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0Y0

Project injury reaction

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Hi guys.

 

 

This project adds different types of reaction on getting hit. As well as the ability to first aid and dragging the wounded.

All this works for AI and players.

Types of reaction:
Knocking out weapon
Knocking down helmet
Cramps
Crawls
Loss of consciousness

Also possible transitions from one state to another.

 

 

Description of the mods mechanics for the player:

If you are wounded and you can crawl, or if your weapon has been knocked out, then you need to move a certain distance, or wait a certain time to go to the next state.

Help can be provided only when the player is in a state of unconscious. This condition is the end for any injury.

 

If you want to turn off injuries for a specific unit, then before the start of the mission, write the following line to the unit’s init:

this setVariable ["dam_ignore_hit0",true,true];

 


All setting you can find in CBA mod menu:

 

Enable injuries for player

Turn on smoke

Knock off helmet from the head

Knock the weapon out of hand

Enable injuries for civilians

AI kills the wounded

Minimal blood loss time

Maximum blood loss time

Minimal medical care time

Maximum medical care time

Minimal suicide time

Maximum suicide time

 

 

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Wound to hand reaction:

 

 

 

Wound to the legs and body reaction option:

 

 

Head injury reaction.

Unconscious state and dragging.

 

 

Unconsciousness and assistance is based on this script. But, at this moment, completely redesigned. And from the original code, only an idea remains)

 

Grenade.

 

 

 

Effects on the player.

 

 

23.09.2019.

Download link

 

Steam link

 

Armaholik link

 

To work requires CBA.

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Very cool man, anything that prolongs the agony of AI is most welcome. 

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This looks excellent!

Is it multiplayer/ dedicated server compatible?

Can it be run server-side only? The AI are all server side in my coop mission.

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1 minute ago, Tankbuster said:

This looks excellent!

Is it multiplayer/ dedicated server compatible?

Can it be run server-side only? The AI are all server side in my coop mission.

 

I look forward to multiplayer.

But not sure about the dedicated server.
For me, all this is difficult)

 

Run on the server only probably yes, you can. But it is necessary to test. There are sounds of injury in mod. Other players will not hear them if they do not have a mod.

And so, as soon as I finish the part for AI. I think due to tests we will find problems) And I hope there are people on the forum who will help with the multiplayer part)

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Alright, fair play.

I'll do some tests on my dedicated server later today and report back.

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1 minute ago, Tankbuster said:

Alright, fair play.

I'll do some tests on my dedicated server later today and report back.

 

Wait))) I have not yet laid out the mod)
I think I need a couple more days to finish everything) There is not much left.

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Cool. Let me know when you're ready.

As an aside, if you want to make script based version (assuming you are using anims that are already in the game) that would be splendid.

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5 minutes ago, Tankbuster said:

Cool. Let me know when you're ready.

As an aside, if you want to make script based version (assuming you are using anims that are already in the game) that would be splendid.

 

Script is not planning)

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That's cool. If it works server side, ie players aren't required to have it and all we don't get are the sounds, that is plenty good enough!

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38 minutes ago, LykosMactire said:

Will the player's use whenever that is added be optional? 

 

I have not worked on the part for the player yet.
And if I can, I will make the inclusion optional. But I do not promise.

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Well done 0Y0 !

 

This is exacly what we need !

Some realism at last !

 

Keep up the Good work ! :thumb:

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Thank you so much your a real Arma hero I’ve been waiting for a mod like this. I have 2 questions 

 

1 will you make it ACE compatible ?

2 will you make an unconscious state where they stay in it till they get medical aid? 

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9 hours ago, RedRaccoon7 said:

Thank you so much your a real Arma hero I’ve been waiting for a mod like this. I have 2 questions 

 

1 will you make it ACE compatible ?

2 will you make an unconscious state where they stay in it till they get medical aid? 

 

1 Only if you remove all medicine from ACE.

2. Yes. This part is ready at the moment.

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This looks really interesting :happy:. Arma 3 will never die as long as talented people continue to create content and mods for the game.

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congratulations for the initiative ..... will give another immersion to the game ....

 

good luck in the project

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22 hours ago, 0Y0 said:

 

I have not worked on the part for the player yet.
And if I can, I will make the inclusion optional. But I do not promise.

Okay as the reason i ask is because it could end up disorienting to some players suddenly falling down and/or having their gun fly out of their hand. While some may appreciate it it can potentially be very annoying to those who just want their AI to be more realistic. Another question is will the AI pick back up their guns?

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4 minutes ago, LykosMactire said:

 Another question is will the AI pick back up their guns?

 

Good question) I choose the option.

Now done so ... AI runs away and then stops and he adds a weapon.

But I can make it so that he would return to the place where he dropped the weapon. The question is what is best for the game.

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10 minutes ago, 0Y0 said:

 

Good question) I choose the option.

Now done so ... AI runs away and then stops and he adds a weapon.

But I can make it so that he would return to the place where he dropped the weapon. The question is what is best for the game.

I think it should depend on the injury, hand injury he should drop it and come back for it. any other have it get slung on his back so he can just pull it back out

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25 minutes ago, LykosMactire said:

I think it should depend on the injury, hand injury he should drop it and come back for it. any other have it get slung on his back so he can just pull it back out

 

 

For other cases, this is done.
But if he has to come back ... the AI in ARMA is stupid enough, and it will look weird and suicidal, I think)

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Head injury reaction.

Unconscious state and dragging.

 

 

 

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5 hours ago, LykosMactire said:

I feel the place this mod will shine the most is AI vs AI combat or Warlords

 

First of all, I do it for cooperative and single-player games.

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This looks really promising. Very nice work. Looking forward to test this mod out!!!

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