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Αplion

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Everything posted by Αplion

  1. MOD current version 5.2.3 Hellenic Armed Forces Mod - (HAFM) ... as known this is my primary mod which was started during ArmA 1 era and is continuous till now for ArmA 3 Stable Branch only. This version consisted by Aircrafts, Helicopters, Ground Vehicles (Wheeled & Armored), Units & Weapons, trying to reflect parts of real Greek Armed Forces. Current version of the mod is version 5.2.4 and the only requirement / dependency is the use of CBA_A3 addon (Community Base addon). For anyone have already installed any previous version of the mod, you must to completely delete the old folder and install the new one in order to avoid any conflicts. The mod have been tested only in vanilla game, using CBA_A3, so I'm not responsible for any conflicts might be occur using other mods. A Classnames.txt file is also provided for mission makers use. Also note that this mod is playable on both Blufor and Indep sides. REQUIREMENTS : CBA_A3 v5.2.4 Change log UNITS - Uniforms camo reworked. VEHICLES - On Unimog trucks some parts added or tweaked. OBJECTS - Greek flag on a pole is added (under Empty - Signs - Flags). GENERAL - Some general tweaking on configs - values. Steam Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=862564410 Armaholic Link : http://www.armaholic.com/page.php?id=20288
  2. Try ... Chinook animate ["Ramp", 1]; Let me know if it worked. Happy Easter.
  3. Αplion

    HAFM NAVY (Ships) - v2.0

    Will be fixed ... thanks.
  4. After long period of efforts finally HAFM Naval mod came to a point that I and my friend Devastator_cm dreamed. Version 2.0 practically is a totally new mod replacing the previous 1.5 version (in case both versions will be used at same time there will be incompatibility issue). Bringing new ships, weapons, actions and capabilities, as much as possible like in the real life without breaking the game fun was our goal. We believe that we approached it by the best possible way so far. This mod is coming after the successful Submarines mod, in order to complete another aspect of Naval warfare in ArmA 3. For compatibility reasons we decided and split these two mods using another one as Common part/mod for Core and Weapon parts. Due to this, the Common part/mod (Core & Weapons) together with CBA are required for Submarines and Ships mods as base, without a direct dependency between Submarines and Ships (Ships does not need Submarines to work neither Submarines need Ships). Ships mod consists by six new Ships plus two from the old mod. New Ships are: Turkish NAVY - Barbaros class MEKO200TN Frigate - https://en.wikipedia.org/wiki/Barbaros-class_frigate Greek NAVY - Hydra class MEKO200HN Frigate - https://en.wikipedia.org/wiki/Hydra-class_frigate French NAVY - FREMM class Frigate - https://en.wikipedia.org/wiki/FREMM_multipurpose_frigate Russian NAVY - Admiral Grigorovich class Frigate - https://en.wikipedia.org/wiki/Admiral_Grigorovich-class_frigate Russian NAVY - BUYAN-M class Corvette - https://en.wikipedia.org/wiki/Buyan-class_corvette A replenishment ship for each BLUFOR and OPFOR sides. Also a variety of weapons - missiles - torpedoes - cruise missiles - countermeasures, together with defense systems, are included in order to make things more realistic. So these Ships will also include: - Active Radar Console (same as submarines but for shorter distances) - Anti Ship Weapons Console (Torpedoes - CIWS - Missiles) - Anti Missile Defense Console (CIWS - Missiles) - Torpedoes Console (for Ships and Submarines) - Countermeasures for incoming torpedoes (same as Submarines have) - Cruise Missile Console (for deep strikes) - Artillery Weapon (Artillery Cannon) - Boats for leaving/entering the Ships (mainly for missions) - Helicopter Landing (half-scripted - almost all helicopters can be land - unload cargo into Ship - load cargo from Ship - leave landing deck - etc) - AI logic (in case ships are controlled solely by AIs, will perform evasive maneuvers and auto-defend or fire against targets) - TFAR compatibility - Replenishment Ship, with options to rearm - refuel - repair any same side Ship will be close to it (by the meaning of some minimum distance) - Flags on ships (user can choose default flag texture or add his own through eden attributes) Finally, in order to support mission makers and ensure compatibility for missions that have been build using the old mod version, there is an Optional part/addon which mission makers can use in order to be able to rework their missions in ArmA 3 editor, updating with new ships (with this addon any old mission can be loaded in editor and old ships will auto-replaced by new ones). Ofcourse, a detailed operations manual is coming with that mod, explaining the most parts of it as well as a text file with classnames. Required addons/mods for either Submarines or Ships: CBA_A3 HAFM NAVY Core & Weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=1523363834 Optional (for missions build using older ships version): Helper addon - https://steamcommunity.com/sharedfiles/filedetails/?id=1523395341 Pre-release forum Ships discussion thread: Submarines release forum thread: Submarines Steam download link : https://steamcommunity.com/sharedfiles/filedetails/?id=1362114638 Submarines Armaholic download link : http://www.armaholic.com/page.php?id=33913 Ships Steam download link: https://steamcommunity.com/sharedfiles/filedetails/?id=1118982882 HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710 Core & Weapons Steam download link (will be downloaded anyway with subs or ships - REQUIRED): https://steamcommunity.com/sharedfiles/filedetails/?id=1523363834 Helper addon for missions made using the old version ships (optional): https://steamcommunity.com/sharedfiles/filedetails/?id=1523395341 Operations manual (also included) external link: Press here Bugs tracker: https://github.com/Aplion/Navy---Ships/issues
  5. I'm aware of that ... will be next addition on this mod for sure 🙂
  6. HAFM Submarines This is version 1.0 of a completely working Submarines set for ArmA 3. A long time effort for a MilSim part that I believe that was missing from this game and which would not been possible to be achieved without my friend Devastator_cm which did all scripting dirty work on it. On this mod you will have the opportunity to complete use some of the main Submarines stations as Commander, Weapons Officer, Sonar Officer, Driver, as well to use it as Cargo for your missions. Also there are scripts that control AIs behavior, in case Submarine is controlled by them, as even new waypoints and EDEN attributes in order to help the user more. This mod is coming with an Operations Manual which is a "must" for user to read prior use the mod. On this stage the mod persisted by 4 submarines, 3 of them are on NATO side, 2 on Independent side and one on OPFOR side. Some of them have more capabilities that others and everything is explained in manual. These Submarines are capable to shot Torpedoes, Harpoon Missiles, Cruise Missiles and Decoys in order to defend themselves. Generally I'll not write much more for this mod, I'll let you try it and see what can be offer to ArmA. Again, all credits goes to Devastator_cm for his work and to BIS for the game. NOTE: just one of these Submarines but with same usage and everything else, is into Devastator_cm "DEVAS_TAF" mod for Turkish Forces. NOTE 2: No permission for re-texture or any change to models and scripts of this mod it is given to anyone. Only permission to include it AS IS in servers is permitted by the authors. NOTE 3: There is no PhysX on these Submarines as so far game engine does not allow this. NOTE 4: This mod needs the CBA_A3 addon in order to work properly (dependency). Version 1.0 Classnames Steam download link : https://steamcommunity.com/sharedfiles/filedetails/?id=1362114638 Armaholic download link : http://www.armaholic.com/page.php?id=33913 HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710
  7. This is my latest addon, the NH90 helicopter and it can be used as part of my HAFM mod as also as an individual (separate) addon (there are no other mod dependencies - not even of my mod). This addon includes three variations, one for transport only (can transport 14 soldiers plus 2 as crew), another one armed for transportation and support (two side doors miniguns and can transport 8 soldiers plus 4 as crew) and another one Marine variant (NEW). Also it is playable at NATO and AAF factions as well as in my Hellas faction (in both BLUFOR and IND sides). Each side has its own textures and the model has the hidden textures selection option for anyone want to add new textures (camo1, camo2, camo3, camo4). It is Slingload ready with max 12000kg payload (I know that it is probably too much and has to be corrected at next update) and uses the default advance flight model values. You will find it as modfolder ready, properly signed (also a server key is included) and with an extra .txt file with all classnames. Also note that the config is included in a seperate pbo, just to make easier any future changes. NOTE : I'm giving the permission to anyone wants to retexture it or even include it in other mods, so no need to ask me for that. Appropriate credits would be much appreciated if so. Download Link : https://www.dropbox.com/s/4bu4vjbf20wfa8z/%40HAFM_A3_NH90_v1_02.rar?dl=0 (v1.02) Armaholic Link : http://www.armaholic.com/page.php?id=28231 (v1.02) ArmA3.de Link : http://arma3.de/include.php?path=download&contentid=3087 (v1.02) ArmA France Link : http://arma-france.com/release-hafm-nh90-helicopter/ (v1.01) Discussion thread : http://forums.bistudio.com/showthread.php?187024-Hafm-nh90-wip
  8. I'm opening here a new discussion - presentation thread about future HAFM NAVY mods which includes the Submarines (as released already) and Ships (authors - me and Devastator_cm). Current versions links: Submarines: https://steamcommunity.com/sharedfiles/filedetails/?id=1362114638 Ships: https://steamcommunity.com/sharedfiles/filedetails/?id=1118982882 On next (upcoming) version, Ships part will be totally replaced by new one which will include new vessels and similar functions as Submarines, plus a common mod which will be a requirement between the Submarines and Ships. Main Ships which will be included on the new version: MEKO 200 class Frigate (a Turkish and a Greek version) https://en.wikipedia.org/wiki/MEKO_200 FREMM multipurpose frigate (basically the French version) https://en.wikipedia.org/wiki/FREMM_multipurpose_frigate Admiral Grigorovich class frigate https://en.wikipedia.org/wiki/Admiral_Grigorovich-class_frigate Buyan-M class corvette https://en.wikipedia.org/wiki/Buyan-class_corvette Plus a Gun Boat based on HSY-56A https://en.wikipedia.org/wiki/Osprey_HSY-56A-class_gunboat as well as a CB90 Fast Attack Boat https://en.wikipedia.org/wiki/CB90-class_fast_assault_craft And a common (different textures) Replenishment ships for both BLUFOR and OPFOR sides. These Ships will include: - Active Radar Console (same as submarines but - Anti Ship Weapons Console (Torpedoes - CIWS - Missiles) - Anti Missile Defense Console (CIWS - Missiles) - Torpedoes Console (For Ships and Submarines) - Countermeasures for incoming torpedoes (same as Submarines have) - Cruise Missile Console (for deep strikes) - Artillery Weapon (Artillery Cannon) - Boats for leaving/entering the Ships (mainly for missions) - Helicopter Landing (Scripted - almost all helicopters can be land - unload cargo into Ship - load cargo from Ship - leave landing deck - etc) - AI logic (in case ships are controlled solely by AIs, will perform evasive maneuvers and auto-defend or fire toward targets) - TFAR compatibility - For Replenishment Ship, will have options to rearm - refuel - repair any same side Ship will be close to it by the meaning of a minimum distance. - Flags on ships (user can choose default flag texture or add his own through eden attributes) (In case I forgot something I'll add it later). A detailed manual will also be delivered with mod upon release.
  9. Link updated ... https://www.dropbox.com/s/c5jmjcufkpzuu8s/Naval Weapon Systems.pdf?dl=0
  10. Αplion

    HAFM Submarines V2.0

    MOD updated today ... Changelog - Added: For all big ships and subs the render distance from object to terrain parameter named "featureType". - Fixed: Submarines Re-arming now works as expected. - Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns. - Tweaked: Ships and submarines radar footprints adjusted. - Tweaked: Ships and submarines sensors and panels are improved.
  11. Αplion

    HAFM NAVY (Ships) - v2.0

    MOD updated today ... Changelog - Added: Chinese - Type 052C Destroyer ship under OPFOR side. - Added: Chinese - Type 052D Destroyer ship under OPFOR side. - Added: All relative weapons, missile models and Chinese flag for new Type 052C and 052D ships. - Added: For all big ships the render distance from object to terrain parameter named "featureType". - Fixed: A-190 reload time fixed. It has RPM of 80 rounds now as it supposed to have. - Fixed: All ships are now react against aircrafts - helicopters automatically when "Weapons Officer" position is controlled by an AI unit. - Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns. - Tweaked: MK-45 Mod 2 RPM reduced to 16 rounds. - Tweaked: Some ships textures. - Tweaked: Ships and submarines radar footprints adjusted. - Tweaked: Ships and submarines sensors and panels are improved. - Updated: MOD Manual. I think we deserve some rest period from ships - subs modding (unless some fixes will be need) ... so for the moment don't expect more ships on this mod ... we'll see on the future about your requests etc but for the moment we hope you will enjoy current status.
  12. MOD updated today ... Changelog - Added: Chinese - Type 052C Destroyer ship under OPFOR side. - Added: Chinese - Type 052D Destroyer ship under OPFOR side. - Added: All relative weapons, missile models and Chinese flag for new Type 052C and 052D ships. - Added: For all big ships the render distance from object to terrain parameter named "featureType". - Fixed: Submarines Re-arming now works as expected. - Fixed: A-190 reload time fixed. It has RPM of 80 rounds now as it supposed to have. - Fixed: All ships are now react against aircrafts - helicopters automatically when "Weapons Officer" position is controlled by an AI unit. - Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns. - Tweaked: MK-45 Mod 2 RPM reduced to 16 rounds. - Tweaked: Some ships textures. - Tweaked: Ships and submarines radar footprints adjusted. - Tweaked: Ships and submarines sensors and panels are improved. - Updated: MOD Manual. I think we deserve some rest period from ships - subs modding (unless some fixes will be need) ... so for the moment don't expect more ships on this mod ... we'll see on the future about your requests etc, but for the moment we hope you will enjoy current status.
  13. I remember the old times where this forum admins were reacting on such posts (I got an infraction for something less than that) 🙂 But my mood is not so bad, so I'll pass it as a "suggestion" and not an "order" to some restaurant waiter (looks like) ... on any case the answer is ... "nope" (at least for present).
  14. Αplion

    HAFM NAVY (Ships) - v2.0

    Thanks man ... sorry I can't assist more on your issue ... I hope to be resolved easily and fast.
  15. Αplion

    HAFM NAVY (Ships) - v2.0

    Just send a message to Armaholic ... I can't do more as I've already informed them about that mod and they had to keep updating as only uploaded on Steam ...
  16. Αplion

    HAFM NAVY (Ships) - v2.0

    Nope ... isn't valid ... I've stated that this mod will be only updated on Steam ... so if Armaholic haven't updated its files through Steam ... your files are outdated too ...
  17. Αplion

    HAFM NAVY (Ships) - v2.0

    Don't know ... just ensure that your files are properly updated or re-download them ... no one else have such problem so mod files are fine on Steam.
  18. Αplion

    HAFM NAVY (Ships) - v2.0

    Start removing those mods one by one testing which one could conflict ... if no mod is responsible for your issue then report back .. if there is a mod causing conflict ... report again ... thats the order before asking for help.
  19. The answer is ... Both ... 052C and 052D 😉
  20. Again 50% correct 🙂
  21. 50% correct ... 🙂
  22. 052C or 052D ? 🙂
  23. So ... time to do something about OPFOR side ... a small teaser for you guys ... guess what ship comes next based on this image ... https://prnt.sc/mr33xs
  24. Αplion

    HAFM NAVY (Ships) - v2.0

    Fix released today changelog - Fixed: Helicopters relative user actions now working fine on Arleigh Burke.
  25. Fix released today changelog - Fixed: Helicopters relative user actions now working fine on Arleigh Burke.
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