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Αplion

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Everything posted by Αplion

  1. After long period of efforts finally HAFM Naval mod came to a point that I and my friend Devastator_cm dreamed. Version 2.0 practically is a totally new mod replacing the previous 1.5 version (in case both versions will be used at same time there will be incompatibility issue). Bringing new ships, weapons, actions and capabilities, as much as possible like in the real life without breaking the game fun was our goal. We believe that we approached it by the best possible way so far. This mod is coming after the successful Submarines mod, in order to complete another aspect of Naval warfare in ArmA 3. For compatibility reasons we decided and split these two mods using another one as Common part/mod for Core and Weapon parts. Due to this, the Common part/mod (Core & Weapons) together with CBA are required for Submarines and Ships mods as base, without a direct dependency between Submarines and Ships (Ships does not need Submarines to work neither Submarines need Ships). Ships mod consists by six new Ships plus two from the old mod. New Ships are: Turkish NAVY - Barbaros class MEKO200TN Frigate - https://en.wikipedia.org/wiki/Barbaros-class_frigate Greek NAVY - Hydra class MEKO200HN Frigate - https://en.wikipedia.org/wiki/Hydra-class_frigate French NAVY - FREMM class Frigate - https://en.wikipedia.org/wiki/FREMM_multipurpose_frigate Russian NAVY - Admiral Grigorovich class Frigate - https://en.wikipedia.org/wiki/Admiral_Grigorovich-class_frigate Russian NAVY - BUYAN-M class Corvette - https://en.wikipedia.org/wiki/Buyan-class_corvette A replenishment ship for each BLUFOR and OPFOR sides. Also a variety of weapons - missiles - torpedoes - cruise missiles - countermeasures, together with defense systems, are included in order to make things more realistic. So these Ships will also include: - Active Radar Console (same as submarines but for shorter distances) - Anti Ship Weapons Console (Torpedoes - CIWS - Missiles) - Anti Missile Defense Console (CIWS - Missiles) - Torpedoes Console (for Ships and Submarines) - Countermeasures for incoming torpedoes (same as Submarines have) - Cruise Missile Console (for deep strikes) - Artillery Weapon (Artillery Cannon) - Boats for leaving/entering the Ships (mainly for missions) - Helicopter Landing (half-scripted - almost all helicopters can be land - unload cargo into Ship - load cargo from Ship - leave landing deck - etc) - AI logic (in case ships are controlled solely by AIs, will perform evasive maneuvers and auto-defend or fire against targets) - TFAR compatibility - Replenishment Ship, with options to rearm - refuel - repair any same side Ship will be close to it (by the meaning of some minimum distance) - Flags on ships (user can choose default flag texture or add his own through eden attributes) Finally, in order to support mission makers and ensure compatibility for missions that have been build using the old mod version, there is an Optional part/addon which mission makers can use in order to be able to rework their missions in ArmA 3 editor, updating with new ships (with this addon any old mission can be loaded in editor and old ships will auto-replaced by new ones). Ofcourse, a detailed operations manual is coming with that mod, explaining the most parts of it as well as a text file with classnames. Required addons/mods for either Submarines or Ships: CBA_A3 HAFM NAVY Core & Weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=1523363834 Optional (for missions build using older ships version): Helper addon - https://steamcommunity.com/sharedfiles/filedetails/?id=1523395341 Pre-release forum Ships discussion thread: Submarines release forum thread: Submarines Steam download link : https://steamcommunity.com/sharedfiles/filedetails/?id=1362114638 Submarines Armaholic download link : http://www.armaholic.com/page.php?id=33913 Ships Steam download link: https://steamcommunity.com/sharedfiles/filedetails/?id=1118982882 HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710 Core & Weapons Steam download link (will be downloaded anyway with subs or ships - REQUIRED): https://steamcommunity.com/sharedfiles/filedetails/?id=1523363834 Helper addon for missions made using the old version ships (optional): https://steamcommunity.com/sharedfiles/filedetails/?id=1523395341 Operations manual (also included) external link: Press here Bugs tracker: https://github.com/Aplion/Navy---Ships/issues
  2. MOD current version 5.3.5 Hellenic Armed Forces Mod - (HAFM) ... as known this is my primary mod which was started during ArmA 1 era and is continuous till now for ArmA 3 Stable Branch only. This version consisted by Aircrafts, Helicopters, Ground Vehicles (Wheeled & Armored), Units & Weapons, trying to reflect parts of real Greek Armed Forces. Current version of the mod is version 5.5.2 and the only requirement / dependency is the use of CBA_A3 addon (Community Base addon). For anyone have already installed any previous version of the mod, you must to completely delete the old folder and install the new one in order to avoid any conflicts. The mod have been tested only in vanilla game, using CBA_A3, so I'm not responsible for any conflicts might be occur using other mods. A Classnames.txt file is also provided for mission makers use. Also note that this mod is playable on both Blufor and Indep sides. REQUIREMENTS : CBA_A3 Steam Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=862564410 Optional ACE compatibility addon : https://steamcommunity.com/sharedfiles/filedetails/?id=2817213357
  3. Update 5.5.8 Changelog - HMMWVs overhaul enhasement update
  4. As I said thanks for headsup again ... Now I must remind eveyone something by my side (no offence) .. I'm 55 years old living in Greece and in the middle of a hot Summer I'm trying to keep alive my mod (working alone on that). Belive it or not I have a life and family, so my time is limited for my hobbies ... and modding in ArmA is just a hobby. So please don't expect to have whatever you want, at the time you want ... I'm trying my best and I'm not a top modder ... just a hobbyst. @topden this is not about you mate, I'm talking to all guys here, supporting my mod. So don't take it personal.
  5. Strange as on last update (yesterday) I just added a vehicle weapon (Milan) on my HMMWVs ... On any case I'll check all these mentoned and I'll try fix them on next update. Thanks for headsup.
  6. I'll check it. Please be sure that you are testing only using CBA and HAFM to avoid possible conflicts.
  7. Update 5.5.6 Changelog - New Carl-Gustaf M4 launcher - New crates - New optics - Many fixes and tweaks on optics
  8. Update 5.5.5 Changelog - EDEN fix (Weapons - Magazines - Accessories - Uniforms - Vests - Helmets - Hats - etc are now shown in editor). - Some fixes on textures and 3D files for weapons.
  9. Update v5.5.4 Changelog - New Fast PG helmets on Lizard and MTP camo variants. - New tactical ESS goggles (various colors on black or clear glass). - New Tactical ESS goggle with bandanas (on various colors). - Some units equipped with new helmets and goggles - bandanas by default. - Some new backpacks (default units equipped).
  10. Some teaser images ...
  11. Αplion

    HAFM NAVY (Ships) - v2.0

    Well, this was an ambitious plus huge project and I enjoyed its creation together with my friend Devastator_cm. But since upcoming ArmA 4 will be based on a different game engine, I see no point to continue developing this on ArmA 3. Who knows ... maybe if the new game engine helps better, we'll try something on new game, but again no promises given.
  12. Update v5.5.3 Changelog - Fix for weights of FGM-148 Javelin launcher and its ammo - New PASGT helmet on Lizard and Desert camo options (variants : plain - ESS - Bowman - ESS/Bowman). - Some units equipped with PASGT new helmet by default. P.S. please excuse the close time update.
  13. Update v5.5.2 Changelog - New launcher FGM-148 Javelin (also compatible with ACE using HAFM compatibility addon here https://steamcommunity.com/sharedfiles/filedetails/?id=2817213357 ) - Minor fixes on some vehicles. - New ACE compatibility addon (currently only supporting HAFM launchers). Optional ACE compatibility addon : https://steamcommunity.com/sharedfiles/filedetails/?id=2817213357
  14. Update v5.5.1 Changelog - New vehicle M1117 "Quardian" ASV (original model by cleggy and all credits goes to him). Note : this vehicle is Cleggy's property and has been released, slightly improved by me, under Arma Public License Share Alike (APL-SA) https://www.bohemia.net/community/licenses/arma-public-license-share-alike here https://steamcommunity.com/sharedfiles/filedetails/?id=2813030770 - as well as part of my mod (original files included too). I've tried to contact Cleggy for this, but seems he is away from BI forums since 2019. On any case he will be back and if he wants me to remove that, I'll do it.
  15. Update v5.5.0 Changelog - New armored vehicle M60A3 (might still need some movement tweaking). - Reworked hit points and armor for all armored vehicles. - New backpacks (Lizzard and Multicam) for tent respawn points.
  16. After a new installation of OB, I found that there is no option for import - export for FBX files. I've re-installed the tools as also I've set the "DLL" folder in options as should, but still nothing changed. Can you please assist on that guys ? Thanks in advance. Aplion
  17. ok I've copy the FBX.dll file (was into OB folder) in my DLL folder in drive P: and now my issue fixed. Thanks for help man.
  18. Αplion

    HAFM NAVY (Ships) - v2.0

    Nope ... 🙂
  19. HAFM Submarines This is version 1.0 of a completely working Submarines set for ArmA 3. A long time effort for a MilSim part that I believe that was missing from this game and which would not been possible to be achieved without my friend Devastator_cm which did all scripting dirty work on it. On this mod you will have the opportunity to complete use some of the main Submarines stations as Commander, Weapons Officer, Sonar Officer, Driver, as well to use it as Cargo for your missions. Also there are scripts that control AIs behavior, in case Submarine is controlled by them, as even new waypoints and EDEN attributes in order to help the user more. This mod is coming with an Operations Manual which is a "must" for user to read prior use the mod. On this stage the mod persisted by 4 submarines, 3 of them are on NATO side, 2 on Independent side and one on OPFOR side. Some of them have more capabilities that others and everything is explained in manual. These Submarines are capable to shot Torpedoes, Harpoon Missiles, Cruise Missiles and Decoys in order to defend themselves. Generally I'll not write much more for this mod, I'll let you try it and see what can be offer to ArmA. Again, all credits goes to Devastator_cm for his work and to BIS for the game. NOTE: just one of these Submarines but with same usage and everything else, is into Devastator_cm "DEVAS_TAF" mod for Turkish Forces. NOTE 2: No permission for re-texture or any change to models and scripts of this mod it is given to anyone. Only permission to include it AS IS in servers is permitted by the authors. NOTE 3: There is no PhysX on these Submarines as so far game engine does not allow this. NOTE 4: This mod needs the CBA_A3 addon in order to work properly (dependency). Version 1.0 Classnames Steam download link : https://steamcommunity.com/sharedfiles/filedetails/?id=1362114638 Armaholic download link : http://www.armaholic.com/page.php?id=33913 HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710
  20. As underwater scooter is a vehicle ... ArmA 3 engine limitation removes mask and flippers automatically (same as into SDV) ... unfortunately I can't do anything against game engine (even if I've tried). for the rest you wrote ... I'm keeping that in my list, but I'm only one man building this mod, so my time is limited. I'm glad you liked the scooter anyway 🙂
  21. MOD Updated to Version 5.4.9 Changelog - New vehicle underwater scooter with info gauge (via action menu when engine is "on"). - Fix for M249 in order to use all 5.56 default mags. - Some improvements on units armament.
  22. Still on wip .. not easy
  23. MOD updated to 5.4.8 version Changelog - New weapon Crossbow with plain and explosive arrows. - New backpack (3d model) for heavy duty usage, plus holding the Crossbow as special purpose weapon into. - New backpacks (retextures) holding more space for special purposes. - Some accessories - optics tweaking. - Uniforms tweaking plus new vests (retextures mostly). - Units armament and clothing tweaking. - Some weapons tweaking. NOTE: APEX DLC is, from now on, Mandatory for this mod usage.
  24. No, there is no problem and you can use them as before. Without ACE just the fast roping will be missed.
  25. small teaser of a wip ... Dassault Rafale F3R
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