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Found 302 results

  1. Flash-Ranger

    Radio Arma

    Web : http://radioarma.com Mail : contact@radioarma.com Hosts : Stef, Flash-Ranger, Syhrus What is Radio Arma ? Radio Arma is a project initialized between Stef, Flash and ArmaHosts. We aim to release weekly interviews, podcasts and news about what is happening in the Arma 3 community. Bohemia Devs, Modder, Youtubers, Units, we provid you with all the latest information on the insides of the community. Episodes : Radio Arma : EP #01 - Community Manager Homesick EP #02 - Warlords EP #03 - RealLifeRPG EP #04 - The Shermanator EP #05 - 15TH MEU Unit EP #06 - Paramarine Task Force Unit EP #07 - 242nd Nightstalkers EP #08 - ASOR Unit EP #09 - Operation Green Axe EP #10 - Hells Bells Unit EP #11 - IFA3 Mod EP #12 - Buying the Creator DLCs EP #13 - First Impressions about Global Mobilisation EP #14 - War Is Hell Fight News : EP #01 - Electronic Sports Masters EP #02 - War Machine EP #03 - SPECTRUM: Neon Madness EP #04 - Frontline EP #05 - Wet Boots TvT event by AFI EP #06 - Fly in PvP EP #07 - crCTI EP #08 - Arma Commander EP #09 - Let's Talk about PvP EP #10 - OFCRA Event "Rhodisia Never Dies" EP #11 - "SABOTAGE" by Skelly EP #12 - ESM Capture The Flag Tournament EP #13 - PvP News of 17-05-2019
  2. NOTE: 1.92. PROF/PERF up! you don't need need new client on PERF/PROF server ! there is branch on steam you may use, but beware that sometimes data on my dropbox're newer due to manual build e.g. on weekend: Servers (down, up only if needed): PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame possible server fps increases and clients may experience higher fps too downloads
  3. Dear creators of DayZ. First let me say I play your game and I am realy enjoying it. You have done best job for this kind of survival postapocalyptic online realistic game. I have been fallowing you since Operation Flashpoint what was the best military simulator for me. Thank you for all your hard work ๐Ÿ˜‰ I woul like to give you some suggestions for the future update: FOOD: Meet and fruit shall rotten in a time. I would simply add this behavior to already existing slider of content ammount. (Baken food shall rotten in slower peace) MOVEMENT: Every player I meet in the game is default running. Never have I met the player who is walking around the country. What I think is more realistic. Not everyone is super maraton athlet. I would add more pros to player who is realisticly walking. Like a bit better vission. More ready state stamina for sprinting. Some objects like mushrooms shell be visible from walking pace. And more stuff shall be "found able" if you dont rush. Thus you dont go running while carefully looking around you, arent you? Also learn players to enjoy the scenery. Not just "run for the guns" playstyle. If you prefer to run. I would add a bit blured vission on corners of the screen. And have a less power to sprint after long run. I woul find it more realistic and enjoyable. In real life I do a lot of running so I know how it feels. SOUND: Hearing foot steps from hen animal shall be removed or use different sound. ANIMALS: I would add some dangerous animals into the game. I think this would had a big deal in apocalypse. Like a wolf packs in the woods. Snakes. Hornets. You name it... So you have more to be affraid of. (And after some time thay shall conquere the towns as well.) Other than that? Your game is simply the best. I love the sound you made for everything. Animations are great. Possible social interaction with other players is well done. The stories you can experience with other people on every life is great. Graphic is astonishing. So thank you again for good job. If someone finds my conclusion interesting please let me know. Best Regards Filip Roszka
  4. 1st Battalion, 4th Marines "Whatever it takes" We are an experienced group of Milsim players that have been running Milsim games for about 4 years now. We have an amazing Zeus that will provide you with an epic experience and will provide you with a realistic environment. We are a modern U.S. Marine unit that operates in multiple different kinds of environments using modern day tactics that we introduce into Arma 3! All levels of experience welcome and we are more than willing to teach you anything you need to know to be an important asset and teammate in our Milsim! Positions Available [*]Rifleman [*]Grenadier [*]Engineer [*]Auto Rifleman [*]Machine Gunner [*]JTAC [*]Corpsman [*]Ammo Bearer [*]Sniper [*]Spotter [*]Fixed Wing Pilot [*]Rotary Wing Pilot [*]Helicopter Crew Member [/list] Rules: Must be 13+ Must have a working mic. Must have Teamspeak Installed. Must be willing to show up to weekend operations and training. Follow all rules and orders given in game. Be respectful to everyone. Operation Times and Info: Operations are always at 7:30 PM EST. Operation days are Saturday. Some Sundays are trainings. Content: https://www.youtube.com/watch?v=qe6evss9YCA https://www.youtube.com/watch?v=wHJEnHkkXRo https://www.youtube.com/watch?v=Fh8JJyky3d4&t= Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=1535084174 [DONโ€™T LOAD DEPENDENCIES] Application Form: https://docs.google.com/forms/d/1zgHA9Xf4x5hC9JxCP9gIbnWXXHg-GW5HM4DSoHWg8hI/edit?ts=5c675f88 Teamspeak IP: (POKE US)
  5. Hey people I am doing a mission this Friday 03/05/19 1900BST! (2000CSET/1200EDT/1800UTC), Its going to be set in world war two in Libya playing as the German Afrika Korps making a move in the area to take the city of Tobruk from the British! First phase of the mission will be to secure a foothold in the area by pushing through checkpoint George then moving onto Fort Solari to secure that as forward operating base for the next phase of the operation. Roles available: 1-1: Sergeant (ic), Machine Gunner, Medic, Corporal (2ic), Grenadier, AT, Rifleman, Rifleman 1-2: Sergeant (ic), Machine Gunner, Medic, Corporal (2ic), Grenadier, AT, Rifleman, Rifleman TANK CREW: Tank Commander, Gunner, Driver Please reply to this thread to sign up! Mission overview Mods List (I can send you the HTML on request!)
  6. 2nd Battalion Parachute Regiment About Us Sometimes referred to as 2PARA we are a Arma III MILSIM community that believe in having fun while getting the job done. We believe that Military Simulation can be done without certain aspects of the real military such as addressing people by their rank or calling them โ€œSirโ€. We aspire to create a fun Milsim environment for new or seasoned Milsim players from around the world, however we are Australian based and look after our Aussie members before our international members as the largest part of our community is Australian. Our Structure Applications are open in all air and ground sections. 2nd Battalion, Parachute Regiment - Alpha Company | Infantry - 1 Section - 2 Section - 3 Section - Bravo Company | Support - Armoured Section - Engineer Section 4th Battalion, Parachute Reserves - Reserves - Recruits No. 2 Squadron - Rotary Section - Fixed Wing Section Requirements: You must be of ages 16+ (unless vouched for by someone currently in the unit) You must have a microphone to be able to join! You need to be respectful to all members. You must have Teamspeak 3 installed. You must have a legit copy of ArmA 3. You must be able to follow orders from superior officers. You must be able to attend our weekly main operation Time Schedules Training Friday at 1800 AEST Operations Main Campaign: Saturday at 1800 AEST Fun op Sunday at 1800 AEST How To Join Us: If you are interested please join our teamspeak and wait in the Waiting For Recruiter channel and a recruiter will be with you shortly. Teamspeak: ts3.bris.wombatserve.rs:10100 Steam Group: https://steamcommunity.com/groups/2ndBattalionParachuteReg ORBAT: https://docs.google.com/spreadsheets/d/10p_V0SNjIOX-zkb1QSv4fxul_z3u2eqzYDUCA2xgwLw/edit?usp=sharing Discord: https://discord.gg/48WVMhC
  7. As title says. I am very bad at scripting, i have made a fully made mission, everything is done. Now I need a script so that i can teleport a module "zombie waypoint" to certain location when players enter a trigger. What script and entities do i need for that. So Player enters a trigger trigger gets activated Module moves to trigger location or near it then repeat on next trigger thanks, im very new to coding and scripting.
  8. Hello. I am very new to coding. I need a code/script to make enemies know where all the player location are and follow them (they do it automatically anyway?) Basically i need to make the AI know the location of all player and hunt them down, even if they where spawned in via script or already ingame. preferably in a loop maybe? so they get updated, i donno every 30 seconds? or more. Im very new and bad at coding, i tried reading up on it. but i failed. i tried google it, but to be real, i dont really know what to look for. Thanks. This is the last part of my mission to get it fully functional.
  9. captainchain5

    Arma 3 Immersive Roleplay

    Hey all, I'm currently looking into creating a Roleplaying schema that takes aspects of Milsims, DayZRP and CWRP on Garry's Mod and creating a roleplay experience that follows the Arma 3's lore. At the moment I'm looking for people who are like-minded and have an interest or would like to help in any capacity. If you're interested, here are some links that you can contact me by: Steam Profile: https://steamcommunity.com/profiles/76561198023937473/ Steam Group: https://steamcommunity.com/groups/arma3immersiveroleplay Discord: https://discord.gg/57VXqq
  10. Hello guys, inspired by the great MarkXIII and with a new audio engine around the corner here we go with ~ ArmA 3 Sound Modding 101 ~ What? A place to ask questions (no matter how stupid you think they are) related to the creation and implementation of audio into Arma 3. Be precise, if you have RPT problems, post the RPTs into code boxes so they don't take away half of the site space. Creation -> audio engeneering, sound waves. Implementation -> configs & tools, programming. Valid questions: I have a sound X, how do I put it into the game? how does the whole wav <-> wss/ogg system work? I want the pitch of my engine sound to change, how do I do that? my audio sounds like Y but I want it to sound like X, how do I do that? Not valid questions: when will bohemia release X? is mod X compatible with mod Y? sound-system related questions (my headphones don't work in 5.1 mode) Why? There is no central ArmA 3 sound modding thread. We are all spread around Skype, Discord and PMs, this should serve a central meeting point. Game audio is very closely connected to technical stuff so this should be good for people who can create audio but have problems with implementing it into the game. Good for newcomers: open PBOs and edit current sounds add their own sounds to the game create certain sounds for the game create their own workflow Who? Anyone who wants to help out should help. We already have experienced Arma-Audio advanced users here such as Audiocustoms, TheMaster303, Myself, Laxeman and LordJarhead (probably more that I forget, please PM me their names) all being active community members and having their own areas of expertiese who can surely help. Content I will start producing educational content. Also YOU guys are the content. Ask away. Text Bohemia Wiki - Sound Page, learn about audio configuration Custom script to make the AI fire in full auto, full weapon speed at player position View sound controllers (For the first time in ArmA!) Videos What tools do I need to access BI content in order to learn from it? P: drive & how do I package my audio into a mod that works? Advanced tool usage to speed up workflow Current to-do list for me: What tools do I need to access BI content in order to learn from it? P: drive & how do I package my audio into a mod that works? Basic sound replacement (will probably wait with this until the new engine is out). Advanced tool usage to speed up workflow. Understanding config files & tree structure More detailed explanation of parameters in configuration. Additional Some info about the current state of the "interior" controller used for weapon tails.
  11. โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Structure โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Motivation Introduction Features Benchmarks Installation Usage Final words Changelog Requirements Download Screenshots โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Motivation โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Hello there, first I want to talk about why I made this - well there is a pretty simple reason. As a developer and as server owner you always need logs. You need logs to write debug messages, you need logs to make statistics for your squad, you need logs to be able to have a look on who did what when. Logs are awesome, and without them it would take much longer to find an error or to find out who shot who first, or how many players were on your server today. Let us have a look on the game log itself, the rpt log. It provides errors, if you have got some, and gives some debug information about startup and shutdown of the game. However since there are some errors in the game that write a nice little message every 1-2 seconds into the log-file, the rpt gets larger and larger ... and now find the one line you need. Imagine, you are a server owner, and you want to keep track on who connected when on your squad server for you and some friends. Why ? Well you like it to stalk other people, or wanted to play NSA simulator 2016. You could log who connected, with which player-ID and so on ... but where do these logs go? Well I always had to log into the rpt file. Often I search for one line which is between 1000 of other lines. That does not only take time, but it might also happen, that you do not find the line, even if you go through everything 10 times. That is where I had the idea, well ... why not create an extension where you decide where logs are placed, in which format, how they are named, if they should have got a time stamp, if this time stamp should be in 12 or 24 hour format etc. I wanted a simple extension where you setup a config, and then just call a function with content, and maybe optional a name which is used for separation. Simple but fast, with options, so that you can get logs from ArmA just the way you want it. I already made a extension called Arma3Log a while ago but I was new into extension writing, and you could have seen that ... it was slow and not very useful... but I wanted to do better and here we are. โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Introduction โ”€โ”€โ”€โ”€โ”€โ”€โ”€ A3log is a lightweight logging extension for ArmA III, which allows it's users to write customized log-files with a very high performance. It is very easy to use, and does not require and advanced skills for the setup, or the usage. The log-files are adjustable in nearly every way, you could come up with in case of writing log-files. Even when dealing with a high amount of data, the server will not be slowed down and there is no data loss. As it is still in development, there will be improvements to the speed and the amount of features / settings. โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Features โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Timestamp inside the logfile Timestamp (Date) within the filename Extend the filename with the minute of creation Changeable timestamp format 12/24H clock Custom directory to place the logs (Full-/Relative path) Choose the name of the file Choose the file-extension Define a unlimited amount of custom log categories Separate each log category as one folder Define path and name of the configuration ini โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Benchmarks โ”€โ”€โ”€โ”€โ”€โ”€โ”€ 1000 lines with 100 characters each: 0.052 seconds - diag_log 0.0159998 seconds - A3log (with all features enabled at v1.1) Extreme example: 100.000 lines with 100 charaters each: 55,895 seconds - diag_log 15,2 seconds - A3log (with all features enabled at v1.1) Note: The test conditions for the benchmarks were reset for every run. The value in seconds is the middle value of 10 test runs. The time indicates how long it took for ArmA to process the input and output of the extension, so how long the server was under heavy load to send the content to the extension. โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Installation โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Download the latest version (See download section for that) Extract the @A3Log folder and place it in your server directory Go into the @A3Log folder and make sure the the A3Log.dll is not blocked Edit the A3Log.ini file to fit your personal need -> Save the file Edit your startup file and add @A3Log to your -serverMod / -mod parameter Optional: To specify from where the config should be loaded you can define startup a paramter for the arma3server executable with "-A3Log=Configurations/Mylogs.ini" (Only paths in your arma3server directory are allowed so in this case you would have a folder called Configurations inside of your serversetup and in that you have the config file called Mylogs.ini) - This feature is WIP Remove the A3Log_examples.pbo inside @A3Log/addons, once it worked for you and you got example log files Done โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Usage โ”€โ”€โ”€โ”€โ”€โ”€โ”€ The A3Log.pbo provides you with the A3Log function, which you can call from anywhere. In addiotion to that there is a serverside PublicVariableEventHandler (sendlogfile) to catch incoming log entries, which may be send via publicVariableServer So an example for serverside use would be: ["I am Superman!"] call A3Log; This one has no category defined, so it goes into the catch all log (See A3Log.ini for this) --- ["I am Batman!","ExampleLog"] call A3Log; This one goes into the ExampleLog.log, or what ever you called it. An example for sending a log from a client / headless client would be: sendlogfile = ["I am Batman!","ExampleLog"]; publicVariableServer "sendlogfile"; You might need to whitelist this in the publicvariable.txt from Battleye with !="sendlogfile" --- Or if you prefer remoteExec ["I am Batman!","ExampleLog"] remoteExecCall ["A3Log", 2]; //2 = send to server only and call is much faster Note: You would need to whitelist A3Log as a function that can only be executed on the server. --- So to describe the usage in general: The function A3Log (Serverside) handles the input and sends it to the A3Log extension. <Paramter> call A3Log; --- <Paramter> is an array [], which you can send up to 2 paramters in. [<text>,<category (This second one is optional)>] call A3Log; Attention! - If you want to rewrite the function that sends the log message to the extension, you need to include the information separator byte, which can be used in ArmA like this: <bla bla text> + toString[31] + <your-cool-category> //This all is from variable type string --- You can use this extension as client mod too, just make sure to disable Battleye, as the dll would get blocked by BE otherwise. โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Final words โ”€โ”€โ”€โ”€โ”€โ”€โ”€ I will provide some additional usage examples and code snippets inside the A3Log_examples.pbo in the future. This is not a drag and drop everything will be logged for every mission you use addon. You still need to invest some time into the configuration and your setup, what you want to log. Since there are many versions of missions, which all differ in their code like an eventhandler for being killed or something, I can not provide code that fits with just a simple copy and paste. How ever I offer everybody to send me a request on these forums or via arkensor@gmail.com so that I can help him with either the setup or write some lines of code from him. I will expand this extension with my own ideas, and requests you guys might have, and it would be great to have some feedback on this. At this point I would like to thank Killzone_Kid, for making a great documentation and tutorials about extensions, which made me start with extension making for arma3. And thanks to my teammate Maurice for helping me with some magic c++ code! If you want to support me and my work, you can send me a donation via paypal. Thank you very much! โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Changelog โ”€โ”€โ”€โ”€โ”€โ”€โ”€ v1.7: - [Added] x64 support for Windows and Linux . v1.6: - [Added] Optional console output for Windows. - Formating and preparations for a colored debug output Older versions: โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Requirements โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Windows: C++ Redistributable 2013 32-Bit - Download -> vcredist_x86 (This should be pre installed on all hosting providers) โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Download โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Download the file at armaholic.com: โ”€โ”€โ”€โ”€โ”€โ”€โ”€ Screenshots โ”€โ”€โ”€โ”€โ”€โ”€โ”€ This is my folder where I place my logs at serverdir/@A3Log/Logs: Note: Inside the folders are files which were written as the config had folder seperation enabled. License: If you have got any questions feel free to ask. Help me with your feedback to improve this project! Now have fun with it, and enjoy your clean log files :) Regards Arkensor
  12. This Topic deals with the Member Countrys of the Canton Protocol Strategic Alliance Treaty (CSAT). We know that Iran, (unknown) North African Countrys, China and possibly Russia are fix members of CSAT. Iran, because the Champaign says that the Gryffin Regiment of CSAT on Altis and Stratis comes from Iran. Unknown North African Countrys, because the Scimitar Regiment of CSAT on Malden comes from North African Countrys. China, because the Apex Protocol says that the unknown Regiment of CSAT (under command of Xu Haifeng) near Tanoa comes from China. Possibly Russia, because the most equipment of CSAT Military is made in Russia and another interesting point is that the standart uniform of Raven Security (PMC) is the CSAT standart Uniform. I personally think that no extern Company who had the task to safe CSAT facilities on Altis and Stratis became the unique military uniform (with a special exoskeleton) of CSAT, it wouldnt make any sense. And because the former USSR (after the milenium possibly Russia) successfully invade Malden. "The To-201 Shikra is a fifth-generation, single-seat, twin-engine, all-weather tactical fighter jet. The aircraft was designed by a CSAT and Russian joint syndicate with the goal to build a highly agile and maneuverable air-superiority fighter. The To-201 also has ground attack capabilities, and is able to support various weapons configurations via its conventional pylons, but also its internal weapons bay." Sources: https://arma3.com/features/factions https://arma3.com/buy
  13. A Friend of mine got a Problem With the Launcher. When he tries to start it up it only shows the Minibar symbol for a second and then, Nothing. Starting Arma 3 Manually works. Reinstall did not work. There is also another Game launcher which is not working for him. Hope for some help Greetings Blood_Chaos
  14. INTRODUCTION United States Army 1st Battalion, 3rd Special Forces Group (Airborne) (3rd SFG(A)) is a community that aims to provide a realistic simulated special operations environment. The higher objective of which is to create an environment which is conducive to allow growth of its members mentally in teamwork, leadership, and morality. The ODA (also known as an ODA, A detachment, or A team) is composed of 12 men. It is the primary SF operational unit and the building block for SF operations. All other SF organizations are designed to command, control, and support the ODA. Secondly we have the 160th Special Operations Aviation Regiment which is composed of one aviation battalion which flies the AH-6M, MH-6M, MH-60M, and the MH-60M DAP. Thirdly we have the 16th Special Operations Squadron supporting with their AC-130Hs. Lastly we have the 38th Rescue Squadron which houses our HH-60G helicopters, and Pararescuemen providing medical aid and evacuation from the battlefield. MISSION OVERVIEW Counter Insurgency: Special Forces Soldiers are often deployed to prevent terrorist and insurgent incidents abroad. They respond to terrorist activities and train other nations' militaries in the basics of fighting insurgents. Unconventional Warfare: The cornerstone of Special Forces operations, unconventional warfare is activities conducted to enable a resistance movement or insurgency to coerce, disrupt, or overthrow a government or occupying power by operating through or with an underground, auxiliary, and guerrilla force in a denied area. Direct Action: Direct Action missions are short duration strikes used to seize, capture, recover or destroy enemy material, or recover personnel. Foreign Internal Defense: Foreign Internal Defense is the act of training and equipping foreign allied military forces to defend against insurgency, subversion, terrorism and other security threats. Special Reconnaissance: Surveillance conducted in hostile, denied, or diplomatically or politically sensitive environments is known as Special Reconnaissance. During this mission, Soldiers collect or verify information of strategic significance, and employ capabilities not normally used by conventional forces. Security Force Assistance: During Security Force Assistance missions, Special Forces Soldiers are called upon to train and aid the defense capabilities of friendly and developing nations. MOS AVAILABILITY 18B - Weapons Sergeants 18C - Engineer Sergeants 18D - Medical Sergeants 18E - Communications Sergeants 15T - MH-60 Aerial Gunner 1A7X1 - HH-60 Aerial Gunner 152C - OH-6 Pilot 153E - MH-60 Pilot 154E - MH-47 Pilot OFFICIAL UNIT TIME 1900 (7:00PM EST) GET CONNECTED Age Requirement: 18+ Years old. (Waivers are possible) Valid ArmA 3 copy. Your application will not be processed without a valid Arma 3 Player ID Teamspeak 3 VoIP Client and working microphone/speakers/headset Be disciplined, motivated, and eager to learn specialized tasks ENTRY LEVEL TRAINING WAIVER Interested in the enlisting/reenlisting into the 1st Battalion, 3rd Special Forces Group Do you have prior experience and hate attending entry level training pipelines? We have created an exam that allows new joins with prior experience the chance to be able to be waived through our One Station Unit Training (OSUT). This way people will not need to spend their time on learning something they already know. GET CONNECTED โฎšMinimum age requirement is 18+ (Waivers are possible) โฎšValid ArmA 3 copy. Your application will not be processed without a valid Arma 3 Player ID. โฎšTeamspeak 3 & Discord VoIP Client and working microphone/speakers/headset โฎšBe disciplined, motivated and eager to learn specialized task If you are interested in learning more, and/or applying for membership, please visit us in our Website.
  15. Hey! i want to model some cars but the Object Builder dosn't start. I want to sent u the logs, but i can't sent them ๐Ÿคทโ€โ™‚๏ธ
  16. Last content update: 6/13/2018 showing how to use the radius for addAction, using params instead of select, adding to arrays with various commands, altering arrays with various commands, get/setUnitLoadout Last content update: 6/10/2018 going through config files and getting details to sort what you want, using radius with addAction, params, and altering arrays with resize, pushBack, pushBackUnique, set, and append and going over to assist with resize count. Last content update: 5/27/2018 added GUI tutorial for how to make a weapon selector using cfgWeapon Last content update: 5/24/2018 added sector control tutorial Last content update: 5/21/2018 This is my arma 3 scripting tutorial series which is aimed to help both people getting into making their own scripts with fairly detailed simple tutorials as well as for the intermediate person looking to create their own features for their missions. The plans for this series is to almost fully cover everything behind the arma 3 missions that people play on a daily basis and have enough content provided in the videos where people can go off and make their own vision for their mission with the knowledge gained. Most of these videos are made on the fly at 1AM-4AM without any pretesting which should give someone the idea of what goes into finding syntax errors and narrowing down a bug that's causing your feature to not function properly. It is also an excuse for you to cut me some slack if you see mistakes :) . A lot of these tutorials are made with multiplayer in mind since I think most people want to play their missions online with their friends(which is why publicVariable has been utilized so much so new people can get a good grasp on the power those commands have). New videos are added to the playlist almost every day so if your stuck with something, maybe it has been covered in a video. If you have any requests on what you would like to see made then please suggest it here. topics covered so far Scripting tutorial playlist Database tutorials with INIDBI2 playlist GUI/Dialog tutorials playlist
  17. Whenever I hit play on Arma 3 in steam it goes to the launcher which when I hit play gives the error Exit Code: 0xC000009A - STATUS_INSUFFICENT_RESOURCES Whenever I enter the game via the Arma3.exe in the games root directory it launches and allows me to join any game except its only servers WITHOUT Battleeye, as launching from the root directory is not enabling Battleye some reason. When I go to the server list it gives a prompt to enable Battleeye but fails as it restarts the game but comes up with a window giving the error and this log... 16:06:44: Starting BattlEye Service... 16:06:48: Launching game... 16:06:50: Note: File blocks can be ignored if they don't cause problems with the game. 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\uxtheme.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\edputil.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\urlmon.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\cldapi.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\SysWOW64\slc.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\System32\d3d10.dll". 16:06:50: [INFO] Blocked loading of file: "C:\Windows\System32\msimg32.dll". Please help! PS: I have tried launching with and without mods both installed and not installed. I have also reinstalled the game and moved it to another drive to no avail. I have also deleted the Battleye folder re-validated files to no success. BattleEye Errors Launcher: Error Log Report Files: https://puu.sh/CtE5Z/a8f6c7249b.zip Computer Specs:
  18. Hello guys i tried to make my gui menu starts with music but my ways did not worked so this is my config can any one help to let the music works class CfgPatches { class A3Data { units[] = {}; weapons[] = {}; requiredVersion = 0.1; author[] = {"David Smith"}; requiredAddons[] = {}; }; }; class CfgSounds { sounds[] = {}; class david_sound { name = "david_sound"; // start path to sound file in AddOn with @ sound[] = { "@Admin\addons\Admin\sounds\david_sound.ogg", 1, 1, 100 }; titles[] = { 0, "" }; }; }; #include "Dialog\BIDefines.hpp" #include "Dialog\Admin_Menu.hpp" class CfgFunctions { class bruhinfoshitisshitaflolroflimautisticxD { class Functions { file = "Admin\Functions"; class david {}; class selchanged {}; }; class undtcted { class Init { postInit=1; file = "Admin\Functions\fn_Admin.sqf"; }; }; }; }; //
  19. Dynamic ISIS War System ATTENTION: - 01/22/2019: Mission is under development again! I will upload it to Steam, when I get something ready! Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS). In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable! NOTE: If you like this mission, please leave me a rating. Thx! ******** A.T.T.E.N.T.I.O.N ******** !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. - Update 1.80 - See Changelog below --------------------------------------------------------- *** Check the LATEST required mods *** --------------------------------------------------------- FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!! Reputation System: Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you! Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims) You can gain your reputation by defending towns against the Al-Nusra Front. Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST. ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army) IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc. Fire for Effect (Immersive Artillery System. See ingame description) Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..) Respawn at homebase or any established FOB There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance. Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS) Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To Currently work in progress - So far everything is fixed now! I'll be working on future plans soon. SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep). - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo") DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402 KNOWN BUGS: - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs. REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767 - RHS_AFRF3: http://www.armaholic.com/page.php?id=27150 - RHS_USF3: http://www.armaholic.com/page.php?id=27149 - RHS GREF: http://www.armaholic.com/page.php?id=30998 - RHS SAF: http://www.armaholic.com/page.php?id=32203 - CUP Weapons: http://cup-arma3.org/download - CUP Units: http://cup-arma3.org/download - CUP Vehicles: http://cup-arma3.org/download - CUP Terrains CORE: http://cup-arma3.org/download - CUP Terrains MAPS: http://cup-arma3.org/download - Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020 - Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406 - Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929 STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485 A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals. SUGGESTED MODS - JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317 - Unit_SFX: http://www.armaholic.com/page.php?id=28888 - Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799 I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: - ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281 When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: - Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792 Weapon Mods are supported. You're able to use them via Arsenal. CREDITS - BIS: Arma 3 - Kibot, BigShot, rlex: DUWS-Unofficial - BangaBob, ReVo: Their great scripts! - GigaS: Some partial scripts and support! - [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! - R3vo: Mine Detector - TPW: TPW Scripts and helping me! Thank you! - AuTigerGrad: Ambient Sound Pack - Rydigier- Fire for Effect - Community for all the great stuff!
  20. Hi, I'm having a trouble when I create CfRadio in my Description.ext file. It says "radio message GodDamnit not found". Class CfgRadio { sounds[] = {"GodDamnit"}; Class GodDamnit { Name = "GodDamnit" ; Sound[] = {"Goddamnit.ogg", db + 1, 1.0}; Title = "For FUCK SAKE!"; }; };
  21. Re-Activated December 28 2018 to counter the growing threat of CSAT and insurgents forces. All new recruits are to report to their nearest recruiting office for assignment. Recruiting Station https://discord.gg/NHzqFws Who Are We? -We are a Arma 3 tactical realism community for those who seek tactical team play, and others who want to relive that awesome military life with out the garrison customs and courtesy drama like cult thingy. Our community fosters new players and understands most have been playing fortnite, battlefield and Call of Duty their entire lives. We are here to help you transition from run n gun Rambo lone wolf solid snake American sniper tactics into awesome well oiled CSAT killing tactical machines. We also understand that sometimes a lot of what we teach doesnโ€™t make sense to those accustomed to player revives with a dirty reused needle. So here we offer open membership to all our causal players to come and join us on our Dedicated Server and teamspeak channel to help us take some of these towns on the chaotic KP liberation mission. If you find out that you kinda like the team and some of the Official unit members then ask to officially join the unit. What do I have to do to join the Unit? -Good question! Most of that information can be found in that discord channel I posted in the beginning. But to give you a barnie style breakdown, you first need to attend the units basic training which is broken down into 3 30-60 minute sections Red, white and blue phase. The basic training will go over unit standards, tactics and all roles available for you to fill. After that there is specialized courses for various roles. You can specialize in one or be a jack of all trades, itโ€™s up to you! When do you guys play? - the peak hours among the unit is around 1800 Gmt and we normally hold training on Tuesdays and Fridays, with unit operations on Saturdays. Any other days of the week are normally casual days so jump on and have fun. Can I be pilot? -Sure.....in casual gameplay, going to go ahead and assume you just downloaded the game. So if you want to be a unit pilot Iโ€™d prefer you practice, and learn to hurry up and wait. Because having planes blaze down an entire village before the troops get there is kinda a immersion killer. Can I fly Transport? -only if you can land Why do you only have slots for certain roles? -letโ€™s put it this way, if your playing on a football team your likely not running the football if your a lineman and probably not catching the football if your the quarterback. Every position has a role and specific task and if one person is not sticking to their role the whole team fails. So in the 32nd ID we build our squads in a way where just about all tasks can be completed with the least amount of players. A Squad typically consists of about 9-12 players โ€”ALPHA TEAMโ€” Team leader Rifleman. (AT) Grenadier Automatic Rifleman --BRAVO TEAMโ€” Team Leader Rifleman (SDM) Grenadier Automatic Rifleman โ€”Command Elmentโ€” Squad leader Medic RTO/FO/JTAC Machine Gunner Other roles are planned for the future as the unit expands but for now we ask that players become familiar with the available roles. And fill them when needed. How to I get into the server or teamSpeak? - super easy, first join the discord and look in the appropriate channels or direct connect here: https://units.arma3.com/unit/32ndinfantry Hopefully you fill all warm and fuzzy inside about what we offer here, and muster up the courage to join. If you have any questions please feel free to ask either here, the discord or in game and will try are best to answers all reasonable questions. See you soon........
  22. Welcome to No Cure A Single player Arma 3, Open world action RPG.. In 2017 the asteroid named Mortifera 71 began its collision course with earth. As Mortifera 71 drew closer to earth Governments around the world decided to nuke it in an attempt to destroy it or reduce its size. This resulted in a cataclysmic disaster breaking Mortifera 71 into thousands of smaller meteorites that showered the earth causing utter destruction to most major cities and our planetโ€™s surface. In the wake of the disaster the climate effects where detrimental Earth was shrouded in a dust layer plunging the planet into complete darkness. Communications across the planet failed and governments lost control as humanity fell into panic mass killings /starvation /and a breakdown of medical systems left behind a broken world. Several years on as the dust began to lift a dark and daunting horror began to manifest. The asteroid contained water within its core, the water was host to a bacteria unlike anything we have ever seen. When Mortifera 71 was split by the nukes the bacteria thriving water was spread into the earthโ€™s ozone and all across the planetโ€™s surface. The effects are devastating, mutating most living things only the stronger immune systems manage to scrape through. 2047 The shattered world now consists of factions and colts banded together from survivors of all kinds desperately trying to cling on to existence at whatever costโ€ฆ. And on top of everythingโ€ฆ. Something dark and sinister is rising from the old worldโ€ฆPure evil is coming. Let chaos take its place. Features Large progressive quest system Full survival system Loot system Building system camps and barricading, full blown settlement building. Ui overhaul / interaction dialog / new inventory Crafting and farming system Hunting system Ulak a fictional 40K terrain set just north of Alaska Melee combat system New weapons / clothing and vehicles multiple new factions An abundance of new inventory items / Terrain assets Lighting overhaul and ambient weather effects Explore the ruined past of the former world. No Cure has its own web site Interaction System: Inventory system overhaul TERRAIN DEVELOPMENT: You can follow the development of No Cure here and No Cure website Facebook Twitter Discord ModDB Armaholic
  23. Now for the Armaverse: High performance single-seater for all you racing nerds out there. Ingame Screenshots: Data: - Formula Arma Open-Seater - 1.6l V6 Hybrid with automatic control of the electrical power - 950HP in total Will include: - Several liveries fitting to the Teams of the Karts DLC plus more liveries to choose from - Working Dashboard - Animations - Paintkit - Soundset I am working in my free time on this, so it could take a while. More screenshots here: https://imgur.com/a/Aq8eH Cheers!
  24. I am trying to update a older aircraft and one problem I am having is the ejection system, it is not working - when I eject from the aircraft, the ejection seat appears but hovers above the aircraft and nothing else happens. I have tried adding in this; I am not sure how to get it properly working, any help would be appreciated.
  25. I am new to working with Cfg's and I have been working on adding some more camo textures to a jet however, the option of them appear in-game but when I click on it, the texture stays the same, can someone perhaps point me into the right direct? Also, how can I make a vehicle show up on a certain side, so like if I was to try and get a jet to appear in the editor what would I put in the .Cfg to make it show up. Thanks in advance!