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Found 5 results

  1. Hello world. I'm glad to share my project for Arma 3, I have been working on it a few months and i think is time to make it official. The mod is aimed to cover some units and equipment currently in service -and some in current development- with the Argentine Army. Vehicles: TAM Family: TAM 2C ** TAM VCTP (Armored IFV) TAM VCPC (Mobile Command ) TAM VCRT (Recovery) VCA Palmaria (155mm Artillery ) TAM VC AMUN (Supply) LVC CP30 Agrale Marrua M10/M20 HMMWV Variants Polaris MRZR-4 Ford F-350 TSCR (Comms) --------- Static objects: Tents (inc.variants) Ammo Boxes MANPADS RBS-70 Skyguard M /FCS Oerlikon GDF-002 AA CALIV 105mm ** CITER 155mm CARDES (Disposable demining tool ) ** UAV: MALE VIGIA-2A ** -------------------------------------------------------------- There's so much to do, and this are my first steps on modeling and texturing, a good way to improve my skills ­čÖé I'm not will made a 100% accurate version of vehicles and objects. The mod is set on year 2035. Some equipment gonna be upgraded on that timeline. [All content are subject to change without notice. ] More updates soon! Forgive my bad English .-
  2. arg_foxtrop1

    [WIP]CDM 2035

    CDM 2035 CDM 2035 is a side proyect by Cazadores de monte, the mod aims to create the setting of a fictional civil war between the national goverment and a fictional separatist faction. As the setting is fictional we take some freedom with the equipment, also the mod works as a testbed for the falklands mod proyect. Featured: -Planes- Skyhawk A4AR FA50 Gripen(Requieres JetDLC)- Gryffon retexture -Pistols- Bersa Thunder Pro 9mm Bersa BP9CC Bersa MiniFirestorm 45 FM M95 Bersa 380 -Rifles- FN FAL FN FAL PARA FN FAL CARABINE FAMAE 540 FAMAE 542 -Smg- FMK3 SMG Credits: to Loro, Franco Robledo, arg_foxtrop, wld427, eggbeast and all arma community WORKSHOP page Some pics:
  3. IMPORTANT: This version is only a sample of the functional terrains only with the satellite, mask and normalmap, do not include objects yet, nor stringtable, in the future will be added the respective names of Cities according to the English or Spanish language. The next step is to correct clouds and dark coastline on the satellite, and adjust HD textures. The terrains, besides their extension, have real depths (the best satellite information I found), it is perfectly navigable, in fact the purpose of the terrains is to be able to recreate historical aeronautical and airborne missions. They are 2 Malvinas / Falklands terrains of 80km x 80km in real scale 1:1 WORKSHOP (SC Map): http://steamcommunity.com/sharedfiles/filedetails/?id=1084942536 [SC] WEST - Estrecho de San Carlos (Falkland Sound): includes Pradera del Ganso (Goose Green), Darwin, Cerro Alberdi (Mount Usbourne) and Isla Borbón (Pebble Island) [PA] EAST - Puerto Argentino (Stanley): includes Top Malo House, Monte Longdon, Dos Hermanas (Two Sisters), Tumbledown, Sapper Hill, Fitz Roy, Bahia Agradable (Bluff Cove) and Monte Agradable (Mount Pleasant). Objects: At this moment we have only modeled the building of the Puerto Argentino / Stanley Airport: DEVELOPMENT INFORMATION: # DEM: AlosPalsar (Surface) + Topo15 (Depth) GlobalMapper (Cut, Height Adjustment, and Layer Fusion / Export DEM 1x81920 in .TIF 16bits for TB and 4x4x20480 in .ASC for L3DT) L3DT (Generate Normal Map 4x4 / Merge in PS) ___________________________________________________ # Satelital Image: Bing - Zoom=18 (+ Google and Here to erase clouds) SASPlanet: Download to .ECW format Georeferenced (Projection: Geographic) Geomatica: To erase clouds (Coming soon) Photoshop: Mask (Image Mode: Indexed Color / Save .BMP) GlobalMapper: Cut Tiles (Export in 4x4 tiles .TIF format 32bits uncompressed) ___________________________________________________ # Terrain Builder Grid Size: 8192x8192 Cell Size: 10 Terrain Size: 81920 Satellite Size: 40960x40960px Resolution: 2m/px Tiles Size: 1024x1024px Desired Overlap: 16px Teture Layer 40.00x40.00m SC Map Objets: 0 PA Map Objets: 0 ___________________________________________________ # System: AMD FX 8150 + 10gb RAM DDR3 Windows 8.1 64bits ___________________________________________________ ___________________________________________________ THANKS: Instituto Geográfico Nacional de la República Argentina theSinGLoT: Tutorial (Youtube Channel) ___________________________________________________ MLV Map Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1084942536 MLV Mod Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1266670664 BIS Forum Post: Translated by Google
  4. Hello there! I'm Rhaonoa. Here I will present my personal and fictional representation of the South Georgia and Sandwich Islands currently in very early development phase, as a upcoming ArmA 3 winter/snow terrain, "Djalka Islands". The terrain in it's current state is only about 5% complete, and there will be a LOT more to be added, fixed, adapted and corrected, as this project has just started (there will be flaws and etcetera that will be fixed before the release), and there will be a long process and diary of work! Here on this thread I'll be posting my updates and progress on this project. It is my second map project ever, and I will try to do the best I can with it, and to learn on the process! :) Project start: March 2nd, 2017. Planned updates to the thread: Every 5 to 15 days approximately Last progress update: March 22th, 2017. A few very early development previews: Map General Information and facts In this thread, I will try to keep a development diary and a place to know how the development of my project "Djalka Islands" is coming along. The island is based off of the South Georgia and Sandwich Islands, it is a fictional recreation set in an alternate reality, cause in real life these islands only have snow and mountains, no trees nor civilization. On the other hand, my version will contain flora and fauna, and also cities and military bases. The island size is of 1000km2, 32x32km. In real life, these islands are always under very cold and snowy conditions, there's only been civilization (a factory) for a very short period of time in reality but I believe that is no longer functional, currently in real life the place is completely empty, but that will not be the case for this fictional recreation! :P I decided to make this map as plenty of my friends and people I knew were telling me that ArmA needed more snow terrains, so here I will try to get it around and hope for the best! I decided to use the South Georgia and Sandwich Islands as a sort of wink towards my nationality, as I am Argentinian, but I do not want arguments nor discussions about who the Falklands or the South Georgia and Sandwich Islands belong to, as I do not care and we do not need to argue about that, but be a community and remain together to have fun :) I plan on expanding this thread as I progress. I will also be accepting suggestions and ideas, or things people would like to see featured! For example, would you like to see a mine? Caves? Ditches and trenches? Just say so and if you want where would you like it aswell and it take a look at it and see what can I do! Project started: March 2nd, 2017 Current progress and features (currently Work In Progress, 2 days of object placement as of March 11th, 2017): -2x Military Bases -2x Factories -9x Cities -5x Farms -2x Ports -Many mountanious peaks that go from sea level to 590m -Sea approximately as deep as 300m -Distance from one corner of the map to the other: 32.6km -Custom snow ground textures -Current object count: 20,058 -A lot more to come as I develop, many things planned for the future! :) Summary: Terrain sculpting & additions: 70% Object placement: 6% Detail placement: 1% Satellite imagery textures: 95% Ground close-up textures: 95% Roads & paths: Yet to be decided Surface masking: 95% Current release status: In intensive development, not fully fleshed out nor fit for playing. Unreleased. Release date: Currently unassigned Future requirements upon release: CUP - Core, by the Community Upgrade Project development team Special thanks & creidts: -BPS and PTR for their permission to use their winter vegetations -ArmanIII for his permission to use his winter vegetation and his helpfulness -Community Upgrade Project team for their conversion of the ArmA I and II assets to ArmA III -Snake Man, Lappihuan and M1lkm8n for actively helping and answering questions I've had in the Discord #terrain_makers channel! -The ArmA III #terrain_makers Discord chat, and all the help and support from diverse community members -XCam for their amazing tool -Bohemia Interactive for this opportunity to make our own content, and for such an amazing game! So yeah, I'd be glad to hear what you guys think, what you guys suggest and your ideas, or anything, just discuss as you'd like, hope this interests some of you! Soon it will be a place for combat and many adventures! :P Thanks you for your time and for visiting my thread! :) Kindest regards and best wishes, -Rhaonoa, R.G., K9S.
  5. ARGENTINE ARMED FORCES PROJECT Hello, i'm very proud to present my mod in which i'am recreating the Argentine Armed Forces, is in beta stage right now, but will soon be available. This will include the three forces and its divisions, Army, Navy and Air Force. + The main objective is to achieve a realistic representation with amazing quality, this includes units, vehicles, aircraft, etc. Pictures: 601° Commando Company Amphibious Commandos United Nations Naval Aviation Command (COAN) Soon I will update the post with more information and more pictures. Greetings to everyone!
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