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LoRo

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About LoRo

  • Rank
    Corporal

core_pfieldgroups_3

  • Interests
    Paintball

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  • Website URL
    www.cazadoresdemonte.com.ar/mod-malvinas/
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    malvinasmod
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    malvinasmod
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    loro_cdm

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    Male
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    Buenos Aires

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  1. Update - General change of lighting, weather and sea in all areas - Replace medium detail texture between HD textures and satellite texture (midDetailTexture) - Replace HD textures in stone rivers / streams - Added Names of Cities, Mountains, etc. on the terrains of Top Malo House and Puerto Argentino / Stanley - Correction of coast line inside area of Puerto Argentino / Stanley
  2. First post update New Alpha terrains available: https://steamcommunity.com/sharedfiles/filedetails/?id=2041997442
  3. contact foxtrop in steam: https://steamcommunity.com/sharedfiles/filedetails/?id=715135712 regards
  4. thanks, I can't, just comparing with photos of air reconnaissance missions of that time I guess, at the moment my maps have current satellite textures, and the respective roads matching the texture
  5. I imagine the hard work of recreating real terrain at that time, today there is very good DEM information, and it is relatively easy to create a real map in ARMA, which took me a long time to combine two height maps to add depth to the ground I do not get good results with Buldozer to correct the coastline, I find many imperfections just when I open it from the game, I have to keep trying ... The project is planned for 1982, I am aware of the increase in the infrastructure, even a lot of mining activity is also appreciated to correct in the satellite, I must say that the amount of corrections that I should make, obviously in the Stanley and in the Airport is where there was more growth.. As for roads I am using openstreetmap vectors that I manually corrected 100% for the locations that I am going to recreate: Although most of the current streets certainly did not exist at that time, I do not know if it is necessary to be so historically rigorous in this aspect, except in the most important locations, I knew that I will evaluate it as I move forward. Although it would be helpful to have the largest number of aerial photographs of recognition of that time. I have been with these lands for 3 years (not full time), I am trying to prepare an alpha version of the new land to upload next month, with an improved clutter, stone rivers and roads, I also have a very basic port of buildings that you made for OFP, including your boats (static), which you planned to upload also if there is no problem, it would be possible to see that it can be improved or replaced. However, I would like to be able to devote more time to this project, so any collaboration is appreciated! Regards
  6. AI tries to avoid it and surrounds it, I would think it is the most logical. I clarify that it is not clutter, they are objects placed with SFlora
  7. Same, I had worked before with that configuration without problems, but I was 99% sure it was a rvmats problem, surely some TB update, I found the solution in discord, but I think it would be nice to have a record in the forum
  8. also ported and upload the objects of the Flashpoint in the Falklands mod, courtesy of @cbfasi many of them look really good to be OFP addons
  9. updated obscured the satellite texture add clutter surface and roads and some rock areas
  10. I was able to solve the bug regenerating surface mask layers in 2048px, the process generated approximately 5000 rvmat files less, so I only replaced the rvmat, and preserved the textures of the 1024px mask (1gb vs 3gb) and it works fine
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