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Found 329 results

  1. NOTE: 1.98. PROF/PERF up! you don't need a new client on the PERF/PROF server! there is a branch on steam you may use, but beware that sometimes data on dropbox are newer due to manual build e.g. on weekend: Servers (down, up only if needed): PERF = STABLE branch compatible, no debug layer, no #captureFrame nor diag_captureFrame PROF = STABLE branch compatible, with debug layer, with #captureFrame / diag_captureFrame possible server fps increases and clients may experience higher fps too downloads
  2. Axel Horh

    Heli fight

    Good day all memebers of forum. I have idea about long term mission for ARMA 1. This will be mission type of Captue City, but by helicopters and infantry. In this mission I'm planing use EXP and money for update ammunition and vehicles. If this mission will be interested of memebers of forum and gamers, I would like to see comments from you. Have a nice day! Start Base Road Map: Link Start Base
  3. Just spotted THIS video over on the interwebs. Few keywords from the end of the video: Could reference OFP/ArmA as series. Planning to continue meaning continuation of ArmA, which is to be expected. Shift to new engine, sights locked, major project. I keep hearing ArmA 4 as I repeat those. It caught my ear so bad, and comments on youtube seem to echo my thoughts 😂 Right before this, Op.Drewski put up THIS VIDEO that did some good speculating too. Title might be a little clickbait, but he makes good points, and now the BI video seems to somewhat confirm what he says. Thoughts? 🤔
  4. So here's my problem: I have a line of code that goes into the init box of a group leader to make the group hunt the player(s) by setting a waypoint at the player's current position, however, the code runs at mission start (obviously because it's an init). I want to know if there's a line of code similar to WaitUntil that will work for the unit's init box in Eden. The reason I want to do it this way is because I don't want to mess with .sqfs/variable names for each individual unit/squad. What I have now is copy/paste-able in Eden and that's what I'm looking for. I've tried: 1) WaitUntil, but that command doesn't work in Eden 2) If TriggerIsActivated, but either I'm getting the syntax wrong or it doesn't work either. 3) enable dynamic sim, which is great, but it still places the waypoint at the start of the mission at the players Alternatively, I could loop the code, but I can't figure out how to use Sleep effectively where it's still performance friendly. Here's the code: if (isServer) then { _null = this spawn { Hunt_players_fnc = { _player = objNull; _players = +(allPlayers - (entities "HeadlessClient_F")); _distance = 100000; { if (alive _x && _x distance (Leader _this) < _distance) then { _distance = _x distance (Leader _this); _player = _x; }; } foreach _players; if !(isNull _player) then { _wp = (Group _this) addWaypoint [getPos _player, (50 + (floor(random 70)))]; _wp setWaypointStatements ["true","_null = this spawn Hunt_players_fnc;"]; _wp setWaypointType "SAD"; _wp setWaypointCombatMode "RED"; _wp setWaypointSpeed "FULL"; }; }; _null = _this spawn Hunt_players_fnc; }; }; Thanks.
  5. Hello Arma 3 Community, My problem is that I have "screen lags", which I had 1-2 weeks ago not. The game (the screen) then hangs for less than a second and is then fluid again. This repeats every 2-3 seconds like you see in the Video. The game is installed on an SSD. I have already reinstalled the game and checked for errors. Processor: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz RAM: 15.92 GB RAM System: Windows 10 Graphics card: GeForce GTX 960 The Video: https://youtu.be/Oyy8dHLFdvo
  6. Revolution is a next generation, fast-paced, open source gamemode and framework for Life type roleplaying missions in Arma 3. Revolution as a gamemode has been inspired by Chernarus Life: Revolution gamemode from Arma 2. Revolution started in 2012 as a passion project of a couple of Finnish Arma players who had fallen in love with the gamemode and essentially dedicated their whole free time to it, enjoying it vastly. As rookie developers, they failed to deliver such a complex and large framework, leading to their competitor, Altis Life eventually conquering the Armaverse in 2014. The developer team still wanted to deliver a vastly different experience from Altis Life that would remind the relatively fast paced and completely dynamic nature of Chernarus Life: Revolution or Urban Life in Takistan back in the Arma 2 days. They tried to develop the framework multiple times, but all attempts failed due to monetary constraints, issues with developer group dynamics, health issues or real life events that forced us to quit our passion project. This time it's different. We've learned from our previous mistakes each time, and we're able to deliver the gamemode much more likely this time thanks to the gained experience. We want to share the amazing feeling and memorable moments that we had in Chernarus Life: Revolution with as many players as possible. That's why we've decided to make the framework open source and allow monetization of the framework for communities approved on Bohemia's Server Monetization list to allow communities to pay their bills to run the community efficiently. If you're interested in the gamemode and want to affect its development or just to follow our progress, make sure to join our official Discord and official forums! Best regards, Ezcoo Game designer for Revolution
  7. INTRODUCTION United States Army 3rd Battalion, 75th Ranger Regiment (3/75) is a community that aims to provide a realistic simulated special operations environment. The higher objective of which is to create an environment which is conducive to allow growth of its members mentally in teamwork, leadership, and morality. SPECIAL RECRUITING POLICIES Should any new members join the unit and bring with them two or more friends that complete RASP, we will allow one of the group members to be authorized a meritorious promotion to the rank of Private First Class. The group members must decide who among them shall receive this meritorious promotion. Should the members not agree then no meritorious promotion shall be authorized. This promotion does not come with a guarantee of a leadership billet. Additionally, If six or more members of a group complete RASP, one of the members is authorized meritorious Specialist and one member meritorious Private First Class with the same guidelines of selection as above. No other meritorious promotions are authorized. Veteran's Experience Program (VEP): We give back to our Veterans and Active Duty for their sacrifices to their countries. Be sure to ask us about our VEP Program. Be prepared as we check a sanitized DD-214 (or similar OCONUS document) for entry into the Veteran's Program. After completion of the Ranger Assessment and Selection Program (RASP), Veterans will be implemented into the unit as a Specialist (E-4). The 3rd Ranger Battalion has many Veterans/Active Duty among the ranks, who contribute from their personal experience towards Training, Tactics, Discipline and other Attributes. This makes the unit the creditable Realism unit that it is today. Delayed Entrance Program (DEP): If you don't know if Realism is for you, then consider our Delayed Entrance Program, where you get membership for two weeks as a Recruit to follow us in operations, and the ability to attend our training events to get a feel for how we do things in our unit as a Realism Unit. OFFICIAL UNIT TIME 1800 (6:00PM EST) GET CONNECTED Interested in applying to the 3rd Ranger Battalion Realism Unit? Make sure you meet the following requirements before submitting your application: Minimum age: 16 Must have a copy of ARMA III with the APEX DLC and a valid Player ID. Must have a microphone and Teamspeak 3. An understanding of the definition of roleplaying in a realism environment. Ability to attend at least two of our unit wide events each month for ArmA III on every Saturday and Sunday of each week at 1800 (6:00pm) - 2100 (9:00pm) Eastern Standard Time (Unit Time). For a full schedule please refer to our Website Calendar. If you have any other questions regarding the application process, please contact one of our recruiting staff. Website https://3-75rr.com Discord https://discord.gg/Jsd8aFJ TeamSpeak IP: 51.81.48.37 PW: Rangers2019
  8. Hi, I'm using a trigger to spawn AI (CSAT) boats and make them move to a waypoint (to chase the blufor boats) and I am getting a "generic code error" when I try to do this. The code I have so far is as follows: group_2 = creategroup east; enemy2 = group_2 createVehicle ["O_Boat_Armed_01_hmg_F ",getmarkerpos "spawn2",[],0,"form"]; enemy2 domove (getmarkerpos "waypoint2") This code is situated in the activation section of the trigger. I have a dot marker set as spawn2 and a circle marker set as waypoint 2 (as I'm spawning a load of ground units at the same time who spawn at spawn1). Any help is greatly appreciated. Thanks
  9. Download Campaign (STEAM) The campaign was ported from a real game "Vietcong Fist alpha" is a port of the 2004 game of the same name. This is a prequel to "Vietcong", taking place three months before the events of this game. The campaign has 6 missions. Your hero is Sergeant first class Douglas Warren. All team members, from the original Vietcong, are present initially, with the exception of Le Duy Nhut. The translator is Vietnamese Sergeant Nham Nguyen. He was killed in action during the attack on Nui PEK base camp on may 15, 1966, and was replaced by Nhut. The game uses voice acting from the original game. Present: English-language description of tasks, briefing and conversation titles. The translation was made via Google translator online. P.S. the Use of additional mods, other than those specified in the description, is not provided. Crashes and problems in the game due to this are not considered. AUTHOR: - RAY Assist in the development: - DarkBall Campaign Tested By: - RAY - DarkBall - Hornet
  10. Special Operations Task Force Spartan is made up of four military units which were selected by the unit creators. These units are as follows: DEVGRU (SEAL Team 6), 75th Rangers, 160th SOAR (Special Operations Air Regiment), and SARC. With each unit comes with unique training and tactics. We believe within TFS that this will bring some unique game play to Arma with the diversity of our Arma Unit. Now, very much like joining any Arma unit, your division or military unit is not set in stone and you can change. 75th Rangers - 75th Ranger Regiment is our main force. These guys are in their own right special forces as well, trained for direct action raids, HVT takedowns, special recon, airfield seizures, personnel recovery, and site exploration. The Rangers work closely with DEVGRU to secure HVT packages and provide security during hostage rescue missions. Sometimes the two teams will even work together on performing any kind of recon. SARC - SARC or Special Amphibious Reconnaissance Corpsman is our special forces medical division. Here members learn the advance medical system through ACE and go through their own specialized training to help all our corpsmen survive out on the field. After their individual training, a corpsman assigned is assigned to a specific squad within each of the three other units to provide medical aid while on the field of combat. "Corpsman first, operator second" DEVGRU - DEVGRU is our Tier One Special Forces division within Spartan. Their goal is to perform HVT captures, assassinations, recon, hostage rescue, counter terrorism, and much more. Working along side the rest of the task force, DEVGRU will sometimes blend in with the Rangers and work together in order to secure any objectives given to them. 160th SOAR - The 160th SOAR or Special Operations Air Regiment is responsible for all forms of air deployment for the other divisions. Members of this division are able to fly anything from an old heuy all the way up to even the experimental ghost hawk. Not only are the 160th responsible for transport, but also are responsible for aerial drone reconnaissance to provide our ground forces with ISR or Intelligence, Surveillance, and Reconnaissance. This is to help our units with extremely delicate missions such as hostage rescue or HVT takedowns. Last but not least, 160th may be required to provide CAS in the form of a light attack helicopter or with a drone. https://units.arma3.com/unit/specialoperationstaskforcespartan Here are two of the best ways to join Task Force Spartan: Discord: https://discord.gg/XfsQK7G Teamspeak: taskforcespartan.teamspeak3.com
  11. Iv had this problem for months when using the ORBAT. I keep getting the same error when i try to run the game with the exported faction in the add on section, its extremely frustrating as these factions take nearly 3 days to create, iv had to delete them then remake them multiple times. Could someone please help me as i want to make a RMC faction, RAF, RAF regiment RN and so on. Asked this question on the ALIVE forum months ago and no one has replied , posted it on reddit and no one replied either, I even uninstalled and reinstalled ARMA twice hopefully someone here could help me out or redo it for me. (sorry for the crap quality) sorry for sounding so petty. Let me know if i should send you the folder or config etc https://ibb.co/0BG6Lcc https://ibb.co/rpSWxFn
  12. Last content update: 6/13/2018 showing how to use the radius for addAction, using params instead of select, adding to arrays with various commands, altering arrays with various commands, get/setUnitLoadout Last content update: 6/10/2018 going through config files and getting details to sort what you want, using radius with addAction, params, and altering arrays with resize, pushBack, pushBackUnique, set, and append and going over to assist with resize count. Last content update: 5/27/2018 added GUI tutorial for how to make a weapon selector using cfgWeapon Last content update: 5/24/2018 added sector control tutorial Last content update: 5/21/2018 This is my arma 3 scripting tutorial series which is aimed to help both people getting into making their own scripts with fairly detailed simple tutorials as well as for the intermediate person looking to create their own features for their missions. The plans for this series is to almost fully cover everything behind the arma 3 missions that people play on a daily basis and have enough content provided in the videos where people can go off and make their own vision for their mission with the knowledge gained. Most of these videos are made on the fly at 1AM-4AM without any pretesting which should give someone the idea of what goes into finding syntax errors and narrowing down a bug that's causing your feature to not function properly. It is also an excuse for you to cut me some slack if you see mistakes :) . A lot of these tutorials are made with multiplayer in mind since I think most people want to play their missions online with their friends(which is why publicVariable has been utilized so much so new people can get a good grasp on the power those commands have). New videos are added to the playlist almost every day so if your stuck with something, maybe it has been covered in a video. If you have any requests on what you would like to see made then please suggest it here. topics covered so far Scripting tutorial playlist Database tutorials with INIDBI2 playlist GUI/Dialog tutorials playlist
  13. Arma 3 Assets Navigating through 1000+ game objects can be a mess. To help you with finding a soldier, vehicle, object, item, weapon or magazine you want, we're going to maintain an official library of Arma 3 Assets on the Community Wiki. Entries are cross-linked, so you can easily access soldier's equipment, weapon accessories or addons they all belong to. Preview images are attached to every object and item with model, so you can check them without even starting the game. Have fun with modding ;) Objects By addons By side BLUFOR OPFOR Independent Civilian Empty Items By addons By type Weapons Vehicle Weapons Items Magazines
  14. ARPI brings up 280 items to improve military roleplay and immersion in Arma 3. With ACE3 and CBA, some items have functionalities. STEAM-LINK: ARPI - ARES Roleplay Items Items are for example : Technical Equipment: Jammer, Scanner, Geigercounter, Chemsniffer, Musicboxes, Tools, Chainsaw, IED-parts, s.o. Transportable Goods: Crates, Barrels, Food, Reliefgoods, Contraband, Illegal Drugs Documents: ID's, Passports, Combattantcards, Notes, Letters, s.o. Valuables: Money, Gemstones, Loot, s.o. Things: Knife, Instruments, Machineparts, Campingstuff, Artifacts, s.o. The main aims of this mod are: improve battlefield roleplay and immersion with military survival items things you can find on kia combattants reduce telling and hint-work of zeus with self explanatory items support missionmakers with mission-relevant items and good support checkpoint simulation with regular civil items and contraband provide 3D Models for some items supportet languages: english, german Basic function of some Items via ACE Interaction Message-Interaction: hint for the used activity, seeable in 15-30m range of the user, hints can be seen by admin and zeus globally (zeus will be informed about relevant activities) Sound-Effect: 3D Sound to illustrate the used activity, hearable in 3-50m range of the user Environment Manipulation: Some items will have special scripts in the future, such as placing camping equipment killing ai with melee-weaponry self intoxication with drugs technical effects for technical equipment (we will see 😄 ) Requirements: Requires CBA3 and ACE3! (It is possible to deactivate the ACE3 functions in your init.sqf by adding: AR_InteractionsEnabled = false; ) Restrictions: No reuploads allowed! If you want to change or implement something, talk to me, maybe we can make an improvement in the official version together. Future Plans: Some Items may have advanced scripted functionalities to manipulate the arma environment around you. New Items, Sounds and Functions will be added
  15. Dynamic ISIS War System ATTENTION: - 01/22/2019: Mission is under development again! I will upload it to Steam, when I get something ready! Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS). In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable! NOTE: If you like this mission, please leave me a rating. Thx! ******** A.T.T.E.N.T.I.O.N ******** !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. - Update 1.80 - See Changelog below --------------------------------------------------------- *** Check the LATEST required mods *** --------------------------------------------------------- FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!! Reputation System: Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you! Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims) You can gain your reputation by defending towns against the Al-Nusra Front. Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST. ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army) IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc. Fire for Effect (Immersive Artillery System. See ingame description) Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..) Respawn at homebase or any established FOB There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance. Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS) Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To Currently work in progress - So far everything is fixed now! I'll be working on future plans soon. SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep). - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo") DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402 KNOWN BUGS: - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs. REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767 - RHS_AFRF3: http://www.armaholic.com/page.php?id=27150 - RHS_USF3: http://www.armaholic.com/page.php?id=27149 - RHS GREF: http://www.armaholic.com/page.php?id=30998 - RHS SAF: http://www.armaholic.com/page.php?id=32203 - CUP Weapons: http://cup-arma3.org/download - CUP Units: http://cup-arma3.org/download - CUP Vehicles: http://cup-arma3.org/download - CUP Terrains CORE: http://cup-arma3.org/download - CUP Terrains MAPS: http://cup-arma3.org/download - Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020 - Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406 - Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929 STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485 A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals. SUGGESTED MODS - JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317 - Unit_SFX: http://www.armaholic.com/page.php?id=28888 - Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799 I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: - ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281 When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: - Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792 Weapon Mods are supported. You're able to use them via Arsenal. CREDITS - BIS: Arma 3 - Kibot, BigShot, rlex: DUWS-Unofficial - BangaBob, ReVo: Their great scripts! - GigaS: Some partial scripts and support! - [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! - R3vo: Mine Detector - TPW: TPW Scripts and helping me! Thank you! - AuTigerGrad: Ambient Sound Pack - Rydigier- Fire for Effect - Community for all the great stuff!
  16. Hello everyone. After some advice, ive been playing arma years and litearlly the other day bought a new gaming pc, and after downloading arma, and playing a few games last night on singleplayer and king of the hill, it was just fine. I load it up today and as soon as i load into a game (spawn in). The game will completely freeze, i cant use task manager as the cursor doesnt appear so i have to do a restart, ive tried a few basic things and looked some stuff up to find that nothing i do fixes it. Every other game i have works fine, i guess its just arma being arma 😞 i run it on the 64 bit ver, my basic specs -- AMD RYZEN 7 2700X 4ghz Corsair 16GB DDR4 @3000mhz MSI GEFORCE RTX 2070 ive made sure graphics driver is up to date etc... ive made sure everything is plugged in right considering its a new pc. ive tried running arma 3 as an admin in compatability mode, Nothing is overheating when attempting to play the game, nor was it last night when it was working. Ive tried un and reinstalling battle eye ive tried running a memory allocation command in the local startup thing, ive optimised all disks etc scanned for viruses etc all windows updates are done Im currently reintsalling but im not hopeful that itll work, because, its arma... Any help would be appreciated, ive been playing arma years and i dont want to stop now, especially with a new rig which i can run decent graphics settings on! Thanks!
  17. https://www.youtube.com/watch?v=TEJo0IIhBJ0 Here in Charlie Foxtrot Company we have a group of magnificently incompetent like-minded idiots who come from many walks of life. However, these idiots turn into a well working and organized virtual combat unit every weekend and have done it for over 3 years now, as we come together to play this wonderfully broken game called ARMA 3! We think it's really cool, and hope you would join us! We offer you a mix of challenging, tactically demanding Zeus operations, amongst good friends. Flavored with reactive enemy behaviour as multiple different authentic and realistic factions, all of which have their own hand made scenarios! Come for Milsim! Stay for the community! CFC has been a healthy, drama free family for over 3 years now and we think it's really neat! In general the members of our community are very involved in what is happening in the group and are happy to help any newcomers to find their equal place within the online family! We also play other games together every day! MORE INFO: Group upheld by former servicemen. This helps us filter any negative and unnecessary content from the more fun stuff, but still keeping the ultra realism and immersion! Our community has been running actively since late 2016. Simulating diverse range of well researched military units from many nations, different eras, each with their own in-house scenarios. Including a lot of niche military units. Colombian FARC, Kurdish Peshmerga, 80s Iranians, Provisional IRA, Ukrainian Donbass volunteers to name a few. Drama free, quality membership where everyone is active both in and out of operations. Discord & teamspeak going hot every single day! A group of friends. A community where everyone knows each other and we can make humor out of everything together. Proper practical training with little to no bullsh*t. Time tested training methods and practices with aim on surviving PvP engagements against other players in a Milsim Team vs Team style environment. No Push-ups, saluting flags or pointless barracks larp. REQUIREMENTS: Bring your own beer. Working and legal copy of Arma 3. (No Apex DLC required) Working mic and TeamSpeak Ability to speak proficient English Willingness to download our custom modpack [50 gigs] via ARMA3sync (We can help you out with this) Incentive to become active part of our community (We're not looking for weekend warriors or silent soldiers) Your age is 18+ Availability to join main events on Saturdays at 19:00 UTC/ZULU Interested? Want to apply? Come say hi! https://discord.gg/8tmMeTX Or, send me a message on steam if you prefer :) https://steamcommunity.com/profiles/76561198027467653
  18. Hey all. Apologies if I posted in a wrong section. I'm getting into modding and I'm playing around with some different solutions. I was thinking about creating and releasing a mod soon. As a part of it however, I need to create a custom object that can draw a text (from its custom attributes) on its flat surface. I really want to avoid creating textures for every single digit and letter of the alphabet. I'm guessing it's possible, as even aircraft HUD's and dials can display current altitude and speed. I tried looking it up on the forums but I didn't find anything useful. Obviously performance is key for me, so if there isn't any good way to solve it, I'm happy to do it with a ton of textures instead. The object is very unlikely to change its text mid-game because it's basically a specific, static sign, so I don't know if having each frame loop to update it is really necessary, unless it doesn't take too much power. In case I need to use the textures approach, can anyone shed some light how to create an object that works with setObjectTexture? As mentioned earlier, I would like to provide some extra options in the eden editor's object's attributes to customise the sign's textures, is there a way of making it reflect its textures set in attributes in Eden after they've been changed? Is there a way of creating textures that glow in the dark, or otherwise having a light on an object that turns on at night and lights up the sign? Thanks!
  19. Sebastian Heisenberg

    Red Hammer II **Project Release**

    Well, after 5 months i finished this project, was a long way and was hard, but glad of what i have achieved. This could not have been completed without Marcin Szałek (Shelter for other ppl), so, thank you for your help. The information displayed next can be found inside the .rar file; FEATURES: Red Hammer 2: -All missions from scratch. -27 missions -17 Cutscenes (w/o count the start scenes in the actual missions) -Easter Eggs in several missions. -Characters: 1- Guba: Playable. 2- Colonel Eusev (Regular Army): No Playable, controllable. 3- Major Doskij (Spetsnaz): No Playable, controllable. 4- Captain Kornikov (Air Force): Playable. 5- Lieutenant Lukin (Spetsnaz): Playable. 6-Lieutenant Volkov (Cavalry): Playable 7-Lieutenant Dukov (VDV): Playable 8-Sergeant Vasilev (Spetsnaz): No Playable, controllable. 9-Sergeant Ivanov (Spetsnaz): No Playable, controllable. 10-Sergeant Rebrov (Spetsnaz): No Playable, controllable. -Missions type: A-Infantry Missions: 15 missions B-Tank Missions: 2 missions C-Air Missions: 4 missions -Idioms: -Spanish & English (Polish is not available for now) Resistance Remastered: -Scenes glitches fixed. -New ending -All missions/cutscenes modified. -New equipment (weapons) -New vehicles (tanks and cars in missions) -Fixed spanish subtitles in some missions. -Callsings are now showed properly; ex: BlackWood, Tiger, Hawk. -Idioms: -English, French, Italian, Spanish & German. Red Hammer Remastered: -All missions/cutscenes modified. -Fixed the time btw dialogues. -Fixed glitches. -Add 1 easter egg. -Add 1 mission -Removed 2 missions. -Changed the final of 1 mission. -Some briefings from missions are only available in Spanish & English. Too much to translate to make Italian, French and German. Sorry. -Fixed spanish subtitles in some missions. -New intros has been added. -Callsings are now showed properly; ex: Eagle, Roman, Ivan. -Idioms: -English, French, Italian, Spanish & German. 1985 - Cold War Crisis Remastered: -All missions/cutscenes modified. -Fixed all glitches (like the chat in the tower of the castle btw David and the leader of the resistance). -Changed 1 end of a scene. -Changed several endings of missions. -Added a new cutscene -New equipment (weapons) -New objetives in missions (some missions) -Fixed problems related with view distance (the original campaign was developed to be played under 500ms, playing with 1k or more will destroy friendlies units or make your fail the mission) -Added 1 easter egg. -Callsings are now showed properly; ex: NATO Command, HOUDAN Command, November, SwordFish. -Idioms: -English, French, Italian, Spanish & German. Extra Comment: The only version compatible with the campaigns is 1.99 (others can give you glitchs as fuck) , you will need 2 addons as well (voicerh and editor102) these 2 does not affect your gameplay, both in the .rar. Other thing, play the campaign WITHOUT MODS/ADDONS THAT MODIFIES THE GAMEPLAY, animations, effects, AI enhancement can ruin the experience and make you fail objetives or missions. Also, play in cadet, veteran will stuck you because the waypoints are not showed. DOWNLOAD LINK: http://www.mediafire.com/file/3vohaod1sd8u77n/RH2+Project+RELEASE+Day+6+Month+11+Year+2017+.rar
  20. Hey! I think I solved and easter egg in arma 3 contact dlc. This image shows a leaflet with an UFO and the headline "mysterious disappearance of all furniture" I was playing Arma 3 Contact for several times now. Yesterday i decided to play those missions again and just search the map (livonia) for some interesting spots. In the 5th mission (CAPRE NOCTEM), where you should search for the alien root, i was walking near "CAMP KRESNIK". On my way to CAMP KRESNIK (pretty close to those 2 HEMTT trucks) i saw something flying in the air. It was furniture. Yep, furniture floating in the air. I was walking in the direction where the furniture floated and i found something even better. A big fu***** pile of furniture. First of all i thought that this was a bug or something like that but i took some research and found out that this is acutally an easter egg which hasn't been solved since 2015. At least i couldn't find anything about this furniture easter egg. Well Arma 3 Contact is famous for aliens (at least UFO's) in it and on the leaflet was an UFO and missing furniture. So i guess i found the missing furniture? 😄 For all of those who want to find this themselves. The following link is a map of the furniture pile. LOCATION
  21. Welcome to No Cure A Single player Arma 3, Open world action RPG.. In 2017 the asteroid named Mortifera 71 began its collision course with earth. As Mortifera 71 drew closer to earth Governments around the world decided to nuke it in an attempt to destroy it or reduce its size. This resulted in a cataclysmic disaster breaking Mortifera 71 into thousands of smaller meteorites that showered the earth causing utter destruction to most major cities and our planet’s surface. In the wake of the disaster the climate effects where detrimental Earth was shrouded in a dust layer plunging the planet into complete darkness. Communications across the planet failed and governments lost control as humanity fell into panic mass killings /starvation /and a breakdown of medical systems left behind a broken world. Several years on as the dust began to lift a dark and daunting horror began to manifest. The asteroid contained water within its core, the water was host to a bacteria unlike anything we have ever seen. When Mortifera 71 was split by the nukes the bacteria thriving water was spread into the earth’s ozone and all across the planet’s surface. The effects are devastating, mutating most living things only the stronger immune systems manage to scrape through. 2047 The shattered world now consists of factions and colts banded together from survivors of all kinds desperately trying to cling on to existence at whatever cost…. And on top of everything…. Something dark and sinister is rising from the old world…Pure evil is coming. Let chaos take its place. Features Large progressive quest system Full survival system Loot system Building system camps and barricading, full blown settlement building. Ui overhaul / interaction dialog / new inventory Crafting and farming system Hunting system Ulak a fictional 40K terrain set just north of Alaska Melee combat system New weapons / clothing and vehicles multiple new factions An abundance of new inventory items / Terrain assets Lighting overhaul and ambient weather effects Explore the ruined past of the former world. No Cure has its own web site Interaction System: Inventory system overhaul TERRAIN DEVELOPMENT: You can follow the development of No Cure here and No Cure website Facebook Twitter Discord ModDB Armaholic
  22. hello forum, I have been having such a hard time playing ARMA since i have installed it on my newly built computer. Only problem is that while playing ARMA III if I move my map too fast, or something big happens in game, OR around the 30 minute run time mark my game will- stop working, my monitor will lose signal and I will need to manually reset the PC. this issue happens both with and without mods. I have tried adjusting my video settings back but that did nothing, this crashing recently happened while I was playing RDR2 also. SPECS: Ryzen 5 3600x Radeon RX5700 XT G.SKILL ripjawsV D4 3600 2x8GB asus TUF gaming x570 recently I deleted and re installed the game and my mods and it ran flawlessly until the next day the same crashing issue came back. when i view the game in my task manager it uses maximum 59% of the memory. any help or guidance would be so much appreciated. thank you for your time. -Coop
  23. Flash-Ranger

    Radio Arma

    Web : http://radioarma.com Mail : contact@radioarma.com Hosts : Stef, Flash-Ranger, Syhrus What is Radio Arma ? Radio Arma is a project initialized between Stef, Flash and ArmaHosts. We aim to release weekly interviews, podcasts and news about what is happening in the Arma 3 community. Bohemia Devs, Modder, Youtubers, Units, we provid you with all the latest information on the insides of the community. Episodes : Radio Arma : EP #01 - Community Manager Homesick EP #02 - Warlords EP #03 - RealLifeRPG EP #04 - The Shermanator EP #05 - 15TH MEU Unit EP #06 - Paramarine Task Force Unit EP #07 - 242nd Nightstalkers EP #08 - ASOR Unit EP #09 - Operation Green Axe EP #10 - Hells Bells Unit EP #11 - IFA3 Mod EP #12 - Buying the Creator DLCs EP #13 - First Impressions about Global Mobilisation EP #14 - War Is Hell EP #15 - Tactical Training Team EP #16 - Task Force Spectre EP #17 - Nato Task Force EP #18 - Thoughts about CONTACT DLC EP #19 - Nassau 1715 mod EP #20 - BlackWolves unit EP #21 - Logos, Patches and Websites EP #22 - Timms from UNSUNG mod EP #23 - Arma 3 Contact DLC EP #24 - Whiplash EP #25 - FK Gaming EP #26 - Echelon International EP #27 - Scripting and SQF EP #28 - Panzer Brigade 21 Unit Fight News : EP #01 - Electronic Sports Masters EP #02 - War Machine EP #03 - SPECTRUM: Neon Madness EP #04 - Frontline EP #05 - Wet Boots TvT event by AFI EP #06 - Fly in PvP EP #07 - crCTI EP #08 - Arma Commander EP #09 - Let's Talk about PvP EP #10 - OFCRA Event "Rhodisia Never Dies" EP #11 - "SABOTAGE" by Skelly EP #12 - ESM Capture The Flag Tournament EP #13 - PvP News of 17-05-2019 EP #14 - Large Scale Arma Combat
  24. I have emailed Bohemia about this more than a week ago with no reply. So now i'm here. I purchased Arma 3 Marksmen from steam on the 27th of last month in with a package. I didn't realize it was in the package when I came to the Bohemia website and purchased it again as a stand alone mod in Feb. I have never used the KEY given to me for this mod and have not even put 1 minute into my own original copy. I contacted them about this and asked if I can have my $9 bucks back. They have not replied to date which is roughly a week later. So my question is, Are they really going to keep my money even though I have supported this game and I already have the mod? Are they going to just treat this as a cash grab and not refund me? Of course if I was them, refund back and say thinks for your purchase! Let's see what happens. See if any ethics are put in place here. I hope for a positive outcome. 9$ is not worth loosing your self dignity over is it? I hope they will reach out to me eventually with some good news. Cheers. Update will follow.
  25. Dear creators of DayZ. First let me say I play your game and I am realy enjoying it. You have done best job for this kind of survival postapocalyptic online realistic game. I have been fallowing you since Operation Flashpoint what was the best military simulator for me. Thank you for all your hard work 😉 I woul like to give you some suggestions for the future update: FOOD: Meet and fruit shall rotten in a time. I would simply add this behavior to already existing slider of content ammount. (Baken food shall rotten in slower peace) MOVEMENT: Every player I meet in the game is default running. Never have I met the player who is walking around the country. What I think is more realistic. Not everyone is super maraton athlet. I would add more pros to player who is realisticly walking. Like a bit better vission. More ready state stamina for sprinting. Some objects like mushrooms shell be visible from walking pace. And more stuff shall be "found able" if you dont rush. Thus you dont go running while carefully looking around you, arent you? Also learn players to enjoy the scenery. Not just "run for the guns" playstyle. If you prefer to run. I would add a bit blured vission on corners of the screen. And have a less power to sprint after long run. I woul find it more realistic and enjoyable. In real life I do a lot of running so I know how it feels. SOUND: Hearing foot steps from hen animal shall be removed or use different sound. ANIMALS: I would add some dangerous animals into the game. I think this would had a big deal in apocalypse. Like a wolf packs in the woods. Snakes. Hornets. You name it... So you have more to be affraid of. (And after some time thay shall conquere the towns as well.) Other than that? Your game is simply the best. I love the sound you made for everything. Animations are great. Possible social interaction with other players is well done. The stories you can experience with other people on every life is great. Graphic is astonishing. So thank you again for good job. If someone finds my conclusion interesting please let me know. Best Regards Filip Roszka
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