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About Moon_chilD

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    Master Gunnery Sergeant

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    Arma and Music

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  1. Moon_chilD

    Project injury reaction

    Should be something around this line: [_x, ["HitPart", {(_this select 0) spawn fnc_PiR}]] remoteExec ["addEventHandler",0 , true]; About the 0: Dunno if it needs to be executed on the server aswell About the true: Dunno if it needs to be JIP compatible
  2. Moon_chilD

    What was your Gateway Arma?

    I started noticing Arma 2 sometime early 2012. At that time DayZ was sky rocketing and everyone was playing it. Even I was interested. So I scratched together the little bucks I had and bought Arma X. I played DayZ for about an hour and realized that I really....don't like it. I started to wonder if the buy was worth it. Then I looked up gameplay of Arma 2 - mainly German Youtuber JermiahRose - and was hooked. Arma 2 looked awesome. I didn't understand why I never heard from it. I was always interested in military games and shooter. Some short time later I created my little Arma unit - that is still running. As soon as the Alpha for Arma 3 (and some essential Mods) came out we switched to the new game. Never have I been hooked on a game that long as with Arma!
  3. Moon_chilD

    Russian Helmets Project

    Very nice mod. After changing from RHS to CUP these helmets where one thing missing for our SCP faction. They look really great. Nice work!
  4. Moon_chilD

    Project injury reaction

    Do you mean then overall medical part of ACE? If so, I think many player are using ACE because of the medical, especially in COOP Multiplayer. In the addon options you can set it up that AI is not effected by the ACE Medical. However in my test I had the feeling that enemies die quicker (even with only a pistol). This can have multiple reasons: Its either its a placebo effect and I just imagine that this is different or it has something to do with the other variables like Ballistics....maybe ACE even changes overall damage dealt by weapons (unsure about that one atm).
  5. Moon_chilD

    Project injury reaction

    Gave the mod mod a little test and I like it so far. I was also rather curious how it would play out with ACE running. (I know you answered the question of ACE compatibility already) Since I use ACE only with players and not with the AI I wondered if it still works. Lo and behold, it seems to still work...however, it seems that with ACE the AI dies really quickly therefore the effect of this mod is seen only rarely. But yes, it seems to also work with ACE running. It was quite cool to see someone crawl and soon after die of blood loss. (In what a morbid world we are living xD)
  6. Moon_chilD

    Project injury reaction

    [_x, ["HitPart", {(_this select 0) spawn fnc_PiR}]] remoteExec ["addEventHandler", 0, true]; about the "0": I don'T know what the Target needs to be here about the "true": Dunno if JIP is needed. https://community.bistudio.com/wiki/remoteExec
  7. Moon_chilD

    Project injury reaction

    When I think of "make global" my first instinct would be "remoteExec". Dunno how useful it would be in this instance!
  8. Hehe, nah I'm way to unskilled to contribute to ACE. I'm just very fond of the mod and wouldn't launch Arma without it!
  9. The clear option is only available on the "Uniform", "Vest" and "Backpack" slot. If you are on one of these Tabs you can find the clear button on the buttom right. This "Clear" Button does not clear EVERYTHING from your unit but only the content of the Gear. (sorry for semi-off-topic) To go back to the Topic: I'm not really up to this Task since I hate working with the GUI but for anyone who wants to give it a try, have a look here: https://github.com/acemod/ACE3/tree/master/addons/arsenal I think the Clear Button is defined in the defines.hpp. Needless to say: Don't steel only get inspired!
  10. Moon_chilD

    Project injury reaction

    This looks really promising. Very nice work. Looking forward to test this mod out!!!
  11. I think a RPT-log would help the people here as well.
  12. I knew this code reminds me of something. Use it to your liking! xD (Most of it is done by @HazJ anyway! )
  13. Moon_chilD

    update 1.86 verify signatures

    With 0, 1 and 2 he means: 0 and 1 and 2. Plsease check here: https://community.bistudio.com/wiki/server.cfg
  14. @JD Wang without testing this should do what you want: if (backpack player == "YOURBACKPACKITEM") then { or if (backpack player isEqualto "YOURBACKPACKITEM") then {
  15. Moon_chilD

    Warlords Game Mode: First Impressions

    You can play Warlords Singleplayer with AI in your team and against AI. Its certainly a good way to get to know the game mode. Just create a Lan server from the server Browser and you can play it alone. I played it the last 2 Weeks like that (not for long, just for testing) Edit: The AI will even buy themself units and advance to the next sector individually!