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Rav_Raven

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About Rav_Raven

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    Staff Sergeant

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    Male
  • Location
    Argentina

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    Programmer, Scripter

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  1. Rav_Raven

    LIFTER for ArmA 3

    I could separate them, but before I get into it, I have to ask ... Have you tried this one addon that does the same but with the native BIS strings? Advanced Rappelling by Duda If you still need my rope system instead of Duda's, please, indicate me. Greetings from Argentina.
  2. Rav_Raven

    LIFTER for ArmA 3

    Hi all. Merry Christmas. @ cb65 Here I put the download link of the corrected v1.07. (comes out with dust and cobwebs, haha) Lifter v1.07.1 I was really surprised that someone still used the old and dear LIFTER. (It became obsolete when BIS released its external load system by ropes). Greetings.
  3. Rav_Raven

    HAFM NAVY (Ships) - v2.0

    @Appion and @Devastador_cm. First of all, congratulations for this great mod. It's fabulous along with that of submarines. I have to report that I am experiencing serious damage and destruction when landing on the heliports of the ships with the advanced flight mode. in basic flight mode, this does not happen. Keep up the great work.
  4. Rav_Raven

    LIFTER for ArmA 3

    @(AEF)Duck To start a fast-rope you must: 1 - Being the pilot and transport personnel in the cargo section of the helicopter (no matter if gunner or commander). 2 - Be group leader and be in the cargo section of the AI-controlled helicopter (new in v1.07). 3 - Having a lower speed to 10 km / h. 4 - height between 5 and 30 meters (25 or less recommended) 5 - The helicopter must be recognized by the mod (Currently, almost all inherited capacity) ---------- Post added at 06:39 ---------- Previous post was at 05:01 ---------- New version (v1.07) in first post!. Changelog: v1.07 -Add: You can make an object be ignored by the detection LIFTER (Example: name_object SetVariable ["noLift", true, true];) -Add: From the menu command you can sort lower or raise to a total pool steps (helicopter CH-47 family and assault boat) -Add: Compatibility with Up Armored HMMWV Modification by RichardsD (http://www.armaholic.com/page.php?id=25753). -Add: Compatibility with Brazilian Defence Forces (BDF) by BDF Team (http://www.armaholic.com/page.php?id=25832). -Add: Compatibility with Chinook Pack by Deltagamer (http://www.armaholic.com/page.php?id=25951). -Fixed: Immobility problem with vehicles dropped on the ground. -Fixed: Unstable position of objects carried in slings. Enjoy!.
  5. Rav_Raven

    LIFTER for ArmA 3

    @Fillo Thanks for report. Whether it is solved. It has to do with the new ability to order a complete set to fall to board the boat or helicopter. (next in v1.07) :cool:
  6. Rav_Raven

    LIFTER for ArmA 3

    @neven Sure that this is the correct list of mods?. There is a space at the end of LIFTER. @c17a3;@everon2013;@mcc;@cpm;@nimitz;@RAV_Lifter_A 3 Otherwise, it should work perfectly. Sure, if the CBA mod (I do not see on the list) have installed. :rolleyes:
  7. Rav_Raven

    LIFTER for ArmA 3

    @swissMAG I have new code in fast-roping routine in v1.07 to avoid (or minimize) the lag. Hope it works as expected. :rolleyes:
  8. Rav_Raven

    LIFTER for ArmA 3

    @wolfgarth This is top-secret and will in future versions of LIFTER.... if anyone asks, did not know about me. :rolleyes:
  9. Rav_Raven

    LIFTER for ArmA 3

    @skunk The routine to lose the boat proved to be a bit unstable in MP. I've replaced and added the ability to download or upload a whole group with a single command. Wait for v1.07 (before the weekend) to prove it. :p Thanks for the feedback.
  10. Rav_Raven

    LIFTER for ArmA 3

    @The Hebrew Hammer The problem that could arise overlays routine calls to decrease and several people turned down while anchored at the same point hitch rope animation. The lowering process is a download "unit by unit" in sequence and according to the list of units "assigned to descend", preceded by the deployment of the rope and ending with cut and release thereof. The only scenario I see as possible for players to drop a keypress is to organize and fall of one voice and communicating it to inform the rest and avoid clashing with another player ....
  11. Rav_Raven

    LIFTER for ArmA 3

    @All Sorry for the delay. I have had little time these days and rather to do with LIFTER. @Superfrede This placed a trigger or script makes the AI ​​make a fastrope in the position of an object called "LZ" (may be a unit ***logic or anything else): 1 - To make it in the position of a unit called the "LZ" nameHelo SetVariable ["fastRopePos" LZ getpos]; nameHelo SetVariable ["fastRopeHeight", 10]; nameHelo SetVariable ["fastRopeOn", true]; 2 - To make it in the position of a marker called "LZ" nameHelo SetVariable ["fastRopePos" getMarkerpos "LZ"]; nameHelo SetVariable ["fastRopeHeight", 10]; nameHelo SetVariable ["fastRopeOn", true]; If you still need it, I can make a demo mission with multiple simultaneous helicopter doing a fast-rope (to attach to the package release of v1.07) @Kgino1045 Changes have been made in the code of the routines to fast-rope. I advise you to wait a few days until the v1.07 release. @ Alcatraz_FR That should not happen. The identity of the island only affect routine search of modules ingame like Zeus, MCC or ALiVE. Anyway I'll check. @Numrollen Idem Kgino1045. There are numerous changes in the fast-rope routine. This week v1.07 comes out and hopefully with the changes, more stable in terms of fast-rope.
  12. Rav_Raven

    LIFTER for ArmA 3

    @Siege-A I appreciate since I have not had much feedback after SP v1.06.3. And because of that I've been delaying the next v1.07 (while I continue fixing, changing and adding things). Guys, I really need MP performance reports on dedicated on the famous freeze and lags along with Zeus, MCC and servers Alive. (do not forget me) :rolleyes:
  13. Rav_Raven

    LIFTER for ArmA 3

    @Submarine_Sandwich When you is right, is right. You've done everything right. It is my mistake. :o The action of fast-rope helicopter verifies that, if it is driven by the AI starts a routine of forced approximation to the area of insertion. In this case, the pilot of the helicopter, is an AI, but controlled by a player (Zeus), and the routine starts, fighting the "human" control. Hahaha, with results to view the video. Fortunately, when the pilot is not Zeus, all is well. :p I will correct in v1.07 (I'm ready). Thanks for report.
  14. Rav_Raven

    LIFTER for ArmA 3

    @ramius86 I'll check. I thank you for report it. @-=Hk=-Cpt.Skay I'll add in the next v1.07 @Sancron Among the capabilities included from v1.06 to LIFTER is the automatic activation in the presence of certain mods (ALiVE , Zeus, MCC). This is to avoid having to open existing missions , add LIFTER module on the map , save the file and regenerate the mission ".Pbo" of it. Unexpectedly, I find problems of low performance , lag and freeze at the beginning of these missions, due to an increase in server load times when it starts. I have some fix released last week to receive feedback and correct the problem. It is still not solved and purification process is a little convoluted . I recommend that if you want to start using this mod, try to v1.05 of LIFTER (which does not start automatically, in the presence of the mods listed above and should be included on the map (F7 , modules section), until this is fixed the problem I'm working on.
  15. Rav_Raven

    LIFTER for ArmA 3

    @Soldierman Ok. The Los fix that I recently released are trying to solve a problem of processing overhead at the start of the mission when simultaneously attend specific modules (ALIVE, MCC, ZEUS, LIFTER). Problems disappear when released loads are suspended or are reporting it since leaving the v1.18 ArmA 3. Really nothing in the code LIFTER, something that causes this behavior. Apparently MP increases by dedicated and is lower in MP hosted and almost null in SP. I hope that in future updates of ARMA 3 solutions. Thanks for the feedback reported. Currently, I am concerned about what happens to the performance since entering ArmA 3 (main menu with background mission) to the first 20-30 seconds into a mission on a dedicated server) that is the window in which are presenting problems freeze and lag. With the fix #3 should a lot reduced or disappear altogether.
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