Jump to content

Αplion

Member
  • Content count

    1328
  • Joined

  • Last visited

  • Medals

Community Reputation

551 Excellent

About Αplion

  • Rank
    Master Gunnery Sergeant

core_pfieldgroups_3

  • Occupation
    Aircraft Engineer

Profile Information

  • Gender
    Male
  • Location
    Athens - Greece
  1. HAFM NAVY v1.5 Release

    Also ... a Support ship is available to serve other Ships and Submarines on re-supply with Ammo - Fuel as also provide Repair on them if needed.
  2. HAFM NAVY v1.5 Release

    I never said something like that .. boats will be used ONLY by human players - teams in order to leave the ships and continue or start some mission ... so no vehicles transportation (there are no transport ships anyway - yet).
  3. HAFM NAVY v1.5 Release

    No searchlights (at least for the moment) ... modern ships have radars in order to locate anything around them ... if we are talking for the case a sailor will fall in sea and must be rescued ... then you are looking in wrong mod ... Anyway ... These ships will have: Anti-Missile Defence system - missiles to missiles and fully working CIWS against incoming threats Anti-Ship system - missiles against other ships Sonar System - for either ships or submarines Torpedoes System - against (again) other ships or submarines Anti-Air Capabilities - using missiles and CIWS (only when auto-Defence System not used) Cruise-Missile System - Missiles to fire against ground targets which you fire and then start chasing them via spectator camera to see how lovely they fly :) Artillery Computer - No more cannon for the deck gun on most of the ships. They will work as artillery Boats - will be used by human players (cargo and crew) moving themselves into boats and get out of the ships (suitable for MP missions) - animations included for boat cranes. Helicopter Landing - size suitable helicopters can be land on back deck and either unload people on ship as cargo or pick up people from ship cargo compartment (all these scripted as there is no capability to walk on ships yet). AIs controlled ships - when a ship is solely controlled by AI crew, it will react against any other threat (ship or submarine) while will also perform evasive maneuvers. Finally ... a Support ship is available to serve Ships and Submarines to re-supply with Ammo - Fuel as also provide Repair on them. For the moment these are the parts we have working on this mod and we are trying to improve them as possible every day.
  4. HAFM NAVY v1.5 Release

  5. HAFM NAVY v1.5 Release

    Not possible for the moment due to game engine restrictions but we'll work further on that.
  6. Possible updates will not affect this part (classnames) ... at least for the moment there is no such plans.
  7. HAFM NAVY v1.5 Release

    Admiral Grigorovich-class Frigate (Russian) ... colors will be look different when I'll add RVMAT files ... still need a lot of work but it is in game and sailing ...
  8. HAFM NAVY v1.5 Release

    No they were not as the classnames will be different I'm afraid ... Sorry but I can't do something on that ...
  9. HAFM NAVY v1.5 Release

    Please don't report any issues as the old mod will be completely deleted in fact and this one we are working on will be totally different. Consider the mod as you have it now ... just "finished" by any mean :) Just FYI ... only some small ships will be remain from current status mod ... the new one will have just 4-5 new "big" ships and maybe in future will be added more. Thats all for the moment.
  10. HAFM NAVY v1.5 Release

    Don't know yet (about main gun and artillery) as this is "hardcoded" on default game and maybe we have to look on it using scripts ... can't answer yet on this ..
  11. HAFM NAVY v1.5 Release

    Russian Buyan-M class Corvette in game - WIP (colors need to be tweaked) ... btw ... I know that I'm posting WIP on wrong area as this is for completed mods ... so in case any Moderator want me to stop doing that, I'll open a new thread on the right area ... in any case this will be a totally different mod than it was ... (apologize for inconvenience).
  12. HAFM NAVY v1.5 Release

    If your question is if the ships will be walkable then the answer is no ... maybe the heli crew and passengers could be get out when landed and ship is not moving at all ... we'll see about that due to many game engine restrictions.
  13. HAFM NAVY v1.5 Release

    We already have this scripted but only when heli is controlled by human ...
  14. HAFM NAVY v1.5 Release

    For ship defense there is a 20% chance of miss ... also has limited ammo ... but this is a Frigate don't forget that :) btw ... the ship has also torpedoes - sonar capability, as also its defense systems against incoming torpedoes (countermeasures) ... the point here is a more fair NAVY battle using also the Submarines mod ... but still under WIP as we said ... :)
  15. HAFM NAVY v1.5 Release

    Already have (on our WIP) anti-ship defense ... anti-missiles (missiles) and CIWS defense for incoming missile threats ... all setup according threat distance and controlled by GUIs ... at the end also AIs will control them also ..
×