to use your mission. Also the AIs must have much higher skill (looks easy to kill them all even on max skill as is) and maybe you need some different spawn way as usually each AI team starting on standard insertion points, which means that a player can almost "execute" them. Finally, if you want and it is possible, a TvT version (no AIs) on same arena would be perfect I believe for many teams. On any way well done for the mission.
  7. It is back again ... my fault as after a small update yesterday I forgot to accept steam licence agreement ... it is working now.
  8. Try ... Chinook animate ["Ramp", 1]; Let me know if it worked. Happy Easter.
  9. Αplion

    HAFM NAVY (Ships) - v2.0

    Will be fixed ... thanks.
  10. I'm aware of that ... will be next addition on this mod for sure 🙂
  11. Link updated ... https://www.dropbox.com/s/c5jmjcufkpzuu8s/Naval Weapon Systems.pdf?dl=0
  12. Αplion

    HAFM Submarines V2.0

    MOD updated today ... Changelog - Added: For all big ships and subs the render distance from object to terrain parameter named "featureType". - Fixed: Submarines Re-arming now works as expected. - Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns. - Tweaked: Ships and submarines radar footprints adjusted. - Tweaked: Ships and submarines sensors and panels are improved.
  13. Αplion

    HAFM NAVY (Ships) - v2.0

    MOD updated today ... Changelog - Added: Chinese - Type 052C Destroyer ship under OPFOR side. - Added: Chinese - Type 052D Destroyer ship under OPFOR side. - Added: All relative weapons, missile models and Chinese flag for new Type 052C and 052D ships. - Added: For all big ships the render distance from object to terrain parameter named "featureType". - Fixed: A-190 reload time fixed. It has RPM of 80 rounds now as it supposed to have. - Fixed: All ships are now react against aircrafts - helicopters automatically when "Weapons Officer" position is controlled by an AI unit. - Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns. - Tweaked: MK-45 Mod 2 RPM reduced to 16 rounds. - Tweaked: Some ships textures. - Tweaked: Ships and submarines radar footprints adjusted. - Tweaked: Ships and submarines sensors and panels are improved. - Updated: MOD Manual. I think we deserve some rest period from ships - subs modding (unless some fixes will be need) ... so for the moment don't expect more ships on this mod ... we'll see on the future about your requests etc but for the moment we hope you will enjoy current status.
  14. MOD updated today ... Changelog - Added: Chinese - Type 052C Destroyer ship under OPFOR side. - Added: Chinese - Type 052D Destroyer ship under OPFOR side. - Added: All relative weapons, missile models and Chinese flag for new Type 052C and 052D ships. - Added: For all big ships the render distance from object to terrain parameter named "featureType". - Fixed: Submarines Re-arming now works as expected. - Fixed: A-190 reload time fixed. It has RPM of 80 rounds now as it supposed to have. - Fixed: All ships are now react against aircrafts - helicopters automatically when "Weapons Officer" position is controlled by an AI unit. - Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns. - Tweaked: MK-45 Mod 2 RPM reduced to 16 rounds. - Tweaked: Some ships textures. - Tweaked: Ships and submarines radar footprints adjusted. - Tweaked: Ships and submarines sensors and panels are improved. - Updated: MOD Manual. I think we deserve some rest period from ships - subs modding (unless some fixes will be need) ... so for the moment don't expect more ships on this mod ... we'll see on the future about your requests etc, but for the moment we hope you will enjoy current status.
  15. I remember the old times where this forum admins were reacting on such posts (I got an infraction for something less than that) 🙂 But my mood is not so bad, so I'll pass it as a "suggestion" and not an "order" to some restaurant waiter (looks like) ... on any case the answer is ... "nope" (at least for present).
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